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![[Post New]](/s/i/i.gif) 2018/01/10 06:32:14
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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MIKEtheMERCILESS wrote:In regards to Robots vs Reapers, does the -1 to hit start to increase the apetite for Robots sans Crawl, favouring extra survivability and flexibility (with Robots dead you just have a 240pt Crawl helping a couple of Dunecrawlers with re-rolls) over the possibility of the Mars alpha strike?
If your problem are Dark Reaper then the -1 sadly doesn't help, cause they are always hitting on 3s. Against other armys I don't know, haven't played non mars robots yet.
Are they even really viable without the Mars stratagem? Automatically Appended Next Post: Yoda79 wrote:Good luck wulfey.
The core Cawl 4 Robots 3 neutrons 2 basilisk has served me extremely good. After that you can try many different styles.
Celestine 250 =1*3-4 Dragoons
Or you can make the soup detachment with psychers for defence or offence. You can add plasma deep strike or my personal favorite ranger arqieb sniper and ratlings with snipers to spread all over out of deploy zone. I don't know the point changes but so far I have tried those combinations all good and nice. Up to your personal preference enjoy
Whats your experience with our snipers? I kind of like them on paper, but they are pretty expensive to justify the cost. Also I think you really need 4 or even 6 to make them work.
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This message was edited 1 time. Last update was at 2018/01/10 06:38:44
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![[Post New]](/s/i/i.gif) 2018/01/10 07:18:49
Subject: Tactica Mechanicus - Chapter Approved upon us
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Quick-fingered Warlord Moderatus
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Wulfey wrote:'scout' deploy:
Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battle eld that is more than 9" from the enemy deployment zone.
This is massive. Think about Obliterators, Tau Commanders, deepstriking primarchs (soon), scion/elysians, eldar deepstrike. All of that stuff relies on being 9" from your guys. Scouts can deploy (during deployment!) outside of your deployment zone. This massively stretches out the distance of your screen. Top tier lists all have ways of 'scout' deploying (rangers, scouts, nurglings, stealth suits, etc.). Note that this is much better than a scout sentinel's move between deployment and the first battle round. The first scout drop can decide the game if you are facing deepstrike.
Ohhh, I see. Yeah, it's strictly better than the Vanguard ability, and even that had some of the benefits you mentioned.
Hm. So 55 points per minimum unit. And let's say a Company Commander for 30. That means 195 points for an Outrider. Or, as Wulfey does, you can bring Celestine. Any other ideas for how to fit these guys in? (EDIT: Realized these guys are Fast Attack.)
Octovol wrote:
So pretty much the same as clandestine infiltration in function, except we get to see where they are before deployment finishes; Whereas with clandestine infiltration we can take stock of the deployment and choose where to put them. But they do get it for free, whereas we have to pay cp for it, but conversely we have the flexibility to potentially do it to any unit. You see space marine scouts without sniper rifles, you can guarantee they’ll be deploying concealed.
Better. It doesn't cost CP, and it occurs before Clandestine Infiltration, so it actually can block such an infiltration.
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This message was edited 3 times. Last update was at 2018/01/10 07:51:55
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![[Post New]](/s/i/i.gif) 2018/01/10 07:58:45
Subject: Tactica Mechanicus - Chapter Approved upon us
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Dakka Veteran
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Well this "not having scouts" issue is why I want to leave the AdMech gunline trail (or at least Mars and Cawl). So much investment just to secure the gunline. Scouts for antidrop, a screen thats only for dying...there has to be a better way with this ton of stratagems we have, 6 canticles and forgeworld dogmas. Plus: Havent seen anyone actually winning a tournament with this gunline. Best I came out was 6th place. And if thats my best with this I have to think of something else. Especially now with daemons and dropping mortarion/magnus/bloodletter bomb/whatever. a couple of scouts will not be the saving grace against that I think because they will just drop the first nurgling unit and have an opening on either side of the board. I can see a way out, which is accepting that everything gets charged or tied up almost always turn 1. One way out: Not doing Mars but going Metalica and using the WL trait efficiently.
