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2017/08/10 01:41:27
Subject: What factions would people like to see get fleshed out in 8th edition?
I want to see "Super" Nids. The upper management is getting pissed galaxy 341241243er is being so hostile to being devoured and stopping the low ranking Nids. So they call in a "super hive fleet" that has even more advanced designs than currently and is going to clean up the mess the other Nids have made of it.
2017/08/10 03:37:42
Subject: What factions would people like to see get fleshed out in 8th edition?
For existing armies, I'd like to see attention for my own, obviously. I'd like not to be "Imperial Agents", or at least if we are to be, I'd like the Grey Knights and Deathwatch to join us and we can go back to being Witch Hunters and Daemon Hunters [and Xenos Hunters, for the Deathwatch].
For armies that don't exist, I think that Traitor Guard/Traitor Civillians needs a showing. Really, Chaos Space Marines are a tiny part of the overall forces of Chaos, or else they'd have been flattened already. The real might of the forces of the archenemy are the cult rebellions and treasonous Guard units.
Oh god. Traitor Guard...
I want Traitor Guard. That is, Imperial Guard that have turned against the Imperium either because of outside Xenos influences (T'au/Necron) or Chaos (Heretic Guard). So, Guard with Xenos Tech and Xenos influences. What happens to Human forces on Tau sept worlds after 100 years of co-habitation? What happens when the humans are exposed to people who actually understand their technology and don't view it with religious reverence? What happens when the humans involved try to actually understand how their technology works?
What about Guard forces that have been enslaved by Necron blood scarabs and now oversee huge slave populations working to clear millions of years of detritus to reveal the tomb world beneath? Now that Necrons want more than to just "harvest" everything, and actually see themselves as rulers after a fashion, how to they incorporate these lesser beings into their dynasties?
I want Chaos Guard. Not Heretic Guard. Not Imperium-born guard tainted by chaos.
Chaos World-born Planetary Defense Forces. I want ing beastmen. Beastmen in the vein of Imperial Guard. More expensive per model, but more capable, individually, as well.
I want more cross-over armies. The imperium keyword is attached to far more units than any xenos army has access to, and that gap needs to be narrowed. A good way to do this is to give Xenos armies ways to cross over with each other. Even, in some cases, with elements of the imperium.
Tyranids already have the genestealer cults, but what about Tyranized Orks? Orks are spore-born. They're fungal. Logic dictates that they should be heavily impacted by the tyranization process. They should be heavily mutated by that process, and should be able to adapt as the tyranization spores naturally inject tyranid DNA into the plants they affect. Well, with Orks being Orks, this should not necessarily end well for the tyranids. Especially with the cannon pushing the idea that the Orks already have a kind of communal psychic ability, the idea that they could, with enough numbers, Waaaaaaagh! even when under the sway of the hive mind isn't out of the question. Imagine a horde of tyranized orks climbing up a capillary tower and hyjacking a hive ship. This is just the kind of crazy bull the orks were invented for!
Similar things go for Necrons and the Machine Cult. On the one side you have humans who worship machines. On the other...you have Necrons. Combine that with the story of the Dragon being on mars (from back in 4th ed), and having renegade ad mech who work with the necron army is not out of the question. It has never been out of the question. In fact, this one is more of a "well duh" thing.
Then there's the T'au. Flesh out the Kroot. It's been done before, and the idea of a "mercenary" codex has been thrown around DakkaDakka in the past. A catch-all codex for everything unrepresented, un-developed, and just otherwise too-cool-to-pass-up but otherwise without an army of its own would be fantastic. Toss the Kroot in there until there's enough of them to work with to make them their own faction (if it ever came to that).
Hell, cross T'au with Necrons! There's no reason one of the weaker dynasties wouldn't possibly secretly ally themselves with the t'au if it meant being able to fight off another hostile dynasty.
I've already given an idea in another thread for a way to flesh out the Necrons that doesn't involve making Dynasty Codexes (because I don't think they necessarily need them). But to re-iterate it here:
Codex: Necron Dynasties - Healthy Necron Dynasties. Some Destroyer/Flayer virus infection, but nothing overwhelming. Few Canoptek units.
