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Made in gb
Aspirant Tech-Adept






@Suzuteo, wow that list has a lot of screen! Here is me thinking 30-40 bodies was a good shout! Haha
   
Made in us
Quick-fingered Warlord Moderatus






I've been saying people need more infantry for months now though. The average number of bodies just keeps going up in tourney lists. Loyal 32 has been the floor for awhile, but these days, you probably aren't competitive without at least 50 ObSec bodies. You just need need need to be able to hold objectives, especially if you don't go second.
   
Made in be
Mysterious Techpriest





Belgium

Been playing a handful of games with my 4 Fistelans and it's been a blast, they've been worth it every game and they're great fun. I whiffed once when they suffered a 9" charge by a Gallant, the 6D Gauntlet hurts quite a lot. I'll be facing a full Knight list at 2000 pts next Thursday, can't wait to see how my Lucius - Agripinaa list fares.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in cn
Regular Dakkanaut



Shanghai, China

Lucius cybernetica fistbots sound hilarious. Waiting for an excuse to run such a list.
   
Made in gb
Enginseer with a Wrench





Straw poll: Necromechanic WT does this interact with a TPD masterwork bionics self repair to give him D3+1 wounds back?

   
Made in gb
Stalwart Tribune





Octovol wrote:
Straw poll: Necromechanic WT does this interact with a TPD masterwork bionics self repair to give him D3+1 wounds back?



No, only the repair of other models - Necromechanic specifies "Master of Machines" not the "Masterwork Bionics" rule

however you can give the relic of Arkan Land to heal 1 additional wound per turn.

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in be
Mysterious Techpriest





Belgium

Pomguo wrote:
Lucius cybernetica fistbots sound hilarious. Waiting for an excuse to run such a list.

It's fun because most of the time the opponent can't just ignore 4 Robots punching their way in their lines, and with the fight twice if you have room you can just slide 12" into everything to wreck up his shooting. Then when he finally kills them they can blow up for additional fun. Meanwhile I have 6 plasma Destroyers and 3 Onagers shooting everything that wants to flee.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Quick-fingered Warlord Moderatus






Octovol wrote:
Straw poll: Necromechanic WT does this interact with a TPD masterwork bionics self repair to give him D3+1 wounds back?

Necromechanic only works with abilities that "repair" units. Masterwork Bionics "regains" wounds. Same for Master of Biosplicing and, ironically, Self-repair Mechanisms.


Automatically Appended Next Post:
So I came across this funny idea for a Black Templar Blender Captain (AKA Blender Marshal) with the new Sword Brethren formation:

Captain w/ Jump Pack (4A)
Bolt Pistol
Chainsword (+1A) + Relic: Teeth of Terra (+D3A)
WLT: Master Swordsman (+1A, +1 hit on roll of 6)

Spell: Might of Heroes: +1T, +1S, +1A
Suffer Not the Unclean to Live (2 CP): +1A, reroll wounds

So pair the Captain with a Librarian of some sort. WS2+, reroll 1s to hit, reroll all wounds, 10 S4 attacks. Honour the Chapter for 20 attacks; with exploding to hit rolls, that comes out to a total of ~23 hits. Also rerolls failed charges and has T5 3+/4++/5+++.

You can also put him on a Bike for more durability and have them cruising around killing infantry. Basically he does to GEQs what Smash Captains do to Knights.

This message was edited 3 times. Last update was at 2019/01/04 07:31:59


 
   
Made in de
Enginseer with a Wrench






Saw this idea also on YouTube, it's pretty hilarious

Problems would be:
1) How to integrate a Templar detachment to our AdMech force?
2) Can BT even use Psykers or is the restriction just in the fluff?
3) Do we really need more things which can destroy GEQ?! ;P
   
Made in us
Quick-fingered Warlord Moderatus






Not sure if it's worthwhile to be honest. Mostly because we have Graia for an Abhor stratagem and some great anti-infantry shooting. But good to keep in the back of our heads.
   
Made in de
Enginseer with a Wrench






If you would want something similar, just take our beloved BA allies with lemartes. For 4 CP you get on average 16 attacks hitting on 2 rerolling 1s and wounding everything up to t5 on +2. And he dropped to 100 pts, lol.
   
Made in gb
Aspirant Tech-Adept






Hi folks,

I know this probably belongs in YMDC but you lot will be able to answer this question I’m sure.

Cawls reroll bubble: is it before or after modifiers?

