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![[Post New]](/s/i/i.gif) 2017/10/01 18:43:49
Subject: FAQs for Codex: Death Guard, Codex: Adeptus Mechanicus and Indexes changes
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Mysterious Techpriest
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2017/10/01 19:13:34
Subject: FAQs for Codex: Death Guard, Codex: Adeptus Mechanicus and Indexes changes
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Longtime Dakkanaut
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Can anyone see the index changes? I assumed chaos would update the point values and rules of the demons to reflect changes in codex DG, but I don't see any such changes listed.
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![[Post New]](/s/i/i.gif) 2017/10/01 19:27:43
Subject: FAQs for Codex: Death Guard, Codex: Adeptus Mechanicus and Indexes changes
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Fully-charged Electropriest
UK
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They already had updated points from the Chaos Marine Dex.
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![[Post New]](/s/i/i.gif) 2017/10/01 19:30:55
Subject: FAQs for Codex: Death Guard, Codex: Adeptus Mechanicus and Indexes changes
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Battlefortress Driver with Krusha Wheel
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Lolol! That admech faq! I seriously thoufh there was something wrong with my download. The forum post hypes it up way too much!
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![[Post New]](/s/i/i.gif) 2017/10/01 19:37:56
Subject: FAQs for Codex: Death Guard, Codex: Adeptus Mechanicus and Indexes changes
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Mysterious Techpriest
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lolman1c wrote:Lolol! That admech faq! I seriously thoufh there was something wrong with my download. The forum post hypes it up way too much!
Yeah remind me not to listen to rumors anymore, they said that Vanguards would drop in price... That codex was not that bad until they released the Astra Militarum codex which is just a pumped up version of everything in our codex.
Also wondering how I'll fit my Sisters of Silence in my army, if I got it right I lose my <Militarum Tempestus> Regiment traits if I include a unit that doesn't share the keyword ? How am I supposed to fit them in then ? :/
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2017/10/01 19:40:27
Subject: FAQs for Codex: Death Guard, Codex: Adeptus Mechanicus and Indexes changes
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Regular Dakkanaut
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Still no equipment options for DG characters....
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![[Post New]](/s/i/i.gif) 2017/10/01 20:11:46
Subject: FAQs for Codex: Death Guard, Codex: Adeptus Mechanicus and Indexes changes
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Longtime Dakkanaut
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I was referring to the other demonic units in codex DG which were not in codex CSM. Plague drones, who dropped 10 ppm and got an extra wound, nurglings, who dropped 2 ppm, and beasts of nurgle, who got an extra wound and an entirely new rule called deadly slime trail.
Those units seem to have not been errata'd like the previous units you mentioned were.
That was kinda expected, I know it annoyed people but that's not going to be a change they make till the way they look at the model/rule relationship changes. Automatically Appended Next Post: Aaranis wrote:  Also wondering how I'll fit my Sisters of Silence in my army, if I got it right I lose my <Militarum Tempestus> Regiment traits if I include a unit that doesn't share the keyword ? How am I supposed to fit them in then ? :/
A different detachment with an HQ or two that doesn't benefit much from the regiment tactics.
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This message was edited 1 time. Last update was at 2017/10/01 20:13:38
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![[Post New]](/s/i/i.gif) 2017/10/02 03:37:34
Subject: FAQs for Codex: Death Guard, Codex: Adeptus Mechanicus and Indexes changes
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Do DG characters have lots of equipment options on their sprues?
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This message was edited 1 time. Last update was at 2017/10/02 03:37:49
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![[Post New]](/s/i/i.gif) 2017/10/02 05:05:38
Subject: Re:FAQs for Codex: Death Guard, Codex: Adeptus Mechanicus and Indexes changes
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Brain-Dead Zombie of Nurgle
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I was hoping they would add disgustingly resilient to the Lord / Hellbrute but it looks like they hit everything else on my wishlist for a Death Guard FAQ. Good to see GW address some of the parts that caused the most bickering.
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This message was edited 1 time. Last update was at 2017/10/02 05:05:53
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