Codex: Empire of Rust - Declining Necron Dynasties overtaken by viral/personality engram degradation. Not many sane Necrons left in these tomb worlds. Lots of Flayed ones and destroyers. Few Canoptek units.
Codex: Canoptek - Dead Necron Tomb World force. Canoptek units have entered a kind of "death spiral" where they constantly work to expand their automated forces to collect materials to rebuild and repair a tomb that is already in perfect working order because the Necrons housed inside cannot ever awaken due to engram degradation. Complete Canoptek force. Closer in feel to the original, non-Egyptian/Tomb Kings in SPAAAAAACE! necron canon. Just an army of automatons doing what they do with no way to be negotiated or reasoned with. Also can be fully integrated into other Necron forces. Would essentially be an expansion codex.
I don't think that everyone should have IG units.
The problem with Gue'vesa is distinguishing them from Fire Warriors. Without a doubt, I'd have them equipped with Pulse Rifles, but they'd be like Fire Warriors who are a bit more fragile but a bit less bad at melee [still bad at melee, though].
I think Chaos Cults could be it's own faction though, and I think it should be. The fact of the matter is, that Renegade Marines form a very small component of the forces of Chaos, which are primarily comprised of defecting civilians and sometimes renegade Guard units. I'd probably set them up with Conscript-equivalents as civillian cultists, a few unique units of their own plus the Rockgrinders, and the GSC-like ability to bring IG as allies and replace the Imperium keyword with Chaos. I think they should be able to field a list entirely without Guard tanks and options, but have the choice to bring in IG allies as Renegade Guard.
This message was edited 1 time. Last update was at 2017/08/10 05:47:34
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
2017/08/10 06:00:11
Subject: What factions would people like to see get fleshed out in 8th edition?
I would like to see new Xenos species, even if they're just mercenary units.
“I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do.” ― Robert A. Heinlein
"Yar har fiddle-dee-dee, being a pirate is alright with me!
I'll do what I want 'cause a pirate is free, I am a pirate!"
2017/08/10 06:26:38
Subject: What factions would people like to see get fleshed out in 8th edition?
I want a Imperial Guard kit that is in plastic that's not just Cadians or Catachans. Marines come in a million flavors, give us some upgrade packs to have a Guard army that isn't the plastic kit as everybody else, or hard to find and mostly OOP metals.
That, and different regimental tactics. There are "untold billions" of Guardsmen fighting for the Imperium, why are only two represented both in rules and models? I have a Marine army, but I am tired from having them shoved in my face every single month. Give us some variety back.
2017/08/10 08:26:32
Subject: What factions would people like to see get fleshed out in 8th edition?
For existing armies, I'd like to see attention for my own, obviously. I'd like not to be "Imperial Agents", or at least if we are to be, I'd like the Grey Knights and Deathwatch to join us and we can go back to being Witch Hunters and Daemon Hunters [and Xenos Hunters, for the Deathwatch].
For armies that don't exist, I think that Traitor Guard/Traitor Civillians needs a showing. Really, Chaos Space Marines are a tiny part of the overall forces of Chaos, or else they'd have been flattened already. The real might of the forces of the archenemy are the cult rebellions and treasonous Guard units.
Oh god. Traitor Guard...
I want Traitor Guard. That is, Imperial Guard that have turned against the Imperium either because of outside Xenos influences (T'au/Necron) or Chaos (Heretic Guard). So, Guard with Xenos Tech and Xenos influences. What happens to Human forces on Tau sept worlds after 100 years of co-habitation? What happens when the humans are exposed to people who actually understand their technology and don't view it with religious reverence? What happens when the humans involved try to actually understand how their technology works?
What about Guard forces that have been enslaved by Necron blood scarabs and now oversee huge slave populations working to clear millions of years of detritus to reveal the tomb world beneath? Now that Necrons want more than to just "harvest" everything, and actually see themselves as rulers after a fashion, how to they incorporate these lesser beings into their dynasties?
I want Chaos Guard. Not Heretic Guard. Not Imperium-born guard tainted by chaos.
Chaos World-born Planetary Defense Forces. I want ing beastmen. Beastmen in the vein of Imperial Guard. More expensive per model, but more capable, individually, as well.
