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Made in us
Ancient Venerable Dreadnought




San Jose, CA

I could see using a bunch of fightas and equipping them with ALLLLLLLL the dakka. would even things up a little with the fury. you get the slightly tougher airframe and a ton of shots(more than dakkajets).
   
Made in us
Longtime Dakkanaut





Virginia

Racerguy180 wrote:
I could see using a bunch of fightas and equipping them with ALLLLLLLL the dakka. would even things up a little with the fury. you get the slightly tougher airframe and a ton of shots(more than dakkajets).

That’s the idea behind my Orks...
   
Made in au
Grizzled Space Wolves Great Wolf





Racerguy180 wrote:
I could see using a bunch of fightas and equipping them with ALLLLLLLL the dakka. would even things up a little with the fury. you get the slightly tougher airframe and a ton of shots(more than dakkajets).


If you average it out over 2 turns of shooting, a fully equipped Fighta still does less damage than a Fury over those same 2 turns but costs 6pts more.

I was originally thinking the Orks were more luck based, but after doing some math hammering it seems they genuinely are the underdogs in dogfight scenarios. They need to not only be at close range but also deprive the imperials of being at medium range otherwise they’re at a statistical disadvantage.
   
Made in us
Irked Necron Immortal




Sentient Void

Racerguy180 wrote:


Definitely looking forward to see what/when they release(hopefully not necromunda style) more aircraft and other areas of engagement/"terrain" as well.


The majority of local interested players, including myself, are waiting to see what the range will look like before jumping in. Imagine a WWII flying game launching with British vs Germans but some wanting American and Japanese airplanes. BTW, for the purpose of interest there is no difference to us between Imperial, Space Marine, or some other designation GW likes to give chapters to make them seem like something different. We view them all fundamentally as Nazis. If the next release is SM vs Chaos we will probably give up even watching for what we want.

Paradigm for a happy relationship with Games Workshop: Burn the books and take the models to a different game. 
   
Made in au
Grizzled Space Wolves Great Wolf





Historically Chaos in Aeronautica is quite unique from the Imperials. Chaos use the Hell Blades as their main fighters, which are fast, agile, cheap, but not much firepower and can't take much damage.

They contrast against Imperials who are slower, tougher and better firepower.

So I wouldn't hate the idea of Chaos being next, though I'd prefer Eldar or Tau.

Space Marines don't interest me except for the Thunderhawk, I'd like to see the Thunderhawk but most the other SM flyers look like out of scale crap to me (except the Horus Heresy stuff from Forge World, but I'm assuming GW want to stay in 40k initially at least).

I would like to see some proper transports though, Arvus Lighter, Valkyrie, Orca, that sort of stuff, and maybe some new transports for the other races as well. The Eavy Bommer can carry some troops, but it'd be nice if Orks had something suited to landing troops in the heat of battle, as then you can have some cool scenarios based on ground support.

This message was edited 1 time. Last update was at 2019/10/30 01:34:48


 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

I would hope for hellblades, helltalons, & helldrakes for chaos, maybe a flying daemon.

   
Made in se
Regular Dakkanaut




A few questions regarding ground assets.

Can two, or more, ground assets occupy the same hex?

Can ground assets occupy the same hex as an objective/target/landing zone?

Can a landed aircraft taxi into a hex occupied by a ground asset or landing zone?


I want to model my ground assets and objectives onto bases but wonder if it will interfere somehow with the game mechanics ive yet to have found an answer to?

Edit:

Just remembered something else I was wondering and cant find the answer to.
When a craft is removed due to its fuel limit running out, does it count as a destroyed aircraft when calculating the end game scoring?
The rulebook doesnt say specifically, but does mention fuel being how many turns a craft can operate before crashing and being removed from play.
And one of the scenarios has an optional rule where a craft is allowed to voluntarily disengage the turn it runs out of fuel so that would support the idea that a craft running out of fuel is included for scoring purposes.

We dont have any craft with a fuel limit yet so who knows what will happen, but Id be happy if any ship with a fuel limit also comes with a special rule that allows them to voluntarily disengage the turn they run out of fuel, just as the special rule of the optional scenario "The Straggler". That gives it a way out but will require some good planning and executing to get the craft to be useful in the game while yet timing its fuel to reaching a table edge.

