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New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in fr
Longtime Dakkanaut




 Elbows wrote:
I believe they normally ship on release date - they're not pre-shipped to arrive on release date. At least not that I'm aware.

If you order pre-order in a GW shop and have it delivered there, it's available on the release day. There might be something similar with other FLGS.
   
Made in gb
Decrepit Dakkanaut





UK

 Elbows wrote:
I believe they normally ship on release date - they're not pre-shipped to arrive on release date. At least not that I'm aware.


they will if they're shipping for pickup at a gw store, but home delivery ones normally only go out on release day

 
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

fresus wrote:
If you order pre-order in a GW shop and have it delivered there, it's available on the release day. There might be something similar with other FLGS.


I have a friend who works for a GW store here in the States, and that store gets the new Codex books almost a week before the release date. Of course, they stay in the back until said release. My local FLGS gets the books on Friday in time for the release date the following day.

I have not ordered a book from GW directly since 4th edition Eldar, coincidentally. I got that in the mail two days before release (Thursday before that Saturday).

Standing in the light, I see only darkness.  
   
Made in us
Nasty Nob on a Boar





Galveston County

Did regular Wraithguard get a point reduction or still 41/45 pts each?

Did they move to T6 and 2A base?

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in es
Screaming Shining Spear





 Uriels_Flame wrote:
Did regular Wraithguard get a point reduction or still 41/45 pts each?

Did they move to T6 and 2A base?


All wraithguard and Wraithblades moved to T6

Only axe and forcefield Wraithblades got a point reduction, and those are the ones with 2A in their profile since the index.
   
Made in us
Fresh-Faced New User




Quick question on the webway strike stratagem:

Is there a restriction to the number of them that you can use? Correct me if I'm wrong, but it is my understanding that while you are limited in matched play to 1 use of a specific stratagem per phase, anything that can be done pre-game is unlimited. So could you use the Webway stratagem to put more than 2 units in reserve? I imagine it would look something like this:

1 CP - 1 unit in reserves
3 CP - 2 units in reserves
4 CP - 3 units in reserves
6 CP - 4 units in reserves

and so on, until you have met the other limit of no more than 50% of your army starting in reserves.

Is this right, or am I daft?

Eldar - 4200 pts
Harlequins - 3700 pts
Blood Angels - 1500 pts 
   
Made in au
Liche Priest Hierophant







I imagine like similar abilities it'll be FaQ'd to be one use only, otherwise nothing stops you from just using it twice to bring 2 units for 2CP rather than 3.
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Pre-game stratagems like that generally have (or are FAQed with) a 'you can only use this once'. Like all the relic ones, so you can never have more than 3 relics, and can't just use the 1 CP ones twice to get a 1 CP discount.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Taganoth wrote:
Quick question on the webway strike stratagem:

Is there a restriction to the number of them that you can use? Correct me if I'm wrong, but it is my understanding that while you are limited in matched play to 1 use of a specific stratagem per phase, anything that can be done pre-game is unlimited. So could you use the Webway stratagem to put more than 2 units in reserve? I imagine it would look something like this:

1 CP - 1 unit in reserves
3 CP - 2 units in reserves
4 CP - 3 units in reserves
6 CP - 4 units in reserves

and so on, until you have met the other limit of no more than 50% of your army starting in reserves.

Is this right, or am I daft?

Sadly I believe that the Stratagem itself says it can only be used once per game AND you cannot use both the Webway and Cloudstrike stratagems. It kinda ticks me off considering Eldar (all Aeldari) of all the factions should have the most access to this kind of deployment shenanigans.
So why can we only deep strike/infiltrate 1-3 units, but Raven Guard and Alpha legion get as many as they have CPs?

Does anyone know if the Vehicle one at least allows units to disembark in the same turn it drops?
Something tells me it does not allow this

-

This message was edited 1 time. Last update was at 2017/10/26 13:14:28


   
Made in gb
Stubborn White Lion





UK

 Galef wrote:
Taganoth wrote:
Quick question on the webway strike stratagem:

Is there a restriction to the number of them that you can use? Correct me if I'm wrong, but it is my understanding that while you are limited in matched play to 1 use of a specific stratagem per phase, anything that can be done pre-game is unlimited. So could you use the Webway stratagem to put more than 2 units in reserve? I imagine it would look something like this:

1 CP - 1 unit in reserves
3 CP - 2 units in reserves
4 CP - 3 units in reserves
6 CP - 4 units in reserves

and so on, until you have met the other limit of no more than 50% of your army starting in reserves.

Is this right, or am I daft?