I want more cross-over armies. The imperium keyword is attached to far more units than any xenos army has access to, and that gap needs to be narrowed. A good way to do this is to give Xenos armies ways to cross over with each other. Even, in some cases, with elements of the imperium.
Tyranids already have the genestealer cults, but what about Tyranized Orks? Orks are spore-born. They're fungal. Logic dictates that they should be heavily impacted by the tyranization process. They should be heavily mutated by that process, and should be able to adapt as the tyranization spores naturally inject tyranid DNA into the plants they affect. Well, with Orks being Orks, this should not necessarily end well for the tyranids. Especially with the cannon pushing the idea that the Orks already have a kind of communal psychic ability, the idea that they could, with enough numbers, Waaaaaaagh! even when under the sway of the hive mind isn't out of the question. Imagine a horde of tyranized orks climbing up a capillary tower and hyjacking a hive ship. This is just the kind of crazy bull the orks were invented for!
Similar things go for Necrons and the Machine Cult. On the one side you have humans who worship machines. On the other...you have Necrons. Combine that with the story of the Dragon being on mars (from back in 4th ed), and having renegade ad mech who work with the necron army is not out of the question. It has never been out of the question. In fact, this one is more of a "well duh" thing.
Then there's the T'au. Flesh out the Kroot. It's been done before, and the idea of a "mercenary" codex has been thrown around DakkaDakka in the past. A catch-all codex for everything unrepresented, un-developed, and just otherwise too-cool-to-pass-up but otherwise without an army of its own would be fantastic. Toss the Kroot in there until there's enough of them to work with to make them their own faction (if it ever came to that).
Hell, cross T'au with Necrons! There's no reason one of the weaker dynasties wouldn't possibly secretly ally themselves with the t'au if it meant being able to fight off another hostile dynasty.
I've already given an idea in another thread for a way to flesh out the Necrons that doesn't involve making Dynasty Codexes (because I don't think they necessarily need them). But to re-iterate it here:
Codex: Necron Dynasties - Healthy Necron Dynasties. Some Destroyer/Flayer virus infection, but nothing overwhelming. Few Canoptek units.
Codex: Empire of Rust - Declining Necron Dynasties overtaken by viral/personality engram degradation. Not many sane Necrons left in these tomb worlds. Lots of Flayed ones and destroyers. Few Canoptek units.
Codex: Canoptek - Dead Necron Tomb World force. Canoptek units have entered a kind of "death spiral" where they constantly work to expand their automated forces to collect materials to rebuild and repair a tomb that is already in perfect working order because the Necrons housed inside cannot ever awaken due to engram degradation. Complete Canoptek force. Closer in feel to the original, non-Egyptian/Tomb Kings in SPAAAAAACE! necron canon. Just an army of automatons doing what they do with no way to be negotiated or reasoned with. Also can be fully integrated into other Necron forces. Would essentially be an expansion codex.
I don't think that everyone should have IG units.
The problem with Gue'vesa is distinguishing them from Fire Warriors. Without a doubt, I'd have them equipped with Pulse Rifles, but they'd be like Fire Warriors who are a bit more fragile but a bit less bad at melee [still bad at melee, though].
I think Chaos Cults could be it's own faction though, and I think it should be. The fact of the matter is, that Renegade Marines form a very small component of the forces of Chaos, which are primarily comprised of defecting civilians and sometimes renegade Guard units. I'd probably set them up with Conscript-equivalents as civillian cultists, a few unique units of their own plus the Rockgrinders, and the GSC-like ability to bring IG as allies and replace the Imperium keyword with Chaos. I think they should be able to field a list entirely without Guard tanks and options, but have the choice to bring in IG allies as Renegade Guard.
Gue'vesa could be given old last generation tau tech retrofitted for them. So we could see the precursor to the XV class of suits back on the field and in use by trusted Gue'vesa. Their main line weaponry would give them options. Keep them cheaper then FW with basic las guns. Keeping the old tech theme going you could give them the old previous person of the pulse rifle. Or whatever preceded it. Gue'vesa heroes could be given more modern tech and maybe a unique battle suit that is better than the older stuff out there. In real life the Soviet Union (and many other countries) do this when exporting their weaponry.
As for the GSC I could see them modifying a giant construction crane for battle with option for crushing claws, wrecking ball, or giant magnet.
