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![[Post New]](/s/i/i.gif) 2017/07/25 05:40:50
Subject: All knights vs. all tanks viability?
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Been Around the Block
NYC
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Edit
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This message was edited 3 times. Last update was at 2023/10/09 10:02:44
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![[Post New]](/s/i/i.gif) 2017/07/25 05:44:07
Subject: All knights vs. all tanks viability?
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Pious Palatine
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Both work, knights are better.
Also if you do all planes as soon as planes are the only thing left you lose.
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This message was edited 1 time. Last update was at 2017/07/25 05:44:52
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![[Post New]](/s/i/i.gif) 2017/07/25 06:04:27
Subject: All knights vs. all tanks viability?
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Khorne Veteran Marine with Chain-Axe
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Falchion tank is boss
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6000 World Eaters/Khorne |
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![[Post New]](/s/i/i.gif) 2017/07/25 06:42:33
Subject: All knights vs. all tanks viability?
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Longtime Dakkanaut
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What do you mean by viable? A knight list is powerful, but notoriously poor at securing objectives. Often you will end up losing if you don't table your opponent.
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![[Post New]](/s/i/i.gif) 2017/07/25 07:03:18
Subject: All knights vs. all tanks viability?
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Been Around the Block
NYC
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Good point, I should have defined it better.
What I consider viable -
1. Doesn't have many auto-win/auto-lose matchups. A non-negligible chance to win or lose vs. any match up.
2. Can go to a local tournament and go 1:1
3. (Most reasonable) opponents won't hate playing against it
I understand that some of these criteria are still a bit hazy and dependent on the specific meta (or definition of non-negligible), but hope this gives some context at least.
Curious how Tau suit lists, Tyranid carnifex lists, and Eldar Wraithknights stack up against these criteria as well, if anyone would be willing to give a broader perspective
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This message was edited 3 times. Last update was at 2017/07/25 07:05:26
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![[Post New]](/s/i/i.gif) 2017/07/25 10:10:25
Subject: All knights vs. all tanks viability?
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Longtime Dakkanaut
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It depends on the mission. When playing maelstrom it is really hard to win without infantry. You need the bodies to contest objectives. Consider Tau commander spam.
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![[Post New]](/s/i/i.gif) 2017/07/25 10:30:12
Subject: All knights vs. all tanks viability?
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Sinewy Scourge
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Would something like one of the bone blades with transport capacity, 2 knights and then a bunch of infantry inside the bane blade appeal? Gives you the boots on the ground when you need them, but has the advantage of just 3 models at initial setup.
You can do something similar with Aeldari, take 2 Wraithknights (any variety) and a Tantalus, fill the Tantalus with dudes.
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This message was edited 1 time. Last update was at 2017/07/25 10:36:19
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![[Post New]](/s/i/i.gif) 2017/07/26 01:07:38
Subject: All knights vs. all tanks viability?
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Been Around the Block
NYC
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Drager wrote:Would something like one of the bone blades with transport capacity, 2 knights and then a bunch of infantry inside the bane blade appeal? Gives you the boots on the ground when you need them, but has the advantage of just 3 models at initial setup.
You can do something similar with Aeldari, take 2 Wraithknights (any variety) and a Tantalus, fill the Tantalus with dudes.
Yeah, that sounds awesome! I've been wanting to build a Baneblade ever since the model was released (and I didn't even play then), so it would be great.
@Drager - What kind of models should typically go within the Baneblade (& variants - assuming you're thinking of the Stormlord) in your experience? Seems like a huge amount of things to choose from in the IG family.
If the Aeldari one is pretty much a similar setup and doesn't offer up much additional dimensions of play, I'll just go with Imperium (for the sake of interchangability between that and my Imperium soup).
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This message was edited 2 times. Last update was at 2017/07/26 01:09:48
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![[Post New]](/s/i/i.gif) 2017/07/26 02:10:12
Subject: All knights vs. all tanks viability?
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Regular Dakkanaut
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Space Marines (from the Wiki)
Killshot (1 CP)- Use in the shooting phase if a you have a Predator within 6" of 2 other same ChapterPredators. Add 1 to the wound and damage for all of its attacks against Monsters and Vehicles
Linebreaker Bombardment (1 CP)- Use in the shooting phase if you have a Vindicator within 6" of 2 other Vindicators from the same Chapter. None of them can shoot their Demolisher Cannons. Instead, pick a spot within 24" of all three, and roll a D6 for each unit within 3", adding 1 if the unit has 10+ models and subtracting 1 if it's a Character. On a 4+, the unit takes 3D3 mortal wounds
Orbital Bombardment (3 CP)- If your warlord is Adeptus Astartes faction and didn't move in the movement phase, you can use this once per game in the shooting phase instead of having him shoot any weapons. Pick any spot on the battlefield that the warlord can see, and roll a D6 for every unit within D6", subtracting 1 if it's a Character. On a 4+, it takes D3 mortal wounds.
