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Suzuteo wrote: Sigh yeah. Good point. It's like a third the volume. Guess Sentinel legs plus something on top. (On a side note, I've seen cool Dreadnought + Sentinel leg conversions.)
Suzuteo wrote: Sigh yeah. Good point. It's like a third the volume. Guess Sentinel legs plus something on top. (On a side note, I've seen cool Dreadnought + Sentinel leg conversions.)
Octovol wrote: I need a hoard o bits in the uklol. Most of the sites I’ve ever found are out of stock of everything useful.
I’m currently searching for suitable electro priest proxy parts and some beefy legs for kataphrons.
Check eBay.
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau +From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
That being said, Quantum Cannons ship for half of what I paid for here in the US. I think altogether, I paid $100 for three Earthshakers: three Quantum Cannons, two sets of Crawler abdomens and legs, and some 8x3mm and 12x1mm magnets. I already had some cheap 130mm HDF bases.
The annoying thing is I literally live down the road from Warhammer World and in days gone by you could go there and buy any specific bit from any specific kit. Hell you used to be able to buy sprues by weight!
"Page 76 – Strength from Death
Add the following paragraph: ‘Matched Play: If you are playing a matched play game, a unit from your army cannot make a Soulburst action if a friendly unit has already made the same Soulburst action during your turn. In addition, units from your army cannot perform any Soulburst actions during your opponent’s turn.’"
Some features of this list:
1) We drop the Cawlstar entirely. The combo of Cawl and Kastelan are inseparable, so they're clearly the biggest impediment to innovation. Icarus Crawlers take up the slack against T4-5 units (admittedly few and far between in this meta), massacre battlesuits and jetbikes, and can still outperform or match Neutron on anything flying, including Daemon Primarchs.
2) Because there is no Cawlstar, there is no reason to stay Mars. So Stygies with a Dominus. -1 to hit is amazing in other armies, and it's still amazing here. Infiltrate is also scary.
3) Dominus matches Cawl with 2+ shooting. What is the cheapest way to get a massive amount of 2+ shooting? 6 Ironstriders + Doctrina. All of the AdMech in this army moves and shoots at 2+ or 3+.
4) Dragoons get incorporated without the need for an Auxiliary detachment.
5) Cadia Battalion with 5+/5+ CP artifacts prevents the opponent from hiding units and lets us abuse the Doctrinas. They camp objectives and add indirect fire support.
This message was edited 1 time. Last update was at 2017/11/17 11:38:41
Suzuteo wrote: Womp womp. No need to worry about Ynnari anymore.
"Page 76 – Strength from Death
Add the following paragraph: ‘Matched Play: If you are playing a matched play game, a unit from your army cannot make a Soulburst action if a friendly unit has already made the same Soulburst action during your turn. In addition, units from your army cannot perform any Soulburst actions during your opponent’s turn.’"
Some features of this list:
1) We drop the Cawlstar entirely. The combo of Cawl and Kastelan are inseparable, so they're clearly the biggest impediment to innovation. Icarus Crawlers take up the slack against T4-5 units (admittedly few and far between in this meta), massacre battlesuits and jetbikes, and can still outperform or match Neutron on anything flying, including Daemon Primarchs.
2) Because there is no Cawlstar, there is no reason to stay Mars. So Stygies with a Dominus. -1 to hit is amazing in other armies, and it's still amazing here. Infiltrate is also scary.
3) Dominus matches Cawl with 2+ shooting. What is the cheapest way to get a massive amount of 2+ shooting? 6 Ironstriders + Doctrina. All of the AdMech in this army moves and shoots at 2+ or 3+.
4) Dragoons get incorporated without the need for an Auxiliary detachment.
5) Cadia Battalion with 5+/5+ CP artifacts prevents the opponent from hiding units and lets us abuse the Doctrinas. They camp objectives and add indirect fire support.
By Doctrina I presume you mean the conquerer/protector strategms? (just for clarification) Do you even have 12 ironstriders?
I have an impending 1k team up local gathering and i'm potentially gonna try a no troops list.
Essentially:
Spoiler:
Spearhead detachment 985
1 x TPD
3 x dragoons
2 x dragoons
1 x 2 dakkabots
2 x neutronager
Essentially just trying to work 3 dragoons into a 1k list and still keep my robots and crawlers lol. I cant think of another way of doing it. I'm really not happy about going down to 4 cp though.
Automatically Appended Next Post: I for a fact one person has 1k of 99 gribbly nids and another 1k of just 7 monsters of which 4 are carnifexes. SO at 1k i'm not hopeful against either of those lol
This message was edited 1 time. Last update was at 2017/11/17 13:16:59
Octo, you can only choose one option once per turn. You can't do it on the enemy turn and you must choose an Ynnari warlord. And you must have something die for that to trigger at all.
