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Made in gb
Stern Iron Priest with Thrall Bodyguard





Has anyone ever tried an orbital dogfight game? Because orbital mechanics are a brain twister; fastest way to catch up with someone?
Thrust away from them.
And so on.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Fixture of Dakka






There is a board game, Attack vector by Ad Astra Games, that took a stab at portraying accurate orbital mechanics in 3D. I don't know how playable the results were, though.
   
Made in us
Douglas Bader






The other nice thing about AI, besides the altitude and energy management mechanic, is that the default missions are much more than just "line up and kill each other" like X-Wing. For example, you can win purely with successful attacks on ground targets, with your fighters only needing to tie up the defenders and keep them off your bombers. And with the way victory points are calculated sometimes the best choice is to accept that you've done enough and head for home even though both sides still have substantial forces left. It's a mission system that gives a lot more reward to having a long-term strategy and executing it well vs. the typical dice optimization and emphasis on tabling the other player that 40k typically turns into. And it makes having a variety of unit types make a lot more sense. A bomber in X-Wing doesn't really fit and ends up an awkward mess because it doesn't have any appropriate targets to attack and FFG has to somehow make it relevant in a dogfight. A bomber in AI can just be a bomber and attack ground targets because the game supports that aspect of air combat.

This message was edited 1 time. Last update was at 2019/06/05 04:31:35


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard





I hope they basically take the existing AI rules unchanged in terms of movement combat but change the damage system over to the AT method. The fixed roll with fixed critical hit chance makes no account of position so tactical manoeuvring only explicitly benefits from the free extra shot for tailing while AT seamlessly incorporates relative position and heavy damage.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in fi
Longtime Dakkanaut






 AndrewGPaul wrote:
There is a board game, Attack vector by Ad Astra Games, that took a stab at portraying accurate orbital mechanics in 3D. I don't know how playable the results were, though.


Not very. The game is better suited as a fancy tool for teaching vector handling for first year STEM students than it is as a game.

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Made in gb
Fixture of Dakka






I only played a couple of games of the 1st edition of the game, and never got as far as introducing missiles or projectile weapons, but after a few turns of wrestling with the game aids we actually started to fly the ships (as in, we went from "so, how do I plot out a 60degree turn to port" to "well, I want to pitch up 30degress, roll 90 degrees to get my lasers in arc and initiate a spin to keep them in arc as we pass each other"). if we'd kept on at it, rather than only playing one or two games in a 12 month period and thus having to re-learn the game each time, it would have been easier. Mind you, the designers admitted that the orbital mechanics rules were experimental even by their standards.

But back to AI. i watched Guerilla Miniature Games' video the other week, and it flowed faster than it seemed like it would from reading the rules. My only criticism was a visual one - the planes should have been on taller stands. I might try and paint some Nightwings so I can get a game in at my club.
   
Made in us
Been Around the Block




I loved AI and thought it was a fun, clean game.

My only issue was the "I go, you go", when there was a disparity between model count. In fact, as an Imperial Player you could spam the board with a few Arvus Lighters at 1/5 cost of a Thunderbolt and force an Eldar player to show all his moves and then move your Thunderbolts perfectly to react. Generally speaking nobody that liked to play AI was also the WAAC type, but Orks would usually outnumber Eldar 2 or 3 to 1 in a typical game.

Also, the Very High maneuverability aircraft should have had some better benefit over the high maneuver aircraft, but the two additional cards you got, weren't all that useful most of the time.
   
Made in us
Battlefield Tourist




MN

witchdoctor wrote:
I loved AI and thought it was a fun, clean game.

My only issue was the "I go, you go", when there was a disparity between model count. In fact, as an Imperial Player you could spam the board with a few Arvus Lighters at 1/5 cost of a Thunderbolt and force an Eldar player to show all his moves and then move your Thunderbolts perfectly to react. Generally speaking nobody that liked to play AI was also the WAAC type, but Orks would usually outnumber Eldar 2 or 3 to 1 in a typical game.

Also, the Very High maneuverability aircraft should have had some better benefit over the high maneuver aircraft, but the two additional cards you got, weren't all that useful most of the time.


It is more Alternate Activation than I-Go-U-Go. However, as you say the team with more planes had an advantage in movement and positioning. It was a balance method to offset the high-skill, high lethality forces with the less skilled, high numbers aircraft.

For example, Eldar Phoenix with star cannons and vectored(?) engines are wicked sick in getting into the killzone, but that is offset by good team tactics by a force like Orks.

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Made in us
Battlefield Tourist




MN

For those who never played, here is a Throwback Thursday video by Ash from GMG.....

https://www.youtube.com/watch?v=LvQ-GCSXTBA

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Made in gb
Lord of the Fleet






 AndrewGPaul wrote:
There is a board game, Attack vector by Ad Astra Games, that took a stab at portraying accurate orbital mechanics in 3D. I don't know how playable the results were, though.

