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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Got my codex + datacards (surprised they didn't bump the price on the latter, as it's twice as thick as the other decks released to date!) and while a lot of the art is regurgitated, the regimental showcase has new art! They've also dug out some of the older art pieces that were used in the White Dwarf years ago, like this gem and the gallery section shows some actual conversions, not to mention a whole patrol detachment of those highborn ponces all built up, complete with custom heavy weapon carriages (seen this regiment before, Black Gobbo maybe?).

The big regiments all get a page of their own with a regiment of renown and some quick fluff, some of which are fun little easter eggs or nods to previous fluff or army books (even a reference to the old "Oops! Sorry sir.." special rule of the Catachans! ).

Other regiments mentioned, complete with custom art are:
- Armageddon Ork Hunters
- Athonian Tunnel Rats
- Miasman Redcowls (recruited from space stations orbiting a gas giant that produces something that makes their flamers spout stinking green flames, hence the rebreathers)
- Mordian Iron Guard (Mordians have been bumped down in importance and reduced to minor status)
- Tanith First and Only (ugh)
- Savlar Chem Dogs
- Ventrillian Nobles (Rich folk who donate their wealth to the Imperium so they can fight for adventure and glory)
- Indigan Prefects (Glorified game keepers tasked with keeping escaped "zoo" critters in check on their home world, have a reputation for being expert big game hunters)
- Mordant Acid-Dogs
- Faeburn Vanquishers
- Truskan Snowhounds
- Vresh Grenadiers

Timeline is not as extensive as others, as it mostly focuses on what the Imperial Guard was up to post schism, which is sad as they've reduced the Macharian Crusade to nothing but a footnote.

Haven't read through all the fluff yet, but it has a better tone than the previous book, which makes them feel less like the morons of the setting and a bit more in line with the badasses from the novels.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Heroic Senior Officer





Western Kentucky

 BrookM wrote:
Got my codex + datacards (surprised they didn't bump the price on the latter, as it's twice as thick as the other decks released to date!) and while a lot of the art is regurgitated, the regimental showcase has new art! They've also dug out some of the older art pieces that were used in the White Dwarf years ago, like this gem and the gallery section shows some actual conversions, not to mention a whole patrol detachment of those highborn ponces all built up, complete with custom heavy weapon carriages (seen this regiment before, Black Gobbo maybe?).

The big regiments all get a page of their own with a regiment of renown and some quick fluff, some of which are fun little easter eggs or nods to previous fluff or army books (even a reference to the old "Oops! Sorry sir.." special rule of the Catachans! ).

Other regiments mentioned, complete with custom art are:
- Armageddon Ork Hunters
- Athonian Tunnel Rats
- Miasman Redcowls (recruited from space stations orbiting a gas giant that produces something that makes their flamers spout stinking green flames, hence the rebreathers)
- Mordian Iron Guard (Mordians have been bumped down in importance and reduced to minor status)
- Tanith First and Only (ugh)
- Savlar Chem Dogs
- Ventrillian Nobles (Rich folk who donate their wealth to the Imperium so they can fight for adventure and glory)
- Indigan Prefects (Glorified game keepers tasked with keeping escaped "zoo" critters in check on their home world, have a reputation for being expert big game hunters)
- Mordant Acid-Dogs
- Faeburn Vanquishers
- Truskan Snowhounds
- Vresh Grenadiers

Timeline is not as extensive as others, as it mostly focuses on what the Imperial Guard was up to post schism, which is sad as they've reduced the Macharian Crusade to nothing but a footnote.

Haven't read through all the fluff yet, but it has a better tone than the previous book, which makes them feel less like the morons of the setting and a bit more in line with the badasses from the novels.

Why the (ugh) for Tanith 1st and Only?

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in au
Grizzled Space Wolves Great Wolf





This thread has added too many pages since I last checked it, so are we not expecting new models in this release, just the codex?
   
Made in nl
Stalwart Veteran Guard Sergeant





Segmentum Solar

 BrookM wrote:

- Mordian Iron Guard (Mordians have been bumped down in importance and reduced to minor status).

Mordians minor status? But according to the previews they had their own rules?
   
Made in de
Longtime Dakkanaut





That list of regiments sounds great. More regiments people will convert from the tiniest mention rock.

Monster hunters remind me of the blurb about using Ogryn rules to represent exotic domesticated alien felines and combat beasts etc. and of course the Rough Riders article with Catachans on Cold Ones. Maybe some Praetoeians on the Stormcast chicken mounts to make some sort of hybrid ostrich-monstrous cav

Edit:

 Colonel Cross wrote:
Yeah crusaders in a Valkyrie seem fun. Especially if Catachan ones are S4! Aren't they a minimum # small unit too? So I could fit 3 Bullgryn and 2 crusaders in it? Maybe a priest or Psyker too

I was just looking through my old 3rd edition codexes and I noticed that GWs building and painting skills are so much better now. It's hilarious. The hobby sections in the Catachan and 3rd edition codex are cool though. I like referencing them for painting inspiration. With Russes actually being viable I think I'm going to repaint mine since they're garbage from me painting them when I was like 12.


