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![[Post New]](/s/i/i.gif) 2018/01/20 05:11:27
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
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Got to play against my first chaos list today. I had just lost to the Nids with my list. (first loss to nids this edition) I was mopping up his Nid list but lost on VPs horribly as I missed my only opportunity to grab a load of VPs when I thought I had the Flyrant dead in my sights.
So round 2 I play my pal from 3rd ed. Ive only beat him like once or so ever. He is playing death guard for the 2nd time so still learning.
He had like 8 or so characters, named and otherwise. At first disgusting Resiliance was made about 85% and I thought I was doomed as even my pyskers seemed no match for his onslaught of powers.
On turn 3 two boons happened. First I wiped almost all of his shooty units and the Scenario Objective dropped in one corner where I was just about to remove the last of his units....effectively giving me game. We continued to play.
Wraithlords continued to underperform. Star Cannons actually are of use vs Disgusting Resilance. Loads of shuriken cannon fire of all types cannot ever be underestimated. Having 4 Deny the Witch is a must. My conclave and Seer council with the farseer was the MVP.
the autarch with sniper and reaper launcher has underperformed every game and this was the same.
When Wave serpents are not much of a threat and ignored....using the Wave shield for mortal wounds and the stratagem afterwards is a neat trick to finish off pesky units.
Scat Bikes on the fringes are pretty useful.
I think I may discard my Nova Lance Skyrunner. He is a gamble....either he has targets or he don't. The Shining spears are more than enough. Now what to invest the 100+ points into?
The D cannon finally killed more than it was worth. barely.
Dire Avengers never disappoint.
first game doom wasn't the MVP. Jinx was nice. Will of Asuryan was nice vs the nids but I wish there was a better 2nd power for a Farseer.
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2018/01/20 12:20:18
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Sneaky Striking Scorpion
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For Autarch Skyrunner go Laser Lance, Shimmerplume and Banshee Mask, with the trait that gives +1 wound and the 6+ fnp. I really like the combo, used it once and it did great work, it would be good with a fusion gun too maybe but that's adding cost
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~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
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![[Post New]](/s/i/i.gif) 2018/01/20 23:59:25
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Nasty Nob on a Boar
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Wave Serpents should be taken as much as possible.
Nothing wrong with taking what works.
Asurman, Avatar, spiritseer and 40 Dire Avengers make up the meat of my army. Wave Serpents are the best tank in the game and 3 Shuriken Cannons is awesome.
Add to flavor as necessary.
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2018/01/21 00:16:06
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
Russia, Moscow
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Having FLY is also a massive benefit. You don’t really want either Vypers or WWs in combat
Well, there are Wasps. They got a price drop, and for some extra gain FLY, DS & an extra wound. Still less efficient than most other HS choices in my opinion (even than something as a venerable Falcon), but it's an option.
The D cannon finally killed more than it was worth. barely.
I think people need to check on Vibro Cannons. They have interesting rule. Problem is, you need like, 6 of them to make use of it and not die before enemy figures them out. They also have respectable range so there shouldn't be any problem at deploying them.
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This message was edited 3 times. Last update was at 2018/01/21 00:25:24
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![[Post New]](/s/i/i.gif) 2018/01/21 02:35:17
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
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Uriels_Flame wrote:Wave Serpents should be taken as much as possible.
Nothing wrong with taking what works.
Asurman, Avatar, spiritseer and 40 Dire Avengers make up the meat of my army. Wave Serpents are the best tank in the game and 3 Shuriken Cannons is awesome.
Add to flavor as necessary.
how does the army work in game play? I wonder if you can capture objectives enough for vps or you just try to table the other guy?
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2018/01/21 07:39:47
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Nasty Nob on a Boar
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I typically have rangers sitting on them as the opponent tries to remove 40 4++ wounds and get to the Avatar
I don’t use Reapers as I don’t have any.
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2018/01/21 08:12:19
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Hissing Hybrid Metamorph
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Is an IG style Eldar list viable? Lots of Guardians and Fire Prisms and such. Seems kind of cool in my head
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![[Post New]](/s/i/i.gif) 2018/01/21 08:55:34
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Regular Dakkanaut
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Tiberius501 wrote:Is an IG style Eldar list viable? Lots of Guardians and Fire Prisms and such. Seems kind of cool in my head
maaaaaaybe a more marine style varient. Lots of wave serpents and guardians . Guardians with heavy weapons platforms poping out of wave serpents doesn't seem too bad. Guardians are really good against hordes (in the context of our own army). While wave serpents are jsut nice durable transports that can bring some anti tank bright lances, and the guardians can also compensate for anti infantry with bright lances.
