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![[Post New]](/s/i/i.gif) 2017/08/13 19:37:47
Subject: Chaos Terminators - Khorne or Slaanesh?
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Huge Hierodule
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I'm boosting my WB termies from five to ten. They'll be a melta-plasma squad - twin LCs have their uses but I'm much keener on the power of combi - that's probably going to teleport in 95% of battles.
Which is more useful?
Khorne:
- re-roll charges but still ideally want Warptime to make sure
- can swing again with all those lovely power fists for 3CP but not before victims get a chance to sandpaper one of them to death
- unlikely to be competing with other units for stratagem priority as they're about the best choice for it
- if Renegades, all-melta option makes for interesting turns after arrival
Slaanesh:
- marginal situational extra attacks from DTTFE, which has reasonable synergy with Lord rerolls or Prescience
- need Warptime to have a solid chance of getting a charge off; if taking Heavy Flamers, this is really important as it yields 2D6 auto hits, because...
- this unit is an outstanding choice for double shooting stratagem, though there are others with similar firepower that could benefit almost as much
- access to Slaanesh power for FNP, not a bad choice for a terrifying unit with 5++ & 2W when a new Plasma squad has arrived in the metagame
- if EC, Legion extra attack stratagem has lower impact than the Khorne one but is more CP-efficient and denies shenanigans when opponent removes casualties from the front to leave some of the squad out of range for more punching
Nurgle and Tzeentch are also options but not ones that I'm considering.
Both units are strong candidates for Warptime, as 9" with a reroll - be it from icon or stratagem - isn't reliable enough for such a sledgehammer. Slaanesh seems more CP-efficient, double Plasma shots is likely to do more damage than double melee attacks made after overwatch and either side of return blows. Even if you have to burn a CP rerolling their charge, that's better. On the other hand, there's an argument that if you're also taking a Plasma Chosen squad, optimum kill count comes from them using the double shots stratagem and the termies using double attacks...
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This message was edited 1 time. Last update was at 2017/08/13 19:38:13
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![[Post New]](/s/i/i.gif) 2017/08/13 19:43:50
Subject: Chaos Terminators - Khorne or Slaanesh?
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Beautiful and Deadly Keeper of Secrets
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EC works better if you aren't the one charging, it sounds like you want to be charging with this squad.
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![[Post New]](/s/i/i.gif) 2017/08/13 20:33:48
Subject: Chaos Terminators - Khorne or Slaanesh?
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Longtime Dakkanaut
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It really depends what you want to do with them. For pure melee, WE is obviously better. But khorne icon isn't doing as much if you run sorcerer with warptime, and it is less fluff destroying to warp time EC. The double shooting is also great, and the fact is it's entirely likely to be in combat multiple rounds or be counter charged if you manage to sweep the first unit without consolidating into a second.
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![[Post New]](/s/i/i.gif) 2017/08/13 20:34:47
Subject: Chaos Terminators - Khorne or Slaanesh?
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Insect-Infested Nurgle Chaos Lord
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If you have guns of any sort, EC. Being able to double down on firepower is far too tempting even if you have to burn CP to do it. Especially since you can go double donk with Combi weapons now (even if it drops your shooting to 4+).
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/08/13 20:52:09
Subject: Re:Chaos Terminators - Khorne or Slaanesh?
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Furious Fire Dragon
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I recommend considering 10 of each; Combi-bolter/Lightning Claws for the Khorne Terminators, and Combi-plasma/Power swords for the Slaanesh Terminators.
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![[Post New]](/s/i/i.gif) 2017/08/13 20:58:50
Subject: Chaos Terminators - Khorne or Slaanesh?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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If you're sticking with WB as a legion tactic, I'd go with Slaanesh: a 10 man unit that can fire twice could quite easily pop two tanks/monsters per turn, or maybe more, whilst the Khorne strategem isn't great since it eats up 3CP. Khorne Termies are far better as WE since it means they will hit very hard even without strategems.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/08/13 21:24:53
Subject: Chaos Terminators - Khorne or Slaanesh?
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Troubled By Non-Compliant Worlds
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Ran 5 with mark of Slaanesh, Combi-Plasma and PF's. Was heavily underwhelmed by the Combi-plasma honestly, I think I might roll combi-melta in the future, for a better chance of a guaranteed kill when I hit. Plus that makes them way more scary VS anti-tank.
I'm running Night Lords, so the more casualties I can cause on top of the -2 to your leadership I already have, the better, and I feel like melta guarantees that, Plus with that many melta shots, you have a very good chance of popping a vehicle, dropping 2 CPs to then shoot the occupants, and then charge in to murk whoves might accidentally have survived.
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Night Lord XIII Company: 6,600 Points, 12W-4L
Skaven Cheese-stealer Renegade Cult: 2,000 points, 0-0
Warboss Spine Squisha's Ork Warband: 3,000 Points, 1W-3L
Carcharadons Astra: 2000 Points, 11-2
Drukhari: 1250 Points, 2-0
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![[Post New]](/s/i/i.gif) 2017/08/13 21:37:04
Subject: Chaos Terminators - Khorne or Slaanesh?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Kajaki War Pig wrote:Ran 5 with mark of Slaanesh, Combi-Plasma and PF's. Was heavily underwhelmed by the Combi-plasma honestly, I think I might roll combi-melta in the future, for a better chance of a guaranteed kill when I hit. Plus that makes them way more scary VS anti-tank.
I'm running Night Lords, so the more casualties I can cause on top of the -2 to your leadership I already have, the better, and I feel like melta guarantees that, Plus with that many melta shots, you have a very good chance of popping a vehicle, dropping 2 CPs to then shoot the occupants, and then charge in to murk whoves might accidentally have survived.
What were you shooting at with the combi-plasma? I've found Combi-plasma to be very good so far.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/08/14 07:14:47
Subject: Re:Chaos Terminators - Khorne or Slaanesh?
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Furious Raptor
Finland
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I would say slaanesh is better choice, consider this:
Combi-Plasmas & Power axes. Cast prescience and warptime on them. In shooting phase at start of first shooting activate the Veterans of the Long War stratagem for until end of phase. Shoot twice with Endless Cacophony. Now your plasmas have +1 to wound, which is very strong. Even better if you have your Lord around so you can re-roll ones.
This way 5 Combi-plasma slaanesh terminators (+Lord + Sorcerer) can do 17.3 damage on Knight in one shooting phase, only for 3 CP.
Then one should be able to almost finish it in melee, or atleast bring it to 6 or less damage remaining which makes it essentially useless for rest of the game (BS/WS 5+). If you get power-fists it should be guaranteed kill as prescience is active in melee too, but this is very expensive.
Terminator squads with 10 models doing above 3 CP combo would be total overkill against Knights, but probably ok if targeting huge hordes or something similar. Anyway, inflicted casualties can be so high that you have to be careful that you can rapid fire your 2nd shooting attack and that you can still make the charge safely.
Of course the VotLW stratagem works with Khorne terminators too, but paying 4 CP total is too much, and in many cases one probably doesnt even need it. Additionally enemy may prioritize canceling your warptime over prescience. This leads into situation that more rolls need to be done before they reach melee thus making khornate melee terminators more uncertain compared to slaanesh. Of course khornate terminators can be cheaper while still packing ok punch, just equip normal combi-bolters with power-axes and maybe few combi-meltas, or double lightning claws.
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This message was edited 2 times. Last update was at 2017/08/14 08:56:31
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