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Made in pl
Sister Oh-So Repentia





 Ideasweasel wrote:
It’s repulsive...

Heheh

I wonder

A. What it’s stats are
B. How much it costs £
C. How long we have to wait to find out

I’m guessing none of the above will be available this weekend


i would guess m12 ws6+ bs3+/4/5 s6 t7 w11 a3/d3/1 ld8 sv3+/6++
It has 4 H stabbers witch is nice. I hope tank version will have more shots than higher str. Something like icarus aray but without fly rule.
I would guess that two-four weeks before preorder.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

yup looks like a hovertank.
It also looks fairly large and beefy, partly because it can be a legit tank or a transport. I got a feeling this wont be a cheap thing (points) to bring to the tabel.
Still buying 2 lol

Im guessing it will have the Open Topped rule because seriously that does not have a lid in transport form. In fact i wonder if the "tank" variant can be built to literally just slide over the transport part, covering it up neatly. Though with recent GW designs im not that hopeful (still annoyed at the way they did the 'naut variants)

Dont recognize the big gun either...

This message was edited 1 time. Last update was at 2019/05/11 11:49:44


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Stalwart Tribune





That’s right – as some of you cunningly worked out from our earlier preview, the Adeptus Mechanicus are finally getting a dedicated transport in glorious multipart plastic! Goodbye wheels, hello barely understood, deadly technology from the Age of Darkness. The Skorpius Dunerider opens up the option for a new type of Adeptus Mechanicus army – a force of mobile infantry, whether bringing the brutal short-range firepower of the Skitarii to bear with deadly efficiency or dropping fully charged Electro-Priests right in the middle of your foe’s army.


From the Community page.

I quite like the last sentence...



Praise the Omnissiah

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Fresh-Faced New User





My guess is it will gave a capacity of 10 and open topped. If that's the case I would rather throw Plasma Vangaurd in there... that suddenly becomes a very threatening base of fire that is protected, to some extent at least.

Also the .model makes me want to invade Normandy haha

This message was edited 1 time. Last update was at 2019/05/11 12:07:13


Sheep follow sheep, it's as simple as that! 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

*sigh*

Stupid Electropriests ruining my Skittari Partybus...

Oh well. Not a one gets to ride in my Duneriders!


Automatically Appended Next Post:
 Goldenemperor wrote:
My guess is it will gave a capacity of 10 and open topped. If that's the case I would rather throw Plasma Vangaurd in there... that suddenly becomes a very threatening base of fire that is protected, to some extent at least.

I'm throwing Peltasts in there, if it doesn't require <Forge World>.

Getting to speed around and huck the indirect fire shot would be quite entertaining.

This message was edited 1 time. Last update was at 2019/05/11 12:07:12


 
   
Made in gb
Stalwart Tribune





the only thing I do not like about it are the heavy stubbers on the side - they will probably be fairly easy to snap off...

Praise the Omnissiah

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Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

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 The Forgemaster wrote:
the only thing I do not like about it are the heavy stubbers on the side - they will probably be fairly easy to snap off...

Ill just probably magnetize them for that reason. That said, we may be finally be able to build proper mobile force. No longer boring static castle gun line or relying on 2 stratagems or two units for mobility. That is a big step forward.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in gb
Aspirant Tech-Adept






I wonder if Cawl will be allowed to ride in the boat!

Robo pirate captain!
   
Made in us
Fresh-Faced New User





 Spera wrote:
 The Forgemaster wrote:
the only thing I do not like about it are the heavy stubbers on the side - they will probably be fairly easy to snap off...

Ill just probably magnetize them for that reason. That said, we may be finally be able to build proper mobile force. No longer boring static castle gun line or relying on 2 stratagems or two units for mobility. That is a big step forward.


This is always what I thought AdMech was supposed to be a moderate speed power mobile gunline. We never had the transport to back that up, hopefully this transport is reasonable to make that dream come true.

Sheep follow sheep, it's as simple as that! 
   
Made in de
Sister Vastly Superior




Germany - Bodensee/Ravensburg area

 Vineheart01 wrote:
yup looks like a hovertank.
It also looks fairly large and beefy, partly because it can be a legit tank or a transport. I got a feeling this wont be a cheap thing (points) to bring to the tabel.
Still buying 2 lol

It's still going to be two seperate units, so I highly doubt the Disintegrator will have much of an impact on the Dunerider's point cost.

