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![[Post New]](/s/i/i.gif) 2017/07/03 05:22:16
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Regular Dakkanaut
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As per FAQ update, if you kill and transform an enemy unit into a Chaos spawn through some form of powers or ability, you have to spend reinforcement points to gain the unit. Anyone else think this is dumb? It should be free.
Considering how "meh" Chaos spawn already is, I think this is an undue penalty to an already mediocre unit.
Also note, that the FAQ says even other similar abilities that other factions may have.
Thoughts?
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8th Overhaul!
Over 18,000 SM
Over 7000 Tyranids
About 3000 Genestealer cult
About 6000 IG
About 2500 Chaos
About 5000 Skitarii/Admech *Current focus
About 3000 Deamons
2 Imperial Knigts... Soon to be a third
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![[Post New]](/s/i/i.gif) 2017/07/03 05:47:18
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Auspicious Daemonic Herald
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That's what the rules for reinforcement said in the first place. It didn't actually need an FAQ except people are bad at reading the rules
This also has no effect on spawn as its Magnus and LoCs that have the rule
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This message was edited 1 time. Last update was at 2017/07/03 05:48:32
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![[Post New]](/s/i/i.gif) 2017/07/03 06:05:32
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Regular Dakkanaut
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CrownAxe wrote:That's what the rules for reinforcement said in the first place. It didn't actually need an FAQ except people are bad at reading the rules
This also has no effect on spawn as its Magnus and LoCs that have the rule
How do you mean? In the FAQ they explicitly state that if Maguns kills a character you have to pay for that spawn. Or am I misreading your comment?
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8th Overhaul!
Over 18,000 SM
Over 7000 Tyranids
About 3000 Genestealer cult
About 6000 IG
About 2500 Chaos
About 5000 Skitarii/Admech *Current focus
About 3000 Deamons
2 Imperial Knigts... Soon to be a third
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![[Post New]](/s/i/i.gif) 2017/07/03 06:06:01
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Ultramarine Chaplain with Hate to Spare
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You are wrong, spawn are awesome. D6 attacks with a -2 and 2 damage, plus mutations, is baller.
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![[Post New]](/s/i/i.gif) 2017/07/03 06:31:18
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Auspicious Daemonic Herald
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Tsol wrote: CrownAxe wrote:That's what the rules for reinforcement said in the first place. It didn't actually need an FAQ except people are bad at reading the rules
This also has no effect on spawn as its Magnus and LoCs that have the rule
How do you mean? In the FAQ they explicitly state that if Maguns kills a character you have to pay for that spawn. Or am I misreading your comment?
i think you are misreading my comment.
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![[Post New]](/s/i/i.gif) 2017/07/03 06:36:37
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Servoarm Flailing Magos
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Tsol wrote: CrownAxe wrote:That's what the rules for reinforcement said in the first place. It didn't actually need an FAQ except people are bad at reading the rules
This also has no effect on spawn as its Magnus and LoCs that have the rule
How do you mean? In the FAQ they explicitly state that if Maguns kills a character you have to pay for that spawn. Or am I misreading your comment?
He's saying that it's not a penalty to Spawn. It's a penalty to LoC and Magnus.
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![[Post New]](/s/i/i.gif) 2017/07/03 06:52:06
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Regular Dakkanaut
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Purifier wrote: Tsol wrote: CrownAxe wrote:That's what the rules for reinforcement said in the first place. It didn't actually need an FAQ except people are bad at reading the rules
This also has no effect on spawn as its Magnus and LoCs that have the rule
How do you mean? In the FAQ they explicitly state that if Maguns kills a character you have to pay for that spawn. Or am I misreading your comment?
He's saying that it's not a penalty to Spawn. It's a penalty to LoC and Magnus.
Ah!
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8th Overhaul!
Over 18,000 SM
Over 7000 Tyranids
About 3000 Genestealer cult
About 6000 IG
About 2500 Chaos
About 5000 Skitarii/Admech *Current focus
About 3000 Deamons
2 Imperial Knigts... Soon to be a third
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![[Post New]](/s/i/i.gif) 2017/07/03 07:48:11
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Really it doesn't make any sense.
Why go through the whole rigmarole of bringing a Spawn, paying points for it, then trying to turn something else into said Spawn when you could just deploy the Spawn as part of your army and toss the whole summoning/transformation method?