It is extremely hindering and compared to what other armies get, seems a major overcorrection to an army that wasn't exactly top tier.
fun fact I had to buy two dice sets for my dakkabots along with a special cup to roll them with
That’s why I’m not worried about going mars and cawl. Dakkabots are super op on their own they need protection not more firepower
I have dice from when I played Orks back in '09. It is 100 5mm green dice and they are adorably tiny. Plus, they roll hot as hell usually (unlike literally every other set of dice I have ever owned, ever).
Perhaps because I only started collecting again last year and I only have 2 at the moment Plus I still need to fit everything into 1k for this particular occasion, and have some heavy firepower and something to handle charges
More robots are a good investment. I run 4 in 1000 points as agrapinaa. Between a decent screen and nearly full bs overwatch nothing has so far completed a charge against them yet.
Some features of this list:
1) We drop the Cawlstar entirely. The combo of Cawl and Kastelan are inseparable, so they're clearly the biggest impediment to innovation. Icarus Crawlers take up the slack against T4-5 units (admittedly few and far between in this meta), massacre battlesuits and jetbikes, and can still outperform or match Neutron on anything flying, including Daemon Primarchs.
2) Because there is no Cawlstar, there is no reason to stay Mars. So Stygies with a Dominus. -1 to hit is amazing in other armies, and it's still amazing here. Infiltrate is also scary.
3) Dominus matches Cawl with 2+ shooting. What is the cheapest way to get a massive amount of 2+ shooting? 6 Ironstriders + Doctrina. All of the AdMech in this army moves and shoots at 2+ or 3+.
4) Dragoons get incorporated without the need for an Auxiliary detachment.
5) Cadia Battalion with 5+/5+ CP artifacts prevents the opponent from hiding units and lets us abuse the Doctrinas. They camp objectives and add indirect fire support.
By Doctrina I presume you mean the conquerer/protector strategms? (just for clarification) Do you even have 12 ironstriders?
Yes, the idea is to use 2 CP per turn to buff the 6x Ironstrider units so that you don't even need Cawl. Everything shoots at 2+ anyway.
No. I would need to actually buy/modify 6 Ballistarii. But what do people think of the idea? x(
This message was edited 1 time. Last update was at 2017/11/17 18:41:12
So fires should be announced the end of this month I’m thinking. How do people expect the macrocarid and triarios to be implemented? And how will that change the meta
gendoikari87 wrote: So fires should be announced the end of this month I’m thinking. How do people expect the macrocarid and triarios to be implemented? And how will that change the meta
I dunno man. It is slated 2018 and all, but this soon? I figure it'll be Q4 2018 at the earliest.
What’s the stats on the triarios going to look like? Think it’ll be closer to a repulsor in points and stats or a chimera? Given how similar skitarii are to scions I’d be interested in trying out plasma vanguard units if the triarios is reasonable or maybe the macrocarid
gendoikari87 wrote: What’s the stats on the triarios going to look like? Think it’ll be closer to a repulsor in points and stats or a chimera? Given how similar skitarii are to scions I’d be interested in trying out plasma vanguard units if the triarios is reasonable or maybe the macrocarid
It is HUGE. It should be akin to a Land Raider in wounds and toughness. I hope they do its shock prow justice with some kind of crazy CC rules. And it has a 20 capacity in 30k if I recall right, so we are just going to have a blast dropping Fulgurites into people's faces!
Some features of this list:
1) We drop the Cawlstar entirely. The combo of Cawl and Kastelan are inseparable, so they're clearly the biggest impediment to innovation. Icarus Crawlers take up the slack against T4-5 units (admittedly few and far between in this meta), massacre battlesuits and jetbikes, and can still outperform or match Neutron on anything flying, including Daemon Primarchs.
2) Because there is no Cawlstar, there is no reason to stay Mars. So Stygies with a Dominus. -1 to hit is amazing in other armies, and it's still amazing here. Infiltrate is also scary.
3) Dominus matches Cawl with 2+ shooting. What is the cheapest way to get a massive amount of 2+ shooting? 6 Ironstriders + Doctrina. All of the AdMech in this army moves and shoots at 2+ or 3+.
4) Dragoons get incorporated without the need for an Auxiliary detachment.
5) Cadia Battalion with 5+/5+ CP artifacts prevents the opponent from hiding units and lets us abuse the Doctrinas. They camp objectives and add indirect fire support.
By Doctrina I presume you mean the conquerer/protector strategms? (just for clarification) Do you even have 12 ironstriders?
