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Made in us
Consigned to the Grim Darkness





USA

 daedalus wrote:
Does this mean you and the rest are going to finally stop bitching?
Historical evidence shows that even if Marines are top tier, winning all the tournaments and guard are bottom tier, they will never, EVER stop bitching.


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Locked in the Tower of Amareo




About to be a moot point, as 10 man IG squads will just die to the man. Arguably, a better buffer as less can go wrong.
   
Made in us
Omnipotent Necron Overlord






 Kanluwen wrote:
 Xenomancers wrote:
 Kanluwen wrote:
 Xenomancers wrote:
come on dude...competitive gaurd is running like 2-3 commissars in range of every blob. You can't snipe that.

Then maybe there should have been a requirement for fielding a Commissar?
We need to have an Officer in order to field a Command Squad.

Why not have the same requirement for Commissars?

To be fair - you were taking a company commander for every commissar anyways.

Which still would mean that in a Patrol or Battalion, you're only going to be able to manage 2 or 3 Commissars as part of a limited number of Elites. A Brigade could manage 5 tops.
The Elite heavy Detachment becomes nothing and Supreme Command could bring you 1 Commissar total.

It means, all of a sudden, people have to instead field Lord Commissars who take up HQ slots instead.

Not a really restriction at all though. AM feild 2x batallion or sometimes even 2x brigade with minimal wasted points. case in points AM have a unit in every force allocation that is worth spamming.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Melissia wrote:
 daedalus wrote:
Does this mean you and the rest are going to finally stop bitching?
Historical evidence shows that even if Marines are top tier, winning all the tournaments and guard are bottom tier, they will never, EVER stop bitching.



Because there was soooo many complaints about Imperial Guard in 6th and 7th...

The truth is: People will complaint about the top-armies. In 40k, in Magic, in League of Legends, in everything.

Do you see anyone complaining about Tau or Eldar now? And it was LITERALLY the end of the world (For some people) with those armies in 7th.

People will stop bitching about Imperial Guard when they become unplayable or balanced. Then some people will still complaing if they have some OP unit like Flyrants, and will ignore that the rest of the codex is totally useless.
And to be honest I find fun how people talks about "Space Marine" players when every 3 of 4 peoples meet, has at minimun one space marine army of some flavour. That makes every 40k player a Space Marine player?

This message was edited 2 times. Last update was at 2017/10/23 18:00:11


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Locked in the Tower of Amareo




Tau can do something similar to the IG, but they just aren't nearly as good at it. Yet. Firewarriors/drones are only about half as expendable as geqs, so of course it works less well.

This message was edited 1 time. Last update was at 2017/10/23 17:59:58


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Galas wrote:

The truth is: People will complaint about the top-armies. In 40k, in Magic, in League of Legends, in everything.

Do you see anyone complaining about Tau or Eldar now? And it was LITERALLY the end of the world (For some people) with those armies in 7th.


I saw a hell of a lot of people winging about Necrons in 8th even though they're bottom-tier.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Locked in the Tower of Amareo




I haven't given them a single thought, to be honest.
   
Made in us
Clousseau





East Bay, Ca, US

Can we please pause to remember that conscript still prevent alpha-strike charges incredibly well, they extend your anti-deep strike footprint to completely negate some armies that must arrive turn 1 or be tabled, they still are a lot of bodies for very cheap that can obsec all day long until removed, and they're still effective at shooting close range by volume of dice.

Acting like conscripts won't be in your competitive list is pretty funny.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Consigned to the Grim Darkness





USA

 Galas wrote:
Because there was soooo many complaints about Imperial Guard in 6th and 7th...
There were.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 vipoid wrote:
 Galas wrote:

The truth is: People will complaint about the top-armies. In 40k, in Magic, in League of Legends, in everything.

Do you see anyone complaining about Tau or Eldar now? And it was LITERALLY the end of the world (For some people) with those armies in 7th.


I saw a hell of a lot of people winging about Necrons in 8th even though they're bottom-tier.


It was very funny when we had AT THE SAME TIME two threads in 40k general discussion, one about Necrons being OP and other about Necrons being unplayable and useless
The typical hysteria of a new-edition.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Locked in the Tower of Amareo




 Marmatag wrote:
Can we please pause to remember that conscript still prevent alpha-strike charges incredibly well, they extend your anti-deep strike footprint to completely negate some armies that must arrive turn 1 or be tabled, they still are a lot of bodies for very cheap that can obsec all day long until removed, and they're still effective at shooting close range by volume of dice.

Acting like conscripts won't be in your competitive list is pretty funny.


If they are worried about miraculously being prevented from falling back by tiny meq units, maybe the regular squads are better.
   
Made in us
Omnipotent Necron Overlord






 Marmatag wrote:
Can we please pause to remember that conscript still prevent alpha-strike charges incredibly well, they extend your anti-deep strike footprint to completely negate some armies that must arrive turn 1 or be tabled, they still are a lot of bodies for very cheap that can obsec all day long until removed, and they're still effective at shooting close range by volume of dice.

Acting like conscripts won't be in your competitive list is pretty funny.