While the Disintegrator is a wait and see (especially when we already got our beloved Onager Crabs, which are just that good as a weapon plattform), the Dunerider already looks great. Not only model wise, but also because it's the one thing that we really need: A mobile, cheap, bare-bones transport that's there for getting units where they need to be while having a good 10-12 model transport capacity and some small-arms defensive firepower, without expensive and unnecessary heavy weapons inflating the point cost (*cough cough*, Chimera and Repulsor, *cough*). 4 cognis stubbers is exactly 8 points and they are worth every penny. 12 shots at 36"hitting on 3+ after moving easily earn those points back and also makes the vehicle a great charge blocker regardless whether it has FLY (highly doubtful) or a fly-lite rule that allows it to fall back from combat and shoot. Anyone trying to charge a Dunerider won't be laughing when you tell them that you're popping a certain 1CP Cognis strategem and you're now going to fire 12 S4 shots hitting on 3+ into the charging unit.

It likely counting as open topped and allowing passengers to fire out is going to make it even better. Several Calivers or Arc Rifles (or even just regular Vanguard) getting to fire out from the safety of the Dunerider will be nice. Though it'll probably end up in the vehicle having a 4+ rather than a 3+ save. On the other hand I also see the weaker save further reducing the point cost, while Shroudpsalm will make up for it during the first 1-2 turns. And particularly priests (as well as Ruststalkers and likely FW hoplites) are really going to benefit from getting a transport.

The Dunestrider is also going to give some value back to the Stygies infiltration strategem, as scout moving a transport with cargo inside is much better than what we currently have, while the -1 to hit forge world trait will be a huge boon for an open-topped transport.

As far as the point cost is concerned any guesses are a fool's errant, but I'd expect something around 60-75ish points, considering a base Chimera without turret weapon and only a hull mounted heavy bolter (8 points, as much as the 4 Cognis Stubbers) is 68 points with a transport capacity of 12 and a T7 W10 profile, with the Dunerider exchanging the 3+ save and lasgun arrays for a 3+ to hit and whatever unique properties the hovercraft propulsion is going to give.

This message was edited 9 times. Last update was at 2019/05/11 13:18:29


Dark it was, and dire of form
the beast that laid them low
Hrothgar's sharpened frost-forged blade
to deal a fatal blow
he stalked and hunted day and night
and came upon it's lair
With sword and shield Hrothgar fought
and earned the name of slayer


- The saga of Hrothgar the Beastslayer 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Goldenemperor wrote:
 Spera wrote:
 The Forgemaster wrote:
the only thing I do not like about it are the heavy stubbers on the side - they will probably be fairly easy to snap off...

Ill just probably magnetize them for that reason. That said, we may be finally be able to build proper mobile force. No longer boring static castle gun line or relying on 2 stratagems or two units for mobility. That is a big step forward.


This is always what I thought AdMech was supposed to be a moderate speed power mobile gunline. We never had the transport to back that up, hopefully this transport is reasonable to make that dream come true.

We didn't need a transport until they gutted the Skitarii's special rules in 8th. We had Relentless, allowing us to move and not suffer penalties for it.
   
Made in pl
Sister Oh-So Repentia





 Kanluwen wrote:
 Goldenemperor wrote:
 Spera wrote:
 The Forgemaster wrote:
the only thing I do not like about it are the heavy stubbers on the side - they will probably be fairly easy to snap off...

Ill just probably magnetize them for that reason. That said, we may be finally be able to build proper mobile force. No longer boring static castle gun line or relying on 2 stratagems or two units for mobility. That is a big step forward.


This is always what I thought AdMech was supposed to be a moderate speed power mobile gunline. We never had the transport to back that up, hopefully this transport is reasonable to make that dream come true.

We didn't need a transport until they gutted the Skitarii's special rules in 8th. We had Relentless, allowing us to move and not suffer penalties for it.


Transport isn't only for movement. No, we didn't need that even now. What we needed was survivability of troops and infantry. What does even relentless, m 8" and any other shenanigans mean, when you can be just targeted by your opponents fire. Nothing. For any decent gun line you are just target practice. This is strength of mechanized list. They force you to chose between using antitank on transports or your tanks. Now you can invest points into calivers, and not worry that enemy mortar team will just boink them from across the table. And if so, then they spent much more resources, that they couldn't spent elsewhere, for example dragoons, balistari and so on.
Its not speed, its survivability.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in de
Sister Vastly Superior




Germany - Bodensee/Ravensburg area

 Spera wrote:
 Kanluwen wrote:
 Goldenemperor wrote:
 Spera wrote:
 The Forgemaster wrote:
the only thing I do not like about it are the heavy stubbers on the side - they will probably be fairly easy to snap off...

