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![[Post New]](/s/i/i.gif) 2017/10/09 15:27:44
Subject: Where to start with space wolves
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Speedy Swiftclaw Biker
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So I got about £100-£120 and I want to start off in 40k as space wolves, now my problem is I have no clue on what to buy (Other than the starter Pack).
So If anyone could lend a hand and give a shout of what I could/should get it would be greatly appreciated.
Edit: If it does help I enjoy terminators and strong units
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This message was edited 1 time. Last update was at 2017/10/09 15:30:39
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![[Post New]](/s/i/i.gif) 2017/10/11 15:04:32
Subject: Re:Where to start with space wolves
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Speedy Swiftclaw Biker
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Just a lil bump
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![[Post New]](/s/i/i.gif) 2017/10/11 15:28:56
Subject: Re:Where to start with space wolves
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Missionary On A Mission
Eastern VA
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Basically, what Space Wolves get that other Marines don't, is more versatile access to buff characters, since your Wolf Guard Battle Leaders can take a jump pack, a bike, a thunderwolf or terminator armor. Similar versatility applies for Wolf Priests, who are basically Chaplains and Apothecaries in one, which is pretty nice for multi-wound assault units (of which you have many - Wolf Guard bikers, Wolf Guard terminators, Wulfen, Thunderwolf Cavalry...)
So, based on that, I'd get the starter pack, then decide which of the various special units you want to be your main focus, get a unit, and buy/kitbash some buff characters for them. For comparison:
Wolf Guard: With jump packs, they're pretty similar to vanilla Vanguard Veterans, but maybe with a few more shooty options. I wouldn't bother. On bikes or in terminator armor, though, they're more interesting - the biggest thing is that in those configurations, they go up to W2, which is quite useful. Terminators get better saves and the ability to deep strike, at the expense of being quite slow once they've arrived. Bikes are fast and come with a built-in twin boltgun (and a boost in Toughness), but don't have deployment shenanigans and can't ride in transports. A good option is to equip WG bikers with a storm bolter and your choice of melee weapon or storm shield each, then back them up with either a WGBL (to re-roll 1s to wound) or a Wolf Priest (healing and re-rolls in assault - obviously, if you do this, invest in good melee weapons). That gives you a fast, durable unit with a ton of dakka at short range. It's not tournament-competitive, but up to 8 shots each at half range is a nasty surprise.
Wulfen: Wulfen have tons of assault tricks - they're fast for footsloggers, they have lots of attacks, they swing when they die, they have a 5+++ (FnP-equivalent), just all-around nasty. They're a huge fire magnet, though, because people know what they can do. They're pretty vulnerable to shooting unless you kit them out with storm shields, which are expensive, but rightly so. Don't slog them, they won't survive - use a Storm Wolf or a Land Raider to get them close, then wreak havoc.
Thunderwolf Cavalry: Pretty quick (slower than jump packs and bikes, slightly), but they have T5 and 3 wounds, so they have some staying power. Their real strength is their large volume of attacks - use that to your advantage to chew up hordes. They'd do well backed up with a WGBL and/or Wolf Lord on a Thunderwolf, or a biker Wolf Priest. Bjorn the Fell-Handed can keep up with them too, with some judicious use of advancing and conga-lines, and he's awesome. I've seen them used in conjunction with storm bolter-wielding Wolf Guard bikers as a one-two punch against hordes. However, unlike 7e, they're not the dominant assault unit that they once were. Don't assume you can take Khorne Berserkers head-on and not get hurt, don't let yourself get charged by blobs of Hormagaunts or Boyz, etc.
Again, none of this is top-tables, squish everyone, uber-dominant stuff - nothing in the index for SW is, really - but it's all solid and workable. If you don't face tournament cheddar, you should do pretty well if you use what you've got.
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This message was edited 1 time. Last update was at 2017/10/11 16:46:10
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![[Post New]](/s/i/i.gif) 2017/10/11 15:33:23
Subject: Where to start with space wolves
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Regular Dakkanaut
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I wish I could help but I haven't been in the game since 2nd ed *Shakes fist at life*
I've been trying to get back in and really hope it's soon.
