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New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Fresh-Faced New User




Looking great! Rules fit the fluff quite well. I guess everyone is playing Valhallan Ice Warriors now lol (Send in the next wave!)
   
Made in us
Decrepit Dakkanaut






Springfield, VA

WHAAAAAAAAAAAAAAAAAAAAAAAAAAT


BANEBLADES ARE BETTER AT SHOOTING THAN KNIGHTS *dances*
   
Made in de
Longtime Dakkanaut




Valhallan doctrine: half losses from morale, vehicles count as having double wounds for determining their characteristics

Valhallan order: can fire into CC

Valhallan stratagem: bring back a destroyed infantry unit

Conscript nerfs: unit size now just 20-30, can only be ordered on a 4+

Other news:
There is a "Combined Squads" stratagem
Baneblades can move and fire heavy weapons without penalty
"Crush Them" stratagem: a vehicle can advance and charge, then hit on a 2+
   
Made in us
Stalwart Space Marine




New Jersey, USA

Send in the Next wave is good, but kind of situational it seems considering you have to walk them on from the deployment zone. I can see it being really useful late game for sending a swarm of dudes back to defend/push enemies off of home objectives.

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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Oh yes, that's just what the super-heavies needed!

Crush Them! is also really good, damn it!



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Made in us
Decrepit Dakkanaut






Springfield, VA

Yes, I am so excited for my superheavy tank regiment.

I might die.

Send help.
   
Made in us
Longtime Dakkanaut





That is not that much of a Conscript nerf.... wow. Especially in light of all the powerful things Militarum are gaining.

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Made in us
Regular Dakkanaut




Baltimore

The conscript nerf really isn't all that bad. I always took mine in squads of 30, and I can accept the un-reliable orders for them.
   
Made in us
Longtime Dakkanaut




Glad to see combined squads come back, probably a one cp strategem.

You have to get a Leman Russ tanks down to one wound before it counts as being on the last damage line!

Very impressed with the regiments so far, they are saying tomorrow is going to be the last, and be Armageddon steel legion. Did just miss the cadian regiment bonus somewhere?

   
Made in de
Longtime Dakkanaut




NewTruthNeomaxim wrote:
That is not that much of a Conscript nerf.... wow. Especially in light of all the powerful things Militarum are gaining.

It's entirely possible that they also cost 4 points now. It's not like they'd advertise that.


Automatically Appended Next Post:
Lythrandire Biehrellian wrote:
Glad to see combined squads come back, probably a one cp strategem.

You have to get a Leman Russ tanks down to one wound before it counts as being on the last damage line!

Very impressed with the regiments so far, they are saying tomorrow is going to be the last, and be Armageddon steel legion. Did just miss the cadian regiment bonus somewhere?

There will be 8 regiments in the codex and they've only shown 4. For AdMech they ended up putting out the last 2 on Saturday.

This message was edited 1 time. Last update was at 2017/09/28 14:23:36


 
   
Made in gb
Battlefortress Driver with Krusha Wheel






Okay... who was it that guessed the start woukd be called "send in the next wave"?
   
Made in us
Regular Dakkanaut




Baltimore

I think deep down everybody knew
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

 lolman1c wrote:
Okay... who was it that guessed the start woukd be called "send in the next wave"?

Pretty much everyone? This was so obvious even a blind would have seen it coming

 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

So do you guys think Baneblades went up in price? I am suddenly struck with a deep fear...
   
Made in de
Regular Dakkanaut




Glad to see that GW seems to have a very good hand with balancing units.

Unit1126PLL wrote:WHAAAAAAAAAAAAAAAAAAAAAAAAAAT


BANEBLADES ARE BETTER AT SHOOTING THAN KNIGHTS *dances*

How is that? BB = 4+; Knight = 3+.
   
Made in us
Regular Dakkanaut





wat! My tallarn get no preview :(! GAH!



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Made in us
Decrepit Dakkanaut





I'm sold. Time to start a CC Valhallan army based around a Stormlord.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I don't think anything has yet went up in price going from Index to Codex. If anything they might have dropped in price due to how bad they were perceived to be.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in de
Longtime Dakkanaut




They just had an Inside the Studio stream (if you're a subscriber I think you can watch the video on twitch). I'm told that they gave away some of the other doctrines:
Tallarn: advance and fire (not heavy weapons), vehicles can move and fire heavy weapons
Steel Legion: rapid fire up to 18", vehicles ignore AP of -1
Cadians: re-roll 1s to hit if they don't move

I caught the end where they said that Basilisks are now AP-3.

There's a grenade stratagem like the Death Guard one, where every model in the unit can throw.