This message was edited 1 time. Last update was at 2017/08/10 08:27:44
2017/08/10 09:07:46
Subject: What factions would people like to see get fleshed out in 8th edition?
For existing armies, I'd like to see attention for my own, obviously. I'd like not to be "Imperial Agents", or at least if we are to be, I'd like the Grey Knights and Deathwatch to join us and we can go back to being Witch Hunters and Daemon Hunters [and Xenos Hunters, for the Deathwatch].
For armies that don't exist, I think that Traitor Guard/Traitor Civillians needs a showing. Really, Chaos Space Marines are a tiny part of the overall forces of Chaos, or else they'd have been flattened already. The real might of the forces of the archenemy are the cult rebellions and treasonous Guard units.
Oh god. Traitor Guard...
I want Traitor Guard. That is, Imperial Guard that have turned against the Imperium either because of outside Xenos influences (T'au/Necron) or Chaos (Heretic Guard). So, Guard with Xenos Tech and Xenos influences. What happens to Human forces on Tau sept worlds after 100 years of co-habitation? What happens when the humans are exposed to people who actually understand their technology and don't view it with religious reverence? What happens when the humans involved try to actually understand how their technology works?
What about Guard forces that have been enslaved by Necron blood scarabs and now oversee huge slave populations working to clear millions of years of detritus to reveal the tomb world beneath? Now that Necrons want more than to just "harvest" everything, and actually see themselves as rulers after a fashion, how to they incorporate these lesser beings into their dynasties?
I want Chaos Guard. Not Heretic Guard. Not Imperium-born guard tainted by chaos.
Chaos World-born Planetary Defense Forces. I want ing beastmen. Beastmen in the vein of Imperial Guard. More expensive per model, but more capable, individually, as well.
I want more cross-over armies. The imperium keyword is attached to far more units than any xenos army has access to, and that gap needs to be narrowed. A good way to do this is to give Xenos armies ways to cross over with each other. Even, in some cases, with elements of the imperium.
Tyranids already have the genestealer cults, but what about Tyranized Orks? Orks are spore-born. They're fungal. Logic dictates that they should be heavily impacted by the tyranization process. They should be heavily mutated by that process, and should be able to adapt as the tyranization spores naturally inject tyranid DNA into the plants they affect. Well, with Orks being Orks, this should not necessarily end well for the tyranids. Especially with the cannon pushing the idea that the Orks already have a kind of communal psychic ability, the idea that they could, with enough numbers, Waaaaaaagh! even when under the sway of the hive mind isn't out of the question. Imagine a horde of tyranized orks climbing up a capillary tower and hyjacking a hive ship. This is just the kind of crazy bull the orks were invented for!
Similar things go for Necrons and the Machine Cult. On the one side you have humans who worship machines. On the other...you have Necrons. Combine that with the story of the Dragon being on mars (from back in 4th ed), and having renegade ad mech who work with the necron army is not out of the question. It has never been out of the question. In fact, this one is more of a "well duh" thing.
Then there's the T'au. Flesh out the Kroot. It's been done before, and the idea of a "mercenary" codex has been thrown around DakkaDakka in the past. A catch-all codex for everything unrepresented, un-developed, and just otherwise too-cool-to-pass-up but otherwise without an army of its own would be fantastic. Toss the Kroot in there until there's enough of them to work with to make them their own faction (if it ever came to that).
Hell, cross T'au with Necrons! There's no reason one of the weaker dynasties wouldn't possibly secretly ally themselves with the t'au if it meant being able to fight off another hostile dynasty.
I've already given an idea in another thread for a way to flesh out the Necrons that doesn't involve making Dynasty Codexes (because I don't think they necessarily need them). But to re-iterate it here:
Codex: Necron Dynasties - Healthy Necron Dynasties. Some Destroyer/Flayer virus infection, but nothing overwhelming. Few Canoptek units.
Codex: Empire of Rust - Declining Necron Dynasties overtaken by viral/personality engram degradation. Not many sane Necrons left in these tomb worlds. Lots of Flayed ones and destroyers. Few Canoptek units.
