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Made in gb
The Last Chancer Who Survived




United Kingdom

So the xenos 1 faq had been released:
https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/

And this is a thing now:
Spoiler:

"Page 76 – Army of the Reborn
Replace this paragraph with the following:
‘With the exception of <Haemonculus Coven> units,
Urien Rakarth, Drazhar, Mandrakes and the Avatar of
Khaine, any Aeldari unit can also be Ynnari. Any unit
that is gains the Ynnari keyword. These cannot use
any of the following abilities, and are not considered
to have them: Ancient Doom, Battle Focus, Rising
Crescendo, Power from Pain. Instead, Ynnari Infantry
and Ynnari Biker units gain the Strength from Death
ability, as described below. If your army is Battle-forged,
Ynnari units can only be included in Detachments in
which all units have the Ynnari keyword."


So you can have a mixed Ynnari/Aeldari list, so long as they are in separate detachments. Meaning the following list can be done:
Spoiler:

Ynnari Patrol Detachment (589):
- Farseer [113 pts]
- Dire Avengers w/Exarch, Glaive [89 pts]
- Wraithguard w/D-Scythes [225 pts]
- Wave Serpent w/Targeting Matrix, Twin Bright Lance [162 pts]

Craftworld Patrol Detachment (410):
- Avatar of Khaine [250 pts]
- Guardians [80 pts]
- Guardians [80 pts]

[Total: 999 pts]

This message was edited 1 time. Last update was at 2017/07/02 19:42:46


 
   
Made in us
Repentia Mistress






...I actually kinda like this. I didn't want to roll full Y for my DE, but now I have some flexibility to add them in as mercenaries


 
   
Made in us
Screaming Shining Spear





USA

good to know

Thanks

and I like it btw


Automatically Appended Next Post:
well Nothing about Dire Avenger Catapults. So my hopes of using my 50 DA are pretty much done for this edition.

bummer

This message was edited 1 time. Last update was at 2017/07/03 04:11:42


 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
Lead-Footed Trukkboy Driver





Lake Stevens, WA

It makes mixing Harlies and Ynnari a lot more attractive, fo' sho'...

When someone smiles at me, all I see is a chimpanzee begging for its life. 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I was on the fence about using Starcannons before.
Thankfully GW pushed to the "nope" side of that fence before I made any modeling choices I'd regret.

Also, why -2" on Melta Bombs??? The only model that would even use one is a Fire Dragon Exarch equipped with a Flamer. Going from 6" to 4" pretty much ensures Melta bombs will never get used.

   
Made in us
Locked in the Tower of Amareo




Starcannons were very overpowered at static 3 damage.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 Galef wrote:
I was on the fence about using Starcannons before.
Thankfully GW pushed to the "nope" side of that fence before I made any modeling choices I'd regret.

Also, why -2" on Melta Bombs??? The only model that would even use one is a Fire Dragon Exarch equipped with a Flamer. Going from 6" to 4" pretty much ensures Melta bombs will never get used.


it should be 4", just like Imperial melta bombs.
   
Made in gb
Lethal Lhamean




Birmingham

Martel732 wrote:
Starcannons were very overpowered at static 3 damage.

Against what?
   
Made in us
Locked in the Tower of Amareo




Anything? A roll of a 5+ to wound basically knocked 3 wounds guaranteed off any vehicle. Combined with doom, it was very overpowering.

This message was edited 1 time. Last update was at 2017/07/03 14:49:58


 
   
Made in us
Decrepit Dakkanaut





 Imateria wrote:
Martel732 wrote:
Starcannons were very overpowered at static 3 damage.

Against what?


Termies
Killa Kanz
Bikes/Jetbikes
Crisis Suits
Broadsides
Krootox Riders
Artillery
Grotesques
Starweavers
Nid Warriors
Ripper Swarms
Hive/Tyrant Guard
Thropes
Shrikes
Wraiths
Scarabs
Tomb Blades
Heavy/Destroyers

Other than those things? Nothing really.

   
Made in gb
Lethal Lhamean




Birmingham

Daedalus81 wrote:
 Imateria wrote:
Martel732 wrote:
Starcannons were very overpowered at static 3 damage.

Against what?


