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![[Post New]](/s/i/i.gif) 2017/07/29 20:40:28
Subject: Tell me about your homebrew chapters/armies
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Crazed Zealot
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Since i'm getting really bored and have nothing to do, how about you guys tell me about your homebrew armies, their lore, look and tactics?
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"For the Emperor, for the Gallant Cove and for holy Connachta! Death to our enemies, sisters. Let none survive your righteous wrath!" Lumen Laus, missionary of the schola progenium of 'Our Mother Mhaol' on Connachta. |
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![[Post New]](/s/i/i.gif) 2017/07/29 21:16:00
Subject: Re:Tell me about your homebrew chapters/armies
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Been Around the Block
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Homebrew 1k sons, in a mix of pre-heresy/post heresy colors they go after knowledge particularly anything that can in any way/shape or form provide them with info on possible ways to restore them to mortal form from being dust/ash in the same way the dark angels abandon all else, even allies/ignoring orders from other chaos commanders whenever things like a black crusade come up to track down/kill members of the fallen so that their secret doesnt get out.
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![[Post New]](/s/i/i.gif) 2017/07/29 22:12:25
Subject: Tell me about your homebrew chapters/armies
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Bounding Assault Marine
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Painting up a marines army called the Terran Shields atm with a dark Castellan Green colour and Administratum Grey secondary. Helmets of sergeants in Grey, Captain/Lieutenants in all Grey with Green trim, and scouts have Cadian shock troop helmets. I also ordered decals for them, the symbol is a tree supporting the sun on a white shield with a black border. So far looking pretty good, taking my time to paint them to a high standard.
Lore is a very infantry heavy and tactically defensive chapter (lots of devastator squads in my list) and they're a successor chapter to the Raven Guard. -Honestly haven't thought through much lore besides that. If you know much about Raven Guard I'm open to suggestions.
Tactically the list is still a WIP, but it's main component is set and it's pretty nasty for people to deal with. I've got a Company Ancient, two Apothecaries, a Lieutenant and Captain accompanying 3 Devastator Squads. So they will reroll hits & wounds, and sometimes shoot back when slain (via Ancient) and sometimes return to the battlefield (via Apothecaries) to possibly shoot when being slain yet again. I will be protecting these guys with scouts and scout bikers. In a game where I can set them up with decent los, they will be a frustrating cluster of units to deal with.
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![[Post New]](/s/i/i.gif) 2017/07/29 23:19:25
Subject: Re:Tell me about your homebrew chapters/armies
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Commander of the Mysterious 2nd Legion
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honestly, you can make em whoever's sucessor chapter you want but the name and their defensive focus to me screams Imperial Fists sucessors. particularly their name, given that the Imperial Fists where the Legion tasked with defending terra.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/07/29 23:28:02
Subject: Tell me about your homebrew chapters/armies
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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My Tau Sept, Mos'kova. It is one of the exterior Septs near the Damocles Gulf. Their colours are a strong red and yellow. They are a totally militaristic Sept, with a over population of Fire Caste. Their use of Gue'vesa auxiliaries is very strong, because they received many many Gue'vesa from the Imperial Worlds that united to the Tau Empire before the Damocles Crusade.
They don't use other kind of xenos Auxiliaries, only Gue'vesa, because they are the most loyal at the time of fighting against the empire.
The rest is basically Tau URSS. Strong propaganda, a very restrictive society with social rights for everybody but a very stric code of conduct.
They don't really like Suits. Tanks, Flyers and ground troops are their focus. Firewarriors spam FTW!
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/07/29 23:41:10
Subject: Tell me about your homebrew chapters/armies
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Chaplain with Hate to Spare
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Oooh years ago I had a marine army I started called the 'Brothers of Sand' home planet a desert named Sandon which is where the name came from and the marines were based on the Tallarn feel with lots of white wraps, head/face scarves and a light ochre armour, bikes and speeders to get across the desert mainly.
man that was a long time ago!