Ill just probably magnetize them for that reason. That said, we may be finally be able to build proper mobile force. No longer boring static castle gun line or relying on 2 stratagems or two units for mobility. That is a big step forward.


This is always what I thought AdMech was supposed to be a moderate speed power mobile gunline. We never had the transport to back that up, hopefully this transport is reasonable to make that dream come true.

We didn't need a transport until they gutted the Skitarii's special rules in 8th. We had Relentless, allowing us to move and not suffer penalties for it.


Transport isn't only for movement. No, we didn't need that even now. What we needed was survivability of troops and infantry. What does even relentless, m 8" and any other shenanigans mean, when you can be just targeted by your opponents fire. Nothing. For any decent gun line you are just target practice. This is strength of mechanized list. They force you to chose between using antitank on transports or your tanks. Now you can invest points into calivers, and not worry that enemy mortar team will just boink them from across the table. And if so, then they spent much more resources, that they couldn't spent elsewhere, for example dragoons, balistari and so on.
Its not speed, its survivability.

This. Especially because Dunecrawlers seriously punish people for not focus firing them, when you can easily repair 2D3 wounds every turn with a single CP as well as the inv. save statistically absorbing every third lascannon shot that wounds. And Ironstriders, Dragoons and especially Dakkabots really benefit from not being shot at with AT firepower.

EDIT: Just noticed the new Delaque head sprues, those make for same pretty tasty conversion material : https://www.warhammer-community.com/wp-content/uploads/2019/05/Fest2019-Sat14-NecomundaDelaque3ujc.jpg

 The Forgemaster wrote:
Maybe this can be answer to not being able to Dagger the Kataphrons if the transport is indeed open-topped...?

I could totally see Duneriders and Kataphrons working the way Chimeras and Ogryn do, with a single Kataphron taking the space of 3 normal models.

This message was edited 4 times. Last update was at 2019/05/11 13:36:58


Dark it was, and dire of form
the beast that laid them low
Hrothgar's sharpened frost-forged blade
to deal a fatal blow
he stalked and hunted day and night
and came upon it's lair
With sword and shield Hrothgar fought
and earned the name of slayer


- The saga of Hrothgar the Beastslayer 
   
Made in gb
Stalwart Tribune





Maybe this can be answer to not being able to Dagger the Kataphrons if the transport is indeed open-topped...?

Praise the Omnissiah

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Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Spera wrote:

Transport isn't only for movement. No, we didn't need that even now. What we needed was survivability of troops and infantry. What does even relentless, m 8" and any other shenanigans mean, when you can be just targeted by your opponents fire. Nothing. For any decent gun line you are just target practice. This is strength of mechanized list. They force you to chose between using antitank on transports or your tanks. Now you can invest points into calivers, and not worry that enemy mortar team will just boink them from across the table. And if so, then they spent much more resources, that they couldn't spent elsewhere, for example dragoons, balistari and so on.
Its not speed, its survivability.

You do know that the initial Scout move allowed for you to royally screw with people's deployment plans yeah?

The number of times that people deployed to take advantage of my having just plopped everything down in the center of the board, then immediately got punished by my scattering stuff out was unimaginably useful.

And really, if you're having people get "boinked by mortar teams" from across the table that's on you.
   
Made in gb
Stalwart Tribune





Spoiler:


A different gun on the new battletank...

This message was edited 1 time. Last update was at 2019/05/11 14:10:37


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You know, if you're making transports, that tank turret looks just the right size to throw on top of Ironstrider legs.

   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

 John Prins wrote:
You know, if you're making transports, that tank turret looks just the right size to throw on top of Ironstrider legs.

I'm guessing a lot of the turret is used in both variants. The gun servitor is at the very least.

   
Made in pl
Sister Oh-So Repentia





 Kanluwen wrote:
 Spera wrote:

Transport isn't only for movement. No, we didn't need that even now. What we needed was survivability of troops and infantry. What does even relentless, m 8" and any other shenanigans mean, when you can be just targeted by your opponents fire. Nothing. For any decent gun line you are just target practice. This is strength of mechanized list. They force you to chose between using antitank on transports or your tanks. Now you can invest points into calivers, and not worry that enemy mortar team will just boink them from across the table. And if so, then they spent much more resources, that they couldn't spent elsewhere, for example dragoons, balistari and so on.
Its not speed, its survivability.

