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![[Post New]](/s/i/i.gif) 2017/09/27 05:32:17
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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It looks like Heavy Weapon Squads now cost 5pts and LRBTs now cost 125pts. I am not sure if all infantry went up to 5pts, but lets hope they do so that it frees up other lists and balances out all these new buffs.
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![[Post New]](/s/i/i.gif) 2017/09/27 05:34:31
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Stealthy Sanctus Slipping in His Blade
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broxus wrote:It looks like Heavy Weapon Squads now cost 5pts and LRBTs now cost 125pts. I am not sure if all infantry went up to 5pts, but lets hope they do so that it frees up other lists and balances out all these new buffs.
Where are we seeing points adjustments?
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PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
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![[Post New]](/s/i/i.gif) 2017/09/27 05:40:13
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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Carnikang wrote:broxus wrote:It looks like Heavy Weapon Squads now cost 5pts and LRBTs now cost 125pts. I am not sure if all infantry went up to 5pts, but lets hope they do so that it frees up other lists and balances out all these new buffs.
Where are we seeing points adjustments?
From a reliable source
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![[Post New]](/s/i/i.gif) 2017/09/27 06:13:24
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Dakka Veteran
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broxus wrote:It looks like Heavy Weapon Squads now cost 5pts and LRBTs now cost 125pts. I am not sure if all infantry went up to 5pts, but lets hope they do so that it frees up other lists and balances out all these new buffs.
Can your "reliable source" tell us the point values of conscripts & infantry squads? Also, ask said source if plastic guard are in the works.
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![[Post New]](/s/i/i.gif) 2017/09/27 06:30:43
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Fresh-Faced New User
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This battle report army list (using 8E codex IG) originally had numbers where the Xs are for Leman Russ and HWT points (125 and 5 respectively).
https://www.frontlinegaming.org/2017/09/26/preview-video-bat-rep-new-astra-militarum-vs-death-guard/
Either this backs up broxus' source or it's the same source.
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![[Post New]](/s/i/i.gif) 2017/09/27 06:34:26
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Stealthy Sanctus Slipping in His Blade
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Good to know. Thanks for the link to that.
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PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
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![[Post New]](/s/i/i.gif) 2017/09/27 07:18:23
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Dakka Veteran
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Hmm...so yeah why are the XXX's there? Is this suggesting that HWT & LR's are the only units that see price adjustments in the new codex in that list? If so, that is extremely disappointing. Heavy flamers still 17 points? I was certain their cost would be cut in half, given how cheap plasma is. I also expected Chimeras to drop in price by at least 30% given how they have been nerfed into the ground (-1BS, lost rear fire ports, lost command vehicle rule, lost amphibious rule).
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![[Post New]](/s/i/i.gif) 2017/09/27 07:44:59
Subject: Re:New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Ship's Officer
London
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Dionysodorus wrote:Mandragola wrote:Dionysodorus wrote:Drdaniel5 wrote:Some members in my group are adamant that the Mordian rule doesn't work RAW because the main rulebook states that overwatch only ever hits on a 6 and never benefits from or suffers modifiers.
Yeah, this seems to clearly be right. Overwatch doesn't say that you don't get modifiers -- this isn't a case of a specific rule over-riding a general one -- it just says that modifiers have no effect on whether or not the shot actually hits. To-hit modifiers still matter for things like determining whether your plasma overheats, and RAW this appears to be what the doctrine is good for. Of course, this is just obviously not what's intended and it's hard to imagine anyone seriously insisting that they think this is how it should be played.
Specific rules beat general rules. Generally, hit modifiers don't affect overwatch - but in this specific case it says that this modifier does.
You may want to re-read my post because I specifically addressed this possible misunderstanding. I am actually quite confused as to why you would make this post if you read past the first sentence of my post. You may also want to re-read the Overwatch rules, because they don't say that "hit modifiers don't affect Overwatch" (I helpfully summarized the actual rule in my post).
I did read your post. My point is simply that GW gets to decide what the rules are, and to change them if they want. If GW writes a rule saying you get a modifier to overwatch, then you get a modifier to overwatch. Normally it wouldn't work but this time it does, because they say so.
This is just how rules work. Codices are allowed to break brb rules if they want to.
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![[Post New]](/s/i/i.gif) 2017/09/27 09:00:29
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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Commissar Benny wrote:
Hmm...so yeah why are the XXX's there? Is this suggesting that HWT & LR's are the only units that see price adjustments in the new codex in that list? If so, that is extremely disappointing. Heavy flamers still 17 points? I was certain their cost would be cut in half, given how cheap plasma is. I also expected Chimeras to drop in price by at least 30% given how they have been nerfed into the ground (-1BS, lost rear fire ports, lost command vehicle rule, lost amphibious rule).