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Flesh Eaters 4,500 points
" I will constantly have those in my head telling me how lazy and ugly and whorish I am. You sir, are a true friend " - KingCracker
"Nah, I'm just way too lazy to stand up so I keep sitting and paint" - Sigur
"I think the NMM technique with metals is just MNMM. Same sound I make while eating a good pizza" - Whalemusic360 |
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![[Post New]](/s/i/i.gif) 2017/07/29 23:48:26
Subject: Re:Tell me about your homebrew chapters/armies
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Commander of the Mysterious 2nd Legion
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I don't have a custom chapter or anything but I do have some lore in mind for the blood ravens company I'm putting together.
When Gulliman returned one of his early acts was to eistablish a group of Historians, tasked with compiling a history of the Imperium, something that was in shambles. these individuals would often be forced to enter dangerous warzones and contend with Inqusitors bound and detirmined to stamp out embaressing bits of history, it was during an early mission, that one of these first Historians encountered the Blood Ravens Chapter. a Chapter that likewise valued the persuit of lost lore. The chapter swiftly came to Gulliman's attention, whom personally saw fit to gift the Blood Ravens with Primaris Space Marines, (for once someone actually has record of actually making a gift to this chapter!  ) the Blood Ravens beniffited greatly from the reinforcements, having been severaly depleated from recent campaigns. The Blood Ravens have since continued their association with Gulliman's historians, forging a firm alliance. No Company task force has been so busy with this then the 5th Company, under the leadership of the Primaris Captain Optimus.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/07/30 00:00:38
Subject: Re:Tell me about your homebrew chapters/armies
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Bounding Assault Marine
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BrianDavion wrote:honestly, you can make em whoever's sucessor chapter you want but the name and their defensive focus to me screams Imperial Fists sucessors. particularly their name, given that the Imperial Fists where the Legion tasked with defending terra.
Initially I was thinking of having them a successor chapter of Imperial Fists tbh due to the Terra thing, or Raptors due to the colour similarity. But then the Chapter Tactics came out... gotta love them Raven Guard. I know that's a bit cheese of me, but to be fair my unit selection involved from choosing amongst the one's that I thought looked cool (ie. no flying toasters in my army, despite how good they are).
Could change the name of them to Terran Guard, make it more akin to Raven Guard that way, and still sounding defensive? And I did choose a darker green because I wanted them to have practical armour colours for camo potential, so it works with them being stealthy to some degree (never mind the light grey trim...)
Automatically Appended Next Post: but i know very little fluff, so maybe it's too much of a stretch?
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This message was edited 1 time. Last update was at 2017/07/30 00:02:31
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![[Post New]](/s/i/i.gif) 2017/07/30 00:02:48
Subject: Re:Tell me about your homebrew chapters/armies
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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benlac wrote:BrianDavion wrote:honestly, you can make em whoever's sucessor chapter you want but the name and their defensive focus to me screams Imperial Fists sucessors. particularly their name, given that the Imperial Fists where the Legion tasked with defending terra.
Initially I was thinking of having them a successor chapter of Imperial Fists tbh due to the Terra thing, or Raptors due to the colour similarity. But then the Chapter Tactics came out... gotta love them Raven Guard. I know that's a bit cheese of me, but to be fair my unit selection involved from choosing amongst the one's that I thought looked cool (ie. no flying toasters in my army, despite how good they are).
Could change the name of them to Terran Guard, make it more akin to Raven Guard that way, and still sounding defensive? And I did choose a darker green because I wanted them to have practical armour colours for camo potential, so it works with them being stealthy to some degree (never mind the light grey trim...)
They are your homebrew chapter, even if they are sucessors to X parent chapter, nobody is gonna say anything to you for using wathever chapter tactics you want.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/07/30 00:05:48
Subject: Re:Tell me about your homebrew chapters/armies
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Commander of the Mysterious 2nd Legion
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why not bill em as fists sucessors and use the RG tactics anyway? if you feel they work better for a chapter focused around defensive tactics no one'll complain. the IF CTs AREN'T very good for seige DEFENCE,
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/07/30 00:41:41
Subject: Tell me about your homebrew chapters/armies
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Bounding Assault Marine
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True, I'll probably do just that. It's a shame my successor chapter can't just slightly change the wording on the Imperial Fists CT's lol....