You do know that the initial Scout move allowed for you to royally screw with people's deployment plans yeah?

The number of times that people deployed to take advantage of my having just plopped everything down in the center of the board, then immediately got punished by my scattering stuff out was unimaginably useful.

Cool, and if you got second turn, you still will be shoot. Yeah, you can out position and outmaneuver your opponent leaving him vulnerable to your attack. That still doesn't prevent him from hitting you if he have tools for that. And that is if your opponent took your bait because he didn't asked if you can reposition before match.

And really, if you're having people get "boinked by mortar teams" from across the table that's on you.


48" range and no los shooting mortar team or wyvern beg to differ. Explain me how thats on me? That is enough to cover midfield completely, while siting safely behind Los blocking terrain and at the opposing end of table. There are only there options to prevent that from happening, either deploy your troops out of range and never move out of your deployment zone, or put them into transport/bunker. This or saturate bodies to the point when it doesn't matter if they are shooted of the board. Now we actually have luxury to use transport. Now vanguards with calivers are much more viable option, same with corpuscari.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in gb
Stalwart Tribune






 The Forgemaster wrote:
Maybe this can be answer to not being able to Dagger the Kataphrons if the transport is indeed open-topped...?

I could totally see Duneriders and Kataphrons working the way Chimeras and Ogryn do, with a single Kataphron taking the space of 3 normal models.


Hopefully the Transport has at least 12 slots for models then.
(Or maybe it could transport a certain number of wounds e.g. Sicarians take up two spaces, Kataphrons 3, and a Dominus 5...?)


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Regular Dakkanaut





I am to bet that the transport capacity will be 15, T7 12W and around 100pts.
   
Made in be
Mysterious Techpriest





Belgium

It's beautiful in the AdMech way of beautiful. I'll name my first one the Holy Brick of Destruction.

And it looks like what I wanted, a cheap (we'll see about that) box with a few guns to transport my dudes. I really didn't believe in the open-topped because no Imperium transport that I'm aware of has this feature, but it looks like it'll be the case. Vanguards and Corpuscarii are going to love it.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Given dual-purpose kit, probably a 65-75USD box im guessing.

I could see the tank being T7 but i highly doubt the transport is T7 if its opentopped. Definitely would have a 3+ save and the usual 6++.
Also having a thing for mini-priests to repair would be useful since other than being super cheap HQ slots i never seem to find a use for them, since they cant fix Kataphrons or give rerolls.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Quick-fingered Warlord Moderatus






I love how weird it looks. They're D-Day hover-landers.

Confused about the tank configuration, given we have Crawlers and Ironstriders already, but I'll take it.

Oh, looking forward to a mechanized triple Battalion list. Especially if the transports don't need <Forgeworld>. Then I can just take 4 of them in a Stygies unit, then first turn scout move my entire army 9" up the board.

I am guessing that they have a transport capacity of 12-16.

This message was edited 1 time. Last update was at 2019/05/11 22:19:58


 
   
Made in de
Sagitarius with a Big F'in Gun





Whats your opinion on our new opportunities and what to do with transports?

To transport I would say the best are maybe:
Hoplites, if it has no forgeworld requirement.
Skitarii, I would say rangers as they are cheaper and have RF, with plasma, maybe even snipers if they can still shoot with it?
E-priests ofc.
Ruststalkers...... not so much.

On a side note:
I get a transuranic/neutronlaser mixed feeling of the big gun.

Im not really a fan of so many stubbers, but its alright for clearing objectives I guess.

This message was edited 1 time. Last update was at 2019/05/11 22:19:54


 
   
Made in pl
Sister Oh-So Repentia





Suzuteo wrote:I love how weird it looks. They're D-Day hover-landers.

Confused about the tank configuration, given we have Crawlers and Ironstriders already, but I'll take it.

Oh, looking forward to a mechanized triple Battalion list. Especially if the transports don't need <Forgeworld>. Then I can just take 4 of them in a Stygies unit, then first turn scout move my entire army 9" up the board.

I am guessing that they have a transport capacity of 12-16.

I would be pleasantly surprised if it would have capacity bigger than 12. Such vehicles are rare. Most of the time they follow rule of squad+(min size of troop squad+1 or max size of troop squad+2).