This message was edited 1 time. Last update was at 2019/11/02 17:47:24


 
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Need some terrain?

Heavy Ordinance Defence Bunker (6mm) - £14.00

The Novan heavy ordinance defence bunker can be found all across Tusculum Nova space typically guarding the approaches to cities, starports and military installations. Variably armed and often found in mutually supporting positions alongside other defensive measures, and garrisoned by a least a platoons worth of infantry these bunkers have proven there worth during countless conflicts and are not to be underestimated.

Set contains:

1 x Resin Bunker

1 x Resin heavy laser turret

1 x Resin heavy rotary cannon turret

1 x Metal radar dish

Bunker dimensions: 125mm wide, 65mm depth, 15mm high, not including turrets or radar dish.

Various models show for scale purposes only and are not included in the set. Note also that the resin colour may vary.

https://vanguardminiatures.co.uk/shop/heavy-ordinance-defence-bunker-6mm/

Medium Landing Pad (6mm) - £7.50

A common hard landing pad design found throughout Novan territory.

Set contains one resin medium landing pad in two parts.

Pad dimensions: 90mm wide, 5mm in height.

Various models show for scale purposes only and are not included in this set. Note also that the resin colour may vary.

https://vanguardminiatures.co.uk/shop/medium-landing-pad-6mm/

Large Landing Pad (6mm) - £10.00

A common hard landing pad design found throughout Novan territory.

Set contains one resin large landing pad in three parts.

Pad dimensions: 185mm long, 95mm wide, 5mm high.

Various models shown for scale purposes only and are not included in this set. Note also that the resin colour may vary.

https://vanguardminiatures.co.uk/shop/large-landing-pad-6mm/

Single Bridge Span (6mm) - £8.00

[img]A resin cast generic human bridge span with a slot on the inner faces for insertion of a 2mm thick plastic sheet or MDF (not included) road to whatever width you desire.

Set contains:

2 x bridge spans

4 x optional bridge legs

6 x optional barriers

Span dimensions: 48mm long, 25mm high. Additional legs 20mm high each.

Infantry figure and 50mm square plastic road tile shown for scale purposes only and is not included in this set. Note also that the resin colour may vary.[/img]
https://vanguardminiatures.co.uk/shop/single-bridge-span-6mm/


Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in au
Grizzled Space Wolves Great Wolf





I quickly blutacked one of the Eavy Bommers together to get a sense of the size of it. It’s a bit bigger wingspan and fatter than a Destroyer, but not quite as long.





   
Made in de
Longtime Dakkanaut





Cool, scale pics! Couldn't find any assembled Big Bommers on the net yesterday. Eavy Bommer is a big boy, but costing the same as Marauders would be more reasonable from this comparison.


I snagged a 5€ X-Wing, well, X-Wing up. I'll either gift it to my brother or use it to make a Dakkajet X-Wing depending on size. Seriously, not a single store acros three cities had AI models or boxes, so I'm flying blind (hurr hurr) until my starter arrives :(


Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in de
Regular Dakkanaut





Frankfurt (Germany)

 Binabik15 wrote:
. Seriously, not a single store acros three cities had AI models or boxes, so I'm flying blind (hurr hurr) until my starter arrives :(



Thats because its not selling, I feel like. Even the FB Groups are essentially dead. It's another botched Specialist Games Release, imho. For me, sure, I had my eldar flyers 3D printed and homebrewed some rules, I got two iterations of the starter Box to assemble a rather large variant of Ork and Imperial Planes, but the truth is: In the leadup to the release GW announced in their propaganda, that they would churn out three more factions in short order. Some people were expecting the third faction within a month and the fourth before christmas.

As it is, the starter fails in the same way as Adeptus Titanicus essentially: Only a small part of the Player Base is incentivized to spread out their collection. Tau, Eldar, Chaos, Tyranid, Space Marine ... Players all cannot join in on the fun, yet. As the Release schedules are known now, there's not a snowballs chance in hell we'll get access to a third faction before Q1 2020 is almost up. Or in other words; the best part of half a year will be spent with only ork and imperial planes. This Policy simply fails to catch momentum. Initial Releases need to be broader to catch a wider crossection of the community, else it will be DOA. Out of the 50 people in my gaming club, 10 of which congregate every friday for 40k, only one (1 !) was even willing to get into the rules and play a couple of AI Games with me, even though he had to do nothing else than show up and play it.

