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Well, the Drill is definitely the best transport for AdMech. Lol. But seriously, it makes Red Tide viable, I guess. And it gives us a good reason to take Dominus over Cawl. (Graia and Ryza are suddenly a bit better.)
The Heavy Flamers are worthless. They cost 15x2 points extra but cannot even hit anything after the deep strike because they have 8" instead of 12" range. The Twin Volkite Chargers are really something though. 6x2 points for 15" 8x S5 AP0 D2 shots. They do take a Heavy penalty on the first turn, but bring a Dominus, and you're solid.
The melee weapon is also interesting. Good for ramming into tanks, if you can catch them with the 8" move.
Sad that it cannot burst up in the midst of a bunch of enemies. Guess I will have to settle for bursting two units of 6x Skitarii with 2x Plasma Calivers each. Or 12x Electro-Priests; though infiltration may be more efficient.
Secutarii seem meh. No shield aura any more. And no real synergy with titans, as their name may suggest.
Still, a decent Elite option, if you want one.
This message was edited 2 times. Last update was at 2018/06/15 09:52:37
So, when comparing Rangers to the Peltasts, it’s 70 points and troops vs 90 points and elites.
The 1 shot at 30” range is, to me, hands down better than the Rangers weapon.
Peltasts get a 5++, but Rangers get a dogma.
Peltasts can also run up the table and shoot without LoS, but, that and the rapid fire option, are probably just not worth using. Sure, in rapid fire range they put out more str 3 shots than a basic guardman squad with FRFSRF (by 3 shots), but, still cost 20 points more than that combo and aren’t troops.
A couple of squads of Hoplites jumping out of Termites might be interesting. 2 10 man squads in Termites would only set you back 348 points, and would give you some additional options.
And the skitarii will just die the turn after. It needs to be meaningful enough. Like 10 plasma guys. Not 4 plasma and 8 guys that will kill 2 models.
Not really. I supposed the matter of determining who goes first and seizes is a coin flip, but you can always not forward deploy them. (Moving then charging is almost guaranteed to succeed.)
Radium Carbines are actually really efficient weapons. Plasma Calivers just raise the per-transport damage cap. And yeah, the infantry don't usually last. But that's almost always the case with these sorts of units. They just need to bring down key threats.
This message was edited 1 time. Last update was at 2018/06/15 09:56:08
Secutarii seem meh. No shield aura any more. And no real synergy with titans, as their name may suggest.
Yeah i didn't get the point of them having a "Titan Guard" special rule, that has no impact on Titans/Knights (i get that they are Titan Guards in terms of purpose, but, the rule coulda just been named something different) at all. But, i guess, it allows them to work in normal admech forces.
This message was edited 1 time. Last update was at 2018/06/15 09:58:18
Secutarii seem meh. No shield aura any more. And no real synergy with titans, as their name may suggest.
Yeah i didn't get the point of them having a "Titan Guard" special rule, that has no impact on Titans/Knights (i get that they are Titan Guards in terms of purpose, but, the rule coulda just been named something different) at all. But, i guess, it allows them to work in normal admech forces.
Yup. Even something as simple as a movement bonus while within 6" of a titan would be great. (These guys aren't keeping up with any Knights.)
And the skitarii will just die the turn after. It needs to be meaningful enough. Like 10 plasma guys. Not 4 plasma and 8 guys that will kill 2 models.
Not really. I supposed the matter of determining who goes first and seizes is a coin flip, but you can always not forward deploy them. (Moving then charging is almost guaranteed to succeed.)
Radium Carbines are actually really efficient weapons. Plasma Calivers just raise the per-transport damage cap. And yeah, the infantry don't usually last. But that's almost always the case with these sorts of units. They just need to bring down key threats.
Why not just deepstrike them at that point. You're not protecting them anyway. They'll just jump out and die
And the skitarii will just die the turn after. It needs to be meaningful enough. Like 10 plasma guys. Not 4 plasma and 8 guys that will kill 2 models.
Not really. I supposed the matter of determining who goes first and seizes is a coin flip, but you can always not forward deploy them. (Moving then charging is almost guaranteed to succeed.)
Radium Carbines are actually really efficient weapons. Plasma Calivers just raise the per-transport damage cap. And yeah, the infantry don't usually last. But that's almost always the case with these sorts of units. They just need to bring down key threats.
Why not just deepstrike them at that point. You're not protecting them anyway. They'll just jump out and die
As I said before, you can take Graia or Ryza to do it. Doesn't have to be Lucius or Stygies anymore.
What if you want to run Red Tide? Drop 60 Graia Vanguard in 6 Drills ontop of the enemy and just grind them to death? Literally. Bring a Graia Warlord with Raiment and dare people to charge you.