Notice no Plasma, infantry squads, or conscripts were in those lists. Those are all likely to be adjusted. However, plasma pistols are the same cost. Also, now that Scions are their own regiment their plasma may have diffrent costs. Not to mention they can't be part of your same formation if you want to remain regiment battleforged.
Chimeras are fine for their cost. Hellhounds with inferno cannons are stupidly undercosted especially when paired with the Catachan regimental rules. Basilisks should have also likely gone up slightly in costs. The only thing that really needed a price reduction in any AM list was the LRBT, but now with its new lumbering advance rules that is easily fixed. Even the stock infantryman in the AM needs a small price bump. Please compare them to a unit such as cultists in the new DG codex and you will see they are vastly superior and cost the same.
I hope overall we see more points increases or rules tweaks. Otherwise, if the AM get all of these strategems, regiment buffs, and other perks they will be almost impossible to defeat and be viewed as the cheese army. They are already hands down the strongest faction in 8th edition and they really don't need a buff. I literally have never lost a single game out of 20ish playing as AM. I do not even taking conscripts, or scion plasma spam or the other the broken combos.
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This message was edited 2 times. Last update was at 2017/09/27 09:03:46
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![[Post New]](/s/i/i.gif) 2017/09/27 09:15:37
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Ship's Officer
London
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It's difficult to assign points costs to really cheap models, because adding a single point can be a 25 or 33% increase. A unit would have to be significantly better to justify that. If a model is a point too expensive or cheap then that gets multiplied many times across an army list, leading to real imbalance.
The result is models with the same cost where some are quite a bit better than the others.
If I ruled the world I'd introduce half points. If 3ppm for a conscript is too little but 4 is too much, charge 3.5. Round up if there are odd numbers.
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![[Post New]](/s/i/i.gif) 2017/09/27 09:17:50
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Mighty Vampire Count
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I wonder if they have remembered to drop the cost of powerfists to at least the same amount as Space Marines.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/09/27 09:21:38
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Dakka Veteran
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broxus wrote: Commissar Benny wrote:
Hmm...so yeah why are the XXX's there? Is this suggesting that HWT & LR's are the only units that see price adjustments in the new codex in that list? If so, that is extremely disappointing. Heavy flamers still 17 points? I was certain their cost would be cut in half, given how cheap plasma is. I also expected Chimeras to drop in price by at least 30% given how they have been nerfed into the ground (-1BS, lost rear fire ports, lost command vehicle rule, lost amphibious rule).
Notice no Plasma, infantry squads, or conscripts were in those lists. Those are all likely to be adjusted. However, plasma pistols are the same cost. Also, now that Scions are their own regiment their plasma may have diffrent costs. Not to mention they can't be part of your same formation if you want to remain regiment battleforged.
Chimeras are fine for their cost. Hellhounds with inferno cannons are stupidly undercosted especially when paired with the Catachan regimental rules. Basilisks should have also likely gone up slightly in costs. The only thing that really needed a price reduction in any AM list was the LRBT, but now with its new lumbering advance rules that is easily fixed. Even the stock infantryman in the AM needs a small price bump. Please compare them to a unit such as cultists in the new DG codex and you will see they are vastly superior and cost the same.
I hope overall we see more points increases or rules tweaks. Otherwise, if the AM get all of these strategems, regiment buffs, and other perks they will be almost impossible to defeat and be viewed as the cheese army. They are already hands down the strongest faction in 8th edition and they really don't need a buff. I literally have never lost a single game out of 20ish playing as AM. I do not even taking conscripts, or scion plasma spam or the other the broken combos.
So IG players are no longer able to take stormtroopers (scions) as part of their normal regiment? For example: If I make a Steel Legion list, scions cannot be part of my normal brigade detachment as elites? I'll concede that the Catachan regiment benefits are over the top maybe even broken, but I don't think all the other regiments should be punished for it by increasing point costs of everything. I disagree regarding chimeras, they are way overpriced with all the nerfs they received this edition. What will you ever be transporting that will justify their point cost? Bullgryns maybe? At 89+ points a chimera you are better off just buying more infantry.