People were hyped for about a Week or Two, then the Release hit and Excitement died down almost immediately.


Sad :-(

I don't want to be human! I want to see gamma rays! I want to hear X-rays! And I want to - I want to smell dark matter! Do you see the absurdity of what I am? I can't even express these things properly because I have to conceptualize complex ideas in this stupid limiting spoken language! But I know I want to reach out with something other than these prehensile paws! And feel the wind of a supernova flowing over me! And I can know much more! I can experience so much more. But I'm trapped in this absurd body! 
   
Made in gb
Longtime Dakkanaut





 archont wrote:
 Binabik15 wrote:
. Seriously, not a single store acros three cities had AI models or boxes, so I'm flying blind (hurr hurr) until my starter arrives :(



Thats because its not selling, I feel like. Even the FB Groups are essentially dead. It's another botched Specialist Games Release, imho. For me, sure, I had my eldar flyers 3D printed and homebrewed some rules, I got two iterations of the starter Box to assemble a rather large variant of Ork and Imperial Planes, but the truth is: In the leadup to the release GW announced in their propaganda, that they would churn out three more factions in short order. Some people were expecting the third faction within a month and the fourth before christmas.

As it is, the starter fails in the same way as Adeptus Titanicus essentially: Only a small part of the Player Base is incentivized to spread out their collection. Tau, Eldar, Chaos, Tyranid, Space Marine ... Players all cannot join in on the fun, yet. As the Release schedules are known now, there's not a snowballs chance in hell we'll get access to a third faction before Q1 2020 is almost up. Or in other words; the best part of half a year will be spent with only ork and imperial planes. This Policy simply fails to catch momentum. Initial Releases need to be broader to catch a wider crossection of the community, else it will be DOA. Out of the 50 people in my gaming club, 10 of which congregate every friday for 40k, only one (1 !) was even willing to get into the rules and play a couple of AI Games with me, even though he had to do nothing else than show up and play it.

People were hyped for about a Week or Two, then the Release hit and Excitement died down almost immediately.


Sad :-(


I can understand about the lack of other factions, but just why would people think that "short order" meant they were going to double the kits/factions for the game within around 2-3 months of release? How is that in any way suggested or even feasible?
   
Made in de
Regular Dakkanaut





Frankfurt (Germany)

Hi! This was inferred from the Release-Speed associated with Warcry almost immediately preceding the AI Release for one;
and for another the relatively low effort required to create two planes per faction. This could be two halfsized sprues per plane, making a total of 4 planes have the same effort required in machining as the regular multipart plastic kits have.
These assumptions combined - low investment per model, low number of required models per faction, a roll-out of one faction per month would be less than one regular plastic kit per month.

edit: For better understanding; english is not my first language, consider the thunderbolt Box: A single medium sized Sprue holds 2 Planes. Two such medium Sized Sprues make up the usual multipart Plastic Kit, but in an AI Box, they just put two identical such sprues, et voila they have 4 thunderbolts in a single box, with half the effort required for a regular multipart plasstic kit. With the effort of only one regular Plastic Kit, holding 2 Eldar Planes and 2 Tau Planes (maybe sold in a Xenos Bundle), GW could have immediately doubled the amount of people able to participate in AI.

Instead they waste effort on variant kits (marauder destroyer) or a third plane for the orks. At this point we can be confident that until christmas nothing else is gonna come along, so we have spent 3 months (end of SEP, OCT, NOV, DEC) with two (2) Factions, but GW could have easily released a total of four (4) and is obviously capable of this (looking at Warcry)

This message was edited 1 time. Last update was at 2019/11/04 17:38:35


I don't want to be human! I want to see gamma rays! I want to hear X-rays! And I want to - I want to smell dark matter! Do you see the absurdity of what I am? I can't even express these things properly because I have to conceptualize complex ideas in this stupid limiting spoken language! But I know I want to reach out with something other than these prehensile paws! And feel the wind of a supernova flowing over me! And I can know much more! I can experience so much more. But I'm trapped in this absurd body! 
   
