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I have 2 warglaives, a gallant and 4 dragoons in my list, but their job is to force fire on themselves. There are enough wounds to soak up damage for a few turns and still deal some damage, suicide bomber stuff work well for me too, detonation of a Knight close to the enemies can wreck their plan, if they're not castling because of it I've reduced their aura effectively.
My damage is done by my guns but they never get touched as the stuff in the face of the opponent is too scary and by the time they've dealt with it they have v little left to deal with my guns.
I've had a lot of success with this, Inc Vs a Knight army (all he had left by T5 was a castalan on 8w).
I play aggressive and when I try to not play aggressive it end up doing it anyway, I've built my list for how I play and personally, I find building the list for how you play is much better than trying to build a mathematically better list.
Not really sure on the point of this post, figured I'd post anyway.
Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
laam999 wrote: I have 2 warglaives, a gallant and 4 dragoons in my list, but their job is to force fire on themselves. There are enough wounds to soak up damage for a few turns and still deal some damage, suicide bomber stuff work well for me too, detonation of a Knight close to the enemies can wreck their plan, if they're not castling because of it I've reduced their aura effectively.
My damage is done by my guns but they never get touched as the stuff in the face of the opponent is too scary and by the time they've dealt with it they have v little left to deal with my guns.
I've had a lot of success with this, Inc Vs a Knight army (all he had left by T5 was a castalan on 8w).
I play aggressive and when I try to not play aggressive it end up doing it anyway, I've built my list for how I play and personally, I find building the list for how you play is much better than trying to build a mathematically better list.
Not really sure on the point of this post, figured I'd post anyway.
I'd like to try a list with a Gallant, two Helverins, my usual 4 FistBots and 3 Dragoons in my next game. I'm thinking the same as you, going in the face of the opponent T1 while my big guns are still shooting from the back looks to be a decent strategy in my meta given the terrain so I'm wondering how it'll do.
laam999 wrote: I have 2 warglaives, a gallant and 4 dragoons in my list, but their job is to force fire on themselves. There are enough wounds to soak up damage for a few turns and still deal some damage, suicide bomber stuff work well for me too, detonation of a Knight close to the enemies can wreck their plan, if they're not castling because of it I've reduced their aura effectively.
My damage is done by my guns but they never get touched as the stuff in the face of the opponent is too scary and by the time they've dealt with it they have v little left to deal with my guns.
I've had a lot of success with this, Inc Vs a Knight army (all he had left by T5 was a castalan on 8w).
I play aggressive and when I try to not play aggressive it end up doing it anyway, I've built my list for how I play and personally, I find building the list for how you play is much better than trying to build a mathematically better list.
Not really sure on the point of this post, figured I'd post anyway.
Exactly . Playing your style is the key point . Adding on that is forming a plan and a knight and two warglaives +3cp is a plan and a good on I extensively use .
While adding a great unit like 4 dragoons make it above average . So you got a v v good plan you pay it and yo improve .
In this forums we enforced this by comparing juniits plans effectiiveneess etc. Adding 4 dragoons and not 6 is opptimal etc. Even so when you play my advice would be since there are agreesivr armies your dragoons need too screen till enemy use his deep strike . And because dragoons are not so expensive and their resilience rrely on -2 to get hit range is a good option. All I say is I totally agree with your post cnept etc.
A) what is the rest of your gun line
B) the whole discussion about breachers began when we try to formulate a plan with out allies.
Sure knights form a good list but solo ad mech is the ....
Funny thing is that my gunline these days consists of 3x Icarus Crawlers and a Knight Styrix. I plan for them to support the assault rather than to be the primary threat themselves. (Seems to work for Justin Lois and such.) I also have 6x5 Rangers, but they are there to just hold objectives. Definitely much worse than Catachans or Cadians though.
