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![[Post New]](/s/i/i.gif) 2017/11/10 21:35:21
Subject: Mathhammer Tables for Charge Ranges, 2d6, 2d6 from DS, 2d6 with Rerolls
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Lone Wolf Sentinel Pilot
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I had some spare time on my hands. I search for tables but couldn't find anything, so... I made a thing.
Using mostly this website, and a little manual math.
http://anydice.com/
Mathhammer tables for Charge ranges.
Orange is a base 2d6 with no rerolls
Blue is 2d6 and reroll the charge (both Dice) if result is less than 9". Basically charge from Deepstrike and using an ability that grants a reroll of charges.
Yellow is 2d6 and reroll the charge (both Dice) if result is less than 8". Basically charge from Deepstrike, but you get a +1 to move or charges (adrenal glands on Tyranids for example).
Green is 2d6 and reroll the charge (both Dice) if result is less than 7". I just chose 7 because that is the most probable number on 2d6.
Purple is rerolling 1's on a single die.
Now the hardest one to figure was the Red. Roll 2d6, rerolling the single lowest die. Basically using a command point. The White table at the bottom is the data on this.
TL;DR Here are the Mathhammer results on Charging Tables.
https://i.imgur.com/v8BPhi7.png
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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![[Post New]](/s/i/i.gif) 2017/11/11 13:12:01
Subject: Mathhammer Tables for Charge Ranges, 2d6, 2d6 from DS, 2d6 with Rerolls
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The Marine Standing Behind Marneus Calgar
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Are you sure of your numbers? Seeing the red ones with over a 100% chance makes me doubt the whole thing. But it looks like a nice table and it’s always nice to see the odds layed out like this.
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![[Post New]](/s/i/i.gif) 2017/11/11 14:10:37
Subject: Mathhammer Tables for Charge Ranges, 2d6, 2d6 from DS, 2d6 with Rerolls
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Lone Wolf Sentinel Pilot
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It's over a 100 percent because of the reroll.
If you roll a 5 and 1 and reroll the 1, the probability of at least getting in a net 2,3,4,5,6 is guaranteed when a 1 is rolled. The reroll is factoring that in
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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![[Post New]](/s/i/i.gif) 2017/11/11 14:28:29
Subject: Mathhammer Tables for Charge Ranges, 2d6, 2d6 from DS, 2d6 with Rerolls
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Norn Queen
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Nice work! I've been looking for something like this. Very handy to help estimate the success of charging Deep Striking assault units.
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This message was edited 1 time. Last update was at 2017/11/11 14:30:21
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![[Post New]](/s/i/i.gif) 2017/11/13 16:31:27
Subject: Mathhammer Tables for Charge Ranges, 2d6, 2d6 from DS, 2d6 with Rerolls
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Lone Wolf Sentinel Pilot
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Yeah, thats what i made it for. I was trying to figure that out. Too bad DS isnt at the beginning of the movement phase, but that would be way overpowered.
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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![[Post New]](/s/i/i.gif) 2017/11/13 21:00:18
Subject: Re:Mathhammer Tables for Charge Ranges, 2d6, 2d6 from DS, 2d6 with Rerolls
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Longtime Dakkanaut
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I really don't get these tables.
I am an Ork player, and Orks can reroll failed charge rolls. So, if my boys need to make a 10" charge, what are my chances? And what are my chances, if I am willing to blow a CP on rerolling only a single die?
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![[Post New]](/s/i/i.gif) 2017/11/18 15:00:22
Subject: Mathhammer Tables for Charge Ranges, 2d6, 2d6 from DS, 2d6 with Rerolls
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Deadly Dire Avenger
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Dynas wrote:It's over a 100 percent because of the reroll.
If you roll a 5 and 1 and reroll the 1, the probability of at least getting in a net 2,3,4,5,6 is guaranteed when a 1 is rolled. The reroll is factoring that in
I think the problem is that the white table is using the wrong numbers for re rolling above the coloured line. The odds of rolling a 2 on the reroll shouldn't be higher then odds rolling a 1. It's also worth noting that the the math assumes you always reroll the lowest even in the case of a double 6. I think you'd be better of using 3d6 removing the lowest. (
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![[Post New]](/s/i/i.gif) 2017/12/08 04:33:35
Subject: Mathhammer Tables for Charge Ranges, 2d6, 2d6 from DS, 2d6 with Rerolls
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Norn Queen
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Any chance of an update/second spreadsheet to include 3D6 chances? Or if you don't have time to do that, uploading the actual spreadsheet so I can work on adding them? Just don't feel like re-duplicating it all if I don't have to, especially since I can't quite figure out how the command point odds are calculated. Also the adrenal gland column is either mislabeled or wrong. The % values are for 2d6+1 under 8, but the values are for just 2d6. I think the % need to be for either 2D6 under 8 or 2D6+1 under 9
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This message was edited 5 times. Last update was at 2017/12/08 11:19:26
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![[Post New]](/s/i/i.gif) 2017/12/09 14:47:01
Subject: Re:Mathhammer Tables for Charge Ranges, 2d6, 2d6 from DS, 2d6 with Rerolls
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Norn Queen
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I have updated the tables to fix errors and to add 3D6 probabilities.
https://docs.google.com/spreadsheets/d/1L1zubMHGDlXKEsvoJ56nBz6-NusPbKwp6dJzpJBkrfc/edit?usp=sharing
Image versions of each table:
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This message was edited 2 times. Last update was at 2017/12/09 15:16:30
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![[Post New]](/s/i/i.gif) 2017/12/09 14:54:11
Subject: Re:