The fire prisms maybe bring 3 to use the stratagem???
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![[Post New]](/s/i/i.gif) 2018/01/21 10:43:34
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Hissing Hybrid Metamorph
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mmimzie wrote: Tiberius501 wrote:Is an IG style Eldar list viable? Lots of Guardians and Fire Prisms and such. Seems kind of cool in my head
maaaaaaybe a more marine style varient. Lots of wave serpents and guardians . Guardians with heavy weapons platforms poping out of wave serpents doesn't seem too bad. Guardians are really good against hordes (in the context of our own army). While wave serpents are jsut nice durable transports that can bring some anti tank bright lances, and the guardians can also compensate for anti infantry with bright lances.
The fire prisms maybe bring 3 to use the stratagem???
This seems quite fun. I love Fire Prisms, and they seem to work similarly to Leman Russes. Having guardians with bright lances in shuriken Cannon wave serpents along side a trio of Prisms seems fast and somewhat competitive. I'd bring maybe an autarch to accompany the bulk of the guardians and a Farseer or some warlocks to help. If I could squeeze it in a Hemlock would probably suit as well.
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This message was edited 1 time. Last update was at 2018/01/21 10:44:21
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![[Post New]](/s/i/i.gif) 2018/01/21 15:48:34
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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Tiberius501 wrote:
This seems quite fun. I love Fire Prisms, and they seem to work similarly to Leman Russes. Having guardians with bright lances in shuriken Cannon wave serpents along side a trio of Prisms seems fast and somewhat competitive. I'd bring maybe an autarch to accompany the bulk of the guardians and a Farseer or some warlocks to help. If I could squeeze it in a Hemlock would probably suit as well.
Yes, an Autarch Skyrunner could keep up with the vehicles while still applying his re-roll bubble. Give him the Lance too and he is quite decent in CC. Capable of finishing off weakened squads or counter-charging anything that manages to reach your lines.
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2018/01/21 21:07:06
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Raging Ravener
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I am wondering how a pure Wraith army would do. I have a 1500 Point vanguard list I worked up. Any feedback is appreciated.
HQ:
Warlock (Quicken/Restrain)
Warlock (Empower/Ennervate)
Elites:
5 Wraith Blades (swords)
-Wave Serpent (twin shruiken cannon/twin shruiken catapult)
5 Wraith Guard (D-Scythes)
-Wave Serpent (twin shruiken cannon/twin shruiken catapult)
5 Wraith Guard (D-Scythes)
-Wave Serpent (twin shruiken cannon/twin shruiken catapult)
5 Wraith Guard (D-Scythes)
Heavy Support:
3 Dark Reapers
3 Dark Reapers
Tenative plan is webway teleport in a squad of Wraith Guard with the quicken Warlock, use Quicken to close the inch needed for the D-Scythes, and drive Wraiths around in really good transports while the Dark Reapers do their thing.
I worry about how few models it is and how fragile but the damage output is pretty solid.
Thoughts?
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![[Post New]](/s/i/i.gif) 2018/01/21 21:50:02
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Nasty Nob on a Boar
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Fire prisms are great and you take three for overkill and as you have to one to sacrifice.
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2018/01/21 22:06:01
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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stalkerzero wrote:I am wondering how a pure Wraith army would do. I have a 1500 Point vanguard list I worked up. Any feedback is appreciated.
HQ:
Warlock (Quicken/Restrain)
Warlock (Empower/Ennervate)
If you can squeeze 20 points out somewhere to upgrade these to Spiritseers, it would be well worth it. Double the wounds makes them a lot less of a liability to Perils and the Spiritmark ability is handy on the Wraithblades. Plus you get the full-fat version of Smite rather than the nerfed Destructor. Also I would take Protect/Jinx over Empower/Ennervate. Wraithguard with a 2+ save (or 1+ in cover) are harder to shift than curry stains on a white shirt. Also good to Jinx a unit that it going to be facing massed Shuircannon fire if your D-scythes etc are busy elsewhere.
stalkerzero wrote:
Tenative plan is webway teleport in a squad of Wraith Guard with the quicken Warlock, use Quicken to close the inch needed for the D-Scythes.