So with that said, I don't really know what units are good and which ones aren't but many have mentioned Thunder wolf Calvary are good. I've also seen a lot of mention of bikes and jump packs.
razorbacks might be a good option too (don't glue the top hatch on so you could either have a rhino or a razorback depending on your needs of the moment. 2 models for the price of 1!)
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![[Post New]](/s/i/i.gif) 2017/10/11 16:42:40
Subject: Where to start with space wolves
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Stern Iron Priest with Thrall Bodyguard
UK
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Blood claw packs actually work this edition make sure you include a wolf guard and on the charge they'll mince low armoured units, will probably want these in a rhino.
Grey hunters remain a solid dependable option as ever make a good 2nd wave to follow claws.
Wolfguard terminators are good all around, terrifying if you drop in arjak and give them all an extra attack, sheer flexibility in load out let's them take on most things well.
Wulfen remain strong as melee unit and their letting you reroll charge distance is really good for us.
thunder wolves got toned down but remain a solid pick.
There's no terrible units in the index honestly but melee is where we shine and we've got the tools to make it work.
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![[Post New]](/s/i/i.gif) 2017/10/11 16:57:38
Subject: Re:Where to start with space wolves
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Speedy Swiftclaw Biker
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thanks guys what do you think of this:
Arjac as hq
10 grey hunters
Termies with storm shield and thunder hammer
5 bikers
and 1 rhino?
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![[Post New]](/s/i/i.gif) 2017/10/11 18:07:08
Subject: Re:Where to start with space wolves
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Longtime Dakkanaut
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FunyonFrodo wrote:thanks guys what do you think of this:
Arjac as hq
10 grey hunters
Termies with storm shield and thunder hammer
5 bikers
and 1 rhino?
Make those bikers wolf guard and equip them with storm bolters and some with storm shields and you have a fast, resilient, fire base able to put out 40 shots at 24" and 80 shots at 12". That's enough to kill almost anything.
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![[Post New]](/s/i/i.gif) 2017/10/11 18:08:47
Subject: Re:Where to start with space wolves
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Speedy Swiftclaw Biker
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As a total noob question is there anything other than add on points I must do to make them wolf guard?
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![[Post New]](/s/i/i.gif) 2017/10/11 18:10:36
Subject: Where to start with space wolves
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Missionary On A Mission
Eastern VA
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Nah - mostly just equipment and bits/nurnies. Same sort of thing as for Company Vets for vanilla marines. (Or between Assault/Vanguard or Tactical/Sternguard).
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![[Post New]](/s/i/i.gif) 2017/10/11 18:11:54
Subject: Re:Where to start with space wolves
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Speedy Swiftclaw Biker
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Sweet, how do you reckon that force would get along with ig? As my bro has some ig and we are planning on a battle sometime soon.
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![[Post New]](/s/i/i.gif) 2017/10/11 18:24:58
Subject: Where to start with space wolves
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Missionary On A Mission
Eastern VA
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IG are extremely strong right now, but unless he optimizes to the nines, you should do alright. Just make sure you have some kind of anti-tank - meltas on the Grey Hunters, or a combi-melta on the Wolf Guard bikers, or similar. IG have inexpensive, fairly tough tanks, which you'll need a pretty good answer for. Thunder Hammers can work too - that flat 3 damage hurts.
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![[Post New]](/s/i/i.gif) 2017/10/11 18:26:47
Subject: Re:Where to start with space wolves
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Speedy Swiftclaw Biker
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sweet this will be my first force and I really wanted some fast but hard hitting forces in here, thanks a bunch guys I am super hyped to get playing
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![[Post New]](/s/i/i.gif) 2017/10/11 18:31:26
Subject: Where to start with space wolves
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Stern Iron Priest with Thrall Bodyguard
UK
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Welcome to the rout and good hunting.
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![[Post New]](/s/i/i.gif) 2017/10/11 19:09:03
Subject: Re:Where to start with space wolves
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Speedy Swiftclaw Biker
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Quick thing, anyone able to recommend how to make my bikers into wolf guard on bikes? or do thew standard bike sets come with stormshields?
