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Made in se
Road-Raging Blood Angel Biker




All successor chapters are "supposed" to take the same chapter tactic, according to the stream presentation. The generic space marines are pretty much Ultramarines.
   
Made in au
Devastating Dark Reaper




Australia

Just a straight up bonus with seemingly no drawback. Sigh. This is what we feared the codexes would bring. Armies stuck with indexes are going to be left in the dust, especially those that will likely have to wait for a while like SoB and Dark Eldar.

Ultramarines were already extremely strong thanks to Gulliman being wildly undercosted. Hopefully they at least fix that...

This message was edited 1 time. Last update was at 2017/07/15 17:43:16


 
   
Made in us
Slippery Ultramarine Scout Biker




sossen wrote:
All successor chapters are "supposed" to take the same chapter tactic, according to the stream presentation. The generic space marines are pretty much Ultramarines.


Exactly. Same as before. All marines have some kind of CT, there were no "vanilla" marines without CT. Even the homebrews, which led to chapter-tactic-hopping among unscrupulous players.

This is why the argument that marines with CT are "vanilla marines but better" is mind boggling. Vanilla marines have CT.
   
Made in us
Irked Necron Immortal




Newark, CA

 The_Grey_Knight wrote:
Spoiler:
Arandmoor wrote:
 Crimson wrote:
 Arandmoor wrote:

This x1000. It's the exact same problem I brought up in the chapter tactics thread from a few weeks ago.

If you're going to make a chapter codex that isn't just "vanilla space marines, BUT BETTER!" like the Blood Angels and Dark Angels, any disadvantages you put in to offset the chapter advantages you give them need to be disadvantages that you will feel in game. Your advantage needs to make you feel like you chose this army for a reason and, similarly, any disadvantage needs to almost make you regret your decision. This preview "chapter tactic" is BS. It costs them nothing, and gives them a serious advantage. With this, Ultramarines will now be "vanilla marines", and actual vanilla marines will be something you take when you don't know any better.

If they balance this properly (they probably won't but in theory), no one is 'vanilla but better', they're just different. Every chapter gets something, their 'disadvantage' is that they don't get the stuff other chapters get. Then the point cost takes that capability in account.


If every chapter gets assigned, or gets to pick, a small advantage like this it will be fine. My problem isn't with vanilla marines, or near-vanilla marines.

My problem is going to be with Blood Angels and Dark Angels, and any other chapter that get their own physical book "juse 'cause", that get everything normal marines get, plus a bunch of special units that only they can take, plus a chapter-wide advantage like +1 S on the charge or something pants-on-head retardedly strong, AND don't actually pay for any of it except by maybe losing access to a unit or two that they can either easily cover the loss of by taking something else or by it being a unit they probably wouldn't normally take (*cough*spacewolves*cough*).

Basically, I am fully of the opinion that simply removing a chapter's access to certain units isn't actually a disadvantage in most cases, and that anything a chapter uses to "pay" for an above-and-beyond advantage needs to come in the form of a rule that will impact them in play. This is because of the transient and quantum nature of army lists from game to game. Losses do not carry over from one game to the next, and there is nothing stopping you from simply altering your list when you go from one game to the next based on your expectations of your opponent.

Lets take Blood Angels for example. How do you remove access to something that will penalize them, without gimping them? No tac squads, but assault squads are troops as long as they don't take jump packs? Is that actually a disadvantage when they get +1S in the turn they charge and can still take predators, and whirlwinds, and landspeeders? Do we keep going and remove their access to devastators? Vindicators? Centurion Devastators?

If they need to shoot, they'll just spam the one unit you leave them that can shoot unless you remove that capacity from their army list completely. Their disadvantage won't actually be a disadvantage. It will simply dictate their army structure.

How about we completely remove their access to anti-air guns. No icarus autocannons. No skyhammer missile launchers. No flack missiles in their Tac squads. No. Blood Angels are so bat-s**t crazy, they perform anti-air maneuvers against supersonic targets with jump-pack equipped assault marine squads, krak grenades, and melta bombs (you know...like real men). That and good ol' mass bolter fire is the only anti-air the chapter has got. Problem here is that if their opponent doesn't field flyers, the BA player, again, won't notice his disadvantage.