This message was edited 2 times. Last update was at 2018/06/15 10:55:55
Suzuteo wrote: What if you want to run Red Tide? Drop 60 Graia Vanguard in 6 Drills ontop of the enemy and just grind them to death? Literally. Bring a Graia Warlord with Raiment and dare people to charge you.
This tactic is so compeling I really want to try it. However it has one big flaw: GBP75 for one drill model
Suzuteo wrote: What if you want to run Red Tide? Drop 60 Graia Vanguard in 6 Drills ontop of the enemy and just grind them to death? Literally. Bring a Graia Warlord with Raiment and dare people to charge you.
This tactic is so compeling I really want to try it. However it has one big flaw: GBP75 for one drill model
Be interesting to pop up a sqaud of peltasts out of LOS and fire their ignis blaze rounds with relative safety. They still benefit from both conqueror and protector stratagems thankfully.
Automatically Appended Next Post: Aquisition at all costs becomes more useful for them as well
This message was edited 1 time. Last update was at 2018/06/15 12:26:36
Suzuteo wrote: What if you want to run Red Tide? Drop 60 Graia Vanguard in 6 Drills ontop of the enemy and just grind them to death? Literally. Bring a Graia Warlord with Raiment and dare people to charge you.
This tactic is so compeling I really want to try it. However it has one big flaw: GBP75 for one drill model
Technicaly I could, most probably I would. It's just those Mantic drills are... ugly. AF.
I guess I will concept my own and hunt down some good conversion parts.
Suzuteo wrote: What if you want to run Red Tide? Drop 60 Graia Vanguard in 6 Drills ontop of the enemy and just grind them to death? Literally. Bring a Graia Warlord with Raiment and dare people to charge you.
Or you could save your points and money on the Drills and bring 100 extra Vanguard, so you got a real tide ;-)
Suzuteo wrote: What if you want to run Red Tide? Drop 60 Graia Vanguard in 6 Drills ontop of the enemy and just grind them to death? Literally. Bring a Graia Warlord with Raiment and dare people to charge you.
This tactic is so compeling I really want to try it. However it has one big flaw: GBP75 for one drill model
Technicaly I could, most probably I would. It's just those Mantic drills are... ugly. AF.
I guess I will concept my own and hunt down some good conversion parts.
Haha they really are fugly that’s true. Some good conversion possibilities no doubt if your scour the net
The hoplites are BS3+ WS3+ 2Attacks 4+ armor 5++ and mag inverter rules with a S6 shooting or melee attack that does d3 damage to vehicles with -1 AP.
10 of them would average 2d3 wounds on any 3+ save vehicle. Not amazing sounding but consider that's only 90 pts.
Two units if those guys coming up in 2 termite drills shooting then assaulting will kill any 18 wound knight with average shooting plus one of the four units making it into assault and doing average in 1 round. For about 450pts.
This message was edited 1 time. Last update was at 2018/06/15 14:15:55
Even though they might be a little meh I like that I can run my Peltasts, I have 20 of the them and now that the invun is not tied to the number of models I can run them as two 10 man units or a 15 man unit
Sit them on objectives and fire off that -2 ap shot or the no LOS one if I have them behind a wall, they look great so I'm glad I can run them again and their not that expensive either I guess.
2500+ pts of Ad Mech
2000+ pts of Deathwatch
2000+ pts of Skaven
Does anyone thinks the drill is going to improve our ruststalkers?
Probably not but 11 in a transport with the dominus and a relic for rerolls could give some nasty mortal wounds.
No?
Suzuteo wrote: What if you want to run Red Tide? Drop 60 Graia Vanguard in 6 Drills ontop of the enemy and just grind them to death? Literally. Bring a Graia Warlord with Raiment and dare people to charge you.
Or you could save your points and money on the Drills and bring 100 extra Vanguard, so you got a real tide ;-)
You can reenact Gettysburg every game!
So a full setup is 955 points:
Spoiler:
Graia Battalion Detachment - 955
HQ - 172 1x Tech-Priest Dominus - Warlord: Emotionless Clarity, Relic: Raiment of the Technomartyr
1x Tech-Priest Enginseer
Does anyone thinks the drill is going to improve our ruststalkers?
Probably not but 11 in a transport with the dominus and a relic for rerolls could give some nasty mortal wounds.
No?
The problem with Ruststalkers is their stat line. So no.
lash92 wrote: Add an Stygies Batallion with Dragoons and Priest and you are good to go imo xD
Infiltrated units still do count towards the 50% non deepstrike right?
They do not. Stratagem says "instead of placing them on the battlefield."
Anyhow, I want to try a Knight list first.
This message was edited 1 time. Last update was at 2018/06/15 15:47:32