This is what happens when you have an edition where a mistake they made with the rules (the Daemonic summoning psychic powers) creates a situation so bad where GW pushes the pendulum so hard that it ends up stuck the other direction.
One day they're going to realise that the middle ground is so much better than opposite extremes.
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![[Post New]](/s/i/i.gif) 2017/07/03 08:20:55
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Been Around the Block
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H.B.M.C. wrote:Really it doesn't make any sense.
Why go through the whole rigmarole of bringing a Spawn, paying points for it, then trying to turn something else into said Spawn when you could just deploy the Spawn as part of your army and toss the whole summoning/transformation method?
Because if you just want to bring a Spawn and set it up during deployment then you are limited to just a spawn. With Reinforcement Points you have a pool of points from which you can summon/transform anything that can be paid for with those points. If you want to have a Reinforcement Point pool that is exactly the cost of 1 Spawn then go ahead, but the intention behind Reinforcement Points is that you can set aside a couple of hundred points and then summon whatever you can afford that best suits the current situation. Need some Bloodletters? Summon some Bloodletters. Are Plaguebearers maybe better to combat the problem? Summon those instead. Got the points left over to turn someone into a Spawn? Go for it. Reinforcement Points are designed to give an army flexibility, not simply summon a specific unit.
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Cap'n Bargutsa's Krakenmaw Tribe: 4.5k of Ogors
Court of the Drowned Throne: In progress Flesh Eater Courts
Legions of the Novkha Dynasty: 2k of Necrons |
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![[Post New]](/s/i/i.gif) 2017/07/03 10:04:03
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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!!Goffik Rocker!!
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What's reinforcement points?
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![[Post New]](/s/i/i.gif) 2017/07/03 10:32:36
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Fresh-Faced New User
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Points you don't spend during army creation. You can use them later to summon units or turn things into chaos spawns.
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![[Post New]](/s/i/i.gif) 2017/07/03 10:43:02
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Enigmatic Chaos Sorcerer
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It is stupid. But anything else would be seen as "not fair" by the , competitive crowd.
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2017/07/03 10:55:04
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Servoarm Flailing Magos
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Wayniac wrote:It is stupid. But anything else would be seen as "not fair" by the , competitive crowd.
Well it's only present in the competitive rules. Play Narrative and you get your spawn. Seems fair, right? That the competitive ruleset takes competitive opinions into consideration?
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![[Post New]](/s/i/i.gif) 2017/07/03 11:20:30
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Jovial Plaguebearer of Nurgle
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Use it or lose it? Thats bad mmkay. Summoning needs to be repaired or replaced.
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"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - |
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![[Post New]](/s/i/i.gif) 2017/07/03 11:22:44
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Grim Dark Angels Interrogator-Chaplain
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not saddened by this at all, free models from any source is bad, we have a points cap for a reason
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![[Post New]](/s/i/i.gif) 2017/07/03 11:26:05
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Longtime Dakkanaut
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Wayniac wrote:It is stupid. But anything else would be seen as "not fair" by the , competitive crowd.
I think you forgot to put quotes around "competitive" because whining over such extreme edgecases being unfair is more of a scrub thing to do.
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![[Post New]](/s/i/i.gif) 2017/07/03 11:26:27
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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!!Goffik Rocker!!
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Well, it might be a good idea to leave those points for a single spawn if you field magnus just in case. It's still better than trying to deliver one on foot.
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![[Post New]](/s/i/i.gif) 2017/07/03 11:27:23
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Servoarm Flailing Magos
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Ineedvc2500 wrote:Use it or lose it? Thats bad mmkay. Summoning needs to be repaired or replaced.
In this case, you could do it by limiting the amount of times this can happen (once) and then costing the model with the opportunity of creating a spawn in mind.
Formosa wrote:not saddened by this at all, free models from any source is bad, we have a points cap for a reason
I feel like Necrons are skirting the edge of this. Would you feel better if summoning instead was just a demon unit with the Necron reanimation rules? Basically, as long as the unit exists, it keeps summoning new models to reinforce losses.
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![[Post New]](/s/i/i.gif) 2017/07/03 12:14:01
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Grim Dark Angels Interrogator-Chaplain
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Purifier wrote: Ineedvc2500 wrote:Use it or lose it? Thats bad mmkay. Summoning needs to be repaired or replaced.