Removing access to units doesn't disadvantage an army. It just helps shape their list.

Now, what would I do to balance something like this?

For an advantage as stupidly OP as +1S on the charge, I'd penalize the shooting with any heavy-type weapon by 1. Baal laspred? -1 to everything. Vindicator? -1 to the cannon. Stormraven gunship? -1 on top of the movement penalties, and on top of that I'd probably remove the stormtalon and stormhawk from their list entirely just because they'd be, effectively, at BS 5+ with them in most cases.

Besides, in the case of the stormhawk, they have assault marines with jump packs...

How about this ultramarine "everyone has fly, but worse" rule?

If every marine army gets something like this, then we can just count it as part of the baseline. I'm not worried about the baseline. It's the outlier codicies that tend to get out of control a bit.


Grey Knights say hi!


Don't forget Deathwatch.

In their cases, I'd posit that their lists are restricted enough that they're, effectively, not space marines. Especially the Grey Knights.

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Made in us
Longtime Dakkanaut




 Melissia wrote:
If they aren't Space Marines, what are they, Snowlake Marines?


Part of the inquisition. Or part of demonhunters if you prefer to do it that way.

I know the way allies work currently make it a virtual non issue, but I think it would've made more sense. Same with deathwatch and SoB. Admittedly deathwatch have so many options they can work alright by themselves, but SoB at this point have been added back into Witchhunters thanks to the addition of half the inquisition's units into their army list in the form of adeptus ministorum.

This message was edited 1 time. Last update was at 2017/07/15 18:29:52


 
   
Made in us
Decrepit Dakkanaut




 vipoid wrote:
I really hope SMs have to pay for Chapter Tactics.

If not, it's just a free power boost for their army (on top of also getting access to Relics and new Stratagems and Warlord Traits).

Maybe other armies will also get this type of bonus but the issue is that they'll have to wait for their specific codex to be released. In the meantime, SMs (and other armies lucky enough to get codices) will have a significant advantage over them.

Everyone is getting relics. Everyone is getting Chapter Tactics equivalents. Everyone is getting Warlord Traits. Everyone is getting Strategems.

Wait. Our. Frickin. Turn.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
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On reflection, I honestly can't see this being an issue. Marines are paying an arm and a leg for fairly minor buffs. An extra strength on ranged and melee, toughness, and WS/BS, plus twice the armor save, when compared to normal guard infantry... for three times the cost. That's a unit that's a little more than twice as effective paying three times the cost.

In order for power creep to be a big deal we'd have to accept balance was really tight right now (it isn't) or think that the codices will boost an army's power by an order of magnitude, which this chapter tactic does not illustrate. How many PPM would we be willing to pay for both those buffs? Maybe a point. A jump pack, at 3 points, gives the fly keyword (which means falling back without any shooting penalty), and lets units deepstrike, and doubles the unit's move speed. The leadership bonus is borderline useless as you still want to stick to combat squads or MSU to make morale a non issue.

So this "amazing" chapter tactic everyone is freaking out about is an upgrade that is, if you look at the price point for similar rules, maybe worth a extra ppm. Maybe. In all honesty, probably not even worth a full point. Bigger imbalances already exist in the index rules.

This message was edited 3 times. Last update was at 2017/07/15 21:24:43


 
   
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@SilverAlien +1 interwebz. Well said

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 ZebioLizard2 wrote:
I'm honestly curious how many would be complaining if it was anyone else besides Ultramarines
If these were "Tallarn tactics" for Imperial Guard this thread wouldn't even exist.
   
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 BlaxicanX wrote:
 ZebioLizard2 wrote:
I'm honestly curious how many would be complaining if it was anyone else besides Ultramarines
If these were "Tallarn tactics" for Imperial Guard this thread wouldn't even exist.


