generalchaos34 wrote:Elite Commissars are great for filling out brigades and can still be fairly handy if used correctly, but I do agree that unless you are running conscripts they aren't as useful
Filling out a Brigade as a Guard player who isn't new has no issues.
All of my Bullgryn are getting converted over to Ogryn Bodyguards. That's 6 Elites right there that grant benefits to my
HQs, if I choose to run them en masse(I probably won't ever but you never know).
Platoon Commanders take up an Elite slot.
Command Squads(Tempestus and regular) take up an Elite slot.
Astropaths, Tech-Priest Enginseers, Servitors, Wyrdvane Psykers, Crusaders, Officers of the Fleet(who I might add go great along with a Vulture toting twin Punishers), Priests, and Masters of Ordnance all are Elites as well.
All of those can return a bit more on investment than the crummy new Commissars can. Astropaths are even cheaper than Commissars, pointswise, at 21 points(15 base and 6 for the Telepathica Stave) and can bring "Mental Fortitude"...which allows a friendly unit to pass Morale tests until your next Psychic phase within 12" of the Astropath instead of 6" of the Commissar.
Additionally the Astropath can remove the bonuses that a single enemy unit within 18" gains from being in Cover when targeted by friendly
AM units within 6" of the Astropath.