Suzuteo wrote: Funny thing is that my gunline these days consists of 3x Icarus Crawlers and a Knight Styrix. I plan for them to support the assault rather than to be the primary threat themselves. (Seems to work for Justin Lois and such.) I also have 6x5 Rangers, but they are there to just hold objectives. Definitely much worse than Catachans or Cadians though.
yeah triple crawler (i run 2 icarus, 1 neutron) are a super good core for the gunline, all my lists begin with them. I personally stay mono-admech since i'm not in a 100% meta and i know many players here dislike knights. i substitute the knight with Ryzaphrons. then i've got footslogging electropriests with manipulus. i hit them on 3 axis that all need to be answered, no matter which one they get rid of i can usually grind it out.
@Suzuteo If you Run either Stygies Rangers or Grai there should be a good usage on them.
I found it was nice to use our army str. And use the snipers on my rangers. So 2*5 snipers with Cawl are no joke.
Same goes for Rangers with Stygies if they camp obj. and i might add same goes for assaulting Vanguard Graia pushing forth a deny bubble while having a nice assaulting weapon. Advancing Vanguards are no joke when they most likely have always Shroud. They die but most likely will use more shooting than the enemy wants to waste on troops.
Since you are using icarus Crawlers 2*5 stygies snipers and 2*7 grai Vanguards can help your icarus shooting focus off enemy troops.
As for the Mars Spamm kataphrons i use.
There was a need to start creating single codex Lists to assist our Team on picking Army lists.
I'm actually atm also debating whether I should go from 9 to 12 Destroyers.
There was an interesting mono admech list taking 3rd place at the Warzone Gigabytes GT two weeks ago, which incorporated a unit of 12 plus a big blob of dragoons and 4 kastelan robots.
Spoiler:
Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [36 PL, 573pts]
i already have 4 warglaives i got from someone for cheap and intend to get helverins and a knight at some point.
With that in mind, there even a point in getting robots in my case? i thought about shifting from mostly infantry with Knight dex stuff for vehicles and a crawler or two to mostly vehicles but felt like since i was delving into knights the robots was a waste of money.
Or am i missing something that justifies robots over helverines/warglaives?
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
Vineheart01 wrote: i already have 4 warglaives i got from someone for cheap and intend to get helverins and a knight at some point.
With that in mind, there even a point in getting robots in my case? i thought about shifting from mostly infantry with Knight dex stuff for vehicles and a crawler or two to mostly vehicles but felt like since i was delving into knights the robots was a waste of money.
Or am i missing something that justifies robots over helverines/warglaives?
They can shred light infantry with phosphor very cheap for the points - 18 x S6 -2AP shots per model per turn for 110pts each.
the one disadvantage of knights is that you generally are unable to kill swarms (or the chaff screens most armies have) - kastellans will do that for you - particulary brutal vs GEQ as they wound on 2+ with no saves.
alternatively go swarms yourself with many vanguard models 10 will shoot 30 S3 shots per turn for 80points - weaker and less range but higher rate of fire for their cost.
Anyone seen the Ynnari leaks? It’s obviously an incomplete picture but do you think we’ll see more craftworld/alaitoc and as such have to worry more about - to hit?
I have a casual game against Nids coming up - and I plan on using the following list, what do people think?
Plan is to castle up with the Ryzaphrons, Bots & onagers, use the Electropriests & Breachers as counter attack, Vanguard as Chaff/Objective capture, Ambull (I know not super competative but I just bought the model and wanted to see what it was like) to pop up on the backfield to go after biovores, Hive Guard etc. and Dragoons to push forward as objective capture & counter attack etc. Assassin chosen depending on opponant list.
Kastelan Robots [12 PL, 220pts] . Kastelan Robot: Heavy Phosphor Blaster . . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster . Kastelan Robot: Heavy Phosphor Blaster . . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber . Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser
Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber . Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser
Ideasweasel wrote: Anyone seen the Ynnari leaks? It’s obviously an incomplete picture but do you think we’ll see more craftworld/alaitoc and as such have to worry more about - to hit?
Yeah I've seen those, it will really depend on the stratagems I think. But yeah Alaitoc is the best choice for Craftworld, but we have good ways to circumvent minuses to hit. I might even include some Ryza Kataphrons so my Destroyers can get a +2.
On a related note: No double shooting Reapers buffs our dragoons hugely!
You need to consider the restriction - demands / efforrd I make deciding the list I play.