And speaking of which, I really do hope we see different abilities for different planets of founding in the Guard 'dex

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

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 Lobukia wrote:
 BlaxicanX wrote:
 ZebioLizard2 wrote:
I'm honestly curious how many would be complaining if it was anyone else besides Ultramarines
If these were "Tallarn tactics" for Imperial Guard this thread wouldn't even exist.


And speaking of which, I really do hope we see different abilities for different planets of founding in the Guard 'dex


And if they don't cost to take then they're going to break the game!

I really don't see this as an issue. There's a benefit, but there's also a downside to it, the -1 to shoot....which is a downside people which makes them ~16% less effective at shooting, and they still can't charge after it. Maybe 3 or 4 bolter shots hitting, a heavy weapon (firing at a -2 now) if you're lucky, all the while being close enough to be assaulted again next turn by the enemy.....

It's no different from Tyranids ignoring the morale phase with synapse, or Harlequins getting the same rule AND extra stufd as their special trait. It's just a small little bonus that some armies already have that make the game more flavourful. Sure you COULD game it a little bit with extra flamers and what not....but seriously, have you actually played any games with/against marines? They're not that tough, and a few extra bolter shots a turn isn't going to make them suddenly the best army out there.
   
Made in ca
Commander of the Mysterious 2nd Legion





 BlaxicanX wrote:
 ZebioLizard2 wrote:
I'm honestly curious how many would be complaining if it was anyone else besides Ultramarines
If these were "Tallarn tactics" for Imperial Guard this thread wouldn't even exist.


sure it would, but the feedback would be near universal excitement and approval.

over all I like this tactic. it's simple and should be easy to use. while adding some unique gameplay aspects. rather then just providing a bonus to X, it instead will impact the tactics employed. and that is what chapter tactics should be.

Opinions are not facts please don't confuse the two 
   
Made in us
Charging Dragon Prince





Sticksville, Texas

Personally, I like this Chapter Tactic... and I don't even play Ultramarines. I like how it reflects the more well disciplined and tactical side of Ultramarines, I see it as being like in Tears of the Sun, when the SEALS are peeling back from an engagement while shooting. It takes a lot of control and training for a tactic like that to effectively work, and makes sense to me that the Ultramarines get it. Hopefully the other Chapter Tactics are as neat as this one, while providing minor benefits to give them all a unique feel to how they are trained.

With this being the first Codex, I can only imagine that everything else will get better (or more refined) when they get their books, I am more than willing to be patient and wait for my Codex to come out. Who knows, maybe learning to play while at a slight disadvantage to normal Marines will make me a better player with my Blood Angels and Guard while I wait for their books.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Slayer-Fan123 wrote:

Everyone is getting relics. Everyone is getting Chapter Tactics equivalents. Everyone is getting Warlord Traits. Everyone is getting Strategems.


If you're going to criticise my post you could at least have the decency to read it first.

I never said anything to the contrary. What I said was that armies that have got codices (and have thus gained access to relics, stratagems, and warlord traits and apparently free buffs) are going to have an advantage over the ones still relying on their indexes.

Yes, eventually those armies will also get codices, but that doesn't change the fact that they'll be spending months or even years playing second-fiddle to the armies that already have codices.

This message was edited 1 time. Last update was at 2017/07/15 22:48:59


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

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"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
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 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





 vipoid wrote:
Slayer-Fan123 wrote:

Everyone is getting relics. Everyone is getting Chapter Tactics equivalents. Everyone is getting Warlord Traits. Everyone is getting Strategems.


If you're going to criticise my post you could at least have the decency to read it first.

I never said anything to the contrary. What I said was that armies that have got codices (and have thus gained access to relics, stratagems, and warlord traits and apparently free buffs) are going to have an advantage over the ones still relying on their indexes.

Yes, eventually those armies will also get codices, but that doesn't change the fact that they'll be spending months or even years playing second-fiddle to the armies that already have codices.


