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![[Post New]](/s/i/i.gif) 2017/07/08 17:19:21
Subject: Re:Why are codexes returning?
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Been Around the Block
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Because the indexes make the gameplayable... barely..youre beyond saving if you honestly think the indexes we have now are any better than the codexes before
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![[Post New]](/s/i/i.gif) 2017/07/08 18:40:30
Subject: Why are codexes returning?
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Terrifying Doombull
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Purifier wrote:Voss wrote: Purifier wrote:
They're going to bring back the flavour of the armies. Having your own spells, warlord traits and special interactions isn't really bloat.
It is to me. That stuff doesn't add 'flavour.' Special interactions is definitely bloat, and <whatever> tactics encourages pointless and insane forms of 'armies' that clash horribly with the background.
Every special snowflake rule is a pointless way to introduce yet more imbalances and problems.
The codex/army book has consistently been a method of causing problem armies. The game would be much better if they stuck with the index structure.
Fundamentally, GW has never been able to stick to a design paradigm long enough to go through a whole cycle of codex or army books. Someone inevitably takes their 'pet' faction too far.
Are you sure you're playing the right game? Because it seems like you'd be a lot more happy with something where everyone has the same army, and a small amount of different units.
Yep. Flavour comes from background and the army. It doesn't come from a pile of random crap dripped on everything. A game is like a pizza, if you want some of everything, it just isn't going to bake right.
But a small amount of different units is in fact what we have. You've basically got a single statline with +/- 16% applied on the various dice rolls. The default is 4+, and some armies get to hit, wound and/or save on 3+ or 5+ instead.
Mesokhornee wrote:Because the indexes make the gameplayable... barely..youre beyond saving if you honestly think the indexes we have now are any better than the codexes before
I find them quite better. Not perfect, but much more coherent and consistent, and designed to work with the base rules, which is often not true of various codexes.
The game for this one month is functional, which is more than I can say about various editions. If they're immediately going back to the old system, without even pausing to see how things really play, I doubt it will stay that way for long.
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This message was edited 1 time. Last update was at 2017/07/08 18:43:01
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2017/07/08 18:44:55
Subject: Why are codexes returning?
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Fixture of Dakka
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I find them much harder to play with. Codexes were much easier and better.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2017/07/08 19:08:16
Subject: Why are codexes returning?
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Clousseau
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This content should be free.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2017/07/08 19:17:30
Subject: Why are codexes returning?
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Longtime Dakkanaut
Cheyenne WY
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I think I agree, the most "correct" way to do it would be release the Indexes onto the web as free content (Black library?) then charge for a Codex. That would grow the game, by lowering the gateway cost, and allow the cool "fuff" sell the game once people get into it.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2017/07/08 19:23:54
Subject: Why are codexes returning?
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Jinking Ravenwing Land Speeder Pilot
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6000 pts
2000 pts
2500 pts
3000 pts
"We're on an express elevator to hell - goin' down!"
"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." |
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![[Post New]](/s/i/i.gif) 2017/07/08 20:44:06
Subject: Why are codexes returning?
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Decrepit Dakkanaut
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Voss wrote: Purifier wrote:Voss wrote: Purifier wrote:
They're going to bring back the flavour of the armies. Having your own spells, warlord traits and special interactions isn't really bloat.
It is to me. That stuff doesn't add 'flavour.' Special interactions is definitely bloat, and <whatever> tactics encourages pointless and insane forms of 'armies' that clash horribly with the background.
Every special snowflake rule is a pointless way to introduce yet more imbalances and problems.
The codex/army book has consistently been a method of causing problem armies. The game would be much better if they stuck with the index structure.
Fundamentally, GW has never been able to stick to a design paradigm long enough to go through a whole cycle of codex or army books. Someone inevitably takes their 'pet' faction too far.
Are you sure you're playing the right game? Because it seems like you'd be a lot more happy with something where everyone has the same army, and a small amount of different units.
