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Oh, so i can't have them all to be filliers, so, what do i have...
Troops: 1 boy nob, 1 grot - 9 pts for 2 troop slots
Elites: 1 kommando nob, 1 tankbusta nob, 1 burna - 39 pts for 3 slot fillers
Fast attack: 1 warbiker nob, 1 stormboy nob - 36 pts for 2 slot fillers
Heavy support: 1 grot gunner from big gun squad, 1 grot gunner from mek gun squad, 1 loota - 21 pts for 3 slot fillers
Still not bad to claim those sweet command points and get a bunch of discount solo nobs.
I guarantee tournies will ban that for obvious reasons
Regardless, Orkz won't be winning tournaments anyways so you might as well try for the ridiculous
Other armies can be even better at it. Like nids or elves.
Nids and elves? Pshaw. Space Marines would be best at it, given that Space Marines have a truly astonishing variety of units.
This message was edited 1 time. Last update was at 2017/07/02 18:27:26
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
According to the Understrength rule's first paragraph, it'd have to be the only understrength unit of that type to get a slot - field that same unit anywhere else at anything other than maximum unit size and you'd have to fold the understrength unit into it.
Ineedvc2500 wrote: So IG conscripts are still the same point value. Bummer
Command squads are limited now though. Essentially a 40 pt tax to each squad.
I mean, not really. I brought 2 tempestor for 3 squads. I can definitely shuffle around 40 points for a third or just take 2 and get something else I need. Yay for cheap IG!
GhostRecon wrote: According to the Understrength rule's first paragraph, it'd have to be the only understrength unit of that type to get a slot - field that same unit anywhere else at anything other than maximum unit size and you'd have to fold the understrength unit into it.
So, does it mean you can technically have a squad of nobs that cost 6 ppm and are troops?..
GhostRecon wrote: According to the Understrength rule's first paragraph, it'd have to be the only understrength unit of that type to get a slot - field that same unit anywhere else at anything other than maximum unit size and you'd have to fold the understrength unit into it.
So, does it mean you can technically have a squad of nobs that cost 6 ppm and are troops?..
Would still have to be legal; so if you had two nobs and 19 boyz suggests you could have 1 full squad (1 nob and 19 boyz) and then 1 squad with the remaining nob. It's an odd ruling, why even allow it in a battle-forged army? The previous form at least made sense from a battle-forged/tourney standpoint - a tax for having insufficient models. Now a Matched Play or tournament rule killing this 'ultra-MSU' spam will have to be made.
Sicarian Infiltrators losing one attack, I get it they're cheap now (relatively) but they weren't really nice to begin with, except as a paper-thin objective grabber. Was expecting the change from Elite to HQ for the Techpriest Enginseer or something so that we didn't have to field four times the same model at 135 pts to fill out a Brigade Detachment.
was so close to adding some starcannons on my falcons.....guess it will be Brightlance afterall
Good to see clarity for the Ynnari though...all or nothing for list construction, no soulburst with transports destroyed and no WotP on anything that is not bike/infantry.
Ineedvc2500 wrote: So IG conscripts are still the same point value. Bummer
Command squads are limited now though. Essentially a 40 pt tax to each squad.
I mean, not really. I brought 2 tempestor for 3 squads. I can definitely shuffle around 40 points for a third or just take 2 and get something else I need. Yay for cheap IG!
Sure you can shuffle, but being forced to shuffle is a tax. When a tempest or can do two commands, it tends to follow that you'd do one tempestor for every two squads. Now you have to do one for each so the two commands is semi pointless. Sure you can deepstrike them in different places but 40 pts is still 40 pts. That's 3 mortar squads! Lol
This message was edited 1 time. Last update was at 2017/07/02 19:00:44
Ah, so the split rule for Horrors and Curse of the walking Pox for Poxwalkers that add models to the unit, do not cost you points for those models. Only new units cost reinforcement points. (Page 3 - Rulebook FAQ)
MagicJuggler wrote: So the FAQs have a frankly mind-boggling ruling regarding Poxwalkers and Necrons. Basically, a Necron Warrior can die, resulting in a new zombie, but then it reanimates. So one robot zombie + one plague zombie = one robot zombies and two plague zombies.