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![[Post New]](/s/i/i.gif) 2017/09/27 10:00:03
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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Commissar Benny wrote:broxus wrote: Commissar Benny wrote:
Hmm...so yeah why are the XXX's there? Is this suggesting that HWT & LR's are the only units that see price adjustments in the new codex in that list? If so, that is extremely disappointing. Heavy flamers still 17 points? I was certain their cost would be cut in half, given how cheap plasma is. I also expected Chimeras to drop in price by at least 30% given how they have been nerfed into the ground (-1BS, lost rear fire ports, lost command vehicle rule, lost amphibious rule).
Notice no Plasma, infantry squads, or conscripts were in those lists. Those are all likely to be adjusted. However, plasma pistols are the same cost. Also, now that Scions are their own regiment their plasma may have diffrent costs. Not to mention they can't be part of your same formation if you want to remain regiment battleforged.
Chimeras are fine for their cost. Hellhounds with inferno cannons are stupidly undercosted especially when paired with the Catachan regimental rules. Basilisks should have also likely gone up slightly in costs. The only thing that really needed a price reduction in any AM list was the LRBT, but now with its new lumbering advance rules that is easily fixed. Even the stock infantryman in the AM needs a small price bump. Please compare them to a unit such as cultists in the new DG codex and you will see they are vastly superior and cost the same.
I hope overall we see more points increases or rules tweaks. Otherwise, if the AM get all of these strategems, regiment buffs, and other perks they will be almost impossible to defeat and be viewed as the cheese army. They are already hands down the strongest faction in 8th edition and they really don't need a buff. I literally have never lost a single game out of 20ish playing as AM. I do not even taking conscripts, or scion plasma spam or the other the broken combos.
So IG players are no longer able to take stormtroopers (scions) as part of their normal regiment? For example: If I make a Steel Legion list, scions cannot be part of my normal brigade detachment as elites? I'll concede that the Catachan regiment benefits are over the top maybe even broken, but I don't think all the other regiments should be punished for it by increasing point costs of everything. I disagree regarding chimeras, they are way overpriced with all the nerfs they received this edition. What will you ever be transporting that will justify their point cost? Bullgryns maybe? At 89+ points a chimera you are better off just buying more infantry.
They've already confirmed Scions as having a separate regimental trait, so, if you want to keep the traits active you'll need to have separate detachments. Mixing detachments will still keep you as battleforged though.
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![[Post New]](/s/i/i.gif) 2017/09/27 10:02:07
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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broxus wrote:
Notice no Plasma, infantry squads, or conscripts were in those lists. Those are all likely to be adjusted.
That's an interesting point. Upping heavy weapon teams to 5 points is also a very weird nerf -- yeah, mortars are too good but why hit these by upping the cost of the team, and by so little? -- unless this change is about keeping the HWTs in line with Infantry. I would not be surprised now to see 4 point Conscripts and 5 point Infantry.
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This message was edited 1 time. Last update was at 2017/09/27 10:02:44
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![[Post New]](/s/i/i.gif) 2017/09/27 10:24:48
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Dakka Veteran
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Kdash wrote:They've already confirmed Scions as having a separate regimental trait, so, if you want to keep the traits active you'll need to have separate detachments. Mixing detachments will still keep you as battleforged though.
Ahh gotcha. So I can still use them as (x) regiment scions, but I won't receive their unique tempestus benefits. Makes sense. Doesn't bother me. As long as I can deepstrike them with plasma, I'm good.
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![[Post New]](/s/i/i.gif) 2017/09/27 10:25:38
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Daemonic Dreadnought
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S4 on guardsmen isn't scary except for the fact it's in the same regiment as Straken who gives a +1 attack bubble and a priest also gives a +1 attack bubble and with an order guardsmen already in CC can swing a 2nd time. With those 2 buffs A pair of 10 man squads will swing on a 4+ 54 times at s4 plus whatever the sergeants are equipped with.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2017/09/27 10:27:09
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Dakka Veteran
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schadenfreude wrote:S4 on guardsmen isn't scary except for the fact it's in the same regiment as Straken who gives a +1 attack bubble and a priest also gives a +1 attack bubble and with an order guardsmen already in CC can swing a 2nd time. With those 2 buffs A pair of 10 man squads will swing on a 4+ 54 times at s4 plus whatever the sergeants are equipped with.
Keep in mind Catachan players with power fists are gonna be running around at S8+. That is pretty insane.
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![[Post New]](/s/i/i.gif) 2017/09/27 10:27:14
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Mr Morden wrote:I wonder if they have remembered to drop the cost of powerfists to at least the same amount as Space Marines.
Or just make them free.
"Say what?"
HTH weapons on Guard are ornamental. Why would you pay for them?