My Russ and Basilisk suffered the same fate from my own younger self at that age What easily available (in Germany) substance would work for stripping a whole TANK?!

This message was edited 1 time. Last update was at 2017/10/07 09:49:52


Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Ok guys, I used to play an armored company, using a FW list.
I was waiting for the codex.
Now it is here, is it still viable to play an armored company using this codex ?
How many LR could you put in a list (approximatively) ?
Thanks !

   
Made in us
Longtime Dakkanaut




 MrMoustaffa wrote:
 BrookM wrote:
Got my codex + datacards (surprised they didn't bump the price on the latter, as it's twice as thick as the other decks released to date!) and while a lot of the art is regurgitated, the regimental showcase has new art! They've also dug out some of the older art pieces that were used in the White Dwarf years ago, like this gem and the gallery section shows some actual conversions, not to mention a whole patrol detachment of those highborn ponces all built up, complete with custom heavy weapon carriages (seen this regiment before, Black Gobbo maybe?).

The big regiments all get a page of their own with a regiment of renown and some quick fluff, some of which are fun little easter eggs or nods to previous fluff or army books (even a reference to the old "Oops! Sorry sir.." special rule of the Catachans! ).

Other regiments mentioned, complete with custom art are:
- Armageddon Ork Hunters
- Athonian Tunnel Rats
- Miasman Redcowls (recruited from space stations orbiting a gas giant that produces something that makes their flamers spout stinking green flames, hence the rebreathers)
- Mordian Iron Guard (Mordians have been bumped down in importance and reduced to minor status)
- Tanith First and Only (ugh)
- Savlar Chem Dogs
- Ventrillian Nobles (Rich folk who donate their wealth to the Imperium so they can fight for adventure and glory)
- Indigan Prefects (Glorified game keepers tasked with keeping escaped "zoo" critters in check on their home world, have a reputation for being expert big game hunters)
- Mordant Acid-Dogs
- Faeburn Vanquishers
- Truskan Snowhounds
- Vresh Grenadiers

Timeline is not as extensive as others, as it mostly focuses on what the Imperial Guard was up to post schism, which is sad as they've reduced the Macharian Crusade to nothing but a footnote.

Haven't read through all the fluff yet, but it has a better tone than the previous book, which makes them feel less like the morons of the setting and a bit more in line with the badasses from the novels.

Why the (ugh) for Tanith 1st and Only?

Unsure what his ugh is for but to be honest tanith is 1 regiment and has been through several crusades if they have been replenished they would have been merged with other groups and would hardly be tanith anymore. It's a cool story but hardly makes them sustainable especially in this 1000 year timeline since tanith regiment was founded and up until he schism.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 argonak wrote:
Calvhalla wrote:
Played with the new codex. Internal balance is good as a lot of the units become good competitive considerations after the adjustment.

The strong outliers for imperium armies are still the same ones: conscripts, basilisks, psykers, scions and commisars.

I think you'd be seeing more IG lists and more of units like Plasma executioners (now somewhat efficient), Tank commanders (now can self order), and bullgryns (a really good frontline unit)


Do you know if Crusaders got the AM keyword so they can ride in chimeras?


They got the AM keyword and Acts of Faith as well.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Storm Trooper with Maglight





United Kingdom

AllSeeingSkink wrote:
This thread has added too many pages since I last checked it, so are we not expecting new models in this release, just the codex?


Correct.
   
Made in us
Blood-Drenched Death Company Marine




 godardc wrote:
Ok guys, I used to play an armored company, using a FW list.
I was waiting for the codex.
Now it is here, is it still viable to play an armored company using this codex ?
How many LR could you put in a list (approximatively) ?
Thanks !


You certainly can play an Armored Company. Use the Tank Commander and the spearhead detachment to build it. Any LRs in the spearhead would have "Defenders of Humanity" (objective secured) as well.
   
Made in us
Slippery Ultramarine Scout Biker




Memphis, TN

I was just able to purchase and download the digital version on iBooks. The whole thing. Looks like they made a mistake.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





mhelm01 wrote:
I was just able to purchase and download the digital version on iBooks. The whole thing. Looks like they made a mistake.

Where? What page? What mistake?

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Stealthy Sanctus Slipping in His Blade





mhelm01 wrote:
I was just able to purchase and download the digital version on iBooks. The whole thing. Looks like they made a mistake.


It's out today. That's not a mistake?

PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in us
Slippery Ultramarine Scout Biker




Memphis, TN

Is it. I could have sworn it was preorder. My bad.
   
Made in us
Lieutenant General





Florence, KY

mhelm01 wrote:
Is it. I could have sworn it was preorder. My bad.

Its not like the title of this thread says October 7th release or anything...