Termies
Killa Kanz
Bikes/Jetbikes
Crisis Suits
Broadsides
Krootox Riders
Artillery
Grotesques
Starweavers
Nid Warriors
Ripper Swarms
Hive/Tyrant Guard
Thropes
Shrikes
Wraiths
Scarabs
Tomb Blades
Heavy/Destroyers

Other than those things? Nothing really.


I would call a lot of those the intended target for a 30pt gun with 2 shots. And seriously, Scarabs and Ripper Swarm? If my opponent is wasting a 30pts Starcannon on those I will laugh in his face because it's incredibly stupid. They weren't undercosted and given how easy it is to make Imperial plasma S8, D2 I really don't think there's a leg to stand on here (lets not even remotely pretend that that dying on 1's is a drawback with the easy access they have to re-rolls).
   
Made in us
Locked in the Tower of Amareo




They should never have been 3 static damage. That's my take on it. The base cost on the Wave Serpent is too low to get such a potent weapon so cheaply.

This message was edited 1 time. Last update was at 2017/07/03 19:05:23


 
   
Made in us
Decrepit Dakkanaut





 Imateria wrote:

I would call a lot of those the intended target for a 30pt gun with 2 shots. And seriously, Scarabs and Ripper Swarm? If my opponent is wasting a 30pts Starcannon on those I will laugh in his face because it's incredibly stupid. They weren't undercosted and given how easy it is to make Imperial plasma S8, D2 I really don't think there's a leg to stand on here (lets not even remotely pretend that that dying on 1's is a drawback with the easy access they have to re-rolls).


It's a matter of effectiveness.

Old starcannon shooting crisis suits has a 14% chance to kill two and 74% chance to kill one.
A lascannon has a 25% chance to kill one.
A multimelta under half range has a 39% chance to kill one.
An assault cannon connecting with all 6 shots, wounding with all 6 shots, has a 50% chance to kill one.
A demolisher cannon has a little worse than 50% chance to kill one and 10% to kill two.

And imperial plasma - doing just 2 damage - would never be able to kill two suits with one salvo. Never mind that it needs to be within 12" and carries the risk of killing the bearer.

This message was edited 1 time. Last update was at 2017/07/03 19:33:41


 
   
Made in us
Sneaky Lictor





Chicago, IL

Super glad I decided to switch the wave serpent turrets from scatter lasers to shuriken cannons instead of starcannons. They seem to be complete trash now. Way overcosted in comparison to the other heavy weapon options.
   
Made in us
Terrifying Doombull




 Galef wrote:
I was on the fence about using Starcannons before.
Thankfully GW pushed to the "nope" side of that fence before I made any modeling choices I'd regret.

Also, why -2" on Melta Bombs??? The only model that would even use one is a Fire Dragon Exarch equipped with a Flamer. Going from 6" to 4" pretty much ensures Melta bombs will never get used.

Because they got both versions of melta bombs wrong. SM had the right range, but lacked the reroll, eldar had the reroll but the wrong range.


 Imateria wrote:
Martel732 wrote:
Starcannons were very overpowered at static 3 damage.

Against what?

The question is more 'Compared to what?' and the answer was Fire Prisms.

Efficiency is the highest virtue. 
   
Made in us
Lead-Footed Trukkboy Driver





Lake Stevens, WA

Heh. I juuuuuuuuuuuuust finished painting a wraithlord with a starcannon. Guess that's getting snapped off, tonight...


When someone smiles at me, all I see is a chimpanzee begging for its life. 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 CatPeeler wrote:
Heh. I juuuuuuuuuuuuust finished painting a wraithlord with a starcannon. Guess that's getting snapped off, tonight...

GW is guilty of conspiracy to abuse innocent models :C
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

This is why we magnetize.

   
Made in gb
The Last Chancer Who Survived




United Kingdom

I lack drills, skills and magnets :c
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Selym wrote:
I lack drills, skills and magnets :c


Two of those can be fixed with a little cash, the other one with a little practice.

You can actually magnetize the WS turret with no drill. 2mm magnets will slide neatly into the holes on the guns, and you can just cut the peg off and surface mount a magnet where it was.

My first magnetization project was the scatter lasers on the falcon, way back in 3rd edition.

   
 
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