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This message was edited 4 times. Last update was at 2018/01/10 08:32:35
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![[Post New]](/s/i/i.gif) 2018/01/10 08:50:25
Subject: Tactica Mechanicus - Chapter Approved upon us
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Mysterious Techpriest
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InControl won a tournament with his first try. Pure admech list. 5 bots, cawl, etc
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![[Post New]](/s/i/i.gif) 2018/01/10 10:48:10
Subject: Tactica Mechanicus - Chapter Approved upon us
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Dakka Veteran
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rvd1ofakind wrote:InControl won a tournament with his first try. Pure admech list. 5 bots, cawl, etc
Youre right. But wasnt that right after the codex dropped even before Imperial Guard?
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![[Post New]](/s/i/i.gif) 2018/01/10 10:52:27
Subject: Tactica Mechanicus - Chapter Approved upon us
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Stalwart Tribune
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As with Dragoons same with Celestine and ofc snipers.
A plan must have all options to work!
I use Dragoons as stygies outrider with 2*1 and 1*3 in soup lists.
And most likely I use lasc balistarii since I use them as screener so I don't use more troops. Works also when you go for two battalions ad mech when I split also Onagers 2*1 icarus Mars and 2*1 neutron in stygies. So dominus with LL of them.
Snipers yes you need to invest points. But you will make sniers stygies. They will also serve as side or back field screener. -1 to hit and 30" on simple troops. So even if you take 2 sniper groups you can use them as screener. Found that you can actually use
2-4 snipers trans arq and you can add ratlings to cover scout issues. One group or 5 ratlings places to have a shot and two arq killed a liet. First round. You LL need to test for more add maybe two more etc.
In both cases that detachments change. You can't play and Celestine and snipers and Dragoons etc.
In my mind I consider the Celestine detachment my variations option. So I take either Celestine group or dragoon detachment or stygies generayy either Dragoons snipers priests switching to test all variations cause 8 priest really shine in most games.
So you need to abjust the numbers in the detachment . Thanks point here is to understand and practise how to play with core.
Cawl 4* robots 3* neutrons 2* basilisk needs to be practised and played extensively you don't have a simple job when numbers are small. What I won't do is take the core with out offnsive.
Celestine is easy to play with. Specific role can forgive a mistake and it's well balanced point wise model for sure. So easy to start from there. Dragoons for me works next. I consider them more effective since they are ad mech. I like it fluff wise and tbh I have more effective offensive with them. Yes Celestine can move back forth while drgoons most likely will go and keep pushing enemy lines till they die. But those Dragoons kill things a lot of them. Celestine is more of. Tar pit . And even when I use Dragoons as screener they perform. Killing almost anything.
Snipers and priests are hard to play and get results. Ad mech benefits bigger units . It's how it's build. 6 robots wrath of mars ok. And we already made changes. I believe it's going 7th style to take one group Dragoons one group snipers one priests etc. Can fit in a list sure but seems less effective for me. Might be able to face more lists but the result won't come.
That said if I could have Dragoons offensive 3-4 min priests for counter unit my lines and snipers back field all in one detachment I might try it. And I do in pure ad mech instead of basilisk I get snipers instead of gurd I invest in priests and my offensive outrider stygies.
It's fun and the results might be cool but we considering tour performance. All those units are good but you LL need to focus in one plan. So I have decided to take Dragoons not Celestine . Rest you know.
1) snipers need to get a big number to be effective and we preffered h weapons tanks instead. Priests are superb but need to get some form of synergy with something. Gem or buff or smt.
That's why!!
Now if you just want to play a competitive list but don't want o much imperial soup I LL suggest.
Make the simple battalion 2* commanders(or one phycher) and 3*10 troops.
Make core Cawl 4* robots 3* Onagers.
And then add a stygies covering
1) two sniper groups instead of basilisks
2)2*1 and 1*3-4 Dragoons balistarii for Celestine detachment
3) consider a dominus if you get both snipers and balistarii and he will be a screener effective one.
