jcd386 wrote:I think the land raider is better to use as a transport as it is much more durable.
If you move a single flyer close enough to get out and assault the next turn, most armies should be able to kill it, and then mess up the guess that were inside. This seems much less likely to happen with a land raider, and wulfen are fast enough they should be able to get a charge off out of a land raider on turn 2.
I don't think I agree with your assessment.
First off, the land raider isn't much more durable than the stormwolf. You get 1T and 2W over the flyer. The flyer, meanwhile, is immune to all of those gribbly thunder hammers unless they're strapped to a rocket. Further, your raider only gets to move 12", making your range of possible positions very predictable. The flyer can, given a corner of the board deployment, be virtually anywhere on the table at the end of its move. If the Raider can scoot forward far enough for a turn 2 assault by its embarked troopers, so too can the flyer and without telegraphing exactly where it will be beforehand. It's also notable that in order to match the -1 hit mod that the flyer forces on units firing at it, the raider can't fire its guns. I greatly prefer the flyer, then, because it can remove a threat or two with its fairly impressive array of guns while maintaining a strong defensive profile. I mean, there's a reason why stormravens were the go to powerhouse over raiders before the anti flyer
FAQ.
I will, however, call my own bias: I run two stormwolves and a stormfang. The latter runs empty as just a solid gunship, the other two carry Arjac, a wolf lord, and 29 odd wolf guard armed with storm bolters and chain swords (hammers on the pack leads.) I don't run raiders right now, but used to run a triple raider list at 1500 points back in 5th. It's possible I'm overestimating the durability of a stormwolf, but between the -1, the T7, and the 14W... I'm just not so sure most lists run enough anti tank to overcome that in one turn. Or if they do, they lose to conscripts.