Made in se
Regular Dakkanaut




Sad to say the interest for AI does seem to have fallen rather quickly, I just hope it ignites again when a third faction, and perhaps some expansions, arrive.

GW did say, on the stream or was it some article, that the game did in fact sell over their expectations but I assume they would say this no matter the truth behind it.


Whatever the case, Im all in on it as Im loving it the few games ive had and collecting the models is pure delight!

Aside from more factions I think they should put their efforts into the competetive expansion they have mentioned as a "want to do". Put out solid rules and accessories for pure competitive games of AI and I think it can spark up some excitement!
   
Made in no
Longtime Dakkanaut






agreed, GW simply dont understand the importanse of big release wave and frequent follow up releases, and since AI is 40k, not 30k, all 40k factions is supposed to be represented!
the eavy bomber should been there on day1, with the grot bomber 3 weeks after and by now we should have had the 3rd faction release date info for nov or dec.

when GW said they would support AI for years to come i expected that in terms of campain books and rules updates, not that it would take 2-3 years to release all the factions!

This message was edited 1 time. Last update was at 2019/11/04 19:32:53


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in us
Willing Inquisitorial Excruciator





Philadelphia

I have to agree with the above. I bought the starter, and Rynn's World, opened them, read them, and then ebayed 'em. They did not grab me at all, and were different enough from AI 1.0 (and not in a good way) that I lost all interest. And I had saved up a warchest to buy into it (I love me some air combat games). I'll be sticking with the original AI unless something major happens (however unlikely).

The above being said, the models are great looking, and I would likely only re-buy one or two to paint and display, that's about it.

This message was edited 1 time. Last update was at 2019/11/04 22:54:31


Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013

"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

FrozenDwarf wrote:agreed, GW simply dont understand the importanse of big release wave and frequent follow up releases, and since AI is 40k, not 30k, all 40k factions is supposed to be represented!
the eavy bomber should been there on day1, with the grot bomber 3 weeks after and by now we should have had the 3rd faction release date info for nov or dec.

when GW said they would support AI for years to come i expected that in terms of campain books and rules updates, not that it would take 2-3 years to release all the factions!


They kinda screwed the pooch with how they've release Necromunda(more than a year for all gangs), Titanicus(only now getting knight upgrades) & AI (yet to see 3rd faction). GW's timid release of Specialist games has shot themselves in the foot.

I love AI and have gotten interest from other 40k players @ my flgs, but want to play their faction. Cant say that I blame them.
   
Made in us
Disciplined Sea Guard





United States

Does anyone know if you can shoot down autonomous weapons? I don't know if I am skipping right over it in Rynn's World but with the Grot Bommas coming I want to get a plan to deal with them.

"The world's best swordsman doesn't fear the second best; he fears the worst swordsman, because he can't predict what the idiot will do."-Admiral Honor Harrington (David Weber's take on Twain's original quote) 
   
Made in au
Grizzled Space Wolves Great Wolf





As much as I love AI in general it has been a disappointing release. The rules feel a bit incomplete and are a downgrade from the original, and as others have mentioned it would have been great to see some other races out earlier.

Instead of releasing 3.5 kits for Orks and 2.5 kits for Imperials, if they’d only released fighters but for 5 races and maybe 1 race with a bomber for some different missions, maybe that would have worked better. The ground assets could have been tokens for now so that they could invest more in to varying the races.

I’ve often joked that GW’s business strategy in recent years seems to be to extract the most amount of money out of the smallest possible player base, and this seems to have hit that nail on the head again. I’ve dropped a ton of cash on AI, more than I’d spend on gaming in a year these days I’ve spent on AI alone. But how many other people have just completely passed it by? I feel like a lot would have.

 WhiteHaven wrote:
Does anyone know if you can shoot down autonomous weapons? I don't know if I am skipping right over it in Rynn's World but with the Grot Bommas coming I want to get a plan to deal with them.