In this case, you could do it by limiting the amount of times this can happen (once) and then costing the model with the opportunity of creating a spawn in mind.
Formosa wrote:not saddened by this at all, free models from any source is bad, we have a points cap for a reason
I feel like Necrons are skirting the edge of this. Would you feel better if summoning instead was just a demon unit with the Necron reanimation rules? Basically, as long as the unit exists, it keeps summoning new models to reinforce losses.
Yeah I wouldn't mind that, if Magnus just added a dead spawn to an existing unit I wouldn't mind as much, I've just always hated "free" units, 7th made this even worse urgh
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![[Post New]](/s/i/i.gif) 2017/07/03 12:26:25
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Dakka Veteran
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Formosa wrote: Purifier wrote: Ineedvc2500 wrote:Use it or lose it? Thats bad mmkay. Summoning needs to be repaired or replaced.
In this case, you could do it by limiting the amount of times this can happen (once) and then costing the model with the opportunity of creating a spawn in mind.
Formosa wrote:not saddened by this at all, free models from any source is bad, we have a points cap for a reason
I feel like Necrons are skirting the edge of this. Would you feel better if summoning instead was just a demon unit with the Necron reanimation rules? Basically, as long as the unit exists, it keeps summoning new models to reinforce losses.
Yeah I wouldn't mind that, if Magnus just added a dead spawn to an existing unit I wouldn't mind as much, I've just always hated "free" units, 7th made this even worse urgh
Summoning wasn't exactly free units in the same vein as drop pods or razorbacks. Going through the process of purchasing a psycher, giving him the appropriate power, attempting to cast without being denied and risking perils meant there were more hoops to go through before you got your 'free' unit.
I think it needed to be altered but it has gone too far the other way.
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I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples |
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![[Post New]](/s/i/i.gif) 2017/07/03 12:29:42
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Contagious Dreadnought of Nurgle
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this edition is already doomed after only 2 weeks after release good work again GW... we are just facing a dumber 7,2 version, few pages of rules and already lot of mostly no sense FAQ.
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3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 |
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![[Post New]](/s/i/i.gif) 2017/07/03 12:37:46
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Servoarm Flailing Magos
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Huron black heart wrote: Formosa wrote: Purifier wrote: Ineedvc2500 wrote:Use it or lose it? Thats bad mmkay. Summoning needs to be repaired or replaced.
In this case, you could do it by limiting the amount of times this can happen (once) and then costing the model with the opportunity of creating a spawn in mind.
Formosa wrote:not saddened by this at all, free models from any source is bad, we have a points cap for a reason
I feel like Necrons are skirting the edge of this. Would you feel better if summoning instead was just a demon unit with the Necron reanimation rules? Basically, as long as the unit exists, it keeps summoning new models to reinforce losses.
Yeah I wouldn't mind that, if Magnus just added a dead spawn to an existing unit I wouldn't mind as much, I've just always hated "free" units, 7th made this even worse urgh
Summoning wasn't exactly free units in the same vein as drop pods or razorbacks. Going through the process of purchasing a psycher, giving him the appropriate power, attempting to cast without being denied and risking perils meant there were more hoops to go through before you got your 'free' unit.
I think it needed to be altered but it has gone too far the other way.
Only in Matched Play, where it needed to do just that. And summoning wasn't really much of a sacrifice back when you could summon units of demons that could summon units of demons that could summon units of demons that could...
blackmage wrote:this edition is already doomed after only 2 weeks after release good work again GW... we are just facing a dumber 7,2 version, few pages of rules and already lot of mostly no sense FAQ.
Yes, the fact that one skill is not really realistically available (unless you gamble on some kind of cool plan you've hatched) in Matched Play for balance reasons makes it literally unplayable. I like the fact that you consider it only two minor changes away from 7th.
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![[Post New]](/s/i/i.gif) 2017/07/03 13:03:02
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Shadowy Grot Kommittee Memba
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My favorite part of the whole thing is that they're perfectly OK with bonkers OP characters like Celestine and Guilliman hopping right back up "just cause".