Risky! One poor roll or one sucessful Deny and that squad with D-scythes is going to be sitting there looking very silly or very dead (probably both). Drop in just normal Wraithcannon dudes so you can guarantee their ability to shoot. If you opponent bubble-wraps his juiciest targets, use the Wave Serpents to clear the chaff on turn 1 and then drop the Wraithguard on Turn 2.
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This message was edited 1 time. Last update was at 2018/01/21 22:08:37
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![[Post New]](/s/i/i.gif) 2018/01/21 23:02:12
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Swift Swooping Hawk
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Karhedron wrote: stalkerzero wrote:I am wondering how a pure Wraith army would do. I have a 1500 Point vanguard list I worked up. Any feedback is appreciated.
HQ:
Warlock (Quicken/Restrain)
Warlock (Empower/Ennervate)
If you can squeeze 20 points out somewhere to upgrade these to Spiritseers, it would be well worth it. Double the wounds makes them a lot less of a liability to Perils and the Spiritmark ability is handy on the Wraithblades. Plus you get the full-fat version of Smite rather than the nerfed Destructor. Also I would take Protect/Jinx over Empower/Ennervate. Wraithguard with a 2+ save (or 1+ in cover) are harder to shift than curry stains on a white shirt. Also good to Jinx a unit that it going to be facing massed Shuircannon fire if your D-scythes etc are busy elsewhere.
stalkerzero wrote:
Tenative plan is webway teleport in a squad of Wraith Guard with the quicken Warlock, use Quicken to close the inch needed for the D-Scythes.
Risky! One poor roll or one sucessful Deny and that squad with D-scythes is going to be sitting there looking very silly or very dead (probably both). Drop in just normal Wraithcannon dudes so you can guarantee their ability to shoot. If you opponent bubble-wraps his juiciest targets, use the Wave Serpents to clear the chaff on turn 1 and then drop the Wraithguard on Turn 2.
To add on Karhedron advice dropping one squad from D-scythes to Wraithcannon, free you with 25 points enough to at least upgrade a Warlock to Spiritseer and using the webway also allow you to shield the Dark reapers into one Serpent (remember vehicles no longer have squad limitations so you can put several units inside) while the Wraithcannons still can hit at 12" after arriving from Webway strike.
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![[Post New]](/s/i/i.gif) 2018/01/21 23:52:48
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
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If you put high cost units like reapers or wraiths into a serpent. .... It is nice to have 1 or 2 chump models on board so if the tank dies you can remove the low cost pieces.
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2018/01/22 00:41:38
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Nasty Nob on a Boar
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Karhedron wrote: stalkerzero wrote:I am wondering how a pure Wraith army would do. I have a 1500 Point vanguard list I worked up. Any feedback is appreciated.
HQ:
Warlock (Quicken/Restrain)
Warlock (Empower/Ennervate)
If you can squeeze 20 points out somewhere to upgrade these to Spiritseers, it would be well worth it. Double the wounds makes them a lot less of a liability to Perils and the Spiritmark ability is handy
All wraith is all wraith. Spiritseer is specifically designed for wraith and 2x as good as any Warlock.
Take as many as you can/need.
And killing a wave serpent is no easy feat, even with dedicated tank hunting.
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This message was edited 1 time. Last update was at 2018/01/22 00:43:40
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![[Post New]](/s/i/i.gif) 2018/01/22 00:47:08
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Hissing Hybrid Metamorph
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Uriels_Flame wrote:Fire prisms are great and you take three for overkill and as you have to one to sacrifice.
Yeah I’m so glad Fire Prisms are actually good, loved the old models back in the day and the updated ones look even cooler so I’m keen to get some
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![[Post New]](/s/i/i.gif) 2018/01/22 01:39:07
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Nasty Nob on a Boar
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I would really like to use wraithlords as the models are awesome and plenty of options. Just do not survive well.
Maybe if they had at least an inv save?
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2018/01/22 03:56:45
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Fresh-Faced New User
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Hi guys quick question. My guys are painted Ulthwé. Love Ulthwé. I'm thinking of repainting them Mymeara because they can pick any attribute and I also love the scheme. If I let's say pick Alaitoc for their attribute, does that let me use Alaitoc specific stratagems? I want to say no because I'm using their rules, but I'm not that craftworld.