I can’t see any specific rule for it. My feel is no you can’t, as they don’t have hit points and have very unique rules from regular aircraft. In the original AI I would have guessed yes you can, as once fired they act basically like aircraft and had a regular aircraft stat line with hit points and just a paragraph on self destructive attacks and limited timespan, so it makes sense you could shoot them down as they were just aircraft. This time they’ve been given a weapon stat line but a page of unique rules, so rather than being an aircraft with special rules they’re a weapon with special rules.

But that’s just my take, maybe I’ve missed something.

This message was edited 2 times. Last update was at 2019/11/12 10:44:53


 
   
Made in us
Disciplined Sea Guard





United States

AllSeeingSkink wrote:
As much as I love AI in general it has been a disappointing release. The rules feel a bit incomplete and are a downgrade from the original, and as others have mentioned it would have been great to see some other races out earlier.

Instead of releasing 3.5 kits for Orks and 2.5 kits for Imperials, if they’d only released fighters but for 5 races and maybe 1 race with a bomber for some different missions, maybe that would have worked better. The ground assets could have been tokens for now so that they could invest more in to varying the races.

I’ve often joked that GW’s business strategy in recent years seems to be to extract the most amount of money out of the smallest possible player base, and this seems to have hit that nail on the head again. I’ve dropped a ton of cash on AI, more than I’d spend on gaming in a year these days I’ve spent on AI alone. But how many other people have just completely passed it by? I feel like a lot would have.

 WhiteHaven wrote:
Does anyone know if you can shoot down autonomous weapons? I don't know if I am skipping right over it in Rynn's World but with the Grot Bommas coming I want to get a plan to deal with them.


I can’t see any specific rule for it. My feel is no you can’t, as they don’t have hit points and have very unique rules from regular aircraft. In the original AI I would have guessed yes you can, as once fired they act basically like aircraft and had a regular aircraft stat line with hit points and just a paragraph on self destructive attacks and limited timespan, so it makes sense you could shoot them down as they were just aircraft. This time they’ve been given a weapon stat line but a page of unique rules, so rather than being an aircraft with special rules they’re a weapon with special rules.

But that’s just my take, maybe I’ve missed something.




I think your right unfortunately, I was hoping to try to swat them like V1s. Looks like I'll have to get the bombers before they launch then.

"The world's best swordsman doesn't fear the second best; he fears the worst swordsman, because he can't predict what the idiot will do."-Admiral Honor Harrington (David Weber's take on Twain's original quote) 
   
Made in us
Longtime Dakkanaut





Virginia

Now I have the mental picture of grots giving Tbolts the finger avoiding fire...
   
Made in se
Regular Dakkanaut




Assembled my Eavy Bombers yesterday and find they fall of the pegs very easily, all other craft have been a very snug fit but not these ones. Anyone else had this issue?
   
Made in us
Been Around the Block




I'm really surprised to read all the negativity here saying that the game has flopped. There are a few people in my area playing and really enjoying it, which is more than I can say for Blood Bowl, Necromunda, or Adeptus Titanicus. There are others who are interested in AI as well, but are waiting on their particular faction to be released, as others have mentioned. Honestly AI seems to hit off especially well for a specialist game in my experience. It probably just boils down to a particular local scene as to whether people are playing or not.
   
Made in gb
Fixture of Dakka





Purchased a squad of Thunderbolts but I did not go for Aeronautica itself due to the hexes. Nothing wrong with Hex-based games(quite awesome really), but a flight combat game requires a large playing area for best results. The expense and lack of suitable hex maps is - sadly - a deal breaker. And looking on the website the Rynn's world map is no longer available...

That said, I am looking forward to more xenos craft, even if they are used in another game. Eldar is a must, and Tyranids would be pretty sweet too.

Casual gaming, mostly solo-coop these days.

 
   
Made in au
Grizzled Space Wolves Great Wolf





Soulless wrote:
Assembled my Eavy Bombers yesterday and find they fall of the pegs very easily, all other craft have been a very snug fit but not these ones. Anyone else had this issue?


Yeah I just finished building one and it has that issue. I'm putting a ball of blutack in the hole for now, but it's not a great solution and is still quite floppy.
   