I don't see anything at all about orbital mechanics in Attack Vector.

OP - I'm not aware of any. There are a couple of computer games with good orbital mechanics but they don't have combat.
   
Made in gb
Fixture of Dakka






The orbital mechanics rules are in a supplement, and are explicitly described as experimental and unfinished.
   
Made in no
Longtime Dakkanaut






First images of the re release is here, game to be released soon.
Plastic multipart planes. Hard to judge the model scale in regards to old FW models as there is no info about the model scale, but they kept the hex bases with the two dials, so im guessing the game wont bee too far off the orginal.
It will not be another "dreadfleet", it will get new planes, game expansions plus game support over the years.

Uknown at this time if its FW or GW that will "run it", as upcoming news will appear on the FW FaceB site.





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Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

Oh, I want this!

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Made in gb
Longtime Dakkanaut





The planes remind me of an old arcade game called Varth: Operation Thunderstorm. And that is an awesome thing!

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Battlefield Tourist




MN

Can not wait. Saving up money now!

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Longtime Dakkanaut





Virginia

*sigh*
*takes out credit card*

Already thinking of paint schemes.

This message was edited 1 time. Last update was at 2019/08/03 16:00:29


 
   
Made in us
Longtime Dakkanaut





Virginia

"Double Eagle" is a pretty good book.
   
Made in us
Powerful Pegasus Knight





Ahh yes, Just got me some Lightnings for my IG regiment the 1st Arkellan Volunteer Group based on the flying Tigers.

Now I sadly do not believe I can get the teeth on the thunderbolts.

Spoiler:

This message was edited 4 times. Last update was at 2019/08/05 04:17:02


 
   
Made in de
Regular Dakkanaut




Berlin, Germany

 Sledgehammer wrote:
Ahh yes, Just got me some Lightnings for my IG regiment the 1st Arkellan Volunteer Group based on the flying Tigers.

Now I sadly do not believe I can get the teeth on the thunderbolts.

Spoiler:

There is plenty of room for them on the Marauder though!
   
Made in us
Longtime Dakkanaut





Virginia

My plan is to paint a strip of white and use a .005 marker to paint in the black.
   
Made in gb
Fixture of Dakka






I painted these to represent the artillery barrage and orbital strike stratagems for Adeptus Titanicus, but they'll find a good home in the new AI, now.
[Thumb - AI_Thunderbolts.jpg]
Epic / Aeronautica Imperialis Thunderbolts

   
Made in au
Grizzled Space Wolves Great Wolf





RFT wrote:
While it's cool it's coming back, I don't hold out much hope of whatever the new game is being backwards-compatible with the old models, either because of scale or different basing standard.


The scale might be different, but the bases look identical to the old ones in terms of function, just different styling.
   
Made in us
Battlefield Tourist




MN

I hope we can buy extra bases!

I need more of those for my home builds.

This message was edited 1 time. Last update was at 2019/08/05 19:37:54


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Made in gb
Battleship Captain





....Is that a pair of punisher cannons in the nose?

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Made in us
Longtime Dakkanaut





Virginia

Whoa, good eyes! I didn’t spot that.
   
Made in us
Gore-Soaked Lunatic Witchhunter







Five barrels? More likely Avenger gatling cannons than Punishers.

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Made in fi
Longtime Dakkanaut






Mega-bolter is the one with same visuals, traditionally.

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Made in us
Battlefield Tourist




MN

I wonder if it is a ground-attack Thunderbolt with the Avenger Strike Cannon?



I wonder how much GW is going to stick to canon aircraft, vs. go off into the woods with new or updated designs and specs?

This message was edited 3 times. Last update was at 2019/08/08 13:45:04


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Made in gb
Stern Iron Priest with Thrall Bodyguard





So we have a release date… and it’s next week!
Warhammer Community article here.
We get:
• a starter box
• a campaign/core rules book (rules are the same as the starter, no Necromunda 0-day dlc here)
• a separate game mat, different from the one in the box)
• four sets of plastic minis (two Imperial, two Ork)
• two sets of custom dice that actually look readable
• two card decks (aircraft stat references)
• card tokens sold separately which I believe is a first for GW
• some nifty plastic ground assets which look to be worth picking up if you play Adeptus Titanicus too.

This message was edited 1 time. Last update was at 2019/08/26 06:05:50


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in ro
Longtime Dakkanaut






 AnomanderRake wrote:
Five barrels? More likely Avenger gatling cannons than Punishers.


yes they confirmed that now.
"This includes a variant of the Thunderbolt never-before-seen on the tabletop – the avenger bolt cannon-armed Thunderbolt Fury"


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Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
 
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