Should be close to the points.
But just let me say this last thing. We already seen this list is good but will need more screener in competitive play. 30 troop are not enough atm.
If you play properly the snipers with the -1 might get secured flanks if you play balistarii might survive mot games. But as cc and after I see deamnos generally how the first turn change working in 8th you should really consider more cc options screener etc. That's why I use Dragoons in many cases like my orc enemy I used them to screen and that's almost almost enough.
Tip March with fires of c let's hope for a cheap shield 10 man troop so we can go full ad mech lists.
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This message was edited 3 times. Last update was at 2018/01/10 11:22:01
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![[Post New]](/s/i/i.gif) 2018/01/10 11:10:54
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Iago40k wrote:Well this "not having scouts" issue is why I want to leave the AdMech gunline trail (or at least Mars and Cawl). So much investment just to secure the gunline. Scouts for antidrop, a screen thats only for dying...there has to be a better way with this ton of stratagems we have, 6 canticles and forgeworld dogmas. Plus: Havent seen anyone actually winning a tournament with this gunline. Best I came out was 6th place. And if thats my best with this I have to think of something else. Especially now with daemons and dropping mortarion/magnus/bloodletter bomb/whatever. a couple of scouts will not be the saving grace against that I think because they will just drop the first nurgling unit and have an opening on either side of the board. I can see a way out, which is accepting that everything gets charged or tied up almost always turn 1. One way out: Not doing Mars but going Metalica and using the WL trait efficiently.
I´m also not a big fan of the Cawlstar so I´m always open to new ideas. But I don´t really know if Metallica is the way to go. First of all the range on the WT is rather small so, depending on your army, many units won´t benefit at all from the trait. Secondly its kinda useless if playing against other shooting armies, so I would rather invest in some Guardsman and get +3CP for that Batallion.
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![[Post New]](/s/i/i.gif) 2018/01/10 11:31:46
Subject: Tactica Mechanicus - Chapter Approved upon us
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Dakka Veteran
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lash92 wrote:
I´m also not a big fan of the Cawlstar so I´m always open to new ideas. But I don´t really know if Metallica is the way to go. First of all the range on the WT is rather small so, depending on your army, many units won´t benefit at all from the trait. Secondly its kinda useless if playing against other shooting armies, so I would rather invest in some Guardsman and get +3CP for that Batallion.
I try to keep my army lists mono faction. There are reasons to take guard I know but the addition of imperial guard into an AdMech list has apparently not that much of an impact. Otherwise there would be a lot more AdMech lists winning tournaments with this style of list.
Therefore I am trying something else.
Stygies Battalion
TPE
TPE
Ranger
Ranger
Ranger
4 Dragoons
2 Balistarii
Mixed Battalion
TPD, Lucius, Solar Flare
TPE, Lucius
6 Destroyer with Grav/Flamer, Lucius
Vanguard, Graia
Vanguard, Graia
10 Infiltrator, Mars
4 Dakkastelans, Lucius
leaves me with 7 pts to spend (harhar). I think I will follow this "drop" army idea because I dont need a big screen for this list.
Sure there are other ideas that can be used such as boiling the stygies detachment down to an outrider and taking another lets say vanguard detachment with a cheap imperial guard HQ for the 5+ CP regain WL trait, putting in those infiltrators and some other elite unit plus a Culexus.
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![[Post New]](/s/i/i.gif) 2018/01/10 12:03:43
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Iago40k wrote: lash92 wrote:
I´m also not a big fan of the Cawlstar so I´m always open to new ideas. But I don´t really know if Metallica is the way to go. First of all the range on the WT is rather small so, depending on your army, many units won´t benefit at all from the trait. Secondly its kinda useless if playing against other shooting armies, so I would rather invest in some Guardsman and get +3CP for that Batallion.
I try to keep my army lists mono faction. There are reasons to take guard I know but the addition of imperial guard into an AdMech list has apparently not that much of an impact. Otherwise there would be a lot more AdMech lists winning tournaments with this style of list.