Made in us
Disciplined Sea Guard





United States

I've been looking for a company that makes or will make a clear 2 in hex overlay so I can use 6x4 mats I own to expand the play area. Unfortunately so far I haven't found one. The Rynn's World map pack is nice but I would love a 6x4 mat for large battles. Hoping the Imperial Navy gets Lightnings, Avengers, and Valkryies.

"The world's best swordsman doesn't fear the second best; he fears the worst swordsman, because he can't predict what the idiot will do."-Admiral Honor Harrington (David Weber's take on Twain's original quote) 
   
Made in se
Regular Dakkanaut




I bought a 4x4 mat with hexes printed from deepcut. 4x4 seem enough for any game ill be lucky to play!


Automatically Appended Next Post:
AllSeeingSkink wrote:
Soulless wrote:
Assembled my Eavy Bombers yesterday and find they fall of the pegs very easily, all other craft have been a very snug fit but not these ones. Anyone else had this issue?


Yeah I just finished building one and it has that issue. I'm putting a ball of blutack in the hole for now, but it's not a great solution and is still quite floppy.


Yeah it sux :/
I dont wanna glue the ships to the pegs and I have the pegs glued to the bases, but maybe ill do it for just these.

This message was edited 1 time. Last update was at 2019/11/14 15:58:32


 
   
Made in au
Grizzled Space Wolves Great Wolf





The blutac seems to be working, rather the gluing them in. I’m not too worried about them falling out during a game with the blutac, but I think if you leave them on a display shelf for a long time with the blutac they’ll probably gradually move (hopefully not fall out though).

I didn’t find anyone making big hex overlays either, art shops sell acetate sheets to make a DIY overlay, but it seems hard to find sheets big enough without just buying a (very expensive) roll of several hundred metres. Art stores seem to sell up to A1 or A0, but then you need several sheets to cover a table.

This message was edited 2 times. Last update was at 2019/11/14 22:50:57


 
   
Made in us
Longtime Dakkanaut





Virginia

 WhiteHaven wrote:
I've been looking for a company that makes or will make a clear 2 in hex overlay so I can use 6x4 mats I own to expand the play area. Unfortunately so far I haven't found one. The Rynn's World map pack is nice but I would love a 6x4 mat for large battles. Hoping the Imperial Navy gets Lightnings, Avengers, and Valkryies.


Sadly not 2" but there's hope for one someday. I was going to get one for Battletech.
http://www.tablewar.com/3x3-geo-mat-hex-grid/

   
Made in au
Grizzled Space Wolves Great Wolf





 Fajita Fan wrote:
 WhiteHaven wrote:
I've been looking for a company that makes or will make a clear 2 in hex overlay so I can use 6x4 mats I own to expand the play area. Unfortunately so far I haven't found one. The Rynn's World map pack is nice but I would love a 6x4 mat for large battles. Hoping the Imperial Navy gets Lightnings, Avengers, and Valkryies.


Sadly not 2" but there's hope for one someday. I was going to get one for Battletech.
http://www.tablewar.com/3x3-geo-mat-hex-grid/



It’s also a bit too small at 3x3. You’d need 4 sheets to cover a 6x4 table and the joins would be a bit annoying.

The more I play the less I like the hexes and would rather go back to the old manoeuvre cards. The downside is the fire arcs get a bit more vague, but the hex system simultaneously feels too restrictive but also planes are too manoeuvrable overall.


Automatically Appended Next Post:
 WhiteHaven wrote:
Does anyone know if you can shoot down autonomous weapons? I don't know if I am skipping right over it in Rynn's World but with the Grot Bommas coming I want to get a plan to deal with them.


I’ve been looking at the rules for Grot Bombs, given how un manoeuvrable they are relative to everything else in the game I think they pretty much rely on hitting the turn they’re released. After that they’ll just be slowly circling in big circles, only being able to turn once 60 degrees each turn.

Seems you really need to get them to hit first turn, which isn’t too hard (within 6 hexes directly in front or directly off to a side) and don’t rely on trying to manoeuvre around and hit things.

The old grot bomb rules I think were a bit more flexible as they were essentially just self destructing planes.

This message was edited 1 time. Last update was at 2019/11/15 10:11:30


 
   
 
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