It will be just 1 squad instead of 3-4 now. The rest will be infantry squads. Which IMO are an equally good unit.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






 vipoid wrote:
 Galas wrote:

The truth is: People will complaint about the top-armies. In 40k, in Magic, in League of Legends, in everything.

Do you see anyone complaining about Tau or Eldar now? And it was LITERALLY the end of the world (For some people) with those armies in 7th.


I saw a hell of a lot of people winging about Necrons in 8th even though they're bottom-tier.


The Necron complain was less about them being OP and more of them being utterly boring to play against. Which, to be fair, was kinda true. When an army basically has a 4+ "nope" save after it's normal save, had little incentives to move, and had a relatively short range for their weapons, it ends up feeling like punching a rock till your fist bleeds because there's nothing better to do.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Clousseau





East Bay, Ca, US

A lot of the Necron complaining was simply around how ineffective a lot of other troops are in the edition. And it's true, most of the troops are very ineffective.

That was also brought on by people having really different expectations of what 8th was going to be. I remember being super excited that I would be able to field land raiders! Then the reality is, land raiders still suck ass. So there's some adjusting. 8th was promised to be 1 thing, and is shaping up to be something completely different.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Marmatag wrote:
The classic argument of someone with an OP army:

"it's easy to play against if you're not an idiot."

Kind of in line with the toxic dakka narrative that all marine players are stupid.

To be fair, I shouldn't have let Martel get under my skin.

It's important to remember though that Consolidate and Pile Ins are a thing and unless a unit has "Fly" it cannot move over/through intervening models.
There is nothing that should be preventing you from bottle-necking or making it extremely difficult if not impossible for Conscripts to get out of the Fight.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Kanluwen wrote:

There is nothing that should be preventing you from bottle-necking or making it extremely difficult if not impossible for Conscripts to get out of the Fight.


Only... more conscripts.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Galas wrote:

It was very funny when we had AT THE SAME TIME two threads in 40k general discussion, one about Necrons being OP and other about Necrons being unplayable and useless
The typical hysteria of a new-edition.


That was indeed amusing.

 MechaEmperor7000 wrote:

The Necron complain was less about them being OP and more of them being utterly boring to play against. Which, to be fair, was kinda true. When an army basically has a 4+ "nope" save after it's normal save, had little incentives to move, and had a relatively short range for their weapons, it ends up feeling like punching a rock till your fist bleeds because there's nothing better to do.


Are you sure you're not thinking of 7th edition Necrons?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Locked in the Tower of Amareo




 Kanluwen wrote:
 Marmatag wrote:
The classic argument of someone with an OP army:

"it's easy to play against if you're not an idiot."

Kind of in line with the toxic dakka narrative that all marine players are stupid.

To be fair, I shouldn't have let Martel get under my skin.

It's important to remember though that Consolidate and Pile Ins are a thing and unless a unit has "Fly" it cannot move over/through intervening models.
There is nothing that should be preventing you from bottle-necking or making it extremely difficult if not impossible for Conscripts to get out of the Fight.


Yeah, there is. More conscripts. They form a smooth wall the turn before they get charged, and then take all the losses off the back. Then, next turn, move something up to fill the gap and fall the conscripts back 2". It's a goddamn algorithm at this point. Good IG players don't let anything get behind them or around them. Because they know if nothing does, they win.

This message was edited 1 time. Last update was at 2017/10/23 18:11:06


 
   
Made in us
Clousseau





East Bay, Ca, US

 Kanluwen wrote:
 Marmatag wrote:
The classic argument of someone with an OP army:

"it's easy to play against if you're not an idiot."

Kind of in line with the toxic dakka narrative that all marine players are stupid.

To be fair, I shouldn't have let Martel get under my skin.

It's important to remember though that Consolidate and Pile Ins are a thing and unless a unit has "Fly" it cannot move over/through intervening models.
There is nothing that should be preventing you from bottle-necking or making it extremely difficult if not impossible for Conscripts to get out of the Fight.


You are not granted a consolidation if someone retreats from combat. And, when you do pile in or consolidate, it must move you closer to the nearest enemy model.

It doesn't work out in practice the way you're discussing it here.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






 vipoid wrote:
[
 MechaEmperor7000 wrote:

The Necron complain was less about them being OP and more of them being utterly boring to play against. Which, to be fair, was kinda true. When an army basically has a 4+ "nope" save after it's normal save, had little incentives to move, and had a relatively short range for their weapons, it ends up feeling like punching a rock till your fist bleeds because there's nothing better to do.


Are you sure you're not thinking of 7th edition Necrons?


Er, I was talking about the 7th edition necrons. I've seen a grand total of 1 thread complaining about necrons being OP in 8th and that was the hilarious one that coincided with the "Necrons are weak" thread. Then Necron threads in general seem to have faded into the nether.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Xenomancers wrote:
 Kanluwen wrote:
 Xenomancers wrote:
 Kanluwen wrote:
 Xenomancers wrote:
come on dude...competitive gaurd is running like 2-3 commissars in range of every blob. You can't snipe that.