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![[Post New]](/s/i/i.gif) 2017/09/27 10:35:54
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Daemonic Dreadnought
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Commissar Benny wrote: schadenfreude wrote:S4 on guardsmen isn't scary except for the fact it's in the same regiment as Straken who gives a +1 attack bubble and a priest also gives a +1 attack bubble and with an order guardsmen already in CC can swing a 2nd time. With those 2 buffs A pair of 10 man squads will swing on a 4+ 54 times at s4 plus whatever the sergeants are equipped with.
Keep in mind Catachan players with power fists are gonna be running around at S8+. That is pretty insane.
4 attacks per power fist sergeant. Mauls, axes, and even s4 swords are also viable.
It would not be hard to cram 6 squads into the bubble.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2017/09/27 11:19:34
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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It's possible storm troopers will be elite units for all regiments except scions, where they will be troops. That would be following the model set by chaos with berserkers and rubrics.
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![[Post New]](/s/i/i.gif) 2017/09/27 11:49:40
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Storm Trooper with Maglight
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Pseudomonas wrote:I would like to see the conscripts killing the commissar and running away if you roll a 1 on the morale check.
Go home you are drunk.
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Feed the poor war gamer with money. |
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![[Post New]](/s/i/i.gif) 2017/09/27 11:52:19
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Battlefortress Driver with Krusha Wheel
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It would be weird if gw didn't balance the points out more. I've never seen an army so points efficient before... It's crazy the amount of damage 1 Turux Prime can do... and I've seen people feild like 5 of them!
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![[Post New]](/s/i/i.gif) 2017/09/27 13:06:11
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Regular Dakkanaut
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Dionysodorus wrote:broxus wrote:
Notice no Plasma, infantry squads, or conscripts were in those lists. Those are all likely to be adjusted.
That's an interesting point. Upping heavy weapon teams to 5 points is also a very weird nerf -- yeah, mortars are too good but why hit these by upping the cost of the team, and by so little? -- unless this change is about keeping the HWTs in line with Infantry. I would not be surprised now to see 4 point Conscripts and 5 point Infantry.
Well actually the HWT is an infantry model but with 2 wounds. In the index both cost the same. Paying 1 points for a wound sounds ok.
I guess regimental tactics work only if all units in the detachment have the same tactic, like chapter tactics in the SM codex.
If that is true, then in a scion battalion detachement you can at max take 3 tempestus primes, 6 troop scions and 3 elite scions (and up to 12 taurox primes). But you couldn´t fill the heavy slots (or the fast attack) without loosing the scions regimental tactic. What ever it may be. A detachment of catachans won´t get their tactic if scions are included. So that could be another nerf to scions.
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![[Post New]](/s/i/i.gif) 2017/09/27 13:58:21
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Angelic Adepta Sororitas
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Wonder what Vostroyans are going to get. Hope Tallarn get revealed tomorrow.
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![[Post New]](/s/i/i.gif) 2017/09/27 14:05:16
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Lieutenant General
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/09/27 14:05:21
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Tail-spinning Tomb Blade Pilot
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This message was edited 1 time. Last update was at 2017/09/27 14:05:54
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![[Post New]](/s/i/i.gif) 2017/09/27 14:07:16
Subject: Re:New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Towering Hierophant Bio-Titan
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Don’t miss tomorrow’s preview, where we’ll be looking at the Valhallans, the highly anticipated changes to conscripts, and the return of a classic and much-loved rule…
Send in the Next Wave anyone?
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![[Post New]](/s/i/i.gif) 2017/09/27 14:15:29
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Extra range is not a bad thing, especially not on plasma guns. Eyyyy!
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2017/09/27 14:18:47
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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The extra range on lasguns and plasma is nice, but this seems especially good on Demolishers and Punishers. 29" of effective range with Grinding Advance is unlikely to get you anywhere on turn 1; 35" is a lot better. Of course GW advertises its usefulness for 48" lascannons.
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This message was edited 1 time. Last update was at 2017/09/27 14:19:54
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![[Post New]](/s/i/i.gif) 2017/09/27 14:19:44
Subject: Re:New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Stubborn Prosecutor
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Our favorite russians-not-russians are up:
https://www.warhammer-community.com/2017/09/27/regiment-focus-vostroyan-sep27gw-homepage-post-2/
+6 inches of range to 24inch+ ranged weapons. That's 30" Lasrifles with a 15" rapid fire range.
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This message was edited 2 times. Last update was at 2017/09/27 14:21:36
Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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