If we extrapolate this ruling elsewhere, one zombie can turn a Pink Horror into...5 zombies, as it zombifies and splits.
All of my "wat" at this ruling. Zombieception, indeed.
Poxwalker would have to kill five horrors - on top of having the demon player bring/pay reinforcement points to spawn the split horrors in the first place. Won't deny the rule is a tad odd; seems like they just went for a compromise instead of picking one ruling over the other. Can't imagine it being more than a very rare occurance, though.
Split does not require you to pay reinforcement points, since you add models to the unit. (Rulebook FAQ page 3)
Edit: N.M. The actual rule on the Horrors (Split) actually says you need to pay, so they are an exception.
This message was edited 3 times. Last update was at 2017/07/02 19:07:34
Ineedvc2500 wrote: So IG conscripts are still the same point value. Bummer
Command squads are limited now though. Essentially a 40 pt tax to each squad.
I mean, not really. I brought 2 tempestor for 3 squads. I can definitely shuffle around 40 points for a third or just take 2 and get something else I need. Yay for cheap IG!
Sure you can shuffle, but being forced to shuffle is a tax. When a tempest or can do two commands, it tends to follow that you'd do one tempestor for every two squads. Now you have to do one for each so the two commands is semi pointless. Sure you can deepstrike them in different places but 40 pts is still 40 pts. That's 3 mortar squads! Lol
Oh no no don't get me wrong, this does hurt those who were like "six plasma squads oh yeah!" As yes now they will definitely have to rethink. I was simply stating my list practically goes unchanged (actually swaps a body for a body so is pretty even since I had 7 points under anyway) it's a good rule
Messiah wrote: Ah, so the split rule for Horrors and Curse of the walking Pox for Poxwalkers that add models to the unit, do not cost you points for those models. Only new units cost reinforcement points. (Page 3 - Rulebook FAQ)
MagicJuggler wrote: So the FAQs have a frankly mind-boggling ruling regarding Poxwalkers and Necrons. Basically, a Necron Warrior can die, resulting in a new zombie, but then it reanimates. So one robot zombie + one plague zombie = one robot zombies and two plague zombies.
If we extrapolate this ruling elsewhere, one zombie can turn a Pink Horror into...5 zombies, as it zombifies and splits.
All of my "wat" at this ruling. Zombieception, indeed.
Poxwalker would have to kill five horrors - on top of having the demon player bring/pay reinforcement points to spawn the split horrors in the first place. Won't deny the rule is a tad odd; seems like they just went for a compromise instead of picking one ruling over the other. Can't imagine it being more than a very rare occurance, though.
Split does not require you to pay reinforcement points, since you add models to the unit. (Rulebook FAQ page 3)
Rule for Horrors says otherwise and as per the FAQ, Horrors splitting still costs reinforcement points. Poxwalkers are free though, it seems.
Messiah wrote: Ah, so the split rule for Horrors and Curse of the walking Pox for Poxwalkers that add models to the unit, do not cost you points for those models. Only new units cost reinforcement points. (Page 3 - Rulebook FAQ)
MagicJuggler wrote: So the FAQs have a frankly mind-boggling ruling regarding Poxwalkers and Necrons. Basically, a Necron Warrior can die, resulting in a new zombie, but then it reanimates. So one robot zombie + one plague zombie = one robot zombies and two plague zombies.
If we extrapolate this ruling elsewhere, one zombie can turn a Pink Horror into...5 zombies, as it zombifies and splits.
All of my "wat" at this ruling. Zombieception, indeed.
Poxwalker would have to kill five horrors - on top of having the demon player bring/pay reinforcement points to spawn the split horrors in the first place. Won't deny the rule is a tad odd; seems like they just went for a compromise instead of picking one ruling over the other. Can't imagine it being more than a very rare occurance, though.