Then maybe there should have been a requirement for fielding a Commissar?
We need to have an Officer in order to field a Command Squad.

Why not have the same requirement for Commissars?

To be fair - you were taking a company commander for every commissar anyways.

Which still would mean that in a Patrol or Battalion, you're only going to be able to manage 2 or 3 Commissars as part of a limited number of Elites. A Brigade could manage 5 tops.
The Elite heavy Detachment becomes nothing and Supreme Command could bring you 1 Commissar total.

It means, all of a sudden, people have to instead field Lord Commissars who take up HQ slots instead.

Not a really restriction at all though. AM feild 2x batallion or sometimes even 2x brigade with minimal wasted points. case in points AM have a unit in every force allocation that is worth spamming.

Let's be 100% fair though--Guard were always going to be problematic once they removed the Platoon and Command Squad structures.
   
Made in us
Locked in the Tower of Amareo




Let's be 100% fair though--Guard were always going to be problematic once they buffed T3 and 5+ armor and didn't charge for it. Fixed that for you.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Marmatag wrote:
 Kanluwen wrote:
 Marmatag wrote:
The classic argument of someone with an OP army:

"it's easy to play against if you're not an idiot."

Kind of in line with the toxic dakka narrative that all marine players are stupid.

To be fair, I shouldn't have let Martel get under my skin.

It's important to remember though that Consolidate and Pile Ins are a thing and unless a unit has "Fly" it cannot move over/through intervening models.
There is nothing that should be preventing you from bottle-necking or making it extremely difficult if not impossible for Conscripts to get out of the Fight.


You are not granted a consolidation if someone retreats from combat. And, when you do pile in or consolidate, it must move you closer to the nearest enemy model.

It doesn't work out in practice the way you're discussing it here.

CONSOLIDATE is the last part of the Fight phase. I did not say that you get it because someone Fell Back.

Consolidate is you moving each model in the unit up to 3" towards the nearest enemy model.

Between Pile In and Consolidation, you're looking at 6" to play with during the Fight phase.

This message was edited 1 time. Last update was at 2017/10/23 18:14:45


 
   
Made in us
Locked in the Tower of Amareo




Yes, and if their front is still bigger than yours or even the same size, you aren't enveloping a single model. Remember that your models touching other models don't get to move ANYWHERE, as per the FAQ.

This message was edited 2 times. Last update was at 2017/10/23 18:18:51


 
   
Made in it
Longtime Dakkanaut





Martel732 wrote:
I mean the rest of the list. The horde of undercosted artillery and tanks. The ones I CAN'T PHYSICALLY ASSAULT. The actual infantry doesn't have to do anything. It doesn't even have to be armed for it to do its job.


This is sadly true.

Now hopefully with less conscripts walls we will see more gameplay variety.

Look at every unit debate on the forum, before long it became "Can it take out enough conscripts?". They are also the main reason why assault lists struggle right now.
   
Made in us
Locked in the Tower of Amareo




That's why the dude for the GT was using bobby g asscannon party, I'm sure.
   
Made in us
Regular Dakkanaut




I personally think they went to far with the commissars nerf. Whoever said the commissars should blame someone and treat the die roll as 1 is probably on to the correct solution. Then they help but they don't prevent it and it's never a negative.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 MechaEmperor7000 wrote:
 vipoid wrote:
[
 MechaEmperor7000 wrote:

The Necron complain was less about them being OP and more of them being utterly boring to play against. Which, to be fair, was kinda true. When an army basically has a 4+ "nope" save after it's normal save, had little incentives to move, and had a relatively short range for their weapons, it ends up feeling like punching a rock till your fist bleeds because there's nothing better to do.


Are you sure you're not thinking of 7th edition Necrons?


Er, I was talking about the 7th edition necrons. I've seen a grand total of 1 thread complaining about necrons being OP in 8th and that was the hilarious one that coincided with the "Necrons are weak" thread. Then Necron threads in general seem to have faded into the nether.


I've definitely seen more than 1 (though they do indeed seem to have died down) - most of the complaints were aimed at RPs.


I do agree that there was ample reason for people complaining about 7th edition necrons - if only because (as you said earlier) they were so damn boring to play against. And I say that as someone who played Necrons.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in it
Longtime Dakkanaut





Darkagl1 wrote:
I personally think they went to far with the commissars nerf. Whoever said the commissars should blame someone and treat the die roll as 1 is probably on to the correct solution. Then they help but they don't prevent it and it's never a negative.


Actually it could still be negative . If you suffer too many losses and then roll a 1, the commissar will just take one more head

No, actually i'm fine with this version, i know that sometimes it is silly that he makes things worse, but is fluffy as hell and after all he is causing a total of 4 points of damage, so who cares. He is an extremely cheap character that buffs your leadership and sometimes prevents some guys from running. He is fine, what more do you expect for 31 points?

This message was edited 2 times. Last update was at 2017/10/23 18:30:42


 
   
Made in us
Locked in the Tower of Amareo




Well, for 40 pts, they can turn off a 250+ pt assault unit.
   
 
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