I need to play a solo ad mech performing vs specific targets. It's. Team list and I'm sure it can be improved for solo games.
I play 3 battalions Mars atm. I v tested Rryza and two battalions and decided .
A) two battalions no Cawl but 12 ryza destroyers maybe no robots and breachers or no breachers but styygies detachment. Somewhere there .
B) Mars WTH Cawl and all three battalions breachers etc infiltrators for wrath of Mars.
So the one can be more flexible and gives an option to play maybe stygies graia agriinna and rryza combinations most likely plasma ryza with lower cp needs / turn.
Or Mars that can overcome -2 to hit o high invu armies. So I don't say it's a decision but both so far worked .
I d say three battalions Mars is one step more cometiitive as it makes enemies v v had to decide what to hit and you still got another big threat while Ryza spam can be extremely leathal and cheper to field though I beliieve somewhat more limited in my eyes . Both v v good still . I have not concluded I want and wait the big faqatm.
Yoda79 wrote: I m not gonna compare fistellans for no reason.
500 points for 4 Robots and a Datasmith + cp so you do what? Deep strike and run all game?
No 12 breachers cost 360 points and they screen. meaning im gonna overwatch you shoot you and again over watch you before you kill them + (best case or shoot you more most likely). While your 360 rest point shoot me and my 500 rest point gun line shoot you. Any day any time. A simple BA battalion 2 captains and 3x5 scouts deny your deep strike and even if you dropp you die. we talking about effective competitive here not playing with my friends.
I said Breachers fullfill a Role cheap screen that will also shoot D6 damage to your expensive RObot knight vehcle etc. While most like it will hold you one round melee. The rest are apples and oranges as said many times in here.
Same goes for dragoons I see you all talking about how they charge bla bla. I NEVER Never use Dragoons to charge. Their ROLE IS prior to Screen away 12" from enemy so they get the -2 to get hit till your gunline take the proper targets Down.
Ad mech is a v v good gun line with many options and some tactics. It will never become An assault army in it current state.
Priests are the best counter unit int he game.The best but not asaault. when we had infiltrate they nerfed it. YOu dont have a tranport for that exact reason you dont have synergy for melee lists. you got options TO play vs those armies .
Play the plan or change armies or soup.
And dont get me wrong this is only me thinking outloud how to make a list for tommorrows game not what you gonna play.
I dont wanna see hate posts. Play what you like wanna play solo ad mech with Fistellans go for it. but most likely you ll be facing Friendly knight list cause i dont beleive anyone will play funny 4-6 Robots.
Wanna test it go for it. Manipulus Datasmith and 2*4 Fistellans with flamers. TRy placing objectives 3 in middle. Camp your Robot Stars And change protocols with Datasmiths each round. USE the flamers and thats a plan. get priests to counter any high invu target and fast attack for chasing anything else. There you go. Funny game.
Hey don't worry there's no hate in my posts and I consider everything you say, you are right on many points, I'm just questioning the efficiency and asking if anyone ever tried these. I think we all play in very different metas and terrain settings for a start. My LGS has only Sector Mechanicus terrain so there's no LOS blocking terrain (although soon we'll have a city terrain with lots of LOS blocking terrain), and my meta is comprised mostly of me as AdMech, Craftworlds, Guard, Knights, T'au and Chaos. Different answers to different threats all in all.
I like your 2*4 Flamer-Fistelans idea to be honest, I just lack the models and really need to start building my own Manipulus but it looks fun as you said. I love playing fun lists, which is why I did play the 5-6 Cawlstar a few times but found it incredibly boring to play and switched to other lists that are lethal in their own way.
Speaking of which, I've finally settled on a 2000 pts list to try this Gallant and Armigers idea. I've settled for Mars instead of Graia/Stygies so as to play 3x Icarus with Cawl to counter the -1 to hit on non-fly units. Here's the list:
VladimirHerzog wrote: yeah triple crawler (i run 2 icarus, 1 neutron) are a super good core for the gunline, all my lists begin with them. I personally stay mono-admech since i'm not in a 100% meta and i know many players here dislike knights. i substitute the knight with Ryzaphrons. then i've got footslogging electropriests with manipulus. i hit them on 3 axis that all need to be answered, no matter which one they get rid of i can usually grind it out.