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![[Post New]](/s/i/i.gif) 2017/07/30 00:48:46
Subject: Tell me about your homebrew chapters/armies
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Commander of the Mysterious 2nd Legion
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benlac wrote:True, I'll probably do just that. It's a shame my successor chapter can't just slightly change the wording on the Imperial Fists CT's lol....
on the other hand, what would they do with fists defensivly? tac marines already get 2+ armor in cover..
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/07/30 01:24:03
Subject: Tell me about your homebrew chapters/armies
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Insect-Infested Nurgle Chaos Lord
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Originally I had a chapter called the Sons of Ouroboros that had a habit of harvesting geneseed from any dead astartes, as a way of justifying me using various rules for them.
Lore for them was bleh, I wrote it when I was 12. Do not want to recall it any further because they were basically a band of emo-kids.
My current custom chapter (who the sons are slowly being repainted as) are the Magna Marines. The original Magna Marines were of an unknown founding and were a fleet-based chapter (hence, no home world). However, they had a penchant for using STEEL RAIN by using drop pods. They also favoured infantry and Dreadnoughts over armored vehicles. Unlike codex marines, they're always organized into squads of 5 as opposed to 10, and always struck battle poses before actually fighting a la power rangers or the ginyu force.
Color-wise I originally wanted them all brass with black greaves, but I found out that's almost spot on for the Minotaurs scheme so I'm trying something new out for them atm.
Also, they're one of the chapters that received reinforcements from Guilliman (under suspicious circumstances as they were not understrengthed at the time) and during the Ultima Founding made three full companies of Primaris Marines. While theoretically under the command of the Chapter Master of the Magna Marines, the "Primaris Corps" is under autonomous command of the former First Captain (who swapped placed with the Third Captain, as the Primaris Companies are the third, sixth and 9th companies).
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/07/30 01:26:05
Subject: Tell me about your homebrew chapters/armies
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Tzeentch Veteran Marine with Psychic Potential
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Have you heard the tale of the Thousand Daughters?
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It's called a thick skin. The Jersey born have it innately. |
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![[Post New]](/s/i/i.gif) 2017/07/30 02:58:31
Subject: Tell me about your homebrew chapters/armies
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Repentia Mistress
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My homebrew Order was initially seperate forces from the Order of the Bloody Rose and the Argent Shroud during a crusade. Diverted with other imperial elements from the crusade to retake a world that had seceded from the imperium, theyd made planetfall and met heavy resistance. Soon after, heretics on the planet managed to finish a ritual that ripped the planet from reality into its own little warp bubble. The fleet lost overhead, the only survivors were those still on the ground. Imperial forces were heavily outgunned and outnumbered now but manage to make a beachhead in a smaller city and consoludate their forces.
I wo t go i to too much detail as thatd start turning i to story mode. Basic jist is after a thing with a lost Cannoness happens that results in one of the secessionist cities revolting against their heretical governors, the Orders and little senior imperial staff resolve to wage war with force and words- resulting in many preachers and what have you going about converting the populace back to the imperial creed. More victory is seen through words than actual battle.
Main chaotic force on the planet is an old Word Bearer dreadnaught who is tthe source of the corruption and it all basically turns into a big war of the faiths. The two forces have combined by this time to create a single Order for ease of command.
There is a cool scene in my head with a captured sister debating fir days with the Word Bearer who is unable to break either her will or her faith.
Around 1200 years later the planet is finally under imperial control with the Order being the main policing force of the planet and things are slowly retur ing to some semblance of order.
They rely heavily on Repressors for a lot of urban combat against occasional daemonic incursion and have the reliable assistance of an oathsworn Knight household who themselves have close ties to the ecclesiarchy- on account of a previous ecclesiarch being forced to take governship of the planet due to knightly family matters and disputes.
Cue the great rift. This event spits the planet back out into the non-terra side of the rift.
I see them as the nemesis/other side of the coin to the Word Bearers.