Therefore I am trying something else.
Stygies Battalion
TPE
TPE
Ranger
Ranger
Ranger
4 Dragoons
2 Balistarii
Mixed Battalion
TPD, Lucius, Solar Flare
TPE, Lucius
6 Destroyer with Grav/Flamer, Lucius
Vanguard, Graia
Vanguard, Graia
10 Infiltrator, Mars
4 Dakkastelans, Lucius
leaves me with 7 pts to spend (harhar). I think I will follow this "drop" army idea because I dont need a big screen for this list.
Sure there are other ideas that can be used such as boiling the stygies detachment down to an outrider and taking another lets say vanguard detachment with a cheap imperial guard HQ for the 5+ CP regain WL trait, putting in those infiltrators and some other elite unit plus a Culexus.
And from that 7CP you need 2 for Ellimination Volley, 2 for Wrath of Mars and 1 for buffing Dragoons. Also you might wanna infiltrate dragons and you might wanna use the +to hit on the Balistarii for move shot action. Thats already 7 CP gone ^^
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![[Post New]](/s/i/i.gif) 2018/01/10 12:43:40
Subject: Tactica Mechanicus - Chapter Approved upon us
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Dakka Veteran
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lash92 wrote:Iago40k wrote: lash92 wrote:
I´m also not a big fan of the Cawlstar so I´m always open to new ideas. But I don´t really know if Metallica is the way to go. First of all the range on the WT is rather small so, depending on your army, many units won´t benefit at all from the trait. Secondly its kinda useless if playing against other shooting armies, so I would rather invest in some Guardsman and get +3CP for that Batallion.
I try to keep my army lists mono faction. There are reasons to take guard I know but the addition of imperial guard into an AdMech list has apparently not that much of an impact. Otherwise there would be a lot more AdMech lists winning tournaments with this style of list.
Therefore I am trying something else.
Stygies Battalion
TPE
TPE
Ranger
Ranger
Ranger
4 Dragoons
2 Balistarii
Mixed Battalion
TPD, Lucius, Solar Flare
TPE, Lucius
6 Destroyer with Grav/Flamer, Lucius
Vanguard, Graia
Vanguard, Graia
10 Infiltrator, Mars
4 Dakkastelans, Lucius
leaves me with 7 pts to spend (harhar). I think I will follow this "drop" army idea because I dont need a big screen for this list.
Sure there are other ideas that can be used such as boiling the stygies detachment down to an outrider and taking another lets say vanguard detachment with a cheap imperial guard HQ for the 5+ CP regain WL trait, putting in those infiltrators and some other elite unit plus a Culexus.
And from that 7CP you need 2 for Ellimination Volley, 2 for Wrath of Mars and 1 for buffing Dragoons. Also you might wanna infiltrate dragons and you might wanna use the +to hit on the Balistarii for move shot action. Thats already 7 CP gone ^^
2 for the Lucius Drop, 2 for Elimination Volley and 1 for Dragoon infiltration. The Lucius drop and the infiltartion is not always necessary, depends on the match up. Warlord trait is the 6+ CP regen which statistically gives back 1 to 2 per game so we are looking at 10-11 CP which is enough to do what needs to be done. There is a lot of "optional usage/possibilities" in that list, sure but all in all I feel this will be enough CP (but I know you never have enough CP ).
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![[Post New]](/s/i/i.gif) 2018/01/10 15:46:22
Subject: Tactica Mechanicus - Chapter Approved upon us
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Regular Dakkanaut
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Here's a question - what do you believe would be more effective out of these options, considering they will be accompanied by a Dominus:
1) 2 Icarus Dunecrawlers & 3 Lascannon Balistarii (with 45 pts to spend on other units)
2) 2 Neutron Dunecrawlers & 4 Autocannon Balastarii (with 30 points to spend on other units)
3) 2 Neutron Dunecrawlers & 3 Phosphor Kastellan Robots
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![[Post New]](/s/i/i.gif) 2018/01/10 17:31:26
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Effective against what is the question
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![[Post New]](/s/i/i.gif) 2018/01/10 17:53:40
Subject: Tactica Mechanicus - Chapter Approved upon us
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Stalwart Tribune
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A basic guide I use is.