I had a situation where I was rerolling dice and a friend advised I couldn’t reroll certain dice because of -to hit. I was only able to reroll the natural fails.

Is that the case?

Thanks fellow techpriests
   
Made in de
Enginseer with a Wrench






Quick answer:
You can reroll any dice with Cawl, thats what makes him so great!

Long answer:
Read Cawl´s Aura combared to some one like Papa Smurf:
In the latter case it says all misses and since rerolls happen before modifiers a 3 counts as a hit for a marine, since the modifer is applied afterwards.
Cawl´s aura says in contrast: That you can reroll ANY hit rolls (not specifying that they need to be misses)
   
Made in us
Quick-fingered Warlord Moderatus






 Ideasweasel wrote:
Hi folks,

I know this probably belongs in YMDC but you lot will be able to answer this question I’m sure.

Cawls reroll bubble: is it before or after modifiers?

I had a situation where I was rerolling dice and a friend advised I couldn’t reroll certain dice because of -to hit. I was only able to reroll the natural fails.

Is that the case?

Thanks fellow techpriests

Before or after, it doesn't matter. Because you can reroll "successful" rolls. (The text of his rules do not specify failed rolls at all.)

This message was edited 2 times. Last update was at 2019/01/04 11:17:44


 
   
Made in gb
Aspirant Tech-Adept






Thankyou. Let’s hope it stays that way.

   
Made in us
Quick-fingered Warlord Moderatus






Another fun detachment for 2019 is the Celestine Cathedral:

Bloody Rose Outrider
Celestine
Geminae
Geminae w/ Brazier
Dialogus w/ Indomitable WLT
6 Seraphim with 2x Inferno, Plasma Pistol, Chainsword
5 Seraphim with 2x Inferno, Plasma Pistol, Chainsword
5 Seraphim with 2x Inferno, Plasma Pistol, Chainsword

Essentially, it's a blob of 3++ infantry with S4 attacks and S8 pistols. They also have Deny and can use character shenanigans to bring Celestine into range.

Question: Geminae don't count for slots when battle-forged, but does that mean they can't be used to satisfy Elite slot requirements for a Vanguard detachment? Because technically, they would have to count in order to satisfy the condition of being Battle-forged. A catch 22?

This message was edited 2 times. Last update was at 2019/01/04 12:21:27


 
   
Made in us
Rampaging Carnifex





South Florida

I'm a new Ad Mech player with the purchase of a new shiny Battleforce. Am I crazy for wanting to pick up a bunch of Corpuscarii Electropriests? They seem great for keeping stuff out of our gunlines.

   
Made in be
Mysterious Techpriest





Belgium

 rollawaythestone wrote:
I'm a new Ad Mech player with the purchase of a new shiny Battleforce. Am I crazy for wanting to pick up a bunch of Corpuscarii Electropriests? They seem great for keeping stuff out of our gunlines.


Hi, welcome to AdMech !

Corpuscarii won't really work in the role you want them to play as they are. They are easily killed and so will most likely get shot off before the enemy melee units will arrive at your lines. One way to make them survivable is to either hide them in a building like a 100 pts bunker, that will allow a unit of 10 to shoot from inside it, or deep-strike them with the Lucius' Teleportarium stratagem, so that you can safely land near your target and shoot at least one full round at max strength. If the place you play has good LoS blocking terrain they may be able to hide, though, it depends. Not of fan of them myself, Fulgurite are way better, although they suffer the same problem. Stygies' Infiltration stratagem or transport in Termite Drills is the best way to deliver them safely.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Rampaging Carnifex





South Florida

Fair enough. Why is someone shooting Electropriests when they have dakkabots and other more important stuff to deal with?

   
Made in us
Regular Dakkanaut




What are some of the best units we have to answer melee hordes like Ork Boyz and Genestealers, either taking them out quickly or units that can defend our gunline well enough? What about against smash captains and their equivalents?

I've heard good things about Secutarii Hoplites and I have Fulgurites that can counter charge if need be. I'm also thinking about giving my Destroyers flamers to deter chargers and put a serious dent on them if they're bold enough to risk it.

This message was edited 1 time. Last update was at 2019/01/04 14:35:28


 
   
Made in us
Lone Wolf Sentinel Pilot






The answer to melee hordes is infilrators or dragoons. You want to make sure you position them correctly for the counter charge though, because if they get charged they will die.
   