Their faith due to the warpiness of the place tends to manifest quite visibly with the most faithful manifesting glowing eyes. There was a bit of witch burning within the ranks of the order when this initially began happening until it was determined that this was im fact a manifestation of the emperors favour. (I tend to headcannon this stuff literally cuz its cool in my mind...basically the proximity of the warp makes the shield of faith etc that sisters have natirally become visable as auras and such).
They tend to stick near the rift, fighting back the darkness with the emperors light.
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This message was edited 1 time. Last update was at 2017/07/30 03:12:53
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![[Post New]](/s/i/i.gif) 2017/07/30 03:02:07
Subject: Re:Tell me about your homebrew chapters/armies
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Pyromaniac Hellhound Pilot
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My legion of war machines is collectively the "91st Experimental"
They come from a planet called "Schrott" and the planet is primarily run by the Mechanicus, but it is not a Forge World. It is known as a "Vault World".
Set deep into the crust of the planet is a immense Vault containing experiments, prototypes and more that have been sequestered away in its depths for one reason or another. The records of what is actually housed within have long since been lost. The primary doors of the Vault alone are large enough that two Imperator Class Titans could stride out side by side with room for a battalions worth of Baneblades between them. So many brave (or wreckless) souls attempt to explore the halls of the Vault to try and find glory, weapons, and devices for the Imperium. Rogue mechanical beasts and insane machines stalk from the shadows, hunting all those who dare enter. But the curious have not all come outempty handed or come out in pieces. A large number of insane machines have been brought out and assembled together by one ArchMagos DeSat into a vast fighting force that scours the galaxy for more unique and experimental weapons across the galaxy.
Among the warriors of the 91st Experimental are Commander Martin Andrews who leads the forces on the ground, and Lord Commisar Mary Clemont, the second in command of 91st ground forces and CO of Tempestus special forces.
Under their command is a mind boggling array of weapons that defy conception. From a Leman Russ "Demolisher" that utilizes quantum energy to create collapsing singularities to annihilate targets, Quad Legged Tanks, Hover Tanks/APCs, to a massive War Zeppelin that carries enough heavy bombs to level multiple Hive Cities down to the very soil of a planet. Even a massive Ordinatus Majoris Sonic Disruptor lords over the smaller armored machines.
Also, a Trio of Knights lead by the very enthusiastic but honorbound Anduin Lionhardt who pilots the machine that bears his name, a mighty Knight Titan that has a more human shape than most knights and is armed with a massive rocket powered hammer. The other Knights are the RTX-71 Sentry "Knight-Tank" and the "Mark 1"
I have a lot of other lore and stuff all locked away somewhere.
I have plans for crazy things such as a Land Aircraft Carrier and all sorts of insanity. But everything, from playing in 8th, getting a small few things of Primaris stuff, and most importantly Building are on absolute hold for numerous reasons. '
I don't know the full points or anything like that.
But it consists of a lot of IG and Tanks, a small force of Space Marines, Millitarum Tempestus, Skitarii, Mechanicus and Knights.
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Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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![[Post New]](/s/i/i.gif) 2017/07/30 03:50:48
Subject: Re:Tell me about your homebrew chapters/armies
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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Brotherhood (of the Bolter)
The Brotherhood, sometimes also referred to as the Brotherhood of the Bolter is a close-lipped, monastic, and isolationist successor Chapter of the Imperial Fists. With armor unadorned and factory-grey, these quietly efficient supermen stride purposefully into battle scorning all weapons save bolter and sword. Fleet-based, the Brotherhood has spent nearly three millennia traversing the stars at the border of Segmentums Tempest and Ultima, crushing all opposition to Imperial rule. The Brotherhood has only recently altered its patrol loop to include the Darion Sector and has participated in actions as recent as the Scouring of Ceel against Hive Fleet Jormangdr.
The Brotherhood uses only bolter weaponry – bolt pistols, bolters, storm- and heavy-bolters, & while they will take up sword or power sword against the foes of Mankind, they shun the chained-blades so common amongst other Space Marine Chapters. So pure is this militant devotion that the Chapter uses it even for its heraldry – a Phobos pattern bolter in stark obsidian silhouette upon the shoulder of every brother.