GW's said they expect to have every army covered in a year. which isn't too bad all told.people have lived with far worse imbalances far longer

Opinions are not facts please don't confuse the two 
   
Made in au
Repentia Mistress





A group i sometimes go to are absolute sticklers for matched play. Not a single point over, never use power levels. Evrysing muzt be precise und balanced!
They surprised me when they came to the concensus that unless CT comes at a cost, codex armies will only play other codex armies and marines will have to use their index to play against those who dont have a codex yet.
   
Made in gb
Boosting Space Marine Biker




 vipoid wrote:
Slayer-Fan123 wrote:

Everyone is getting relics. Everyone is getting Chapter Tactics equivalents. Everyone is getting Warlord Traits. Everyone is getting Strategems.


If you're going to criticise my post you could at least have the decency to read it first.

I never said anything to the contrary. What I said was that armies that have got codices (and have thus gained access to relics, stratagems, and warlord traits and apparently free buffs) are going to have an advantage over the ones still relying on their indexes.

Yes, eventually those armies will also get codices, but that doesn't change the fact that they'll be spending months or even years playing second-fiddle to the armies that already have codices.


Oh well why don't we all just fork up more cash so GW can pay for extra rules writers and managers to get keyword tactics written for EVERY faction's subfactions

There's at mimimum for space marines Imperial Fists, UltraMarines, Raven Guard, Salamanders and White Scars, there's also quite possibly (maybe probably) chapter tactics for Blood Angels, Dark Angels and Space wolves, then almost as many FW chapter tactics to come later. Then all the guard regiments, then every kabal, craftworld, klan etc etc.

This is hundreds of man hours both in writing and cross referencing with everyone else, balancing all hat would be a nightmare
   
Made in ca
Commander of the Mysterious 2nd Legion





Giantwalkingchair wrote:
A group i sometimes go to are absolute sticklers for matched play. Not a single point over, never use power levels. Evrysing muzt be precise und balanced!
They surprised me when they came to the concensus that unless CT comes at a cost, codex armies will only play other codex armies and marines will have to use their index to play against those who dont have a codex yet.


which is silly, as it's pretty clear to me some armies where clearly put in the index as a stop gap and balanced with the various stuff like that in mind. right now space marines are on the lower end of the power spectrum according to most reports. almost like they're missing something

Opinions are not facts please don't confuse the two 
   
Made in us
Slippery Ultramarine Scout Biker




Giantwalkingchair wrote:
A group i sometimes go to are absolute sticklers for matched play. Not a single point over, never use power levels. Evrysing muzt be precise und balanced!
They surprised me when they came to the concensus that unless CT comes at a cost, codex armies will only play other codex armies and marines will have to use their index to play against those who dont have a codex yet.


That is ridiculous. The FAQ states that codexes override the indexes, house ruling that away is nuts.

They should just house rule that every unit from every faction has to use SM Tactical stats if they are that concerned with 'balance.' Really homogenize everything.
   
Made in us
Longtime Dakkanaut




Giantwalkingchair wrote:
A group i sometimes go to are absolute sticklers for matched play. Not a single point over, never use power levels. Evrysing muzt be precise und balanced!
They surprised me when they came to the concensus that unless CT comes at a cost, codex armies will only play other codex armies and marines will have to use their index to play against those who dont have a codex yet.


This is such an odd choice to me, particularly when the codex isn't even out yet. I could see making that call when the rules come out and its clear there is a major imbalance, but not yet. CT certainly won't, going by that, but stratagems and relics *could*. But that's a mere possibility, it's entirely possible marines with a codex will remain mid tier at best, outside certain builds which may not even benefit from these buffs (The airborne build people seem excited about for example).
   
Made in ca
Commander of the Mysterious 2nd Legion





SilverAlien wrote:
Giantwalkingchair wrote:
A group i sometimes go to are absolute sticklers for matched play. Not a single point over, never use power levels. Evrysing muzt be precise und balanced!
They surprised me when they came to the concensus that unless CT comes at a cost, codex armies will only play other codex armies and marines will have to use their index to play against those who dont have a codex yet.