Sadly I believe that the Stratagem itself says it can only be used once per game AND you cannot use both the Webway and Cloudstrike stratagems. It kinda ticks me off considering Eldar (all Aeldari) of all the factions should have the most access to this kind of deployment shenanigans.
So why can we only deep strike/infiltrate 1-3 units, but Raven Guard and Alpha legion get as many as they have CPs?

Does anyone know if the Vehicle one at least allows units to disembark in the same turn it drops?
Something tells me it does not allow this

-


You disembark at the start of the movement phase, you deep strike at the end of the movement phase so sadly not but waveserpents are pretty awesome, you’re more than likely going to still have it on the board if you position it correctly.





 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





I believe it doesn't allow you to deploy troops the turn it drops (like a drop pod).

the webway portal isn't bad being just 2 units except that it gimps you for characters wanting to come through too. An Ulthwe Strike Force (who should really be using this extensively) get to bring in 2 units, plus you can use warwalkers to outflank. It's not great but at least gives you a few units to change the vector of your attack.

For me I plan to just put a single wraithguard unit in the webway, frees up the points of taking a wave serpent. The 12" assault 1 weapon is not affected by the 9" distance required for deployment.
   
Made in us
Regular Dakkanaut





ill be deploying 2 squads of dire avengers in the webway for a turn 2 deployment, setting them up in range on a flank within 18" of the doomed targets. alaitoc will give them -1 to hit unless my opponent somehow gets within 12", I used to carry the DA in serpents but now I can save the points for other things.

This message was edited 1 time. Last update was at 2017/10/26 14:14:59


 
   
Made in fr
Lead-Footed Trukkboy Driver





 Galef wrote:
So why can we only deep strike/infiltrate 1-3 units, but Raven Guard and Alpha legion get as many as they have CPs?


Maybe because they intend to nerf them in the upcoming Chapter Approved ? Just guessing...

Deffskullz desert scavengers
Thousand Sons 
   
Made in gb
Stubborn White Lion





UK

 Crusaderobr wrote:
ill be deploying 2 squads of dire avengers in the webway for a turn 2 deployment, setting them up in range on a flank within 18" of the doomed targets. alaitoc will give them -1 to hit unless my opponent somehow gets within 12", I used to carry the DA in serpents but now I can save the points for other things.


I’ll also be running dire avengers although in the usual transported way, I don’t think they benefit too much from the alaitoc trait as your opponent is only 6” away from ignoring it if you’re in range of them, I’ll probably run biel tan and stick either wraith guard or fire dragons in the webway or possibly even howling banshees who will stop overwatch and only need to roll a 6 for the 9” charge, it’s perfect for them just to hold up an enemy unit for a couple of turns, with an exarch and the -1 to hit strategem most marines will be hitting them on 5s.





 
   
Made in us
Powerful Phoenix Lord





Quick question - someone in one of the video reviews mentioned that Banshees can charge 15" now ---- I assume that was a mis-quote, or did they get a change to the 12" charge rule?

Admittedly they have the capability to charge 15" (+3" to their roll) but I assumed they were still limited as a unit cannot charge an enemy unit outside of 12" regardless of speed. Has anyone seen if it's a special Banshee rule now expanding their threat range?

   
Made in gb
Lethal Lhamean




Birmingham

 bullyboy wrote:
I believe it doesn't allow you to deploy troops the turn it drops (like a drop pod).

the webway portal isn't bad being just 2 units except that it gimps you for characters wanting to come through too. An Ulthwe Strike Force (who should really be using this extensively) get to bring in 2 units, plus you can use warwalkers to outflank. It's not great but at least gives you a few units to change the vector of your attack.

For me I plan to just put a single wraithguard unit in the webway, frees up the points of taking a wave serpent. The 12" assault 1 weapon is not affected by the 9" distance required for deployment.

Personally I'm going with Wraithblades and a Spiritseer with Quicken for a 4" turn 1 charge.
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

 Elbows wrote:
Quick question - someone in one of the video reviews mentioned that Banshees can charge 15" now ---- I assume that was a mis-quote, or did they get a change to the 12" charge rule?

Admittedly they have the capability to charge 15" (+3" to their roll) but I assumed they were still limited as a unit cannot charge an enemy unit outside of 12" regardless of speed. Has anyone seen if it's a special Banshee rule now expanding their threat range?



Their new Acrobatic rule specifically allows them to declare charges from 15" instead of 12".