The Brotherhood’s Chapter strength numbers only 451 marines total. They possess not a single tracked vehicle, although their fleet boasts enough drop pods to deploy the entire chapter. With no reserve companies and no scouts to speak of, the Brotherhood employs a small cadre of partially augmented stewards who pilot their numerous Thunderhawks in a primarily support function, often held in reserve to assist in fleet actions. The Brotherhood also possess no suits of terminator armor and although they have many fallen heroes interred in life-sustaining Sarcophagi, they maintain far too few dreadnaught chassis to carry them. What the Brotherhood do possess in disproportionate abundance are suits of intricately inlaid artificer armor. Where these suits came from or how the Brotherhood maintains them remains a mystery to chapter outsiders.
Actions of Significance/Battle Honors:
The Defense of the R’tan Agriworld:
The stony, windy Agriworld of R’Tan was considered a low priority by Imperial High Command during the Invasion of the Ruou Sector by Chaos forces under the Traitor Marine Warlord Bloodfist. While Ruou was a regular checkpoint along the Brotherhood’s patrol route – they materialized there every 300 – 600 years or so – the Brotherhood placed no particular loyalties with Sector government. However, as R’Tan just so happened to be in their path when the fleet arrived, the Chapter took it upon themselves to defend this isolated Imperial World.
Elements of the Renegade Regiments of Roepol had been landing troops and harassing system defenders for the better part of a standard year before the Brotherhood arrived. Virtually all orbital defenses were either destroyed or captured by the traitors and more than half of the world’s surface was completely overrun. The lumbering, antiquated mechanized PDF, using heavily armored “land trains” could fare no better than static defense or saturation bombardment and were fighting a losing war against a technologically superior foe.
With the arrival of the Chapter fleet, the war for R’Tan quickly changed tempo. After fighting a series of quick hit and run actions against lead elements of Roepol’s invasion fleet, Chapter Master Gurur Urg ordered the entirety of the Brotherhood to make landfall on R’Tan. Meanwhile, Urg’s Battlebarge Reducer cut a bloody swath through the orbital vanguard of the traitor’s forces with heavily modified macro cannons firing unstable vortex shells. As soon as the last drop pod was clear of its bays, the Strike Cruiser Retributer ascended from low orbit and joined Reducer in pounding enemy forces. It was not long before the Brotherhood’s Grand Cruiser Sanctity, & its Gladius frigates and Cobra Destroyers added the weight of their guns, torpedoes, and thunderhawks to the fray as well.
While Roepol attempted numerous reinforcements of his beleaguered regiments, he was never able to break through the Brotherhood’s picket. With every failure, Bloodfist’s support of Roepol’s endeavor wavered, until finally the Traitor Marine simply removed his useless general and let his leaderless forces perish at the hands and bolters of the Brotherhood. The Defense of R’Tan campaign lasted 14 months and caused only minor losses for the Brotherhood. However, the indigenous PDF suffered an almost 96% casualty rate. However, whether by design or coincidence, the Chapter stayed on R’Tan until reinforcements from the Anorian 516th arrived, bolstering planetary defenses to almost 50% pre-invasion strength. The Brotherhood also took on nearly a dozen Initiates during the campaign of which their Chapter Librarium records 3 survived long enough to be inducted.
The Battle of Imhollian Deeps:
The warp anomaly known as the Imhollian Deeps can cause catastrophic failure of even the strongest Gellar fields. The warp eddies of this dangerous track of space between the Endaro and Skalaithan sectors are as unpredictable as they are dangerous; as often as ships pass unscathed is as often as they are lost forever or worse, emerging as twisted parodies of their once-glorious selves.
Little is recorded of this battle save that the Brotherhood’s fleet entered the Warp at Endaro in 750.M38 and did not emerge in Skalaithan until 014.M39. A journey of 14 weeks had somehow stretched into one lasting 264 years. And while the Brotherhood’s ships emerged badly damaged and its numbers greatly reduced, there was no evidence to suggest that the chapter had fallen into the clutches of the Ruinous Powers. Since this journey, however, the Brotherhood has altered its millennia-old course and taken on no new recruits. Enigmatic at best beforehand, the Brotherhood has fallen into a catatonia of isolationism; close-lipped, suspicious, and narrow.