Split does not require you to pay reinforcement points, since you add models to the unit. (Rulebook FAQ page 3)
Rule for Horrors says otherwise and as per the FAQ, Horrors splitting still costs reinforcement points. Poxwalkers are free though, it seems.
I just saw that, but Thanks, youre right.
This message was edited 2 times. Last update was at 2017/07/02 19:09:02
So, has anyone else noticed:
Q. If Skarbrand is within 8" of model that can
Fly and has a minimum speed (such as a some Flyers), and that unit starts its
Movement phase within 1" of an enemy unit, what happens? Is
that unit destroyed because it cannot Fall Back and so cannot
move its minimum speed?
A. Correct, the unit is destroyed.
Basically, a counter to the flyers that can't land? Like all the ork flyers.
"Fly me closer..."
This message was edited 2 times. Last update was at 2017/07/02 19:20:03
Gamgee wrote: The drone nerf really just makes shield drones terrible. Since they used to have a purpose with the invuln save, but now that is is dealt a mortal wound meh. Gun drones all the way and possibly pulse accelerator depending on build. Also ML.
I thought it was just bringing them (correctly) into line with other units who can have wounds passed to them - seems completely right.
Good to see these FAQs out - lots of "stupid questions" answered :0 Well done GW.
Also kudos on the "Stepping into a New edition"
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
If we're going to complain about how a demonic zombie virus can multiply the corpse of a space Egyptian robot, I think there's more problems with the concept than how many bodies you wind up with. Like how the same zombie virus works on humans, orks, and robots.
TheWaspinator wrote: If we're going to complain about how a demonic zombie virus can multiply the corpse of a space Egyptian robot, I think there's more problems with the concept than how many bodies you wind up with. Like how the same zombie virus works on humans, orks, and robots.
Chaos. Seriously, a wizard did it. And there are already techno-viruses wandering around that infect both people and machines.
More recently, the Dark Imperium novel makes no bones about Nurgle's diseases being primarily a warp effect, once warp influence diminishes or there aren't plague marines in the area anymore, many of the diseases vanish too, leaving only mundane ones.
@Mr Morden- actually the 'stepping into warhammer 40,000' one answers a lot of stupid questions. It's almost a pure litany of 'no. no. no.'
BlaxicanX wrote: "The GSC Vanquisher Cannon is strength 9 s-so maybe our cannon's stats were a typo"
Nope, GW just wants it to be crap!
That one seemed an obvious error.
This message was edited 1 time. Last update was at 2017/07/02 19:52:36
koooaei wrote: So, has anyone else noticed:
Q. If Skarbrand is within 8" of model that can
Fly and has a minimum speed (such as a some Flyers), and that unit starts its
Movement phase within 1" of an enemy unit, what happens? Is
that unit destroyed because it cannot Fall Back and so cannot
move its minimum speed?
A. Correct, the unit is destroyed.
Basically, a counter to the flyers that can't land? Like all the ork flyers.
"Fly me closer..."
What about Skarbrand prevents an enemy from conducting a Fall Back move? Don't see anything on a rule like that in the Index...
these FAQs have nothing in them about the confusing mess of rerolls. You'd think the first full release of FAQs would clarify the strangest of their rules.
stratigo wrote: these FAQs have nothing in them about the confusing mess of rerolls. You'd think the first full release of FAQs would clarify the strangest of their rules.
Rerolls are my crusade.
They already released a FAQ explaining how all of this worked.
koooaei wrote: So, has anyone else noticed:
Q. If Skarbrand is within 8" of model that can
Fly and has a minimum speed (such as a some Flyers), and that unit starts its
Movement phase within 1" of an enemy unit, what happens? Is
that unit destroyed because it cannot Fall Back and so cannot
move its minimum speed?
A. Correct, the unit is destroyed.
Basically, a counter to the flyers that can't land? Like all the ork flyers.