Made in us
Rampaging Carnifex





South Florida

Is their footprint really large enough to stop melee units from sneaking through? I play Tyranid Genestealer rush and would not be worried about sneaking past some of those guys.

   
Made in de
Enginseer with a Wrench






 rollawaythestone wrote:
Is their footprint really large enough to stop melee units from sneaking through? I play Tyranid Genestealer rush and would not be worried about sneaking past some of those guys.


A regular opponent of mine plays the same tactic and let me say: he hates Dragoons xD there bases a really huge + they are perfect for killing Genestealers (lots of S8 attacks with nearly no wasted ap)


Automatically Appended Next Post:
And it's not so easy for them to kill a wall of them.

This message was edited 1 time. Last update was at 2019/01/04 20:01:05


 
   
Made in us
Quick-fingered Warlord Moderatus






 rollawaythestone wrote:
Fair enough. Why is someone shooting Electropriests when they have dakkabots and other more important stuff to deal with?

Because the things that shoot Dakkabots don't shoot Electropriests, so there is no opportunity cost here.

Mr. Funktastic wrote:
What are some of the best units we have to answer melee hordes like Ork Boyz and Genestealers, either taking them out quickly or units that can defend our gunline well enough? What about against smash captains and their equivalents?

I've heard good things about Secutarii Hoplites and I have Fulgurites that can counter charge if need be. I'm also thinking about giving my Destroyers flamers to deter chargers and put a serious dent on them if they're bold enough to risk it.

When you say "we," are you talking AdMech? Probably Dakkabots. You just plop down a horde of Catachan and shoot them. That is their game plan too, after all; plop down a horde of Lootaz and their Grotz shield plus Boyz or GS and Flyrants and Dakkafex. Just figure out how to outshoot your opponent; we have durability on the Orks and range on the Tyranids. Same goes for Smash Captains; really, Dakkabots do well against everything because of the good profile combined with mortal wounds. Icarus Crawlers are the substitute, maybe Infiltrators.

Hoplites and Fulgurites would benefit a lot from transports. Unfortunately, we don't have nearly as many tricks as Guard or Eldar for transports.

I still like Phosphor Blasters. We get a +1 to hit that is wasted on Flamers. Also, we don't exactly want enemies to get that close to us.

 lash92 wrote:
 rollawaythestone wrote:
Is their footprint really large enough to stop melee units from sneaking through? I play Tyranid Genestealer rush and would not be worried about sneaking past some of those guys.


A regular opponent of mine plays the same tactic and let me say: he hates Dragoons xD there bases a really huge + they are perfect for killing Genestealers (lots of S8 attacks with nearly no wasted ap)

Automatically Appended Next Post:
And it's not so easy for them to kill a wall of them.

Way back in the index days, I was a strong advocate for paired Dragoons as a screen in lieu of Skitarii; later on in the game, they become skirmishers that go out and take objectives. It's not too great an option now. For skirmishers, we have a ton of options that can fly or move tremendous distances. For screens, Catachans are incredibly efficient and flexible; they also have ObSec.

But yeah, Dragoons I can see doing well against Abominants and such. They would have to be mostly defensive though.

This message was edited 2 times. Last update was at 2019/01/04 21:02:00


 
   
Made in us
Regular Dakkanaut




lash92 wrote:
 rollawaythestone wrote:
Is their footprint really large enough to stop melee units from sneaking through? I play Tyranid Genestealer rush and would not be worried about sneaking past some of those guys.


A regular opponent of mine plays the same tactic and let me say: he hates Dragoons xD there bases a really huge + they are perfect for killing Genestealers (lots of S8 attacks with nearly no wasted ap)


Automatically Appended Next Post:
And it's not so easy for them to kill a wall of them.


True, I have 4 of them and if you line them up horizontally they could probably cover a solid amount of ground as a screen, terrain permitting of course. Still, the 4+ save doesn't do them any favors so even 20 Genestealers can do some damage if they get a charge off first.

 Suzuteo wrote:

When you say "we," are you talking AdMech? Probably Dakkabots. You just plop down a horde of Catachan and shoot them. That is their game plan too, after all; plop down a horde of Lootaz and their Grotz shield plus Boyz or GS and Flyrants and Dakkafex. Just figure out how to outshoot your opponent; we have durability on the Orks and range on the Tyranids. Same goes for Smash Captains; really, Dakkabots do well against everything because of the good profile combined with mortal wounds. Icarus Crawlers are the substitute, maybe Infiltrators.

