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![[Post New]](/s/i/i.gif) 2017/08/02 18:14:21
Subject: Looks like super-explody Plasma is here to stay. Oh, and Night Lords.
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Longtime Dakkanaut
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Desubot wrote:That is correct infantry only.
so it wont work on bikes ( IIRC) or hellbrutes
the only time you would ever want to over charge them is probably on terminators, and characters (possibly obliterators and mutalators iirc) otherwise its not really worth risking it for the 2+ to wound.
Im more interested in the -3 ld for having 3 units near by a thing.
As i showed above, it's usually a good idea to overcharge for wounding on 2+ against t4 w1 marines as long as you have a way to reroll 1s.
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![[Post New]](/s/i/i.gif) 2017/08/02 19:02:33
Subject: Looks like super-explody Plasma is here to stay. Oh, and Night Lords.
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Enigmatic Chaos Sorcerer
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<EDIT: Apparently not correct according to shooting sequence>
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This message was edited 1 time. Last update was at 2017/08/02 19:06:08
- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2017/08/02 19:28:27
Subject: Looks like super-explody Plasma is here to stay. Oh, and Night Lords.
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Heroic Senior Officer
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Purifier wrote:What made me giggle about that sentence was them making the assumption that anyone super charges plasma against infantry.
You've not played against IG yet, have you? We ALWAYS overcharge our plasma guns unless we're shooting at T3. Our guys are so cheap we just don't care if they explode
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2017/08/02 19:31:18
Subject: Looks like super-explody Plasma is here to stay. Oh, and Night Lords.
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Fresh-Faced New User
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Well, there go my twin-PP Vanguard vs Night Lords.
"Brothers! Engage Gunslinger protocols!"
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![[Post New]](/s/i/i.gif) 2017/08/02 19:53:26
Subject: Looks like super-explody Plasma is here to stay. Oh, and Night Lords.
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Decrepit Dakkanaut
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MagicJuggler wrote:
In one of their first twitch games, they rolled Disgustingly Resilient for Death Guard Defilers.
Or the DG CT is disgustingly resilient and they just tipped their hand a little early.
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![[Post New]](/s/i/i.gif) 2017/08/02 22:00:05
Subject: Looks like super-explody Plasma is here to stay. Oh, and Night Lords.
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Terrifying Doombull
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Daedalus81 wrote: MagicJuggler wrote:
In one of their first twitch games, they rolled Disgustingly Resilient for Death Guard Defilers.
Or the DG CT is disgustingly resilient and they just tipped their hand a little early.
Doesn't matter if it is. CT don't apply to non-dread vehicles.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2017/08/02 22:48:22
Subject: Looks like super-explody Plasma is here to stay. Oh, and Night Lords.
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Decrepit Dakkanaut
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Voss wrote:
Doesn't matter if it is. CT don't apply to non-dread vehicles.
Good point - though some armies are bound to break that mold a bit.
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This message was edited 1 time. Last update was at 2017/08/02 22:48:49
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![[Post New]](/s/i/i.gif) 2017/08/02 23:03:45
Subject: Looks like super-explody Plasma is here to stay. Oh, and Night Lords.
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Irked Necron Immortal
Newark, CA
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Purifier wrote: BaconCatBug wrote: Purifier wrote:What made me giggle about that sentence was them making the assumption that anyone super charges plasma against infantry.
Plasma wounds on a 3+ vs T4, right? So you overcharge to wound on a 2+ for when you REALLY need to kill something dead.
You'd have to be reaaaaaally keen on killing it to risk taking out your own guys for a slightly better chance of success. Maybe in the final turn and this is your last chance to take the enemy off of that objective that you want to hold. And then it's like... sure, die. Just get the shots off.
Terminators. You'll use it to protect night lord terminators.
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Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
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