Automatically Appended Next Post:
Knights Amethyst
Little is known of the founding of this chapter except that it occurred recently and under the guidance of the Adeptus Mechanicus. In the waning years of M39 the Forgeworld of Eden Prime was coming under increasing pressure from traitorous elements within its own ranks. The Skiitari of Malphean – a renegade Magos whose arcane practices deliberately broke the boundaries of “true” science – were amassing near Fenos, a Mining world in a nearby system. Luckily, the Adepts of Eden Prime were known to be guardians of ancient genetic secrets. They chose this dire moment to unleash that knowledge. Clad in gleaming violet armor, the Skiitari of Eden Prime waged a monstrous war against their Ruinous Enemies. Phalanx against phalanx clashed aboard the Traitor’s cruisers. In the end, the Adepts gathered their survivors and forged them into a genetically superior force under a new banner.
Armed with the deadliest weapons sanctioned by Mars and clad in impregnable powered armor shot through with the blessed augmentations of the Omnissiah, the Knights Amethyst were born. Much feared and misunderstood; shunned even by their space marine fellows, the Chapter soldiered on. However, a question remains unanswered. Those outside the chapter can only speculate where their loyalties lay – with the God-Emperor or the Omnissiah? And who will say with whom they will side if ever the two come to civil war?
The Misnamed World
Eden Prime is a land of deception. While on its surface there appears verdant jungles and vibrant life, this is in fact manufactured and artificial. Some of the flora is bio-engineered, but most is actually plastic or even painted metal. A stroll through Eden Prime’s valleys will reveal the absence of bird calls or insect noise and even a cursory glance will unmask the crudely-made animatronic “animals” that dot the planet’s landscapes. Beneath this colorful lie, in crawling catacombs under the world, the Biologis and Magos toil, cruelly prying the secrets of life from every plant and animal the Imperium harvests or administers. The Eden Adeptus has increased the genetic yield on countless Agriworlds and perfected thousands of viral strains for the weapons of the Inquisition’s Exterminatus fleets.
Straddling these diametric realms is the Knights Amethyst’s Opal Palace, their fortress-monastery. The only edifice upon Eden Prime clearly discernible from orbit, the Opal Palace is a sprawling mountain of firepower and glorification. Within its titanium halls the marines of this chapter practice their Catechisms of Loyalty and their Rites of the Machine.
Initiations
The Knights Amethyst do not recruit as other chapters do. Instead, each marine is crafted by geneseed alone, cell by precious cell. Often, large portions of this new marine are supplanted by bionics and the result is a fully grown cyborg that knows its first waking moments in the vat in which it was made. Already conditioned for war, the new Knights Amethyst marine must develop personality and approximated Human emotional responses over the course of its training and service. However, even the oldest veterans of this chapter maintain a cold, machine-like distance.
In service of the Machine
Due to their manufactured natures, the Knights Amethyst do not employ Librarians. Their tactical doctrine emphasizes ranged combat, eschewing close assault as a waste of engineered precision.
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This message was edited 1 time. Last update was at 2017/07/30 04:10:19
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![[Post New]](/s/i/i.gif) 2017/07/30 19:22:59
Subject: Tell me about your homebrew chapters/armies
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Waaagh! Warbiker
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My imperial guard regiment are called the Vesuvian First Strikers.
Their planet Vesuv was a technologic powerhouse and very resourceful before the long night. When the contact to the imperium was lost the three continents established their own gouvernments and soon an all out war over the control of the planet broke loose. Every nation prooved to be equally strong so regardless of the horrible losses the population suffered it was pretty much a standoff.
That was until the lord gouverneur of continent secundus, Allan Zhimotheus Bixx gave the order to build a truly massive atomic bomb which was to wipe out continent primus completely. He anticipated continent tertius would give up out of sheer Terror and he'll end up being the governeur of at least two thirds of the planet.