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![[Post New]](/s/i/i.gif) 2018/01/22 04:17:53
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Regular Dakkanaut
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XShadow wrote:Hi guys quick question. My guys are painted Ulthwé. Love Ulthwé. I'm thinking of repainting them Mymeara because they can pick any attribute and I also love the scheme. If I let's say pick Alaitoc for their attribute, does that let me use Alaitoc specific stratagems? I want to say no because I'm using their rules, but I'm not that craftworld.
Yes and no. Having Mymeara as your Craftworld would negate the Alaitoc specific Stratagems and Relics. However, there is no reason you can't just say you are Craftworld Alaitoc for all rules purposes. Rules and paint schemes aren't tied together, so I don't think anyone will raise a stink if you have Alaitoc for rules and Mymeara for fluff/paint.
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![[Post New]](/s/i/i.gif) 2018/01/22 14:02:54
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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So, a little run down of how I did at the LCO, 6 game ITC event over the weekend. My 1st 8th ed event and first ITC event! My list was as follows –
Alaitoc Battalion
Spiritseer – Conceal
Spiritseer – Empower
Farserr – Guide + Fortune
20 man Guardians + 2 Shuriken Cannons
2x 5 Dire Avengers (one with double catapult)
Wave Serpent – triple Shuriken Cannon and Spiritstones
2x Hemlocks
Saim-Hann Outrider
Autarch Skyrunner – Nova Lance Relic, Reaper Launcher, Banshee Mask, Warlord, Sniper Trait
1x 9 Shining Spears
1x 3 Shining Spears
1x 2 Vyper – Starcannons + Shuriken Cannons
Biel-Tan Supreme Command
Farseer Skyrunner – Doom + Executioner
Warlock Skyrunner – Protect
Warlock Skyrunner – Quicken + Biel-Tan Psyker Relic
First game, I was up against Blood Angels, containing Death Company, Sanguinary Guard, Scouts, Libby Dread and a Landraider Crusader, and several named Characters.
This was my biggest win of the event, and the biggest scoring round in the event, with me taking 38 out of 42 points due to tabling and missing out on the mission bonus points.
Second game, somehow, on table 1, was against Necrons. Not much to say here, other than it was Hammer and Anvil deployment. Another big scoring round for me. Complete mis-match for the Necron player, but, we turned it into a great laugh!
Third game was against a Chaos/Deathguard/Daemons list. It had Mortarian, Ahirman, Typhus, Changling (Chaos Daemons Codex was not used for this event due the list deadlines), 20 poxwalkers, 3x 10 brimstomes, 1x3 nurglines, nurgle daemon prince, Necrodermis? And 3 Chaos Decimators.
He managed to Seize on me. The Decimators (hitting on 5’s) managed to take out my Wave Serpent 1st turn and caused it to explode. Mortarian then got a 1st turn charge off, and essentially it meant the end for the vast majority of my support characters as I placed them a couple of inches too close and didn’t do my disembark well at all. In my turn he then denied my Doom cast, so it then took 2 turns to kill Morty instead of just 1. As a result all my impact units, bar the Hemlocks were dead by my turn 3. I then made a mistake with one of my Hemlocks which cost me another couple of points, along with thinking taking The Reaper as a secondary was a good idea. Lost in the end on points, but would have been a lot closer if I’d played smarter or not been seized on.
Last game of day 1 was against Ultramarines. BobbyG, Leviathan Dread (stormcannons), Stormhawk, Redemptor, Hellblasters, Scouts, Tiggy, Techmarine, Apothacary and 3 units of marines with 2 AssCan Razorbacks. I got tabled. My head was gone at this point and I just made too many mistakes. 9-man Spear unit charged in, killed everything in the shooting and charging, but, BobbyG then killed 90% of the squad straight after. Leviathan Dread with re-rolls from BobbyG just nuked a Hemlock a turn and the Razorbacks (felt like) they had unlimited shots just chewed through everything else. Told myself before the game to kill the Leviathan first… Then didn’t bother at all in game… Yeah… On the plus side, my Autarch, with only 1 wound left, killed his Stormhawk in one turn from full HP!
