GAdvance wrote:Bad news bears, everyone forgets
FW characters don't have wargear costs built in, Cal goes up to 200 ish (still worth though
imho)
If you want to just gunline the aggressors make ironically good defensive counter chargers but i can see a very good argument for dropping them in favour of some tacs in razorbacks so you can more easily capture objectives though if you to keep it cheap then scouts don't NEED a transport as badly since they can deploy further up and if you fancy it you still can grab
LSS with heavy flamers for them, i'd also grab a techmarine, cal is excellent as an anchor but he can only repair so much.
Good point! I will have to check the weapons points haha. As you say though does not change the army direction still running with him as the Warlord.
Not sure about the
LSS, however would fit the army as the recon unit for the tanks!
I was thinking of trying to keep it with Primaris infantry if possible as they are the infantry models I have that are not painted. However, Aggressors are roughly 130 points per unit I gather (bolters or flamefists?) So I could look to squeeze in 3 units and then run some scouts as you suggested.
HQ
Vaylund Cal (Sons of Medusa) - 200 approx.
Troops
Scouts (Combat Knives and Camo Cloaks) - 70
Scouts (Combat Knives and Camo Cloaks) - 70
Scouts (Combat Knives and Camo Cloaks) - 70
Elite
Relic Sicaran Battle Tank (extra weapons: Two Lascannons, Storm Bolter) - 292
Relic Sicaran Battle Tank (extra weapons: Two Lascannons, Storm Bolter) - 292
Aggressors (3) - 129
Aggressors (3) - 129
Aggressors (3) - 129
Heavy
Predator (Autocannon, Two Lascannons, Strom Bolter) - 203
Predator (Autocannon, Two Lascannons, Strom Bolter) - 203
Predator (Autocannon, Two Lascannons, Strom Bolter) - 203
Total: 1,990
However not sure how this works out in terms of getting Command Points, don't have the book with me right now