Hoplites and Fulgurites would benefit a lot from transports. Unfortunately, we don't have nearly as many tricks as Guard or Eldar for transports.

I still like Phosphor Blasters. We get a +1 to hit that is wasted on Flamers. Also, we don't exactly want enemies to get that close to us.


Yeah purely Ad Mech, not really interested in adding AM as an ally and the most I would do is Knights since that makes the most sense thematically and adds a lot to the army. I'm planning on running a Servitor Maniple with Ryza Plasma Destroyers since they're all purpose and can help with hordes in a pinch with 6d6 shots even though it's not the juiciest target they should be shooting at. My only issue is outshooting hordes is well and good...if you're going first. And with Orks and Tyranids having reliable ways to rocket up the board and get turn 1 charges, a melee screen that can punch back isn't a bad idea to me at all, which why I'm thinking Dragoons are good for the role and maybe Fulgurites in a Drill too as counter chargers. Just gotta put together that Drill first!

I like Phosphor Blasters well enough but as noted before, melee hordes have ways to get to our backlines and with Destroyers being really good targets to tie up in combat, I'm leaning towards the flamers more. The Plasma Culverins are supposed to be the big heavy hitters anyway and I'd feel safer taking a reliable charge deterrent over a pocket Heavy Bolter. Call it Genestealer insurance If your meta doesn't really have to worry much about assault armies then I can see taking the Phosphor Blaster over the Cognis Flamer.
   
Made in us
Quick-fingered Warlord Moderatus






In that case, your best bet are Dragoons and Infiltrators, backed by a large number of Graia Rangers. I would pair the Dragoons up for flexibility and redundancy. (You don't want them getting blown up by anti-tank.)

This message was edited 1 time. Last update was at 2019/01/05 04:50:59


 
   
Made in de
Enginseer with a Wrench






@ Suzuteo:
I´m an avid Stygies player so I can use them pretty good on the offensive when I play against an enemy who doesn´t need to be screened out.

@ Funktastic:
Sure a 4+ is not the world, but you got 6W on each and the real kicker is the T6 so those Stealers only will be wounding you on 5+.
How is the rest of your list looking btw?
   
Made in us
Quick-fingered Warlord Moderatus






Incoming new HQ model in the Kill Team Theta-7 Acquisitus set:
https://www.warhammer-community.com/2019/01/05/breaking-news-new-models-new-expansions-and-exclusive-revealsgw-homepage-post-1/

"...the Tech-Priest Manipulus specialises in dealing devastating damage at range with the magnarail lance"



Also has a second head and weapon options:



He's got Cawl's belly and Dominus's hump. Very interesting. Looking forward to seeing the stat line. Maybe we'll finally get reroll shooting wounds?

This message was edited 3 times. Last update was at 2019/01/05 12:34:19


 
   
Made in de
Sister Vastly Superior




Germany - Bodensee/Ravensburg area

Would have preferred an Alpha Dominus over a weird Cawl/Dominus hybrid model, but every new HQ choice is very welcome.

Enginseers get old fast, after the first two HQ models that can repair they are literally "diminishing returns - the unit" and end up doing absolutely nothing on the table. Heck, I used my second Enginseer for anti-deep strike zone extention duties because he had nothing better to do in most games.

That the Manipulus is doing a variation of the Gendo pose is pretty hilarious though: https://knowyourmeme.com/photos/15575-the-gendo-pose

Also yay, new Admech model ^_^!

This message was edited 5 times. Last update was at 2019/01/05 13:17:55


Dark it was, and dire of form
the beast that laid them low
Hrothgar's sharpened frost-forged blade
to deal a fatal blow
he stalked and hunted day and night
and came upon it's lair
With sword and shield Hrothgar fought
and earned the name of slayer


- The saga of Hrothgar the Beastslayer 
   
Made in gb
Stalwart Tribune





 Suzuteo wrote:
Incoming new HQ model in the Kill Team Theta-7 Acquisitus set:
https://www.warhammer-community.com/2019/01/05/breaking-news-new-models-new-expansions-and-exclusive-revealsgw-homepage-post-1/

"...the Tech-Priest Manipulus specialises in dealing devastating damage at range with the magnarail lance"



Also has a second head and weapon options:



He's got Cawl's belly and Dominus's hump. Very interesting. Looking forward to seeing the stat line. Maybe we'll finally get reroll shooting wounds?



NICE!!!



Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
 
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