The bomb was delivered via a carrier drone which flew a large bow into outer space to not be detected too early. Everything went according to Bixx' masterplan. Although when the bomb hit the soil of Vesuv, digging deep into the ground before exploding, things went south.
The bomb hit a weakspot in vesuvs crust and the following eruption blew up a vast amount of continent primus flinging trillions of tons of soil into the atmosphere and darkening the sky of Vesuv for decades with radioactive dust.
Only a few thousand citizens survived this incident hiding in the vast bunker complexes of the Vesuvian war. The planet turned from being a beautiful green and technological advanced planet into an icy, radioactive hell with no sunlight in just a few months. The long darkness became very true for Vesuv. The few survivors that were brave enough to climb to the surface years later found that the only place where it was possible to survive was near the gigantic lava lake which was formed by the eruption. It was the only source of heat on the planet at that moment. Also, the eruption destabilized the planet in itself. The tectonic activities went bonkers and new cracks which were up to a few miles deep opened and closed randomly on a daily Basis. The area around the red hot lake was ironically the most stable one on the whole planet.
Vesuvs only City was founded at that time when the survivors started settling around the lake. They built crude Habitats with airlocks out of random pieces that were scattered around the surface. Water reserves were a problem since most of the water was either vaporized or disappeared through the cracks of the crust of the planet. Explorator teams were out in the wastelands all the time to look for sources of water for the settlement. Hordes of Mutant raiders outnumbering the Humans by far were plagueing the whole wasteland. No one knew how they were able to survive at all but they were there. It was a constant fight for the survivors whose population didn't grow very quickly because of the constant birth of mutated or even dead offspring due to the radiation. The Vesuvians worked together as one. A strong bond between the People was formed that time.
The Sun eventually broke through the thick cover of dust after a few more decades. Uncovering a blinding white land of ashes. The population grew. The City grew. More and more lost technologies were ripped from the ash covered ruins of the past. Flying Caravans started forming to collect water from the poles where the ice crust was too thick to disappear into the ground. Explorator teams were on the everlasting mission to bring home new old stuff to build new stuff. The damned Lord Gouverneur Allan Zimotheus Bixx was never forgotten. In fact most Vesuvians used that Name on a daily Basis - as a curse. "Bixx!"
An animal which is only found on Vesuv contributed largely to the survival of the Human population. It is one of the very few species that survived. They were called "Rockeaters" because that was what they did. Large, friendly rock-eating Caterpillars, long as a schoolbus when adult. They were not that common before the Bixx-incident because of natural predators which ate their offspring so they actually benefitted from the Catastrophe. Rockreaters lay many eggs which are very nutricious and helped many People survive. In Addition they build their nests out of a secrete which the Vesuvians call "Rockeater Silk". This fabric has to be one of the strongest in the galaxy. Made of liquidized rock it can be harvested and woven into Cloth which feels like it was made out of steel wire. It can stop bullets and it isolates very well against radiation. To this day every recruit in the Vesuvian army is gifted a Beret made out of Rockeater Silk. It is lightweight but as good as a helmet. Any Vesuvian soldier would rather die than lose this piece of clothing.
... to be continued. Break is over
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This message was edited 1 time. Last update was at 2017/07/30 22:20:36
Astra Milit..*blam* Astra Milliwhat, heretic? |
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![[Post New]](/s/i/i.gif) 2017/07/30 21:44:14
Subject: Re:Tell me about your homebrew chapters/armies
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Fresh-Faced New User
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Forge World Aequitas
Location, Geography and Resources
Forge World Aequitas has been established on a moon, orbiting a rediscovered Feudal World.
The Factory's cover only a small portion of the Moon, as the ground has proven rocky with numerous fault-lines running through it. Blue Grey Rock, or alternatively, Harsh Red Dust created of small glass like particles, stretch out, uninterrupted by other features, to the horizon.
No apparent natural resources have been discovered, but the dust has been experimented on for centuries in the hopes of converting the strange particles in it into a useful product. Food, water, minerals, and other natural resources are harvested from another nearby moon, or supplied by the Feudal World below.