Yes, the idea is to use 2 CP per turn to buff the 6x Ironstrider units so that you don't even need Cawl. Everything shoots at 2+ anyway.
No. I would need to actually buy/modify 6 Ballistarii. But what do people think of the idea? x(
Is nice and good but worse than Cawl Robots. Two main reasons.
1) if spamming was the case neutron still better with Cawl. Cause of better wound str10 -4 ap and min 3 damage.
2) Cawl buff hit rolls with points while more units of dragoons require cp. if we spending cp then wrath of mars provides mortals and your plan does not.
as i see it there should be another good list with staff priest. Another way to deal mortals if you need full stygies. You cant wit without mortals vs any 2+ save. the question was Robots or Preists etc. IF you dont want the expensive robots go for priest stygies ++ the plan you like. no robots nor priests no mortals less effective. I like the buff option for ironstriders but we dot take Mars only for Cawl. Wrath of mars is range mortals 36 ".
gendoikari87 wrote: More robots are a good investment. I run 4 in 1000 points as agrapinaa. Between a decent screen and nearly full bs overwatch nothing has so far completed a charge against them yet.
I have a lot of trouble positioning my robots so that they can’t be charged from behind a wall meaning I can’t over watch presume you’re still screening with imperial fodder?
I need to decide what my list intends to do I think. I really love dragoons offensively, even though I could use them for screening defensively it seems a waste to use our only fastish unit to stand still. Certainly so far my squad of 3 dragoons has done more offensively than the 2 dakkabots, the +2 to hit with them is crazy good; so far I’ve usually end up with 50% more hits each time they fight. And taking out stygies dragoons at range is almost as frustrating as stygies aegis robots.
I actually love the idea of plonking down 12 ironstriders and having 6 in a squad really makes those strategms that much more worth their cp. especially if they get charged and your opponent doesn’t realise you can make the entire squad fire at 3+ on overwatch ironstriders are so versatile if you have cp to spend.
Automatically Appended Next Post: It’d be nice to have some more plasma options from fires. So We can actually make the Ryza strategm worthwhile; cold be the new wrath of mars if we get some decent enough models for it.
There’s a lot of 30k weapons we haven’t seen in 40k yet though. Hopefully they don’t get the torsion cannon treatment.
This message was edited 2 times. Last update was at 2017/11/18 00:14:33
Some features of this list:
1) We drop the Cawlstar entirely. The combo of Cawl and Kastelan are inseparable, so they're clearly the biggest impediment to innovation. Icarus Crawlers take up the slack against T4-5 units (admittedly few and far between in this meta), massacre battlesuits and jetbikes, and can still outperform or match Neutron on anything flying, including Daemon Primarchs.
2) Because there is no Cawlstar, there is no reason to stay Mars. So Stygies with a Dominus. -1 to hit is amazing in other armies, and it's still amazing here. Infiltrate is also scary.
3) Dominus matches Cawl with 2+ shooting. What is the cheapest way to get a massive amount of 2+ shooting? 6 Ironstriders + Doctrina. All of the AdMech in this army moves and shoots at 2+ or 3+.
4) Dragoons get incorporated without the need for an Auxiliary detachment.
5) Cadia Battalion with 5+/5+ CP artifacts prevents the opponent from hiding units and lets us abuse the Doctrinas. They camp objectives and add indirect fire support.
By Doctrina I presume you mean the conquerer/protector strategms? (just for clarification) Do you even have 12 ironstriders?
Yes, the idea is to use 2 CP per turn to buff the 6x Ironstrider units so that you don't even need Cawl. Everything shoots at 2+ anyway.
No. I would need to actually buy/modify 6 Ballistarii. But what do people think of the idea? x(
Is nice and good but worse than Cawl Robots. Two main reasons.
1) if spamming was the case neutron still better with Cawl. Cause of better wound str10 -4 ap and min 3 damage.
2) Cawl buff hit rolls with points while more units of dragoons require cp. if we spending cp then wrath of mars provides mortals and your plan does not.
as i see it there should be another good list with staff priest. Another way to deal mortals if you need full stygies. You cant wit without mortals vs any 2+ save. the question was Robots or Preists etc. IF you dont want the expensive robots go for priest stygies ++ the plan you like. no robots nor priests no mortals less effective. I like the buff option for ironstriders but we dot take Mars only for Cawl. Wrath of mars is range mortals 36 ".
I actually crunched the numbers:
I assume that the Ballistarii always has Doctrina. With it, the Dominus setup is superior for everything bigger than a TEQ.