House Krast Super-Heavy Auxiliary Detachment - 475
Lord of War - 475 1x Knight Styrix - Volkite Chierovile, Reaper Chainsword, Graviton Crusher, Warlord: First Knight (-1 CP), Relic: Headsman's Mark (-1 CP)
Operative Requisition Sanctioned - 85 (-1 CP)
Total: 2000 points 13 CP (-3)
I am considering:
A) HQ swap to improve Fulgurite and Dragoon movement
-1 Dominus
+1 Manipulus; move the Mask to him
I do think rerolling ones is helpful on what is often 2+ or 3+ shooting.
B) Diversifying Crawler shooting
-1 Icarus Crawler
+1 Neutron Crawler
But since I have the Styrix, I am thinking the Icarus Crawlers might be more useful.
This message was edited 2 times. Last update was at 2019/04/28 10:49:12
Hi.
Im gonna play tournament in around one month. While this is usually no problem, this time it will be ETC style tournament, and i have much less, basically zero, experience with. I heard that ETC is Significantly more focused on objective holding than ITC, which is more about killing stuff.
Do any of you have more experience? How does Admech perform in this environment?
For anyone that doesn't know ETC style means:
You can play only one faction.
missions are scored by mix of eternal war(primary) and maelstrom(secondary, you remove 6 cards form deck before game) plus difference in kill points.
6 configurations of tables: 2 with small density of terrain, 4 in middle ground and 2 with very dense LOS blocking terrain.
limited FW This is also paired tournament, with 750 pts per partner, no LoW.
This message was edited 2 times. Last update was at 2019/04/28 11:40:51
1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.”
@Spera I have a similar 2v2 coming up and would be interested in what your leaning toward.
I was actually a bit stumped with what to take at such a low level game for admech. Other factions seem to be a lot stronger at lower levels
It's not low level game because its 2x750, 1500 being not the most balanced, but still reliable. My partner will cover melee,close range fire an psychic, while i provide assassins and backline fire giving us flexibility.
Now I'm thinking about grav destroyers, as they would be god counter to deatchwatch, one of more problematic opponents. I think we can do pretty good on lower point levels, especially tanks to destroyers. Normally to put this caliber you ned to take elite or hey support slot. We can get it by filing battalion.
1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.”
I’m used to 2k and even at that I struggle to fit all the shiny toys in but I know what you mean. The tournament im doing is a similar format 750+750 vs 750+750
I did think Cawl and 4 bots could be funny but it’s a bit static and useless if the board is terrain heavy
Ideasweasel wrote: I’m used to 2k and even at that I struggle to fit all the shiny toys in but I know what you mean. The tournament im doing is a similar format 750+750 vs 750+750
I did think Cawl and 4 bots could be funny but it’s a bit static and useless if the board is terrain heavy
That combo isn't viable, just because you are probably losing on Cawls aura. He needs to support more points. Also robots while bringing pain, are eggs in one basket. You also won't have much cp and rely for your partner to screen and capture objectives for you. Can be done, especially if your partner have access to good screen, but I think Cawll with not at least 700 points of shooting is a waste.
1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.”
Maybe Ryza/Aggripina Battalion with 6x Kataphrons Destroyers (Would probably consider plasma due to the better vehicle killing units, or Agrippina Grav with eye of lexum relic...) , Dominus, enginseer, 2x 5 Vanguard/Rangers and a Couple of Dragoons this is approx 620pts, then fill out with some additional units e.g. servitors to bring back kataphrons etc. or a Onager, more Vanguard, Breachers??? you could even add in an assassin?
6x Destroyers, 3x Haywire Breachers, 3x Haywire Breachers, Dominus, Enginseer = approx 600pts that is 12 bodies at T5 and 3 Wounds each - not going anywhere quickly...
you end up with a fairly mobile firebase that can be brought back if killed, some screen/chaff, dragoons to push forward (possibly in support of your ally??), Haywire Breachers could be quite good due to being quite tanky and the D6 damage vs light vehicles - which there will be more of at such a low points... basically this is a fairly well rounded army? probably the best we would get at 750pts?