   
Made in it
Regular Dakkanaut





Just got my codex, If anyone has questions ask away


Automatically Appended Next Post:
Bonesingers can heal Wraithknights: they got the Wraith Construct keyword now

This message was edited 1 time. Last update was at 2017/10/26 16:44:50


   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Nym wrote:
 Galef wrote:
So why can we only deep strike/infiltrate 1-3 units, but Raven Guard and Alpha legion get as many as they have CPs?


Maybe because they intend to nerf them in the upcoming Chapter Approved ? Just guessing...

Also possibly because the Raven Guard one only allows for a single RAVEN GUARD INFANTRY Unit?

You can't do 1-2-3 CPs to add more, it's 1 CP for a single Infantry Unit.
Just my opinion though.
   
Made in ca
Been Around the Block




 Garion wrote:
Just got my codex, If anyone has questions ask away


Automatically Appended Next Post:
Bonesingers can heal Wraithknights: they got the Wraith Construct keyword now



How in-depth can you / are you allowed to go here? I really want to know as many points costs changes as you'll tell me
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Kanluwen wrote:
 Nym wrote:
 Galef wrote:
So why can we only deep strike/infiltrate 1-3 units, but Raven Guard and Alpha legion get as many as they have CPs?


Maybe because they intend to nerf them in the upcoming Chapter Approved ? Just guessing...

Also possibly because the Raven Guard one only allows for a single RAVEN GUARD INFANTRY Unit?

You can't do 1-2-3 CPs to add more, it's 1 CP for a single Infantry Unit.
Just my opinion though.

Have I missed the FAQ that addressed this? The Raven Guard and Alpha Legions statagems that do this may only allow 1 unit per, but because you can use unlimited strats outside of a phase (which means deployment) they can use 5-6 CPs to Infiltrate 5-6 units.
The Eldar Stratagmes specifically say they can only be used once AND that you cannot use one if the other is being used. So Eldar can Infiltrate a MAX of 2 unit, while RG & AL can Infiltrate 10+ units if they have the CPs available.
Let's hope the Chapter Approved fixes this.

-

   
Made in it
Regular Dakkanaut





Red_Drake wrote:
 Garion wrote:
Just got my codex, If anyone has questions ask away


Automatically Appended Next Post:
Bonesingers can heal Wraithknights: they got the Wraith Construct keyword now



How in-depth can you / are you allowed to go here? I really want to know as many points costs changes as you'll tell me



I think I can give you a +/- value from the Index. If any mod would like to pitch in I will appreciate it

   
Made in ca
Been Around the Block




 Garion wrote:
Red_Drake wrote:
 Garion wrote:
Just got my codex, If anyone has questions ask away


Automatically Appended Next Post:
Bonesingers can heal Wraithknights: they got the Wraith Construct keyword now



How in-depth can you / are you allowed to go here? I really want to know as many points costs changes as you'll tell me



I think I can give you a +/- value from the Index. If any mod would like to pitch in I will appreciate it


I'd really appriciate a full rundown of all points changes (theres like over 40 tho, so I understand if you dont wanna do everything)
   
Made in it
Regular Dakkanaut





Give me a minute

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Galef wrote:
 Kanluwen wrote:
 Nym wrote:
 Galef wrote:
So why can we only deep strike/infiltrate 1-3 units, but Raven Guard and Alpha legion get as many as they have CPs?


Maybe because they intend to nerf them in the upcoming Chapter Approved ? Just guessing...

Also possibly because the Raven Guard one only allows for a single RAVEN GUARD INFANTRY Unit?

You can't do 1-2-3 CPs to add more, it's 1 CP for a single Infantry Unit.
Just my opinion though.

Have I missed the FAQ that addressed this? The Raven Guard and Alpha Legions statagems that do this may only allow 1 unit per, but because you can use unlimited strats outside of a phase (which means deployment) they can use 5-6 CPs to Infiltrate 5-6 units.
The Eldar Stratagmes specifically say they can only be used once AND that you cannot use one if the other is being used. So Eldar can Infiltrate a MAX of 2 unit, while RG & AL can Infiltrate 10+ units if they have the CPs available.
Let's hope the Chapter Approved fixes this.

-

Oh no, Raven Guard and Alpha Legion specifically can infiltrate 10+ single infantry units that have not one but two specific keywords(Infantry and Raven Guard/Alpha Legion).

Even if it does get FAQ'd--I'm not seeing a problem. I'll see a problem if Alaitoc aren't allowed to do a similar thing though.
   
Made in us
Fixture of Dakka





From what I gather, the CWE allows you to do up to 4, but it's more than 1 CP per unit (6 CP to do 4).