Yep. Flavour comes from background and the army. It doesn't come from a pile of random crap dripped on everything. A game is like a pizza, if you want some of everything, it just isn't going to bake right.
But a small amount of different units is in fact what we have. You've basically got a single statline with +/- 16% applied on the various dice rolls. The default is 4+, and some armies get to hit, wound and/or save on 3+ or 5+ instead.
Mesokhornee wrote:Because the indexes make the gameplayable... barely..youre beyond saving if you honestly think the indexes we have now are any better than the codexes before
I find them quite better. Not perfect, but much more coherent and consistent, and designed to work with the base rules, which is often not true of various codexes.
The game for this one month is functional, which is more than I can say about various editions. If they're immediately going back to the old system, without even pausing to see how things really play, I doubt it will stay that way for long.
Never heard of Combination Pizza I guess? Or a Meat Lovers? Or any pizza with more than 5 toppings? The GAME is the pizzeria, not the pizza.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/07/09 03:17:11
Subject: Re:Why are codexes returning?
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Ultramarine Scout with Sniper Rifle
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I like codexes, but why did i just spend $50 on 2 indexes if I have to go and spend another $100 on 2 codexes that will be required to play my armies?
I really like warhammer, but I also need money for food.
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![[Post New]](/s/i/i.gif) 2017/07/09 05:30:54
Subject: Why are codexes returning?
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Regular Dakkanaut
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When the indices came out, people complained about the lack of psychic powers, chapter tactics, and how bland the armies were.
They announce the codices, and now people complain about rules bloat and codex creep.
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![[Post New]](/s/i/i.gif) 2017/07/09 05:56:29
Subject: Why are codexes returning?
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Longtime Dakkanaut
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SideshowLucifer wrote:When the indices came out, people complained about the lack of psychic powers, chapter tactics, and how bland the armies were.
They announce the codices, and now people complain about rules bloat and codex creep.
In fairness, most of the people complaining now were the ones telling those of us unhappy with the indices to stop complaining before.
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![[Post New]](/s/i/i.gif) 2017/07/09 06:51:04
Subject: Why are codexes returning?
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Norn Queen
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This message was edited 3 times. Last update was at 2017/07/17 00:01:38
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![[Post New]](/s/i/i.gif) 2017/07/09 07:40:48
Subject: Why are codexes returning?
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Loyal Necron Lychguard
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Voss wrote: Purifier wrote:
They're going to bring back the flavour of the armies. Having your own spells, warlord traits and special interactions isn't really bloat.
It is to me. That stuff doesn't add 'flavour.' Special interactions is definitely bloat, and <whatever> tactics encourages pointless and insane forms of 'armies' that clash horribly with the background.
Every special snowflake rule is a pointless way to introduce yet more imbalances and problems.
The codex/army book has consistently been a method of causing problem armies. The game would be much better if they stuck with the index structure.
Fundamentally, GW has never been able to stick to a design paradigm long enough to go through a whole cycle of codex or army books. Someone inevitably takes their 'pet' faction too far.
What do you mean "clash horribly with the background"? Ideally this stuff should be encouraging more flavorful armies: Thousand Sons with very powerful psykers, White Scars with a bunch of bikes, etc. etc.
BaconCatBug wrote:Anyone who bought the indexes should rightly feel ripped off. They are being punished for not being pirates.
I bought the index with the understanding and expectation that a codex would be coming sometime soon after. I bought a stopgap, I got a stopgap, exactly as advertised.
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This message was edited 1 time. Last update was at 2017/07/09 07:42:29
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![[Post New]](/s/i/i.gif) 2017/07/09 08:27:10
Subject: Re:Why are codexes returning?
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Longtime Dakkanaut
Cheyenne WY
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valen2258 wrote:I like codexes, but why did i just spend $50 on 2 indexes if I have to go and spend another $100 on 2 codexes that will be required to play my armies?
I really like warhammer, but I also need money for food.
Well...two blocks from my GW shop is a place that buys Plasma...
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![[Post New]](/s/i/i.gif) 2017/07/09 08:30:24
Subject: Re:Why are codexes returning?
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Commander of the Mysterious 2nd Legion
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pinecone77 wrote: valen2258 wrote:I like codexes, but why did i just spend $50 on 2 indexes if I have to go and spend another $100 on 2 codexes that will be required to play my armies?
I really like warhammer, but I also need money for food.
Well...two blocks from my GW shop is a place that buys Plasma...
BLOOD FOR THE PLASTIC GOD!
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![[Post New]](/s/i/i.gif) 2017/07/09 12:42:00
Subject: Why are codexes returning?
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Trigger-Happy Baal Predator Pilot
New Zealand
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Unfortunately in my country I cannot exchange blood for plastic OR money.
I do prefer getting codecies, but I hope that it doesn't drown out AoS. I consider the lack of attention fantasy got was part of the cause 8th ed and fantasy in general died. Balance is required.
PS and what do I need to do the show the proper flag. I have not in Australia. Its like showing the US flag if your Mexican or Canadian.
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This message was edited 1 time. Last update was at 2017/07/09 12:52:52
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![[Post New]](/s/i/i.gif) 2017/07/09 17:22:49
Subject: Why are codexes returning?
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The Last Chancer Who Survived
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It's based on your IP... So I dunno.
PM Yakface?
EDIT:
Profile Editor wrote:
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This message was edited 1 time. Last update was at 2017/07/09 17:23:28
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![[Post New]](/s/i/i.gif) 2017/07/09 17:28:15
Subject: Why are codexes returning?
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Regular Dakkanaut
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I don't feel ripped off. Without the index for my army, I wouldn't be able to play until a codex was released. Who knows when that will happen. If I get 5 games with the index, I would consider that money well spent, and I've gotten way more than that.
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![[Post New]](/s/i/i.gif) 2017/07/09 17:36:40
Subject: Why are codexes returning?
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The Last Chancer Who Survived
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£3 or less per game...
Seems fair to me.
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![[Post New]](/s/i/i.gif) 2017/07/09 22:23:57
Subject: Why are codexes returning?
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Fixture of Dakka
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Unless you play once every 2-3 months like I do.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2017/07/09 23:20:40
Subject: Why are codexes returning?
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The Last Chancer Who Survived
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Try a running average of about 3 games per year :-/
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![[Post New]](/s/i/i.gif) 2017/07/10 03:48:18
Subject: Why are codexes returning?
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Regular Dakkanaut
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Well, I'd would consider the entire hobby too expensive for that few games. Honestly, at that few games, why not just wait and find the codex on sale when you need it rather than buying it when its released. It isn't as though the vast majority of needed info is known when the books are released.
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This message was edited 1 time. Last update was at 2017/07/10 03:48:39
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![[Post New]](/s/i/i.gif) 2017/07/10 04:11:59
Subject: Why are codexes returning?
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The Last Chancer Who Survived
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I'm not buying anything atm, and almost never give money directly to GW. This lack of gaming is enforced by where I live, and I'll be heading off to uni soon, so this should rectify itself.
Goddamn I need to get out of this area.
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![[Post New]](/s/i/i.gif) 2017/07/12 15:22:49
Subject: Why are codexes returning?
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Fixture of Dakka
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SideshowLucifer wrote:Well, I'd would consider the entire hobby too expensive for that few games. Honestly, at that few games, why not just wait and find the codex on sale when you need it rather than buying it when its released. It isn't as though the vast majority of needed info is known when the books are released.
I did that with two indices; went to play a game and picked up the indices for the units I was playing ( GK army with an IK) so that's $50 down the drain because they'll both likely have a full codex release by the time I play again.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2017/07/13 15:02:46
Subject: Why are codexes returning?