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![[Post New]](/s/i/i.gif) 2017/10/11 19:45:48
Subject: Where to start with space wolves
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Missionary On A Mission
Eastern VA
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You'll need a few kits for that, really - the basic Space Wolf infantry pack comes with a bunch of wolfy bits, and I think there are some wolfy storm shields in there. If not, look to Vanguard Vets, and to Sternguard or Grey Knights for the storm bolters. There are some other options, too - third-party bits, or folks selling individual bits on ebay or the like.
One of the catches with any kind of Space Marines (including SW, BA, DA and DW; GK not as much) is that there are a lot of possible units that have to be kitbashed or converted. Most types of veterans are in that category, outside of the basic Sternguard, Vanguard and DA Company Vets boxes.
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![[Post New]](/s/i/i.gif) 2017/10/11 19:55:00
Subject: Re:Where to start with space wolves
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Speedy Swiftclaw Biker
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Would you recommend I mark of Dave it/ do not do what you see for my first army as I do not have the cash atm to start kit bashing?
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![[Post New]](/s/i/i.gif) 2017/10/11 20:02:27
Subject: Where to start with space wolves
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Insect-Infested Nurgle Chaos Lord
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You got about three sources for Wolf SS:
Power Armor space wovles
Wolf Guard Terminators
Thunderwolf cavalry
All of the space wolf power armor infantry use the same sprue, and that sprue comes with 1 storm shield per 5 bodies (so in a box of 10 space wolves, you get 2). If you have a bunch of Grey hunters, Skyclaws, Bloodclaws and Long Fangs, you'll have a few to spare since none of them can take a storm shield (or really should, since they're not worth protecting that much).
Wolf Guard Terminators come with one shield per body (so 5 in a set) and may not always use them, so it's a pretty decent source of shields if you are using some or know someone who has them and didn't use the shields.
TWC also come with 1 shield per body, but given that SS is basically manditory on them (due to how expensive they are) you'll not likely get any from them.
As for the rest of your wolf guard equipment, aside from combi-weapons, you should be able to get everything you need from just the leftover bitz from building your grey hunters (again, they all share the same sprue, and much of the extra equipment grey hunters can't use).
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/10/11 20:32:21
Subject: Where to start with space wolves
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Longtime Dakkanaut
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I got my storm shields from a kit of wulfen. The single kit for 5 Wulfen comes with 5 sets of frost claws, 5 great axes, and 5 sets of thunder hammers and storm shields. Then I grabbed a box of assault terms and equipped them with lightning claws leaving another set of 5 th & ss, so between the 2 kits you should be able to make some nasty units and have a ton of extra cool stuff lying around.
One thing, if you get a chance or get a good price on wulfen I suggest you get some and run them with the blood claws, they help make sure those blood claws really pack a bit stronger punch. And they look cool.
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![[Post New]](/s/i/i.gif) 2017/10/11 21:36:57
Subject: Re:Where to start with space wolves
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Speedy Swiftclaw Biker
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Oh and would a terminator based army be at all viable in any way?
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This message was edited 2 times. Last update was at 2017/10/11 21:52:59
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![[Post New]](/s/i/i.gif) 2017/10/11 22:23:07
Subject: Where to start with space wolves
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Regular Dakkanaut
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I wouldn't worry about perfectly representing kit while learning. You will definitely change your mind as you go along. Get some earth magnets so you can swap out, especially given that the codex will likely change things when it comes out next year. Look on ebay for wolf bits, or just shields in general. Doesn't have to be a GW shield if you find something cool for a reasonable price.
Rhino probably isn't the way to go right now. Arjac is very good, but definitely have something Wolf Guard with him. Bjorn is awesome, but will likely put you over budget. Of course, you aren't really playing 40k if you don't go over budget.
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![[Post New]](/s/i/i.gif) 2017/10/12 00:18:18
Subject: Re:Where to start with space wolves
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Stern Iron Priest with Thrall Bodyguard
UK
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No because half your army must be on the board which means foot slogging half your termies for 2-3 turns wasting their points.
But you could take PA wolfguard in razorbacks armed with flamers that could support deep striking termies.