Codex: Canoptek - Dead Necron Tomb World force. Canoptek units have entered a kind of "death spiral" where they constantly work to expand their automated forces to collect materials to rebuild and repair a tomb that is already in perfect working order because the Necrons housed inside cannot ever awaken due to engram degradation. Complete Canoptek force. Closer in feel to the original, non-Egyptian/Tomb Kings in SPAAAAAACE! necron canon. Just an army of automatons doing what they do with no way to be negotiated or reasoned with. Also can be fully integrated into other Necron forces. Would essentially be an expansion codex.
I don't think that everyone should have IG units.
The problem with Gue'vesa is distinguishing them from Fire Warriors. Without a doubt, I'd have them equipped with Pulse Rifles, but they'd be like Fire Warriors who are a bit more fragile but a bit less bad at melee [still bad at melee, though].
I think Chaos Cults could be it's own faction though, and I think it should be. The fact of the matter is, that Renegade Marines form a very small component of the forces of Chaos, which are primarily comprised of defecting civilians and sometimes renegade Guard units. I'd probably set them up with Conscript-equivalents as civillian cultists, a few unique units of their own plus the Rockgrinders, and the GSC-like ability to bring IG as allies and replace the Imperium keyword with Chaos. I think they should be able to field a list entirely without Guard tanks and options, but have the choice to bring in IG allies as Renegade Guard.
Gue'vesa could be given old last generation tau tech retrofitted for them. So we could see the precursor to the XV class of suits back on the field and in use by trusted Gue'vesa. Their main line weaponry would give them options. Keep them cheaper then FW with basic las guns. Keeping the old tech theme going you could give them the old previous person of the pulse rifle. Or whatever preceded it. Gue'vesa heroes could be given more modern tech and maybe a unique battle suit that is better than the older stuff out there. In real life the Soviet Union (and many other countries) do this when exporting their weaponry.
As for the GSC I could see them modifying a giant construction crane for battle with option for crushing claws, wrecking ball, or giant magnet.
A construction crane would be pretty cool, Tau wise I would rather see more Xenos mercenaries than humans.
“I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do.” ― Robert A. Heinlein
"Yar har fiddle-dee-dee, being a pirate is alright with me!
I'll do what I want 'cause a pirate is free, I am a pirate!"
2017/08/10 14:55:45
Subject: What factions would people like to see get fleshed out in 8th edition?
They currently have one worthwhile character, and one competitive build (which basically involves spamming one or two of their units and that character).
The other twenty-odd units in the codex are either too expensive, or just awful.
A lot of Ork players are seriously hoping that the new codex will fix all these issues, but I don't think it'll be out for at least another year.
2017/08/10 18:12:55
Subject: What factions would people like to see get fleshed out in 8th edition?
Orks need love simply based on the fact that they're at least as old as eldar in the history of GW, and have had a third of the development to their story.
Sure, they're tougher to distinguish because all they do is run around and smash things (which, funny enough, part of the reason all they do is smash things is because they haven't had enough development...), but without great villains you can't have great heroes.
If GW wants to know why the marine hate is so fervent when it exists, it's because SM are so much better defined than everyone they're supposed to be protecting humanity from...barring Chaos, which is just more SM.
They've spent so much time and effort making an interesting galaxy for us to play in, they forgot to actually make it interesting.
This message was edited 1 time. Last update was at 2017/08/10 18:13:45
Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
2017/08/10 21:51:49
Subject: What factions would people like to see get fleshed out in 8th edition?
This please. Lucius, noise marines, and a Sonic dread are not enough to satisfy me. They made it harder to take bile too. I usually ran him with my fluffy list.
2017/08/10 21:53:31
Subject: What factions would people like to see get fleshed out in 8th edition?
Given that Death Guard and Thousand Sons are getting their own codexes, here's hoping that the Emp Children and World Eaters get one down the road too (yes, I usually advocate less codexes, but in for a penny in for a pound; they might as well do all of them if they're gonna do them at all).
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do.
2017/08/10 23:10:46
Subject: What factions would people like to see get fleshed out in 8th edition?
MechaEmperor7000 wrote: Given that Death Guard and Thousand Sons are getting their own codexes, here's hoping that the Emp Children and World Eaters get one down the road too (yes, I usually advocate less codexes, but in for a penny in for a pound; they might as well do all of them if they're gonna do them at all).