Feudal World
The Feudal World is has proven important for one very simple reason. It has sworn it's collection of Knights to the service of Forge World Aequitas. This alone would hardly be enough to warrant an entire Forge World's existence, however, this particular world was comprised almost entirely of rare Knight chassis' that failed to make it to the front lines during the Horus Heresy.
There is little recorded reason of how the Feudal World developed, or how they came into possession of Cerastus and Acastus Chassis, but the discovery of these working machines alone was enough to prompt the foundation of a nearby Forge World.
The Armory, and Combat Style, of Aequitas
Forge World Aequitas has very little in the way of war machines, hosting only a minimal amount of Vanguards and Rangers, and even less Onagers, Kastelan, and other Vehicles. What Aequitas does have however, is a seemingly endless supply of Skitarri Ruststalkers.
This is due to the reliance on the Knights of the World below.
When called to action, Forge World Aequitas summons the Knights in Chains to act on their behalf. Answering the call are;
x1 Questoris Knight Warden - "Dungeon Warden"
x1 Questoris Knight Gallant - "Blightsteel"
x1 Questoris Knight Styrix - "Stable Lightning"
x1 Cerastus Knight Castigator - "Rising Violence"
x1 Cerastus Knight Atropos - "Fenrir"
x1 Acastus Knight Porphyrion - "Tyr"
While the Warden and Gallant are held entirely in the care of the Forge World and remain a staple on the surface of the moon, they were gifted to, and are piloted by, those members of the noble family living below.
The other 4 Knights, however, are the very reason the Forge World exists.
The Knights in Chains swarm over the battlefield, and take distinct pleasure in hunting down Heretek Warengines and other monstrous creatures. Occasionally to the detriment of the rest of the battle.
In their tremendous wake, the Ruststalkers follow, their swift legs allowing them to maintain a similar pace to the Knights, as they finish off whatever infantry and light armor remains. Like ants, the huge supply of Ruststalkers pour into the dust trails of the Household, blades and knives humming as their agility makes swift work of any remnants.
Notable Battles
Daemonic Incursion of Cathadoon Harbor:
Called into action in a nearby Sector, an invasion of Slaanesh Daemons had broken through reality to being the slaughter and torture of the populace of Cathadoon. By the time Aequitas arrived, the only bastion of survivors was Cathadoon Harbor. With only the Knight Atropos "Fenrir", and the Porphyrion "Tyr" able to respond, Aequitas was unable to take a real foothold to push back the daemons. During this battle, the few Skitarri Vanguard and Kastelan were swiftly overrun, while the Ruststalkers proved only barely able to delay the daemons due to the matching speed of the Slaanesh Daemonettes. Tyr and Fenrir swiftly leveled Cathadoon Harbor from a distance before retreating. All Ruststalkers and Vanguard on the surface were eliminated.
The Slaughter of Hive City Vesuvius:
An STC had been discovered, and the race for it's acquisition coincided with a planetary uprising of Genestealer Cults. With the full force of the mobilized Aequitas Ruststalkers, and every Knight except "Stable Lightning", Forge World Aequitas made landfall and set out to take control. When it was discovered the Hive City was in the middle of a Genestealer uprising, Aequitas abandoned all tact in pursuit of the STC. The full might of the Adeptus Mechanicus was unleashed upon the Cult and the citizens both. No effort or time was spared to distinguish one for the other when an STC was the prize.
The entire population of the Hive City was decimated, and the STC recovered. Upon examination, the STC seemed only able to produce very tiny ball bearings of quality worse than already in production. Forge World Aequitas was, of course, overjoyed.
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The creation of this Forge World and Knight Household are entirely fluctuating. Each game that I play which proves "epic" in relation to my other games is added to their story. There are about 5 other "notable battles" I wanted to include, but I just got tired of typing!
Each Knight I complete in the household colours, I simply retcon the history (if it's a FW model), or add it to the Forge Worlds armory of "gifts" if it's a GW Knight.
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This message was edited 1 time. Last update was at 2017/07/30 21:48:48
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