"Fly me closer..."
What about Skarbrand prevents an enemy from conducting a Fall Back move? Don't see anything on a rule like that in the Index...
One of his abilities makes friend and foe within 8" unable to take morale tests and/or make fall back moves. So a plane that has a minimum move distance HAS to fall back from combat if it can't hover, but it can't if Skarbrand is within 8" and something flying has charged it. Fly only allows it to fall back and still shoot. It's still a fall back action.
Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
Imateria wrote: Thats a pretty enormous buff for Purestrain Genestealers, going form 18ppm to 10 and getting the Purestrain Talons upgrade for free instead of 3pts, thats more than halfed their points cost and are now cheaper than the Hive Fleet Stealers.
Purestrain talons aren't really an upgrade, even for free. Taking and attacking with those means forgoing rending claws, which is a poor decision (no ap, or chance and better ap)
It is a bit surprising that purestrains didn't go to 12, or the cost of rending claws didn't go to 2 (though that would make acolytes even worse)
Very glad I didn't assemble any units with cult icons though. Ouch.
Glad the tyranid 'monstrous scything talons' question got resolved, shame about eldar starcannons. Glad some of the Ynnari stuff got cleared up, but saddened that the special transport rule is literally only for 2 models. It looked that way anyway, but a truly mixed ynnari army would be more interesting.
Rather impressed with the turn around time on all this.
This message was edited 2 times. Last update was at 2017/07/02 20:06:14
koooaei wrote: So, has anyone else noticed:
Q. If Skarbrand is within 8" of model that can
Fly and has a minimum speed (such as a some Flyers), and that unit starts its
Movement phase within 1" of an enemy unit, what happens? Is
that unit destroyed because it cannot Fall Back and so cannot
move its minimum speed?
A. Correct, the unit is destroyed.
Basically, a counter to the flyers that can't land? Like all the ork flyers.
"Fly me closer..."
What about Skarbrand prevents an enemy from conducting a Fall Back move? Don't see anything on a rule like that in the Index...
One of his abilities makes friend and foe within 8" unable to take morale tests and/or make fall back moves. So a plane that has a minimum move distance HAS to fall back from combat if it can't hover, but it can't if Skarbrand is within 8" and something flying has charged it. Fly only allows it to fall back and still shoot. It's still a fall back action.
Ah, yes - the iPad ebook version of the Chaos Index (enhanced edition) doesn't show that ability...
Gamgee wrote: The drone nerf really just makes shield drones terrible. Since they used to have a purpose with the invuln save, but now that is is dealt a mortal wound meh. Gun drones all the way and possibly pulse accelerator depending on build. Also ML.
I thought it was just bringing them (correctly) into line with other units who can have wounds passed to them - seems completely right.
But it invalidates the main purpose of an entire model.
I hope shield drones get some kind of leeway towards this
koooaei wrote: So, has anyone else noticed:
Q. If Skarbrand is within 8" of model that can
Fly and has a minimum speed (such as a some Flyers), and that unit starts its
Movement phase within 1" of an enemy unit, what happens? Is
that unit destroyed because it cannot Fall Back and so cannot
move its minimum speed?
A. Correct, the unit is destroyed.
Basically, a counter to the flyers that can't land? Like all the ork flyers.
"Fly me closer..."
What about Skarbrand prevents an enemy from conducting a Fall Back move? Don't see anything on a rule like that in the Index...
One of his abilities makes friend and foe within 8" unable to take morale tests and/or make fall back moves. So a plane that has a minimum move distance HAS to fall back from combat if it can't hover, but it can't if Skarbrand is within 8" and something flying has charged it. Fly only allows it to fall back and still shoot. It's still a fall back action.
Ah, yes - the iPad ebook version of the Chaos Index (enhanced edition) doesn't show that ability...
That's...incredibly stupid. Well I can assure you it's in the real book, just looked at the one my roommate bought.
Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights