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Made in au
Regular Dakkanaut




Am I the only one in love with these things?

For 9 Points you get...

48" range
Don't have to see what you're shooting
D6 Strength 4 hits.

So for 180 points you get.... wait for it....

Keep waiting.....

20 d6 strength 4 hits!!!

Strength 4 is the new black, wounding most vehicles on 5s. So on average you get 3.5 shots. So for 20 mortars that's 70 shots. Half hitting that's 35 hits. Then a third wounding that's around 12 armour saves they're going to need to make. Really helps damage enemy transports, speeders, bike squads, drop pods. Super effective in maelstrom getting people of objectives that your regular models can't seem to get to or kill. Hide them in a ruin and they can't be shot at easily yet can hit almost everything on the board. Post a photo of your opponent's face when you park a couple of company or platoon commanders nearby so they're rerolling 1s to hit or to wound with using orders.

Drown yourself in command points at 111 points for three teams of three mortars and a company commander to go with.

And all of this without mentioning the devastating killability against infantry. Toughness 4 marines or terminators, devastator squads, assault marines, genestealers wrecked. And against t3 hoards or special weapon teams? Shake your opponents hand after turn 1.

   
Made in gb
Killer Klaivex




The dark behind the eyes.

I think the issue with having that many is that each one takes up a lot of space (relative to their cost), so you'll struggle to have them all outside of LoS. And if they're in LoS, you'd probably be better off with Heavy Bolters for +1S and -1AP.

But yeah, they seem pretty good now.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Hardened Veteran Guardsman




France

Mortars are very good yes. I used a single hws and they put out a decent number of damage, I would play 2 or 3 to complement your other anti infantry choices. Or you could spam them and build an anti deepstrike zone behind your lines if part of your army is a gunline.
   
Made in gb
Fresh-Faced New User





My problem with them is they are only D6 lasguns. Admittedly with double range and line of sight not required. D6 can be great, but they can be fickle. For the price of a heavy weapons team with 3 mortars, you could get 9 conscripts. Although at 24-48 inches the mortar hold the advantage. 12-24 inches they are about even for output of shots (on average rolls). 12 inches and less the conscripts hold it
   
Made in se
Road-Raging Blood Angel Biker




EldarRegenade wrote:
My problem with them is they are only D6 lasguns.


Mortars have S4.
   
 
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