Day 2, started out rough as well. First game was up against another Morty, 18 World Eater Berserkers in Rhinos, 60 Alpha Legion Cultists, 2 lots of Slaanesh Obliterators, Daemon Prince, Sorcerer and other buffing characters. He got first turn, but, thankfully failed all his psychic powers! However, his blob of 40 cultists managed to bring down 4 out of the 9 Spears and I had to deploy my Autarch out on a flank due to the scenario (characters must hold 3 out of 5 objectives) with the other 3 Spears. As a result, Morty survived my first turn, the Berserkers got out of the Rhinos, and then proceeded to kill 80% of my army in one turn with their massive pill in moves, re-rolls from a Dark Apostle, and fighting twice before I could even try to swing back. Once again, I survived to the end of the game, but, despite having 7 characters, I didn’t get the bonus points at all, all game. Lowest points game for me all event, only getting 8 :(
Final game, was against tank spam Guard. 1 Manitcore with Trojan support, 3 Medusa mortars, 3 battle cannon Russes, 2 Inferno cannon Hellhounds, 2 Wyverns and a Basilsk. Backed up by 3 squads of Infantry, an Astropath, 2 Primaris Psykers and a Company Commander with the Dagger Relic. I put the big unit of Spears in the Webway as we were playing hammer and Anvil and couldn’t risk losing them early on – however, I then failed to cast Quicken, even with a re-roll! They were then out of range of charging the tanks, as I’d already nuked the screens. However, a 2+/3++/5+++ unit that has -1 to hit and 2 wounds a model is a complete nightmare for Guard to kill. He only managed to kill 2 of the 9 in his first turn, which meant I was able to start locking tanks up in my 2nd turn with them. Auatch shone here again. Hitting on 2’s with 6 attacks at str 8 and re-rolling due to doom, he was able to kill a tank a turn. Unfortunately, the Spears, not having the benefit of Doom didn’t do even half as well vs the tanks, only chipping off half a dozen wounds in total a turn as I couldn’t keep up with my Empower Spiritseer. Hemlocks again, did some great work over a couple of turns, until I gave my opponent the benefit of the doubt which resulted in one of the 2 having to fly off the table :(
Overall, it was a 3 win, 3 loss event for me which placed me 22nd out of 58. (+40 points per win, and 20 for a draw), which I was pretty happy with overall considering how the last 2 games of day 1 went. I also placed as either 1st or 2nd Eldar/Ynnari/Dark Eldar player at the event, whilst also being the only one not taking Dark Reapers!
Out of a total of 492 possible points, I ended up with 254, meaning I scored a very decent (in my view) 134 points in Primaries and Secondaries, an average of 22.3 out of 42 a game! On another plus, I only gave up 120 points in Primaries and Secondaries – and that was due to getting smashed by Berserkers in one game. Discounting that game, I gave up 88 points – something which a lot of my opponents commented on after, at how hard it was to max secondaries against me.
So, some thoughts after the games.
Shining Spears are fantastic if they get the psychic support I gave them each turn. I only put them in the webway in 2 of the 6 games, as I felt the threat to them was minimum. This let me put the Farseer in deep-strike alongside the Guardians. (though, I kept forgetting to cast powers with him…) However, if you don’t get the powers off, they seemed to struggle a lot. They also suffer massively against Mortarion. Their 6” lance range really turns them into a glass hammer unit. If they fail to kill the big target, things like Mortarion destroy them in the following turn, especially with his mortal wound aura as well.
20-man Guardian blob with 2 Cannons is fantastic (even more so when you remember Guide…). They were able to consistently drop down and wipe out units, whilst also providing a surprisingly resilient blob for helping to score points like recon. If I had been smarter, I would have taken Behind Enemy Lines as a secondary every game and just racked up the points.
Autarch. I would personally take him with this loadout every single time (locking him into Saim-Hann), but I would probably take a different warlord trait. Out of 6 games, it only really came into effect in game 6, and even then, it didn’t do a great deal. The amount of times I got CP back at the start of the game when using webway strike was surprising. (deploy Autarch first, then use webway)
Hemlocks, love them. They did a lot of work each game, but, at the same time, weren’t really removing priority units each turn. I’m starting to think a better role for them is to go after ground units and things like transports to just keep up the killing pressure, rather than hope I can do damage to things like Primarchs, whilst being fantastic units for picking up secondary points.
Vypers. I took them because I wanted more str 6 -3ap shots, and needed to fill out the Saim-Hann Outrider. Next time I think I’ll just spend the 150 points on 2 squads of Swooping Hawks. They just didn’t do much for me at all, which was a shame.
Dire Avengers – took them because GW decided to not have Rangers in stock for like 2 months. They didn’t do much for me except deploy in the Wave Serpent and maybe score primary/secondary points for me. Definitely think swapping to Rangers and another Guardian unit is the way forward.