Why are you confused about tank option? We have so limited roster every addition is welcomed, and that could push us further with armored type list. Look on the Guard if you need example. Yes we do have onagers, but what if we had another good tank? I find ridiculous when people say "duh we have Onagers, we don't need another tank". Thats like not understanding principle of doubling down. Its not about its weapons, but rest of the profile. Lets be good tank army. I won't be mad if we could beet guard in tank game.

0XFallen wrote:Whats your opinion on our new opportunities and what to do with transports?

To transport I would say the best are maybe:
Hoplites, if it has no forgeworld requirement.
Skitarii, I would say rangers as they are cheaper and have RF, with plasma, maybe even snipers if they can still shoot with it?
E-priests ofc.
Ruststalkers...... not so much.

On a side note:
I get a transuranic/neutronlaser mixed feeling of the big gun.

Im not really a fan of so many stubbers, but its alright for clearing objectives I guess.

I don't understand fallen why you didn't mention Vanguards. They are perfect for this, and their weapon greatly benefit from being safe until they are within 18" And once they are out of transport they may help other assault units reach break points for their S. And for the same reason Peltas may be way to go, having nice weapon on frail body they are perfect candidates if allowed.

I suspect it will be forge world locked, no reason not to, maybe allowing for <secutari> keyword.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in de
Sagitarius with a Big F'in Gun





Spoiler:
 Spera wrote:
Suzuteo wrote:I love how weird it looks. They're D-Day hover-landers.

Confused about the tank configuration, given we have Crawlers and Ironstriders already, but I'll take it.

Oh, looking forward to a mechanized triple Battalion list. Especially if the transports don't need <Forgeworld>. Then I can just take 4 of them in a Stygies unit, then first turn scout move my entire army 9" up the board.

I am guessing that they have a transport capacity of 12-16.

I would be pleasantly surprised if it would have capacity bigger than 12. Such vehicles are rare. Most of the time they follow rule of squad+(min size of troop squad+1 or max size of troop squad+2).

Why are you confused about tank option? We have so limited roster every addition is welcomed, and that could push us further with armored type list. Look on the Guard if you need example. Yes we do have onagers, but what if we had another good tank? I find ridiculous when people say "duh we have Onagers, we don't need another tank". Thats like not understanding principle of doubling down. Its not about its weapons, but rest of the profile. Lets be good tank army. I won't be mad if we could beet guard in tank game.

0XFallen wrote:Whats your opinion on our new opportunities and what to do with transports?

To transport I would say the best are maybe:
Hoplites, if it has no forgeworld requirement.
Skitarii, I would say rangers as they are cheaper and have RF, with plasma, maybe even snipers if they can still shoot with it?
E-priests ofc.
Ruststalkers...... not so much.

On a side note:
I get a transuranic/neutronlaser mixed feeling of the big gun.

Im not really a fan of so many stubbers, but its alright for clearing objectives I guess.

I don't understand fallen why you didn't mention Vanguards. They are perfect for this, and their weapon greatly benefit from being safe until they are within 18" And once they are out of transport they may help other assault units reach break points for their S. And for the same reason Peltas may be way to go, having nice weapon on frail body they are perfect candidates if allowed.

I suspect it will be forge world locked, no reason not to, maybe allowing for <secutari> keyword.


If its open topped I I would prefer 2 5 men rangers with plasma, as they are cheaper and as good in 15". They dont need assault in a transport and might as well stay as long in it as possible.
   
Made in us
Quick-fingered Warlord Moderatus






Well, flying tanks are at a distinct disadvantage right now due to Crimson Hunters showing no sign of going away. Especially if these are T7, which I expect they will be.

If we have transports, we probably won't have as much use for Vanguard, whose primary value comes from being able to advance and shoot. They might be used for their -1T aura though.

This message was edited 1 time. Last update was at 2019/05/11 23:27:35


 
   
Made in us
Heroic Senior Officer





Western Kentucky

I doubt were getting open topped rules. There's no fire platform or slots for them to realistically shoot out of. Odds are were getting the heavy stubbers and that's it.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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Enginseer with a Wrench





 MrMoustaffa wrote:
I doubt were getting open topped rules. There's no fire platform or slots for them to realistically shoot out of. Odds are were getting the heavy stubbers and that's it.


Then went model it with a clearly open top? Could have put a roof on easilly. I would expect it to be able to transport kataphrons as well judging by the ramp for tank tracks and it's slightly bigger than normal size.

If its neither of these things the design and rules team were clearly on different planets. Again.
   
 
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