This message was edited 1 time. Last update was at 2017/10/08 00:14:15


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

re: Tanith - this codex is firmly planted in the post time skip setting, the Tanith do not belong here as they fought many, many centuries before all of this. Mind, this is my opinion.

re: Mordians - these guys are the only big-name regiment with special rules to not get a full page of fluff and regimental examples, hence my remark of them being bumped down.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





I understand that the original Tanith canonically survived the campaign and retook (and were promptly given settlement rights to) their original home world which was now a barren waste denuded of its former forests. Assuming they managed to survive the intervening years the banner of the glorious first could well have been taken up again in the wake of the great rift…

Seriously though, regiment names and banners are regularly recycled by the Guard, just like lasguns and uniforms are. Probably no-one around "today" remembers why the original Tanith First took the sobriquet "and Only" and have assumed it was some sort of pithy comment on their elite status that doesn’t translate properly.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Not sure if mentioned elsewhere, but there are also vehicle upgrades in the codex now, not a lot and only accessible to the Leman Russ and any vehicle based on the Chimera chassis:

- Augur Array
- Dozer Blades
- Track Guards



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in at
Tail-spinning Tomb Blade Pilot





 BrookM wrote:
Not sure if mentioned elsewhere, but there are also vehicle upgrades in the codex now, not a lot and only accessible to the Leman Russ and any vehicle based on the Chimera chassis:

- Augur Array
- Dozer Blades
- Track Guards


First one gives a single reroll to hit per game, second gives +1 to hit when you charged. and the third always lets you use the highest movement speed in your profile regardless of damage. In case anyone was wondering.
   
Made in ca
Fixture of Dakka




I thought I read somewhere that GW was going to make a FAQ for Genestealer Cult to use the Astra Militarium codex. Has that happened, or will it happen or was it someone just herd from someone?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Imperial Agent Provocateur





Baltimore, MD

Davor wrote:
I thought I read somewhere that GW was going to make a FAQ for Genestealer Cult to use the Astra Militarium codex. Has that happened, or will it happen or was it someone just herd from someone?


Why wouldn't they be able to? I don't have the book in front of me, but it clearly says that GSC can use Astra Militarum units.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

They e said they're gonna put out an FAQ to clarify how GS Cult works with the new AM Codex.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

I'd guess that they'll stop regimental doctrines from working with GSC allies, or give <BROOD BROTHERS> a doctrine of some sort.
   
Made in us
Longtime Dakkanaut





so did anyone else notice you can now take crusaders in chimeras?

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Decrepit Dakkanaut




UK

Faqs are out

https://whc-cdn.games-workshop.com/wp-content/uploads/2017/10/Codex_Astra_Militarum_ENG.pdf

 
   
Made in ca
Fixture of Dakka




Thanks for the link OrlandotheTechnicloured. I was about to ask when the FAQ was coming out for Genestealer Cult since I thought it would be separate.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

So 0<1/2 of his M value.
Thanks GW for teaching us basic mathemathics.


Pages 90 and 101 – Commissar Yarrick, Lord Commissar
and Commissar, Summary Execution
Change to read:
‘Summary Execution: The first time an Astra
Militarum unit fails a Morale test during the Morale
phase whilst it is within 6" of any friendly Commissars,
one model of your choice in that unit is slain and the
Morale test is re-rolled (do not include this slain model
when re-rolling the Morale test).


WHAT A NERF

This message was edited 1 time. Last update was at 2017/10/22 16:16:10


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Galas wrote:
So 0<1/2 of his M value.
Thanks GW for teaching us basic mathemathics.

Unfortunately it needed to be done because there are people who were arguing that the "moved" part means you have to move...



Automatically Appended Next Post:
Davor wrote:
Thanks for the link OrlandotheTechnicloured. I was about to ask when the FAQ was coming out for Genestealer Cult since I thought it would be separate.

Nope!

Here it is for those who don't want to page through the GW bit
BROOD BROTHERS
Q: Can an Astra Militarum Detachment that is included in an army alongside a Genestealer Cults Detachment using the Brood Brothers rule gain a Regimental Doctrine, and can the units in such a Detachment use any of the regiment-specific Stratagems, Warlord Traits, Orders, Relics, etc.?
A: No, Brood Brothers Detachments cannot use any regiment-specific rules.
Note that when included in an army alongside a Genestealer Cults Detachment, all Astra Militarum units should replace their <Regiment>keyword with Brood Brothers in every instance on their datasheets. Full rules for using Brood Brothers detachments will be described in Codex: Genestealer Cults.
Q: Can an Astra Militarum Detachment that is included in an army alongside a Genestealer CultsDetachment using the Brood Brothers rule include any Astra Militarum named characters?
A: No.

This message was edited 3 times. Last update was at 2017/10/22 16:18:26


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

No more covering Baneblades

I imagined them as a nice Disney-like Tank running for cover when they where shoot at

Page 136 – Send in the Next Wave!
Add the following sentence:
‘This unit costs reinforcement points in a matched
play game.’


Hm, I think this was unnecesary, but to be honest, with how much CP a Astra Militarum army could have, probably this will be for the best.

This message was edited 1 time. Last update was at 2017/10/22 16:21:42


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Well gak, that's quite a change to summary execution.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
 
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