This is such an odd choice to me, particularly when the codex isn't even out yet. I could see making that call when the rules come out and its clear there is a major imbalance, but not yet. CT certainly won't, going by that, but stratagems and relics *could*. But that's a mere possibility, it's entirely possible marines with a codex will remain mid tier at best, outside certain builds which may not even benefit from these buffs (The airborne build people seem excited about for example).


it'd be a lot easier simply to say "don't use X special rules" then try to ban the codex. this to me reeks of WAACs trying to hobble another army with house rules.

This message was edited 1 time. Last update was at 2017/07/15 23:24:56


Opinions are not facts please don't confuse the two 
   
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Mexico

CT aren't going to be "free".

I doubt we will see an "+1 pts for x CT", but all SM units will become more expensive, they are after all are getting an increase in effectiveness.

The problem would be how different CT compare to each other, as they will cost the same.
   
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BrianDavion wrote:
SilverAlien wrote:
Giantwalkingchair wrote:
A group i sometimes go to are absolute sticklers for matched play. Not a single point over, never use power levels. Evrysing muzt be precise und balanced!
They surprised me when they came to the concensus that unless CT comes at a cost, codex armies will only play other codex armies and marines will have to use their index to play against those who dont have a codex yet.


This is such an odd choice to me, particularly when the codex isn't even out yet. I could see making that call when the rules come out and its clear there is a major imbalance, but not yet. CT certainly won't, going by that, but stratagems and relics *could*. But that's a mere possibility, it's entirely possible marines with a codex will remain mid tier at best, outside certain builds which may not even benefit from these buffs (The airborne build people seem excited about for example).


it'd be a lot easier simply to say "don't use X special rules" then try to ban the codex. this to me reeks of WAACs trying to hobble another army with house rules.


*shrug* its not going to affect them much as the group is 90% marines. If anything theyre probably condescending the index peasants.

I dont have a problem with CT. Theyre a fun thing that adds a little flavour. I remember the old imperial guard doctrines/drills from ....3rd? 4th? Ed Granted those required a ppm cost or required to take certain prerequisite units.
As long as geedub maintains the somewhat close balance that has come from the indexes and we dont get 7th ed garbage again. Yes index balance isnt science perfect but its the best ive seen since i started at end of 5th.
   
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UK

GAdvance wrote:
 vipoid wrote:
Slayer-Fan123 wrote:

Everyone is getting relics. Everyone is getting Chapter Tactics equivalents. Everyone is getting Warlord Traits. Everyone is getting Strategems.


If you're going to criticise my post you could at least have the decency to read it first.

I never said anything to the contrary. What I said was that armies that have got codices (and have thus gained access to relics, stratagems, and warlord traits and apparently free buffs) are going to have an advantage over the ones still relying on their indexes.

Yes, eventually those armies will also get codices, but that doesn't change the fact that they'll be spending months or even years playing second-fiddle to the armies that already have codices.


Oh well why don't we all just fork up more cash so GW can pay for extra rules writers and managers to get keyword tactics written for EVERY faction's subfactions

There's at mimimum for space marines Imperial Fists, UltraMarines, Raven Guard, Salamanders and White Scars, there's also quite possibly (maybe probably) chapter tactics for Blood Angels, Dark Angels and Space wolves, then almost as many FW chapter tactics to come later. Then all the guard regiments, then every kabal, craftworld, klan etc etc.

This is hundreds of man hours both in writing and cross referencing with everyone else, balancing all hat would be a nightmare


I thought many of us were already doing so when we bought the indices?

It would take very little time to write Chapter tactics for all Factions - They could have even done so as part of supplement updating all armies rather than yet more expensive codexes that focus on the same old armies with the same old fluff. I have too many Marine Codexes already - I doubt there will be anything new in these one unless it relates to the Big Marines and thus the only reason to buy them is to keep up with Power Creep.

We already know that the CT are powerful with the Ultramarine one and apparently with only a cosmetic downside.

Perhaps - as GW said - the other factions will get them this year - maybe, perhaps. But until then our Marines get boosted.

A group i sometimes go to are absolute sticklers for matched play. Not a single point over, never use power levels. Evrysing muzt be precise und balanced!
They surprised me when they came to the concensus that unless CT comes at a cost, codex armies will only play other codex armies and marines will have to use their index to play against those who dont have a codex yet.


