Working up to this list, trying to plan in advance to make best use of my bits and dollars. I'm new to 8th edition, back after dropping out in 3rd edition.
I am aiming for an all around force that I can take anywhere and not be embarrassed by. I went with a Brigade detachment to create 12 total
CP points. There are 19 total deployments so 9 units will be in Cult Ambush Reserve as noted.
[
HQ]
Patriarch w/1 familiar. Power: Mass Hypnosis (AMBUSH)
Primus (standard) (AMBUSH)
Primus (standard) (AMBUSH)
Primus (standard) (AMBUSH)
[ELITE]
15 Genestealers (standard) (AMBUSH)
16 Genestealers (standard) (AMBUSH)
16 Genestealers (standard) (AMBUSH)
[TROOP]
10 Neophyte Hybrids w/ 2x Flamer, armed with Shotguns. Leader has chainsword and laspistol. (AMBUSH)
10 Neophyte Hybrids w/ 2x Flamer, armed with Shotguns. Leader has chainsword and laspistol. (AMBUSH)
10 Neophyte Hybrids w/ 2x Grenade Launcher, 2x Mining Laser, Leader has chainsword and laspistol.
10 Neophyte Hybrids w/ 2x Grenade Launcher, 2x Mining Laser, Leader has chainsword and laspistol.
5 Acolyte Hybrid w/2x Heavy Rockcutter (transported in Rockgrinder 1)
5 Acolyte Hybrids w/2x Demolition Charges (transported in Rockgrinder 2)
[Fast Attack]
3 Armoured Sentinel w/Lascannon
1 Scout Sentinel w/Heavy Flamer
1 Scout Sentinel w/Heavy Flamer
[Heavy Attack]
1 Goliath Rockgrinder (1) w/Heavy Stubber, Clearance Incinerator, Cache of Demolition Charges
1 Goliath Rockgrinder (2) w/Heavy Stubber, Clearance Incinerator, Cache of Demolition Charges
1 Goliath Rockgrinder w/Heavy Mining Laser
So here's the basic idea:
Much melee, very wow. Primus's help to get Genestealer units where they are needed with his Cult Ambust re-roll ability as well as have them hit on 2+. The 'Stealers are the bread and butter here. Patriarch supports where the action is hottest, trying to buff the Genestealers if possible. Neophytes armed with Flamers and shotguns help to soften up blobs of guys. Rockgrinder (1) contains Acolytes with the multi-wound model destroying Heavy Rockcutters, ideally getting near a Primus for his
WS upgrade aura. Rockgrinder (2) contains the Acolytes with Demo-Charges to work on high toughness targets. The Armoured Sentinels and last Rockgrinder deal with high-toughness vehicles. Scout Sentinels help to deny deep-striking as well as soften up assault units and mob units. The last 2 Neophyte Squads are just all purpose, low-quality blobs that hopefully get a few wounds to their name over the course of a game.
Is that a reasonably balanced list that could have a chance of taking on various different strategies?
Is it a mistake to not be fielding Leman Russ tanks? I just worried that I'd be tying up so many units in close combat that I'd be limiting my targets.
Also working on a list with lots of Ratling Snipers....