Spiritseers, again, besides having one to cast Empower in 2 out of 6 games, they were pretty useless as well. The impact they have overall was pretty low.
I also think the Biel-Tan detachment was unnecessary. I took it for the relic allowing re-rolls on Quicken, but, having the +1 to cast stratagem for the warlock and the farseer with doom/executioner made it pretty irrelevant. Didn’t get much use out of the Biel-Tan re-roll 1’s either.
So, some changes going forward.
3rd flyer I think is a definite plus. Hemlock of Crimson Hunter Exarch – likely the Exarch. The threat they provide, whilst able to pick up secondary points is fantastic.
Dire Avengers, Spiritseers would prob get dropped completely. Likely go for a squad of 10 Guardians with Cannon and a unit of Rangers. The Guardians would then use the Wave Serpent initially. If points are short, I’d drop the Serpent and go for Rangers.
Vypers would go, replaced by Swooping Hawks to keep the Saim-Hann Outrider. They just didn’t do enough. They nearly always survived though.
I’m also considering dropping the unit of 3 Spears. They existed purely as a bodyguard for the Autarch. They did the job well, but didn’t have the resilience of the bigger squad. The only thing they would change to though is maybe 1 unit of 3 Dark Reapers, but then, is just 3 really worth it?
Certainly, some food for thought!
#TL: DR
You don’t need Dark Reaper Spam to win games at tournaments!
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This message was edited 2 times. Last update was at 2018/01/22 14:37:37
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![[Post New]](/s/i/i.gif) 2018/01/22 17:17:47
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Been Around the Block
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Kdash great detailed feedback on your results.
This helped me a great deal!
I've used the Guardian blob (mine are Biel Tan) a couple of times and while on paper they are great I guess I'm not using them correctly. What type of targets did you go after?
I have 1 hemlock (Alaitoc) but he gets done pretty quick if you go against jump infantry since his weapon range is so short and overwatch just can't kill enough. Again I need to use it better.
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![[Post New]](/s/i/i.gif) 2018/01/22 18:23:54
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Sneaky Striking Scorpion
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You said your Shining Spears were -1 to hit but that your Spiritseers were useless, you didn't mix up your craftworld traits I'm hoping?
Also Autarch Skyrunner with Shimmerplume and the +1 wound and 6+ fnp trait is so resilient and so good, but Nova Lance probably better if going Saim-hann
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~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
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![[Post New]](/s/i/i.gif) 2018/01/22 20:09:57
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
Russia, Moscow
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My 1st 8th ed event and first ITC event! My list was as follows
Happy you did well with your list. I think something can be evaluated from stripping your list to it's most basic parts to see what exactly plays in it and "carries":
Farseer (Doom & another power)
2 Spiritseers (Protect & Quicken for Spears gamble, maybe Seer of SVector for a re-roll on one of them)
20 Guardians (say you want platforms, so 190 pts)
2x5 DAs
Serpent (3 SC)
2 Hemlocks
9 Shining Spears
2x1 Vypers for objective grabbin or anything else (5 hawks, minimum squads of bikes, whatever - more or less equal price there)
~1485 points.
This looks like quite a brutal list for 1500 points to me. Minimalistic, but with all the right tools. We're even left with some points.
Now, I don't think I would be completely incorrect when I say that that is the real meat here which does all the job, while every extra you added to 2000 pts, like Biel Tan detachment, just weakened the list in my opinion, while squeezing more squads into the list (like serpents with guardians, or an extra flyer) would be a lot better.
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This message was edited 1 time. Last update was at 2018/01/22 20:10:16
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![[Post New]](/s/i/i.gif) 2018/01/22 20:53:56
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Lone Wolf Sentinel Pilot
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Question for nod Eldar player. How to deal with Dark Reapers and Shining spears. I play nids. Also, can someone explain the interrupt strategem for DS units that shoot out of turn, and how to deal with that.
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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![[Post New]](/s/i/i.gif) 2018/01/22 21:25:55
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Powerful Phoenix Lord
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Dynas wrote:Question for nod Eldar player. How to deal with Dark Reapers and Shining spears. I play nids. Also, can someone explain the interrupt strategem for DS units that shoot out of turn, and how to deal with that.