Bs 4+ Cawl if you are there you know you need him. And the main factor is you reroll all hits not only miss. That's why. Spearhead is optimal for Cawl. Not only he needs 700-800 points with him to make a difference but trust me your shooting consistency will rise dramatically. Cawl is the man. + Wrath +++ cc ++ antihorde etc.
Yes you can use a dominus for bs 3+ I do usually for balistarii . An outrider he can be my warlord and not have a trash enginseer warlord etc. If your enemy has any form of -1 to hit you start to become demon then guard shooting. As you increase you bs you loose your real power.
Cawl star is shooting. Power house shooting for those reroll all hits. You loose that you won't make it out there.
Fliers will rip you any hard to hit any -1 -2 will make you cry and ofc if they use -1-2 to hit so they can charge you you won't recover ever.
As I said if I'm playing mono ad mech you should minimum get two battalions for cp. Minimum 9 cp. And usually that's the number you LL need in troops for screen etc etc.
Anything else less troops less Cawl. No wrath of Mars need to be seriously gained with other means of armies. If you believe you can take a detachment of terminators to get cc advantage ok might consider bs 3+ units and dominus.
If you don't take with of Mars that is one of the best in game range mortal wounds ability besides smite that got nerfed and it's 18 usually then you must get another way of delivering those mortals. 2*10 priests maybe. Or add psych in your list etc.
We don't write these cause we like the models or I'm Marsalchicholic. We always try to help us all be competitive.
I got no problem play the list you like but if you friend gets Mortarion deep strike with the new codex and a 3+ invu -1 to hit . Don't ask why you loose.
And I don't think Mortarion is a cheat char that does not play in lists. Imagine cheese ones. I m telling you there is not been a game lately that my opponents don't know about Robots and will spend first round demolihing them or get the. In cc. None. I got them there for fire magnets why cause I keep aegis and my enemies spend tons of shooting. That's about it . My dragoon sweep my enemies my balistarii roaming the table and the rest just die till I win. So far win tie lost from guard but was testing stuff. So far. Why cause aegis spends enemy resources to kill Dragoons spend enemy shooting -2 to kill guard 30 bodies need at elast one round to kill all. And basilisks neutrons etc are many to effectively wipe the whole list. You either got extreme anti horde and pass to kill easy robots or anti tank. And even so we are the best antitank list atm with Cawl neutron basilisks balistarii. And reroll almost LL.
Balistarii cognis weapon can shoot bs 5 even if advanced or bs 3 if advanced and gem. Won me a game. Last 3 units two balistarii roaming and a basilisk! But you still need to play v v serious ad mech not so competitive.
Tip remember to choose canticles when they are mandatory. If you go second always choose shroud don't roll it.
If you got enemies in your lines and your Dragoons ready to engage always +1 str or reroll 1s. If your spread use reroll 1s in shooting. Use them. Especially Mars if you are solo ad mech you need to utilise two canticles.
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![[Post New]](/s/i/i.gif) 2018/01/10 19:10:45
Subject: Tactica Mechanicus - Chapter Approved upon us
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Regular Dakkanaut
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In an all-comer's list. Each option has a mix of anti-tank and anti-infantry, anti light armour, etc. but some are better in their roles than others Automatically Appended Next Post: Yoda79 wrote:A basic guide I use is.
Bs 4+ Cawl if you are there you know you need him. And the main factor is you reroll all hits not only miss. That's why. Spearhead is optimal for Cawl. Not only he needs 700-800 points with him to make a difference but trust me your shooting consistency will rise dramatically. Cawl is the man. + Wrath +++ cc ++ antihorde etc.
...
I got no problem play the list you like but if you friend gets Mortarion deep strike with the new codex and a 3+ invu -1 to hit . Don't ask why you loose. .