Under all circumstances, the Dominus setup is stronger against Daemon Primarchs and the Cawlstar against TEQs and below. With Wrath of Mars, Cawlstar edges out, especially against high-toughness and invulnerable saves, but you have much fewer uses of that than the Doctrina; you actually "start" with 2 less CP given a Auxiliary detachment and the use of Binharic Override (52 point tax for avoiding either one). Other factors that aren't accounted for are the fact that the Dominus setup has WAYYY more durability due to the fact that it can move and shoot all weapons without a penalty at 48" range and has across the board -1 to hit beyond 12".
So yeah, seems surprisingly viable. The only question is whether or not horde is a thing. If so, the Dominus setup relies a lot on the Guard detachment and keeping its distance from the target.
This message was edited 2 times. Last update was at 2017/11/18 09:41:03
No unfortunately. The problem is what we can gain with points so we don't spend cp. Cawl provides reroll on robots onagers and it's value vs enemy -1 to hit is beyond measure. None else has it. Reroll aura for making your entire army good vs air -1 hit etc.
It's not a dominus reroll. It helps vs enemy strategy . And it's done with points. Same reason I changed my list from aux or battalions to out rider.
I use balistarii 95 points for 2 lascannons shots for fast unit screener duty. Behind my troops even if they are skitarii or guard. Troops then balistarii most likely. And if I play solo ad mech my mars tech priest uses technomartyr for robot overwatch.
I need screener and offence . I can use balistarii single units to do my errands and still shoot at 5+. Or buff if need. My Dragoons even only 3 I use offensively and usually split them.
Mortals do not compare to any other damage cause mortals continue to next model. There is no comparison and it's not only important for tours high toughness etc. They are a weapon so in many cases when I need to finish off different targets I can. 4 robots split fire one shooting Marines other termies other vehicles etc. With wrath of mars the % climbs dramatically.
I know how buffs work but if that was the case then 6 balistarii with autocannons + 2 hit wrath are better. Can't beat the volume of fire . Still this plan consumes even more cp.
Why. Cawl does something you can't change.and since he is not my warlord ever I use him and onagers more offensively. Passing robots most of the timed.
Don't get me wrong suzuteo I like the plan sure go for it but it won't be consistent. I wanted to infiltrate an enginseer with Dragoons but again the results are not so important to waste that cp or relic. It's the codex. It's stupidly designed. You just have low synergy between the dogmas and army!!
Cawl Robots Onagers must be there to have a change and maybe. When an enemy has a reroll on hits as you do with Cawl -1 hit goes bye bye. Won't spend more cp . I usually waste 1 cp on my 3 Dragoons to info and one for first attack combined with taking rerolling ones canticle. Rest go for rerolls or wrath.
And that's why I play simple troops in guard and astropaths. I love rangers but they are 5 wounds 4+ save. While I need to have options. With my two astropaths if my enemy has volume of fire I use -1 hit buff. If my enemy has elite shooting I use +1 save. You can't have the option and 10 wounds with rangers as I do it with guard. Same goes for basilisk and earth shaker. If you take a decision you play with it and gg. Why when you can have options.
All plans can work maybe if your opponent not so good maybe you seize. The problem begins when you go second and you opp know exactly what to do. And those Robots with aegis can soak enough for you to win.
This message was edited 1 time. Last update was at 2017/11/18 16:28:50
Yoda79 wrote: No unfortunately. The problem is what we can gain with points so we don't spend cp. Cawl provides reroll on robots onagers and it's value vs enemy -1 to hit is beyond measure. None else has it. Reroll aura for making your entire army good vs air -1 hit etc.
Yes. If you run Dakkabots, you need Cawl. The point of my list is to try to see how a list with no Dakkabots work work. There's no BS4+ or Mars, and thus, no need for Cawl.
Yoda79 wrote: Mortals do not compare to any other damage cause mortals continue to next model. There is no comparison and it's not only important for tours high toughness etc. They are a weapon so in many cases when I need to finish off different targets I can. 4 robots split fire one shooting Marines other termies other vehicles etc. With wrath of mars the % climbs dramatically.
Yes. Mortal Wounds are a big deal for sure. I actually still think Cawlstar is the way to go unless we see a huge shift toward a tank meta. In that situation, Ballistarii mobility, 48" range, -1 to hit, and CP efficiency may be superior to a big static unit of 36" range Dakkabots.
Yoda79 wrote: I know how buffs work but if that was the case then 6 balistarii with autocannons + 2 hit wrath are better. Can't beat the volume of fire . Still this plan consumes even more cp.
I'm a fan of 2 Autocannon Ballistarii for harassing mid-toughness units, but you don't get the same value for 6 Autocannons.
This message was edited 1 time. Last update was at 2017/11/18 22:23:57