Tremor Shells (1 CP)- When a Thunderfire cannon shoots, subtract 1 from the wound rolls, but as long as it hits, the target unit gets half move, advance, and charge distances their next turn. Doesn't affect units Fly or are Titanic.
Iron Hands - Machine Empathy (1 CP): One Iron Hands Vehicle can move and shoot Heavy weapons with no penalty, and their Assault weapons lose their penalty to shoot after advancing. Drastically improves the firepower of nearly any vehicle, but only 1 per turn in matched play. Works especially well with Dreadnoughts, who also have the benefits of Chapter Tactics to back them up.
These stood out to me as something you could start to build around. Predators also received a points reduction as I understand it and the models IMO look really cool. Another thing to consider is Relic Sicaran Tanks from FW, they fall into the Elite slot which opens up further options for a tank army. These tanks move quickly and have the added benefit of typically ignoring penalties to move and shoot their main weapons.
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This message was edited 4 times. Last update was at 2017/07/26 02:21:44
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![[Post New]](/s/i/i.gif) 2017/07/26 03:20:45
Subject: All knights vs. all tanks viability?
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Been Around the Block
NYC
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Edit
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This message was edited 3 times. Last update was at 2023/10/09 10:02:54
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![[Post New]](/s/i/i.gif) 2017/07/26 03:45:17
Subject: All knights vs. all tanks viability?
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Regular Dakkanaut
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temoinlanuit wrote:Hmmm... SM tanks could be feasible, but the relics can't be taken without taking an equal number of non-relic units. I do love the look of the Relic Sicarians that you mentioned
Second would be that I'm really not a fan of how Predators/Vindicators/etc. look. They seem to lack the raw utilitarian aggression of the IG tanks.
Anyone have an opinion on FW Knights from the IA book? Thinking about what knights to get as per Drager's recommendation. Have seen a lot of talk on the core knights from the indexes, but not so much on IA.
Yes, the best bet is to just build around the models you like the most. You will spend as much time painting and looking at the army as you will playing it.
I have started a build here: https://www.dakkadakka.com/dakkaforum/posts/list/734029.page#9514828
I have only played against the GW core Knights, they were very scary and looked great on the table surrounded by infantry! I think from memory they were a Crusader and Warden.
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![[Post New]](/s/i/i.gif) 2017/07/26 04:05:07
Subject: All knights vs. all tanks viability?
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Gun Mage
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There's also the option of a mix of knights and tanks. Dreadnoughts too, if you want to stick to a general "everything is a vehicle" theme. Both Space Marines and Imperial Guard have options for a HQ tank, so either can do an all-tank detachment. There's also librarian and chaplain dreadnoughts. You could then stick a knight in a super-heavy auxiliary.
Some combination of the above give plenty of options for a all-mechanized army.
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![[Post New]](/s/i/i.gif) 2017/07/26 04:12:58
Subject: Re:All knights vs. all tanks viability?
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Norn Queen
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3 Knights with Conscripts is the way to go.
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![[Post New]](/s/i/i.gif) 2017/07/26 10:27:29
Subject: All knights vs. all tanks viability?
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Sinewy Scourge
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temoinlanuit wrote:Drager wrote:Would something like one of the bone blades with transport capacity, 2 knights and then a bunch of infantry inside the bane blade appeal? Gives you the boots on the ground when you need them, but has the advantage of just 3 models at initial setup.
You can do something similar with Aeldari, take 2 Wraithknights (any variety) and a Tantalus, fill the Tantalus with dudes.
Yeah, that sounds awesome! I've been wanting to build a Baneblade ever since the model was released (and I didn't even play then), so it would be great.
@Drager - What kind of models should typically go within the Baneblade (& variants - assuming you're thinking of the Stormlord) in your experience? Seems like a huge amount of things to choose from in the IG family.
If the Aeldari one is pretty much a similar setup and doesn't offer up much additional dimensions of play, I'll just go with Imperium (for the sake of interchangability between that and my Imperium soup).
As you say lots of options for IG. I'd probably put heavy weapons teams in the Stromlord, but it depends on what you are planning to do with it. Maybe a load of Mortars and a bunch of ratlings. Ratlings give you sniper shots and, on top of that, when you need to get objectives move really fast (12" a turn) so are great to just run all over the board. You can take, say 3 x 3 mortar teams (18 models) 4x 5 ratlings (20 models) and some characters. With a Stormlord (with 4 Lascannon/Heavy bolter sponsons) and two Knight Crusaders with Thermal Cannons, you still have some points to spare and are already comfortably taking care of other vehicles. You could get another tank or a Tempestor and Scion Command Squad.
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This message was edited 1 time. Last update was at 2017/07/26 10:28:28
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