I think both of these arguments are valid if you are planning to run your Ad Mech army as a dedicated artilitary. With just a couple of Dunecrawlers and 3 Robots, Crawl won't earn his points back. And regarding Mortarion, not having invested most of the army into a static artilitary line means that when he slammed into my back field, it wasn't a game breaker for me and he was unable to have a significant impact on the outcome of the game (being able to move and shoot with Dunecrawlers also means I was able to melt my artilitary away so he could only wipe out a unit a turn at best, while still shooting downfield with full BS).
It feels like with each new codex, there's a new army that has some way of countering static artilitary armies - while putting all the eggs in a gunline basket look good on paper, there seem to be a growing number of hard counters that IMO put increasing value on an army with flexibility
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This message was edited 1 time. Last update was at 2018/01/10 22:13:33
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![[Post New]](/s/i/i.gif) 2018/01/10 22:25:07
Subject: Tactica Mechanicus - Chapter Approved upon us
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Quick-fingered Warlord Moderatus
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MIKEtheMERCILESS wrote:Here's a question - what do you believe would be more effective out of these options, considering they will be accompanied by a Dominus:
1) 2 Icarus Dunecrawlers & 3 Lascannon Balistarii (with 45 pts to spend on other units)
2) 2 Neutron Dunecrawlers & 4 Autocannon Balastarii (with 30 points to spend on other units)
3) 2 Neutron Dunecrawlers & 3 Phosphor Kastellan Robots
Why not 6 Ballistarii? With the PDI, your reroll is virtually as good as Cawl's.
But in my opinion, the best combination would be #1.
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This message was edited 1 time. Last update was at 2018/01/10 22:25:58
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![[Post New]](/s/i/i.gif) 2018/01/11 09:20:37
Subject: Tactica Mechanicus - Chapter Approved upon us
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Dakka Veteran
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Well, Lucius bomb worked quite well against nids but as it always is, stupid close combat wrecks everything...plus my stupidity. Instead of getting my destroyers into CC I forgot to charge them and they were killed by a double shooting unit of hive guard...sadface. The usual problems occured as well: no psychic defense AND although there is a lot of dakka..there is not enough when facing dropping morti with a 3++...sooo back to list building.
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![[Post New]](/s/i/i.gif) 2018/01/11 09:43:58
Subject: Tactica Mechanicus - Chapter Approved upon us
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Quick-fingered Warlord Moderatus
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Lucius just looks like you're in a rush to get Skitarii killed. =\
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![[Post New]](/s/i/i.gif) 2018/01/11 12:54:40
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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Iago40k wrote:Well, Lucius bomb worked quite well against nids but as it always is, stupid close combat wrecks everything...plus my stupidity. Instead of getting my destroyers into CC I forgot to charge them and they were killed by a double shooting unit of hive guard...sadface. The usual problems occured as well: no psychic defense AND although there is a lot of dakka..there is not enough when facing dropping morti with a 3++...sooo back to list building.
Morty doesn't much appreciate six Wrathbots.  That is our best answer to literally everything.
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![[Post New]](/s/i/i.gif) 2018/01/11 13:46:31
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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em_en_oh_pee wrote:Iago40k wrote:Well, Lucius bomb worked quite well against nids but as it always is, stupid close combat wrecks everything...plus my stupidity. Instead of getting my destroyers into CC I forgot to charge them and they were killed by a double shooting unit of hive guard...sadface. The usual problems occured as well: no psychic defense AND although there is a lot of dakka..there is not enough when facing dropping morti with a 3++...sooo back to list building.
Morty doesn't much appreciate six Wrathbots.  That is our best answer to literally everything.
Sure but he is looking for a way to play without Cawlstar and Robots without Cawl aren't that good anymore.
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![[Post New]](/s/i/i.gif) 2018/01/11 13:47:53
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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lash92 wrote: em_en_oh_pee wrote:Iago40k wrote:Well, Lucius bomb worked quite well against nids but as it always is, stupid close combat wrecks everything...plus my stupidity. Instead of getting my destroyers into CC I forgot to charge them and they were killed by a double shooting unit of hive guard...sadface. The usual problems occured as well: no psychic defense AND although there is a lot of dakka..there is not enough when facing dropping morti with a 3++...sooo back to list building.