Oh don't worry, they built that ability into celestine's p- poin- BAHAHAHAHAHAHAHAAHAHAHAHHAHA I'm sorry I can't even say it sarcastically.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2017/07/03 13:04:27
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Mekboy on Kustom Deth Kopta
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no more free units in match play, no exceptions why were people even debating this?
personally I am glad for the reserve pool. summoning units and free deploying transports were what broke 7th. for all its bad it was at least playable by most armies. being on the receiving end of gladius or neverending demons on the other hand was basically an autolose
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![[Post New]](/s/i/i.gif) 2017/07/03 13:31:44
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Oozing Plague Marine Terminator
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If you want free units, play narrative and with power level instead. You get your free spawn and your opponent his/her free chainfists.
If you want a more granular game, you play with points and pay for everything you summon. You'll need tactics to put those into play effectively, something that wasn't known in 7th, I'm aware of that.
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![[Post New]](/s/i/i.gif) 2017/07/03 14:09:01
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Frothing Warhound of Chaos
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G00fySmiley wrote:no more free units in match play, no exceptions why were people even debating this?
personally I am glad for the reserve pool. summoning units and free deploying transports were what broke 7th. for all its bad it was at least playable by most armies. being on the receiving end of gladius or neverending demons on the other hand was basically an autolose
This topic is not even close to the same level.
You're saying we should put points aside just in case we kill a character in close combat with this weapon? It's bearer is PL 17 for goodness' sake!
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![[Post New]](/s/i/i.gif) 2017/07/03 14:18:22
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Servoarm Flailing Magos
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Intruder wrote: G00fySmiley wrote:no more free units in match play, no exceptions why were people even debating this?
personally I am glad for the reserve pool. summoning units and free deploying transports were what broke 7th. for all its bad it was at least playable by most armies. being on the receiving end of gladius or neverending demons on the other hand was basically an autolose
This topic is not even close to the same level.
You're saying we should put points aside just in case we kill a character in close combat with this weapon? It's bearer is PL 17 for goodness' sake!
I'm saying that you definitely shouldn't, and that it is a rule there for flavour in Narrative games, but not meant for Matched Play. Summoning is a hard mechanic to balance around and they're trying to stay away from it in Matched. Kudos to them.
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![[Post New]](/s/i/i.gif) 2017/07/03 14:18:51
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Longtime Dakkanaut
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Incidentally, "free units" have been around since 3rd edition Necron Tomb Spyders.  Don't forget the OPness of Without Number Tyranids from 4th, or Chenkov Conscripts from 5th. It's OP to pay extra points to recycle infantry that can't do anything for several turns as they walk in from your table edge!
And clearly Tervigons were so OP in 5th edition, what with such nasty powers like Jaws of the World Wolf lurking about.
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![[Post New]](/s/i/i.gif) 2017/07/03 14:19:32
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Frightening Flamer of Tzeentch
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No free units but you can get free models added to units.....unless you play Tzeentch
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2000 6000 with Reaver Titan guard 2k
2500 (imperial force)
2500 (trimming down in 8th)
TS 30k at 5k points
Yes I have a problem
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![[Post New]](/s/i/i.gif) 2017/07/03 16:33:57
Subject: Must pay reinforcement points for transforming enemies into Chaos Spawn; Boooooooooooooooooooooooooo
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Mekboy on Kustom Deth Kopta
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Intruder wrote: G00fySmiley wrote:no more free units in match play, no exceptions why were people even debating this?
personally I am glad for the reserve pool. summoning units and free deploying transports were what broke 7th. for all its bad it was at least playable by most armies. being on the receiving end of gladius or neverending demons on the other hand was basically an autolose
This topic is not even close to the same level.
You're saying we should put points aside just in case we kill a character in close combat with this weapon? It's bearer is PL 17 for goodness' sake!
I would argue it is exactly the same sure it is not as powerful as bringing 600 points of free transports but the underlying issue of free units stands. Personally given how unlikely it is to happen I would not spend the points for matched play, but if you do make it happen and did not pay the points for it then you don't get the summons off. it would be a slippery slope to say otherwise, this unit can possibly summon for free but that cannot. I personally applaud GW on their making it a flat out no to any form of free summoning in matched. now I also agree it is fluffy for it to happen so at the same time applaud its use in narrative play. turning my wraboss into a spawn would be quite hilarious outside of a tournament setting.
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