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![[Post New]](/s/i/i.gif) 2017/10/12 00:22:15
Subject: Where to start with space wolves
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Insect-Infested Nurgle Chaos Lord
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Someone did a conversion of Wulfen here with Primaris Marines. And they look so much better too. Could be a nice way to stretch the Wulfen kit on the cheap (5 wulfens cost the same as a box of multipart intercessors, so it would be even cheaper if you get DI intercessors).
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/10/12 06:23:02
Subject: Where to start with space wolves
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Speedy Swiftclaw Biker
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xmbk wrote:I wouldn't worry about perfectly representing kit while learning. You will definitely change your mind as you go along. Get some earth magnets so you can swap out, especially given that the codex will likely change things when it comes out next year. Look on ebay for wolf bits, or just shields in general. Doesn't have to be a GW shield if you find something cool for a reasonable price.
Rhino probably isn't the way to go right now. Arjac is very good, but definitely have something Wolf Guard with him. Bjorn is awesome, but will likely put you over budget. Of course, you aren't really playing 40k if you don't go over budget.
I have some wolf guard termies with arjac but what would you recomend I get instead of the rhino?
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![[Post New]](/s/i/i.gif) 2017/10/12 09:05:07
Subject: Where to start with space wolves
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Waaagh! Ork Warboss
Italy
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If you already have the start collecting plus some termy and arjac I'd recommend a box of long fangs and two razorbacks. Maybe only the two tanks if you're out of budget. You may play with something like that:
Arjac
2x5 grey hunters
3 TWC
5 Terminators
5 Long fangs
2 Razorbacks
Eventually with a rune priest or wolf lord/battle leader which is the SM commander included in the start collecting box that should be converted into some space wolves HQ. Automatically Appended Next Post: MechaEmperor7000 wrote:
Wolf Guard Terminators come with one shield per body (so 5 in a set) and may not always use them, so it's a pretty decent source of shields if you are using some or know someone who has them and didn't use the shields.
Actually there are 4 shields in a box of terminators, but they should be more than enough anyway.
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This message was edited 2 times. Last update was at 2017/10/12 09:07:00
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![[Post New]](/s/i/i.gif) 2017/10/12 10:45:44
Subject: Where to start with space wolves
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Stern Iron Priest with Thrall Bodyguard
UK
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And remember you don't have to take a hammer with the storm shield you can use frost axes or wolf claws.
Really wolf claws are a great choice on terminators the extra str means your wounding most infantry on 3+ and t8 vehicles on 5+, and it lessens your reliance on characters for rerolls.
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![[Post New]](/s/i/i.gif) 2017/10/12 10:54:23
Subject: Where to start with space wolves
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Waaagh! Ork Warboss
Italy
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Wolf claw is ok as a single close combat weapon but amazing in pairs since for just a few more points you'll get the extra attack. A model with claw and another option is going to be quite expensive, unless he has a storm bolter.
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This message was edited 1 time. Last update was at 2017/10/12 10:54:43
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![[Post New]](/s/i/i.gif) 2017/10/12 11:00:26
Subject: Where to start with space wolves
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Stern Iron Priest with Thrall Bodyguard
UK
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Still cheaper than th which has a 50% chance to miss this edition, I'd only recommend hammers when taking either arjac or wolfen.
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![[Post New]](/s/i/i.gif) 2017/10/12 11:23:05
Subject: Where to start with space wolves
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Waaagh! Ork Warboss
Italy
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Or wolf priests.
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![[Post New]](/s/i/i.gif) 2017/10/12 11:36:40
Subject: Where to start with space wolves
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Stern Iron Priest with Thrall Bodyguard
UK
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We don't have a wolf priest in terminator model it won't be in the codex so its not an option we can count on long term sadly.
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![[Post New]](/s/i/i.gif) 2017/10/12 11:58:46
Subject: Where to start with space wolves
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Waaagh! Ork Warboss
Italy
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I misunderstood your previous post. I meant to say that thunder hammers in any unit are way better with a wolf priest nearby. That 50% chance to miss would be considerably mitigated.
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