Seems perfectly fair unless you specifically like playing an army that has been boosted against an army that has not - smacks of WAAC gaming tbh. If all the Factions are getting them soon as people keep insisting then it won't be a long wait will it - so whats the problem

And for those proclaming that its not a real boost, minor rules, no real impact etc - well then - you don't need to play with it then against those without it until they get their's do you? Or do you need that "little " power boost so very much.

This message was edited 2 times. Last update was at 2017/07/16 00:17:26


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 Mr Morden wrote:
GAdvance wrote:
 vipoid wrote:
Slayer-Fan123 wrote:

Everyone is getting relics. Everyone is getting Chapter Tactics equivalents. Everyone is getting Warlord Traits. Everyone is getting Strategems.


If you're going to criticise my post you could at least have the decency to read it first.

I never said anything to the contrary. What I said was that armies that have got codices (and have thus gained access to relics, stratagems, and warlord traits and apparently free buffs) are going to have an advantage over the ones still relying on their indexes.

Yes, eventually those armies will also get codices, but that doesn't change the fact that they'll be spending months or even years playing second-fiddle to the armies that already have codices.


Oh well why don't we all just fork up more cash so GW can pay for extra rules writers and managers to get keyword tactics written for EVERY faction's subfactions

There's at mimimum for space marines Imperial Fists, UltraMarines, Raven Guard, Salamanders and White Scars, there's also quite possibly (maybe probably) chapter tactics for Blood Angels, Dark Angels and Space wolves, then almost as many FW chapter tactics to come later. Then all the guard regiments, then every kabal, craftworld, klan etc etc.

This is hundreds of man hours both in writing and cross referencing with everyone else, balancing all hat would be a nightmare


I thought many of us were already doing so when we bought the indices?

It would take very little time to write Chapter tactics for all Factions - They could have even done so as part of supplement updating all armies rather than yet more expensive codexes that focus on the same old armies with the same old fluff. I have too many Marine Codexes already - I doubt there will be anything new in these one unless it relates to the Big Marines and thus the only reason to buy them is to keep up with Power Creep.

We already know that the CT are powerful with the Ultramarine one and apparently with only a cosmetic downside.

Perhaps - as GW said - the other factions will get them this year - maybe, perhaps. But until then our Marines get boosted.



It would not take 'very little' time, there are roughly 16 different factions i think likely to get a chapter tactics equivalent, for these the players of each faction need to have a variety of a minimum of 3 keywords going up to the almost numberless amounts that cahso marines and space marins could have but for arguments sake we'll keep it to 4 for each faction as an average. That's a total of roughly 16 unique additional rules, preferably none of which should overlap with currents units rules so as to not make some units redundant and none o which should be the same, if we're using the ultras tactics as a base we're getting 1 major buff (retreat and fire), 1 minor buff (+1 morale) and 1 minor debuff (-1 to shots after retreating). They need to be balanced across factions, internally AND appeal to players, there's no point in a Tallarn raiders tactics if the tallarns players don't feel it represents them. Each of these rules might take a few hours to hash out between a small team, but having either multiple teams means there needs to be dozens of meetings making sure teams are all working to the same baseline or more likely GW does not have this many capable rules writers.

This is basically a full time project for a small team
   
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In My Lab

Ultramarines didn't get any debuffs.

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 JNAProductions wrote:
Ultramarines didn't get any debuffs.


yeah they did, they get a -1 to their firing when pulling out of combat. it's a debuff as most units that can do that suffer no such thing

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Made in us
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In My Lab

BrianDavion wrote:
 JNAProductions wrote:
Ultramarines didn't get any debuffs.


yeah they did, they get a -1 to their firing when pulling out of combat. it's a debuff as most units that can do that suffer no such thing


That's not a debuff. Getting to fire AT ALL is a bonus-even if the shooting is less accurate than normal.

Let's say you could, for 0 points, get a combi-bolter. Would that be a buff or a debuff?

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