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Lesser Daemon of Chaos
Phoenix, Arizona
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Voss wrote:
Yep. Flavour comes from background and the army. It doesn't come from a pile of random crap dripped on everything. A game is like a pizza, if you want some of everything, it just isn't going to bake right.
But a small amount of different units is in fact what we have. You've basically got a single statline with +/- 16% applied on the various dice rolls. The default is 4+, and some armies get to hit, wound and/or save on 3+ or 5+ instead.
-Emphasis mine-
Of which we have none currently in the indexes. There is almost no fluff in the indexes. 1, maybe 2 pages before each army list. That's not flavor, that's barely an aroma. There's no individuality for the armies. Every selection has the same options. Other than a jump pack or terminator armor, I can put the same exact load out on an Aspiring Champion that I can on a Chaos Lord. Yay..? And to the pizza analogy, that's just a weird statement. Supreme pizza's 'bake' just fine.
Stat-lines have always been just a variation of numbers. That's nothing new. But most armies have very few deviations from that stat-line. With the exception of Terminators and Scouts, every standard infantry unit in the SM codex has a virtual identical stat-line. Always has. Most of the units in the AM codex are fairly similar, and so-on. That is simply a differentiation of the armies on a macro level. What makes individual armies unique within the same armies owned by different people are the choices available to them, out of the book. Different wargear options for characters, customization for various units and especially characters. No one has this now, and it feels bland. My Thousand Sons army is quite literally -identical- to another persons in the store I generally play at. Why? We have nothing else to set them apart. Many people like the "random crap dripped on everything". There's a reason good steak houses offer mushrooms, onions, horseradish and au juous for your prime rib. Not everyone likes the same thing, and some, or all, of those additions add too, and accentuate the flavors of the meat. Otherwise, it's just a piece of rare steak. Some people like that, obviously, but options are a good thing. I don't necessarily want a bunch of special rules, I feel the ones we currently have are sufficient. But I most definitely want more OPTIONS. So do most others I've spoken to at the store I play at.
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Sometimes, the only truth people understand, comes from the barrel of a gun.
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![[Post New]](/s/i/i.gif) 2017/07/13 15:14:54
Subject: Why are codexes returning?
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Longtime Dakkanaut
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Vryce wrote:Voss wrote:
Yep. Flavour comes from background and the army. It doesn't come from a pile of random crap dripped on everything. A game is like a pizza, if you want some of everything, it just isn't going to bake right.
But a small amount of different units is in fact what we have. You've basically got a single statline with +/- 16% applied on the various dice rolls. The default is 4+, and some armies get to hit, wound and/or save on 3+ or 5+ instead.
-Emphasis mine-
Of which we have none currently in the indexes. There is almost no fluff in the indexes. 1, maybe 2 pages before each army list. That's not flavor, that's barely an aroma. There's no individuality for the armies. Every selection has the same options. Other than a jump pack or terminator armor, I can put the same exact load out on an Aspiring Champion that I can on a Chaos Lord. Yay..? And to the pizza analogy, that's just a weird statement. Supreme pizza's 'bake' just fine.
I was actually thinking about this the other day when I realized I don't even have a description for my new DG weapons yet. I wanted to start planning some conversions, and realized I was lacking information about some equipment still. Are blight grenades still heads, and does the blight launcher fire them? What about the plaguespitter, presumably it fires liquid by the name, but am I sure it isn't some sort of aerosol substance?
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![[Post New]](/s/i/i.gif) 2017/07/13 16:20:19
Subject: Re:Why are codexes returning?
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Longtime Dakkanaut
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Why are Codexs returning? Because people want special rules for their armies that are currently missing. SM players want chapter tactics, Eldar Players want Craftworld Rules, CSM want Legion rules, Necrons want Dynasty rules and Orkz want Klan Rules.
Add to that, the game is horribly imbalanced and for some armies, whole swathes of their current "Codex" are unusable.