The units need the faction keyword (instead of RG or AL), and must be Infantry or Biker (instead of just infantry).

That's 3rd hand at best. I'm sure someone with the codex can be more specific.


Automatically Appended Next Post:
(and you can't pay 12 CP to do 8 units)

This message was edited 1 time. Last update was at 2017/10/26 17:49:35


 
   
Made in ca
Been Around the Block




Bharring wrote:
From what I gather, the CWE allows you to do up to 4, but it's more than 1 CP per unit (6 CP to do 4).

The units need the faction keyword (instead of RG or AL), and must be Infantry or Biker (instead of just infantry).

That's 3rd hand at best. I'm sure someone with the codex can be more specific.


Automatically Appended Next Post:
(and you can't pay 12 CP to do 8 units)


the full description is on miniwargamings review.
once per game, and not if you use cloudstrike, 1CP for 1 infantry or biker, and 3CP for 2
   
Made in it
Regular Dakkanaut





Here you go. I've translated the names to English, everything should be there. Let me know if something is not

Unit DELTA
Eldrad -30
Farseer -6
Farseer Skyr, -24
W conclave 0
W Sky conclave -10
Warlock 5
Warlock Sky -5
Prince Yriel -4
Autarch 0
Autarch wing 0
Autarch skyr 1
Autarch jump REMOVED
Avatar 0
Asurmen 0
Baharroth -10
Fuegan -10
Jain Zar -6
Karandras -18
Mauguan Ra -19
Illic -8
Crimson Hunter -23
Crimson Ex -48
Dark Reapers 0
Dire Avengers -2
Falcon -49
Fire dragons 0
Fire prisms -3
Guardian def 0
Guardian platform 0
Hemlock -11
Banshees -3
Night Spinner -20
Rangers -8
Shining Spears -6
Spirit seers -21
Storm Guardians 0
Scorpions -4
Hawks -4
Support weapon -47
Vypers -14
W Walkers -11
Spiders -4
Wave Serpent 0
Windriders -2
Wraithblades 0
Wraithguards 0
Wraithknight 0
Wraithlord 0


Wargear DELTA
Shupistol 0
Singing Spear -9
Twin catapult -5
Wichblade -7
Starglave 6
Fusion pistol 0
Power sword 0
Fusion gun 0
Laser lance -1
Wichstaff 0
Shuriken catap 0
AML 0
Brightlance 0
Scatterlaser -5
Starcannon -15
Shuriken cannon -2
Pulse laser 0
Aeldari blade 0
Flamer 0
Chainsword -1
Plasma grenades 0
Avenger catapult -3
Power glaive 0
Diresword 0
shimmershield 0
Ranger long r. 0
Executioner -9
Mirror swords -1
Scorpion c.s. -1
Scorpion claw -8
Biting blade -4
Mandiblaster 0
Ghost sword 0
Ghost axe -5
Forceshield -2
Wraithcannon 0
D-scythe 0
Wg. fists 0
Lasblaster 0
Hawk talon 0
Death spinner 0
Power blades 0
Starlance -2
Paragon sabre -4
ghostglaive 0
D-cannon -5
Shadown w 4
Vibrocannon 10
Reaper launcher -9
Tempest l. -11
Doom weaver 0
Prism cannon 0
Twin shucan -7
Twin scatter -13
Twin starcan -32
Twin AML 0
Twin br. Lance 0
Heavy D-scythe 0
Heavy w-cannon 0
Suncannon 0
Titanic glaive -35
Scattershield 0
Titanic feet 0
melta bomb 0
Dragon B. flamer 0
Firepike -2
banshee mask 0
wraithbone fists 0
titanic w.b. fists 0
Spirit stones 0
Targeting matrix 0
Star eng 0
Vector eng 0

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Red_Drake wrote:

the full description is on miniwargamings review.
once per game, and not if you use cloudstrike, 1CP for 1 infantry or biker, and 3CP for 2

Exactly. And the Cloudstrike stratagem only works "if not using the Webway stratagem" So you have 2 Stratagem that cannot be used more than once under any circumstance, nor can one be used in the same game as the other.
So in Matched play, Eldar can "special deploy" as MAX of 2 units...EVER

I am not ok with Imperium and Chaos being able to do a thing more often than Eldar when that thing has been portrayed as an Eldar speciality.
So either the RG/AL strats need to be FAQ'd to only work once per game, or the Eldar strats need to become unlimited too.

-

   
Made in us
Badass "Sister Sin"






Camas, WA

http://www.3plusplus.net/2017/10/full-eldar-points-reddit/

An easier to read version of the changes.

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