This message was edited 1 time. Last update was at 2017/09/28 14:35:06


 
   
Made in us
Stubborn Prosecutor





Like the conscript nerf - it;s straightforward and doesn't require much list rewriting unless you were spamming them.

The Reg Doctrine is fantastic. I might do it just for my Leman Russes.

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Made in us
Decrepit Dakkanaut






Springfield, VA

Firefox1 wrote:
Glad to see that GW seems to have a very good hand with balancing units.

Unit1126PLL wrote:WHAAAAAAAAAAAAAAAAAAAAAAAAAAT


BANEBLADES ARE BETTER AT SHOOTING THAN KNIGHTS *dances*

How is that? BB = 4+; Knight = 3+.


So Baneblades can shoot while locked up and knights can't. The size of the Baneblade hull means that enemies cannot be within 3" of an objective if you park on it.

A knight will have to fall back to shoot its guns, giving up either an objective or a shooting phase.

A Baneblade can park on the objective, score forever and lose exactly zero shooting phases no matter how many ruffians bang on her iron skirts!

That means that, if you want to score on objectives, Baneblades will have more shooting phases than knights. This has already happened several times at my FLGS.
   
Made in de
Regular Dakkanaut




I also donĀ“t think that any points went up so far, as all buffs and nerfs were just some needed fixes.
   
Made in gb
Battlefortress Driver with Krusha Wheel






 MechaEmperor7000 wrote:
I don't think anything has yet went up in price going from Index to Codex. If anything they might have dropped in price due to how bad they were perceived to be.


Dude, IG has been perceived as the strongest army in this edition! Who told them they were poor?
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Conscripts didn't get much of a Nerf. The reduced squad size and 50% rate of failure on Orders does help though.

But damn, those tank bonuses.

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Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Dionysodorus wrote:
They just had an Inside the Studio stream (if you're a subscriber I think you can watch the video on twitch). I'm told that they gave away some of the other doctrines:
Tallarn: advance and fire (not heavy weapons), vehicles can move and fire heavy weapons
Steel Legion: rapid fire up to 18", vehicles ignore AP of -1
Cadians: re-roll 1s to hit if they don't move

I caught the end where they said that Basilisks are now AP-3.

There's a grenade stratagem like the Death Guard one, where every model in the unit can throw.


They also mentioned Commissar tanks!

This is shaping up to be quite a codex.

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Made in us
Decrepit Dakkanaut






Springfield, VA

Well, if anyone needs advice on running superheavies I've ran plenty.

My experience is predominantly with:

1) Baneblades (my Line companies are 3 baneblades)
2) Stormswords (my Assault companies are 3 stormswords)
3) Banehammers (my Transport company is 3 Banehammers)
4) Stormhammers (my Breakthrough company is 3 Stormhammers)
5) Shadowswords (I considered Shadowswords for my Tank Destruction company)
6) Valdors (I settled on 3 Valdors for my Tank Destruction company for fluff reasons)

I have army lists built around the superheavies and supporting them with all the tools available, or lists built around maximizing command points with that many huge units, or lists built around playing team games with allied IG regiments...
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

 Kanluwen wrote:
Yeah because those Kasrkin and metal Officers for the Catachans and Cadians sure were old models.

Also:
Spoiler:

You couldn't have gotten a Mordian Plasma Gun then anyways.


And? What prevents them from pushing a few models not previously available in that Made to Order run along with a second run of the bunch of Mordians, Valhallans, etc listed above? I don't understand why you're getting stroppy because I'm desiring GW to put out some older models? it'd be nice considering the new codex and all.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






11 BARRELS OF HELL

Never has that phrase been more appropriate than right now (especially since now they are actually 11 independent barrels, rather than "twin linked" and being essentially 1.5 barrels).

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Longtime Dakkanaut




I think Valhallans are the strongest by far we've seen. Needing to get a tank down to 3 wounds before it's BS degrades is a big deal, particularly for guard. The fact rerolling hits is such a rare commodity for them combined with already mediocre bs meant tanks quickly became uselsss as their wound total decreased. Not to mention all the other -1 to hit modifiers floating around.

The infantry buff is... alright. It saves on commissars somewhat. Probably works best for normal infantry squads, as they weren't likely to be taking that many casualties in the first place.

As for the stratagem, this is the one that actually bothers me. Every other army with such an ability needed the unit to still be on the field, meaning they could still be focused down. This allows you to recycle any that was killed, effectively meaning there is no way to prevent that unit coming back on the field. It's actually less an issue for a unit like conscripts than a heavy weapon team. That's three lascannons/mortars/whatever that aren't leaving the field no matter what.

This message was edited 1 time. Last update was at 2017/09/28 14:46:35


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Anything on the stream about the Militarum Tempestus?



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Fiat justitia ruat caelum

 
   
 
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