Anecdotal but for Orkz we basically field Boyz, things that buff Boyz, things that transport boyz and maybe a Gorkanaut if you are feeling squirrely. Kanz, Dreadz, Morkanaut, Stompa, Flash Gitz, Burnas, Nobz, Warbikers, Nob Bikers, Meganobz, Wartraks, Skorchas, Warbuggies are all basically sub par at what they do and are so situational or just plain garbage that they aren't being used in any meaningful way. For a number of those units its a bit disheartening because they were trash last edition as well, for some its been over a decade since they were usable.
So why are they releasing codexs? Hopefully to fix the HUGE problems with the game atm.
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![[Post New]](/s/i/i.gif) 2017/07/13 18:52:10
Subject: Why are codexes returning?
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Been Around the Block
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Purifier wrote:
I'm keeping an open mind that it could go either way, giving GW the benefit of the doubt. This is the first time ever they've ever claimed that they were trying to create balance. You're stating as fact that it's going to be like it was before. There's a big difference between our standpoints, and yours is the one that's really putting this forum into the dumps, and making people that were looking to potentially get back into the game think it's the same it always was. Which it isn't, you're just claiming it is.
As someone back to the game from 3rd edition.. GW basicly feels the same. Sure they got crazy bad in the last decade, but now they seem to be back to "normal" which is still bad, just not quite as abusive. 40k is still a very poorly balanced wargame. There are obvious "never take" and "always take" options in every index. I mean, 40k is a fun game, kinda.. but it's laughable to call it balanced.
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![[Post New]](/s/i/i.gif) 2017/07/13 22:36:18
Subject: Re:Why are codexes returning?
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Fresh-Faced New User
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I guess to a degree it all depends on how invested in 40K you are and how much you will play this ed. It's not a complaint, but we won't be using the codex books. We'll stick with the Indexes and be perfectly happy with them. If 40K was my primary gaming passion, where I spend the majority of my limited gaming budget, I'd probably get the codex's.
But we play 40K, Napoleonic's, Colonials, Warhammer Ancient Battles, King's of War, Necromunda, Bloodbowl, Rules of Engagement WW2, American Civil War, and a few more I'm forgetting..
For a group interested is so many different wargaming periods, the Indexes are the ONLY reason my group are playing 40K again. The ability to affordably get army lists for all the old armies in the game .... well it has us playing 40K again. It might not be perfect but it works just fine.
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![[Post New]](/s/i/i.gif) 2017/07/13 22:40:11
Subject: Re:Why are codexes returning?
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Commander of the Mysterious 2nd Legion
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pessa wrote:I guess to a degree it all depends on how invested in 40K you are and how much you will play this ed. It's not a complaint, but we won't be using the codex books. We'll stick with the Indexes and be perfectly happy with them. If 40K was my primary gaming passion, where I spend the majority of my limited gaming budget, I'd probably get the codex's.
But we play 40K, Napoleonic's, Colonials, Warhammer Ancient Battles, King's of War, Necromunda, Bloodbowl, Rules of Engagement WW2, American Civil War, and a few more I'm forgetting..
For a group interested is so many different wargaming periods, the Indexes are the ONLY reason my group are playing 40K again. The ability to affordably get army lists for all the old armies in the game .... well it has us playing 40K again. It might not be perfect but it works just fine.
yeah the indexes are great for that. and if you happen to be playing a army with a codex and want a bit more depth to your rules they're optional.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/07/13 23:20:48
Subject: Re:Why are codexes returning?
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Consigned to the Grim Darkness
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pessa wrote:I guess to a degree it all depends on how invested in 40K you are and how much you will play this ed. It's not a complaint, but we won't be using the codex books. We'll stick with the Indexes and be perfectly happy with them
So if someone's army is expanded in a codex and they want to use that, you'll tell them no, grab the index instead-- even if it meant their army was invalid?
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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