They stated officially that DG and TS are getting their own codicies because they're different enough from normal CSM to warrant their own codicies.
IMO, the actual wording for that should be, "WE and EC are NOT getting their own codicies because we have not yet figured out how to differentiate them enough from CSM to warrant it. But we'll continue to work on it!"
Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
2017/08/10 23:13:39
Subject: What factions would people like to see get fleshed out in 8th edition?
For existing armies, I'd like to see attention for my own, obviously. I'd like not to be "Imperial Agents", or at least if we are to be, I'd like the Grey Knights and Deathwatch to join us and we can go back to being Witch Hunters and Daemon Hunters [and Xenos Hunters, for the Deathwatch].
For armies that don't exist, I think that Traitor Guard/Traitor Civillians needs a showing. Really, Chaos Space Marines are a tiny part of the overall forces of Chaos, or else they'd have been flattened already. The real might of the forces of the archenemy are the cult rebellions and treasonous Guard units.
Oh god. Traitor Guard...
I want Traitor Guard. That is, Imperial Guard that have turned against the Imperium either because of outside Xenos influences (T'au/Necron) or Chaos (Heretic Guard). So, Guard with Xenos Tech and Xenos influences. What happens to Human forces on Tau sept worlds after 100 years of co-habitation? What happens when the humans are exposed to people who actually understand their technology and don't view it with religious reverence? What happens when the humans involved try to actually understand how their technology works?
What about Guard forces that have been enslaved by Necron blood scarabs and now oversee huge slave populations working to clear millions of years of detritus to reveal the tomb world beneath? Now that Necrons want more than to just "harvest" everything, and actually see themselves as rulers after a fashion, how to they incorporate these lesser beings into their dynasties?
I want Chaos Guard. Not Heretic Guard. Not Imperium-born guard tainted by chaos.
Chaos World-born Planetary Defense Forces. I want ing beastmen. Beastmen in the vein of Imperial Guard. More expensive per model, but more capable, individually, as well.
I want more cross-over armies. The imperium keyword is attached to far more units than any xenos army has access to, and that gap needs to be narrowed. A good way to do this is to give Xenos armies ways to cross over with each other. Even, in some cases, with elements of the imperium.
Tyranids already have the genestealer cults, but what about Tyranized Orks? Orks are spore-born. They're fungal. Logic dictates that they should be heavily impacted by the tyranization process. They should be heavily mutated by that process, and should be able to adapt as the tyranization spores naturally inject tyranid DNA into the plants they affect. Well, with Orks being Orks, this should not necessarily end well for the tyranids. Especially with the cannon pushing the idea that the Orks already have a kind of communal psychic ability, the idea that they could, with enough numbers, Waaaaaaagh! even when under the sway of the hive mind isn't out of the question. Imagine a horde of tyranized orks climbing up a capillary tower and hyjacking a hive ship. This is just the kind of crazy bull the orks were invented for!
Similar things go for Necrons and the Machine Cult. On the one side you have humans who worship machines. On the other...you have Necrons. Combine that with the story of the Dragon being on mars (from back in 4th ed), and having renegade ad mech who work with the necron army is not out of the question. It has never been out of the question. In fact, this one is more of a "well duh" thing.
Then there's the T'au. Flesh out the Kroot. It's been done before, and the idea of a "mercenary" codex has been thrown around DakkaDakka in the past. A catch-all codex for everything unrepresented, un-developed, and just otherwise too-cool-to-pass-up but otherwise without an army of its own would be fantastic. Toss the Kroot in there until there's enough of them to work with to make them their own faction (if it ever came to that).
Hell, cross T'au with Necrons! There's no reason one of the weaker dynasties wouldn't possibly secretly ally themselves with the t'au if it meant being able to fight off another hostile dynasty.
I've already given an idea in another thread for a way to flesh out the Necrons that doesn't involve making Dynasty Codexes (because I don't think they necessarily need them). But to re-iterate it here:
Codex: Necron Dynasties - Healthy Necron Dynasties. Some Destroyer/Flayer virus infection, but nothing overwhelming. Few Canoptek units.
Codex: Empire of Rust - Declining Necron Dynasties overtaken by viral/personality engram degradation. Not many sane Necrons left in these tomb worlds. Lots of Flayed ones and destroyers. Few Canoptek units.