This message was edited 3 times. Last update was at 2019/04/28 22:43:29
Yoda79 wrote: I m not gonna compare fistellans for no reason.
500 points for 4 Robots and a Datasmith + cp so you do what? Deep strike and run all game?
No 12 breachers cost 360 points and they screen. meaning im gonna overwatch you shoot you and again over watch you before you kill them + (best case or shoot you more most likely). While your 360 rest point shoot me and my 500 rest point gun line shoot you. Any day any time. A simple BA battalion 2 captains and 3x5 scouts deny your deep strike and even if you dropp you die. we talking about effective competitive here not playing with my friends.
I said Breachers fullfill a Role cheap screen that will also shoot D6 damage to your expensive RObot knight vehcle etc. While most like it will hold you one round melee. The rest are apples and oranges as said many times in here.
Same goes for dragoons I see you all talking about how they charge bla bla. I NEVER Never use Dragoons to charge. Their ROLE IS prior to Screen away 12" from enemy so they get the -2 to get hit till your gunline take the proper targets Down.
Ad mech is a v v good gun line with many options and some tactics. It will never become An assault army in it current state.
Priests are the best counter unit int he game.The best but not asaault. when we had infiltrate they nerfed it. YOu dont have a tranport for that exact reason you dont have synergy for melee lists. you got options TO play vs those armies .
Play the plan or change armies or soup.
And dont get me wrong this is only me thinking outloud how to make a list for tommorrows game not what you gonna play.
I dont wanna see hate posts. Play what you like wanna play solo ad mech with Fistellans go for it. but most likely you ll be facing Friendly knight list cause i dont beleive anyone will play funny 4-6 Robots.
Wanna test it go for it. Manipulus Datasmith and 2*4 Fistellans with flamers. TRy placing objectives 3 in middle. Camp your Robot Stars And change protocols with Datasmiths each round. USE the flamers and thats a plan. get priests to counter any high invu target and fast attack for chasing anything else. There you go. Funny game.
Hey don't worry there's no hate in my posts and I consider everything you say, you are right on many points, I'm just questioning the efficiency and asking if anyone ever tried these. I think we all play in very different metas and terrain settings for a start. My LGS has only Sector Mechanicus terrain so there's no LOS blocking terrain (although soon we'll have a city terrain with lots of LOS blocking terrain), and my meta is comprised mostly of me as AdMech, Craftworlds, Guard, Knights, T'au and Chaos. Different answers to different threats all in all.
I like your 2*4 Flamer-Fistelans idea to be honest, I just lack the models and really need to start building my own Manipulus but it looks fun as you said. I love playing fun lists, which is why I did play the 5-6 Cawlstar a few times but found it incredibly boring to play and switched to other lists that are lethal in their own way.
Speaking of which, I've finally settled on a 2000 pts list to try this Gallant and Armigers idea. I've settled for Mars instead of Graia/Stygies so as to play 3x Icarus with Cawl to counter the -1 to hit on non-fly units. Here's the list:
I'd prefer the classic 3 Gallant plan I don't trust warglaives at all. 3 knights also full relics and warlord traits are a force . If you heading that road better of with 3 .+6 cp and they will help each other most likely one will make it to enemy lines Icarus can clear chaff though Robots are better if you play Mars consider two also buffing destroyers with elimination if need! I would not add more onagers with knights . And that's my 50$
Whats a good way to build a smaller Graia force? Im looking to ally them for my Custodians/ Knights. Im assuming the vanguard shooting into melee is pretty darn nice when It happens but its hard to pull off?
THUNDERHAMMER wrote: Whats a good way to build a smaller Graia force? Im looking to ally them for my Custodians/ Knights. Im assuming the vanguard shooting into melee is pretty darn nice when It happens but its hard to pull off?
How many points are we talking about here?
A good starting point is usual a minimal batallion of two Enginseers and 3x5 Skitarii for 5CP, some boardcontrol and psychic defense via their stratagem.