Morty doesn't much appreciate six Wrathbots.  That is our best answer to literally everything.
Sure but he is looking for a way to play without Cawlstar and Robots without Cawl aren't that good anymore.
...but why? Our faction has so few good units, why not take the best one?
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![[Post New]](/s/i/i.gif) 2018/01/11 14:32:20
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Fresh-Faced New User
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Hey guys, I'm sorry if this has been answered before but which is the way to deal with the Canticles rolling when I have an Admech army with two different Forger worlds and one of them is Mars with Belisarius Cawl on it?
Is there any FAQ out there clarifying that? I could not find it. Thanks!
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![[Post New]](/s/i/i.gif) 2018/01/11 19:20:58
Subject: Tactica Mechanicus - Chapter Approved upon us
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Regular Dakkanaut
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em_en_oh_pee wrote: lash92 wrote: em_en_oh_pee wrote:Iago40k wrote:Well, Lucius bomb worked quite well against nids but as it always is, stupid close combat wrecks everything...plus my stupidity. Instead of getting my destroyers into CC I forgot to charge them and they were killed by a double shooting unit of hive guard...sadface. The usual problems occured as well: no psychic defense AND although there is a lot of dakka..there is not enough when facing dropping morti with a 3++...sooo back to list building. Morty doesn't much appreciate six Wrathbots.  That is our best answer to literally everything. Sure but he is looking for a way to play without Cawlstar and Robots without Cawl aren't that good anymore. ...but why? Our faction has so few good units, why not take the best one? Because by the time you have the Robots to shoot, Crawl to re-roll, and bodies to screen, you've pretty much spent your points on a one-trick pony. Every game, your objective is to castle up, stand and shoot for as many turns as you can. Regardless of the missions. Regardless of the opponents. Every. Single. Game. That's why I also want to avoid a Crawlstar. I love the Mechanicus, but I won't enjoy games where I'm repeating the same actions thing over and over again.
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This message was edited 1 time. Last update was at 2018/01/11 19:23:01
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![[Post New]](/s/i/i.gif) 2018/01/11 19:42:09
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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MIKEtheMERCILESS wrote: em_en_oh_pee wrote: lash92 wrote: em_en_oh_pee wrote:Iago40k wrote:Well, Lucius bomb worked quite well against nids but as it always is, stupid close combat wrecks everything...plus my stupidity. Instead of getting my destroyers into CC I forgot to charge them and they were killed by a double shooting unit of hive guard...sadface. The usual problems occured as well: no psychic defense AND although there is a lot of dakka..there is not enough when facing dropping morti with a 3++...sooo back to list building.
Morty doesn't much appreciate six Wrathbots.  That is our best answer to literally everything.
Sure but he is looking for a way to play without Cawlstar and Robots without Cawl aren't that good anymore.
...but why? Our faction has so few good units, why not take the best one?
Because by the time you have the Robots to shoot, Crawl to re-roll, and bodies to screen, you've pretty much spent your points on a one-trick pony. Every game, your objective is to castle up, stand and shoot for as many turns as you can. Regardless of the missions. Regardless of the opponents. Every. Single. Game.
That's why I also want to avoid a Crawlstar. I love the Mechanicus, but I won't enjoy games where I'm repeating the same actions thing over and over again.
One-Trick Pony? Nope. More like Swiss Army Knife.
Got a Primarch? Wrathbots.
Got a nasty MC? Wrathbots.
Got a horde? Wrathbots?
Flyers? Wrathbots.
They are a worthwhile, viable answer to so, so many things. Not including Cawl and 5-6 'Bots is asking to do less well with our already mediocre faction.
Every game, your objective is to castle up, stand and shoot for as many turns as you can.
Welcome to AdMech?
