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![[Post New]](/s/i/i.gif) 2017/07/11 10:32:32
Subject: Help an idiot out please...
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Fresh-Faced New User
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I've clearly got too many different editions running through my head, and can't work out something that should be simple;
If you target a unit with mixed Toughness stats, how do you calculate the "to wound" value?
Thanks.
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![[Post New]](/s/i/i.gif) 2017/07/11 10:40:36
Subject: Help an idiot out please...
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Stone Bonkers Fabricator General
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The handful of units with mixed T explain what to do (Grots, Familiars, etc.). What unit are you thinking of?
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![[Post New]](/s/i/i.gif) 2017/07/11 10:48:29
Subject: Help an idiot out please...
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Fresh-Faced New User
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Listening to a game going on downstairs between my son and his mate; they're trying to work out what to do about a devastator lord that's joined a unit of devastators. (That said, is that even ALLOWED now?)
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![[Post New]](/s/i/i.gif) 2017/07/11 10:49:23
Subject: Help an idiot out please...
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Stone Bonkers Fabricator General
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No, that's not allowed. Units & Characters stay separate. Automatically Appended Next Post: Page 5 - https://www.games-workshop.com/resources/PDF/40k/warhammer_40000_en.pdf
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This message was edited 1 time. Last update was at 2017/07/11 10:50:57
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![[Post New]](/s/i/i.gif) 2017/07/11 11:06:22
Subject: Help an idiot out please...
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Fresh-Faced New User
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Ta.
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![[Post New]](/s/i/i.gif) 2017/07/12 02:03:43
Subject: Help an idiot out please...
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Kinebrach-Knobbling Xeno Interrogator
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As for toughness, you go with what toughness makes up the majority of the unit. In the example of an ork nob leading a squad of boyz, you use the T of the boyz even if the nob is the one being fired at.
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![[Post New]](/s/i/i.gif) 2017/07/12 02:18:36
Subject: Help an idiot out please...
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Lord Commander in a Plush Chair
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MrPyro wrote:As for toughness, you go with what toughness makes up the majority of the unit. In the example of an ork nob leading a squad of boyz, you use the T of the boyz even if the nob is the one being fired at.
The nob is never the "one being fired at", the unit is.
Nobz also have the same T as boyz. So... None of what you just said makes any sense.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2017/07/13 01:57:01
Subject: Help an idiot out please...
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Kinebrach-Knobbling Xeno Interrogator
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Pretty sure the message still rings true, you go by the majority toughness, do you not? And you are supposed to target the closest, no? So in essence you can make them target a more durable model.
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This message was edited 2 times. Last update was at 2017/07/13 02:02:10
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![[Post New]](/s/i/i.gif) 2017/07/13 02:06:32
Subject: Help an idiot out please...
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Tough Traitorous Guardsman
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You can't target the closest. You target the unit, and the owner of that unit can pick which model dies - it no longer has to be the closest model.
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![[Post New]](/s/i/i.gif) 2017/07/13 02:12:54
Subject: Help an idiot out please...
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Crushing Clawed Fiend
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The index indicates what can be part of a unit aswell. While you can have units grouped together and move alongside eachother, you always go by the index and it will provide the stats for that unit. Generally speaking, most units have some form of stat coherence to prevent issues with multiple toughness, you just roll different weapons separately. However, if you have a character placed within a unit, the base rule is that your character can only be a target if it is the closest threat, thus if surrounded by a unit of infantry, it will not be the closest. Ofcourse, some abilities can supercede this.
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![[Post New]](/s/i/i.gif) 2017/07/13 03:19:04
Subject: Help an idiot out please...
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Regular Dakkanaut
Reynoldsburg Ohio
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Deathwatch Kill Teams have mixed toughness. They min at Five Veterans then you can add veterans, vanguard veterans, bikes, and terminators to top it off at 10
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![[Post New]](/s/i/i.gif) 2017/07/13 05:24:59
Subject: Help an idiot out please...
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Crushing Clawed Fiend
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Digclaw wrote:Deathwatch Kill Teams have mixed toughness. They min at Five Veterans then you can add veterans, vanguard veterans, bikes, and terminators to top it off at 10
This is correct, but everything has T4 but the Biker which has T5. Also, it has the ruling of Mixed Unit on its datasheet. Like I said, the Index will usually give you the errata for mixed units if it needs it. Mixed Unit as per Deathwatch Kill Team:
Mixed Unit
"A Deathwatch Kill Team can contain models with different Toughness characteristics. If this is the case, use the Toughness of the majority of the models in the unit when the enemy makes wound rolls against it. If there is no majority, the the Deathwatch player may choose which of the values is used."
The unit also contains the keyword of any models used, e.g. Terminator if it contains a Terminator or Biker if it contains a Biker.
But as per the toughness, if your Kill Team has less Bikers than any other models, the unit has T4. If Bikers is half the unit then you decide the Toughness of the unit. If Bikers are the majority then the unit has T5.
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