Don't come out of reserves in LoS of any Reaper unit within 6" of a Farseer. Simple. The stratagem only requires the unit be close to a farseer and have LoS to an enemy that came out of reserves. Just have a Hive Tyrant or two fly up and kill all the Reapers with his devourers turn 1 and you'll be fine. -
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This message was edited 1 time. Last update was at 2018/01/22 21:26:01
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![[Post New]](/s/i/i.gif) 2018/01/22 21:27:08
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
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Dynas wrote:Question for nod Eldar player. How to deal with Dark Reapers and Shining spears. I play nids. Also, can someone explain the interrupt strategem for DS units that shoot out of turn, and how to deal with that.
The Forwarned Strategem only works if the Farseer is within 6" (not much you can do) AND the unit shooting (Reapers/Bikes/Vypers most likely) MUST have los. So try to come in from reserves where your unit is on the other side of some los blocking terrain.
Remember they can do this stratagem only once per turn.....so lead with a 'bluff' unit. They must use Forwarned IMMEDIATELY. So either they waste the shots on a unit not so dangerous or you drop it in and wait another turn to bring in your reserves so that they did not get the extra round of shooting.
Reapers die to Hive Guard with those indirect fire guns.
Reapers die to any massed small arms fire provided you can get near them without a bubble wrap.
Reapers can die to Biovores /sporemines
Shining Spears are tough in CC but only when they charge. If they fail to wipe the unit they are less of a threat the next round.
With that in mind do as many heroic interventions that you can. Try to consolidate as many units as you can into them on his turn. Then on your turn they will do marginal damage at STR 3 and you can whittle them down.
Not much other than shoot shoot shoot....oh they die from Smite!!!
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2018/01/22 21:35:01
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
Russia, Moscow
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Things become more complicated if Spears are Ynnari though.
Consider Kronos, and deep strike something Kronos (Mawlock?) to make Eldar uncomfortable at casting. Eldar bikes fall p. easy in close combat, even Spears, and Tyranids are good at it.
And yeah, if you failed to counter Protect/Conceal or whatever on Spears, and Eldar also is ready to use Lightning Fast Reactions, use Mortal Wounds and melee. Shooting them would just mean wasting your firepower.
Hell, I think proper Tyranid on foot should have some mobility and things to be close in terms of speed against Eldar with all our Fly and our own spells and stratagems.
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This message was edited 4 times. Last update was at 2018/01/23 01:54:36
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![[Post New]](/s/i/i.gif) 2018/01/22 23:04:16
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Fixture of Dakka
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Dynas wrote:Question for nod Eldar player. How to deal with Dark Reapers and Shining spears. I play nids.
Throw a dart at your codex and take the unit it lands on. Basically everything Tyranids have is better than anything Craftworlds has.
If you want a more specific answer. Mix your threats. A mix and match of Genestealers, Exocrines, Biovores, Zoanthropes, and Warriors is simply too many threats for Craftworld to ever practically deal with. Whatever they decide to kill will leave them getting tabled by what they didn't choose.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2018/01/22 23:55:43
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Lone Wolf Sentinel Pilot
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admironheart wrote: Dynas wrote:Question for nod Eldar player. How to deal with Dark Reapers and Shining spears. I play nids. Also, can someone explain the interrupt strategem for DS units that shoot out of turn, and how to deal with that.
The Forwarned Strategem only works if the Farseer is within 6" (not much you can do) AND the unit shooting (Reapers/Bikes/Vypers most likely) MUST have los. So try to come in from reserves where your unit is on the other side of some los blocking terrain.
Remember they can do this stratagem only once per turn.....so lead with a 'bluff' unit. They must use Forwarned IMMEDIATELY. So either they waste the shots on a unit not so dangerous or you drop it in and wait another turn to bring in your reserves so that they did not get the extra round of shooting.
Yeah he had a Farseet camping with a giant blob of Deathreapers. he burned forwarned and the strategems that rerolls hit or wounds or something. 4 cp in total.
The IMMEDIATELY part....Son of a... so if I DS any other unit first, like say a unit of rippers, and they are within LoS, he has to use it then or not at all? If so, then this guy totally cheated me...
Shining Spears are tough in CC but only when they charge. If they fail to wipe the unit they are less of a threat the next round.
With that in mind do as many heroic interventions that you can. Try to consolidate as many units as you can into them on his turn. Then on your turn they will do marginal damage at STR 3 and you can whittle them down.
Yeah and they are fast, a unit of 9 took out 2 carnifex in one turn.
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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