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![[Post New]](/s/i/i.gif) 2018/01/11 20:02:30
Subject: Tactica Mechanicus - Chapter Approved upon us
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Dakka Veteran
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To the above, that is exactly why I have moved celestine up in priority over the dragoons. Dragoons have more combat value per point and are perhaps more durable (dubious), but celestine is the only unit I have that can move 24" and fly onto objectives behind terrain. I have 1500 points that usually doesn't and often can't move in the movement phase. Admech needs something that can fly over and play interceptor. Otherwise you end up conceding every mission objective that isn't shooting stuff. And no, infiltrators are a poor substitute for celestine's 24" movement and 2 lives (I actually got her up a third time last saturday).
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![[Post New]](/s/i/i.gif) 2518/01/11 22:40:30
Subject: Tactica Mechanicus - Chapter Approved upon us
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Dakka Veteran
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em_en_oh_pee wrote:Iago40k wrote:Well, Lucius bomb worked quite well against nids but as it always is, stupid close combat wrecks everything...plus my stupidity. Instead of getting my destroyers into CC I forgot to charge them and they were killed by a double shooting unit of hive guard...sadface. The usual problems occured as well: no psychic defense AND although there is a lot of dakka..there is not enough when facing dropping morti with a 3++...sooo back to list building.
Morty doesn't much appreciate six Wrathbots.  That is our best answer to literally everything.
I know that but it just got boring. I got my tournament list finished and try to find other was of playing admech competitively in between. So lucius drop bots it is. For now.
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This message was edited 1 time. Last update was at 2018/01/11 22:40:54
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![[Post New]](/s/i/i.gif) 2018/01/11 23:32:24
Subject: Tactica Mechanicus - Chapter Approved upon us
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Longtime Dakkanaut
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I feel that the bots are kinda one-dimensional. I've moved back to Dark Angels
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![[Post New]](/s/i/i.gif) 2018/01/12 13:01:14
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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Overall that is AdMech as a whole. I haven't been playing much because the army is just a snooze.
I'm waiting for something else to really spark my interest. Currently, 40k isn't doing it for me even though I love 8th.
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![[Post New]](/s/i/i.gif) 2018/01/12 21:00:17
Subject: Tactica Mechanicus - Chapter Approved upon us
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Regular Dakkanaut
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em_en_oh_pee wrote:
Overall that is AdMech as a whole. I haven't been playing much because the army is just a snooze.
I'm waiting for something else to really spark my interest. Currently, 40k isn't doing it for me even though I love 8th.
They have some of the best artillery, but it's no reason to go all out and have no flavor to your army. Infiltrators, Dragoons - even the infantry aren't that bad now.
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![[Post New]](/s/i/i.gif) 2018/01/12 21:36:52
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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MIKEtheMERCILESS wrote: em_en_oh_pee wrote:
Overall that is AdMech as a whole. I haven't been playing much because the army is just a snooze.
I'm waiting for something else to really spark my interest. Currently, 40k isn't doing it for me even though I love 8th.
They have some of the best artillery, but it's no reason to go all out and have no flavor to your army. Infiltrators, Dragoons - even the infantry aren't that bad now.
I run a pretty diverse list. It still amounts to a gunline with a screen. The most dynamic elements are what you listed and the former is pretty mediocre, with Dragoons being solid but not exactly breathtaking on the battlefield.
I am hoping my Eldar can scratch the itches I have - psykers, flyers, transports, etc. Right now, AdMech are just too boring for me to play often.
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![[Post New]](/s/i/i.gif) 2018/01/12 23:40:55
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Regular Dakkanaut
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LMoras wrote:Hey guys, I'm sorry if this has been answered before but which is the way to deal with the Canticles rolling when I have an Admech army with two different Forger worlds and one of them is Mars with Belisarius Cawl on it?
Is there any FAQ out there clarifying that? I could not find it. Thanks!
I've always read it that you roll single Canticles for all Ad Mech, regardless of Detachment or Forgeworld - so having a Mars would also benefit the other non-mars detachments, unless there's anything that says differently?
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