Codex: Canoptek - Dead Necron Tomb World force. Canoptek units have entered a kind of "death spiral" where they constantly work to expand their automated forces to collect materials to rebuild and repair a tomb that is already in perfect working order because the Necrons housed inside cannot ever awaken due to engram degradation. Complete Canoptek force. Closer in feel to the original, non-Egyptian/Tomb Kings in SPAAAAAACE! necron canon. Just an army of automatons doing what they do with no way to be negotiated or reasoned with. Also can be fully integrated into other Necron forces. Would essentially be an expansion codex.
I don't think that everyone should have IG units.
The problem with Gue'vesa is distinguishing them from Fire Warriors. Without a doubt, I'd have them equipped with Pulse Rifles, but they'd be like Fire Warriors who are a bit more fragile but a bit less bad at melee [still bad at melee, though].
I think Chaos Cults could be it's own faction though, and I think it should be. The fact of the matter is, that Renegade Marines form a very small component of the forces of Chaos, which are primarily comprised of defecting civilians and sometimes renegade Guard units. I'd probably set them up with Conscript-equivalents as civillian cultists, a few unique units of their own plus the Rockgrinders, and the GSC-like ability to bring IG as allies and replace the Imperium keyword with Chaos. I think they should be able to field a list entirely without Guard tanks and options, but have the choice to bring in IG allies as Renegade Guard.
What about chaos beastmen though? I like the idea of fully introducing them into 40k since the fantasy models have always been so good. Just re-jigger the sprues so that you get as much mold re-use as possible (I know...I say "just" like it's easy or something when it's obviously the exact opposite).
Chaos mutation is just so prevalent in 40k fiction, but it's almost nowhere on 40k models outside of the CSM line. We need more of those models!
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2017/08/11 08:31:21
Subject: What factions would people like to see get fleshed out in 8th edition?
I'd really like to see them flesh out the harlequins. They are seriously lacking any anti- vehicle or anti-monster weapons except for fusion pistols, which are limited to 6" range. Death jesters are terrible, in my opinion; they need a rework for such an amazing model. I'd love to see a harlequin wraithlord and a harlequin flyer so they don't have to borrow from craftworld or dark Eldar. I've been itching to take the existing wraithlord model and model it leaping like a harlequin for some time. It would be nice if it got some suitably harlequin rules for their variant. Likewise adding more units could really flesh out the army.
The moment GW releases plastic sisters of battle is the moment I start a new army. They are due.
2017/08/12 10:54:25
Subject: What factions would people like to see get fleshed out in 8th edition?
SilverAlien wrote: The units in the inquisition are all, to a degree, thematically linked.
The units in the Inquisitiion proper are thematically linked. The Sisters of Battle, though, are more thematically linked with the Astra Militorum than with the Grey Knight or the Deathwatch. But you would have to know about them to realize it.
SilverAlien wrote: Okay, and some people want inquisition to be fleshed out by incorporating all the chambers militant into the inquisition proper army list, and giving them synergy to function like a unified army. Also, again, all three are canonically part of the inquisition. Not conscripted by, literally called the chambers militant.
That is very true for the Deathwatch, which objectives and missions and funding and organization are decided explicitly by the Inquisition.
This is a bit less true for Grey Knight, for are much more independant.
This is very untrue for Sisters of Battle, who literally are conscripted by Inquisitors and whose primary purpose is to be the armed wing of the Ecclesiarchy.
And it's very easy to understand why. The Deathwatch was introduced as the militant arm of the ordo xenos when GW decided to have a militant arm for each ordo. The grey knights were greatly expanded upon when GW decided to give a militant arms for each ordo. The SIsters were already fully developed fluff-wise when GW added the militant bit for ONE of them codex before completely removing it because the Inquisition 54mm craze went off.
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2017/08/12 10:57:31
Subject: Re:What factions would people like to see get fleshed out in 8th edition?
As I am a boring Imperium player (and AA on top of that!), I am actually opting for a bit more Space Marines, but please not just Ultras, or Primaris, for that matter. As a Salamanders player, I would love to see a Salamanders upgrade kit (as well as one for the existing popular chapters, like Raven Guard, White Scars, hell even Blood Ravens, given their popularity!). We already have these kits for Ultramarines (even two of them, one for Old Marines, one for Primaris!), Fists (even though it is called Crimson Fist upgrade kit), Iron Hands (really like this one, probably gonna nab one of these anytime soon) and even Black Templars (granted, they used to be a fraction on their own, but their upgrade kit is simply awesome!). So, anything along that lines would be really nice. Another thing I would really appreciate would be an upgraded command squad/Commander kit. Even though these are not bad per se, they are massively overshadowed by nearly every other kit for the Old Marines. And I really hope they won't release Apothecaries/Ancients/Company Champions on their own as they did with the Primaris. Just take the best of the Sternguard/Vanguard kits, throw in a banner with some different tops (some more chapter specific instead of just Ultras would be really awesome!), some apothecary parts, a special over-ornamented power sword as well as a combat shield/bolt pistol arm in there and you are good to go. And if you manage to release a new biker kit akin to the the Ravenwing one, I would not be opposed^^
Next thing is guard with an emphasis on the billions of different regiments out there. Seriously, a system similar to the 4th edition Imperial Guard Codex would be really radical! Add in some updated Cadian/Catachan kits (the basic infantry ones... Seriously, please just throw in all the special weapon options in there at least!), maybe even a new type of plastic guard kit (maybe something along the lines of a victorian-era-style guard regiment? Think of the possibilities...). Plus, rough riders.
Last but not least: Why the hell isn't there a multi-part plastic kit for inquisitors??? They released kits similar to that years ago (thinking of WHF Imperium general or High Elves prince/elder thingy) and it would be just awesome for Inquisitors. Also, you could throw in a load of options for them, including weapons, different armor, maybe even some arcane stuff like relics or something... I can almost guarantee that these would be sold out immediately (just think of this giant campaign thing with John Blanche the White Dwarf covered...).
Also, plastic sisters, but I guess that has been mentioned often enough.
This message was edited 1 time. Last update was at 2017/08/12 10:57:53
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2017/08/12 14:37:40
Subject: Re:What factions would people like to see get fleshed out in 8th edition?
I'm interested in seeing more of the Eldar at the moment given how much has changed since gathering storm. There have been significant changes in lore with a newborn faction, Shattered Craftworld, a daemonic war in the webway, and new mandrake shennanigans that all have tremendous story potential. Gameplay wise I want to see more incentives to playing Craftworld eldar, as I see no reason to choose any faction over Ynnari at the moment.
2017/08/12 19:00:49
Subject: What factions would people like to see get fleshed out in 8th edition?
SideshowLucifer wrote: I'd like to see the Primarus get fleshed out a lot more. I love the models and the way each unit is a specialized unit, dedicated to a specific role.
I agree with this, every other faction etc has 20+ years of back story and fleshing out, Primaris Marines definatly need some solid fleshing out.
I'd also like to see chaos given more fleshing out. make em really seem like a threat again. (note, chaos does nt mean chaos space marines, bring on the lost and the damned, bring on the chaos eldar. hell bring on chaos Tau!)
Opinions are not facts please don't confuse the two
2017/08/12 19:02:22
Subject: Re:What factions would people like to see get fleshed out in 8th edition?
Oh, definitely Dark Mechanicus. The fact that the faction of Mad Scientists don't have their own faction is ridiculous, especially when every variation of Space Marine is getting their own codex. Lost and the Damned would also be cool, given that their seems to be a focus on Chaos, but all it's looking to be is adding some more variation to Chaos Space Marines.
Besides them, the Tau Empire, or T'au Empire, I guess, definitely needs way more focus on the 'Empire' part and less on the 'Tau' part. I'd love to see some alien auxilaries get some focus rather than a new brand of battlesuit. Giving them their own codex would be ideal.
Overall, just not more Space Marines or Eldar. Preferably not even more Imperium at all, we've far too much of them.
2017/08/12 19:21:48
Subject: What factions would people like to see get fleshed out in 8th edition?
Sisters need it first but then I would say Ad Mech/Dark Mechanicus. More Damon Engines/Traitor/Blood Pact with Xenos mercs. Maybe a few more options for Genestealer cult.
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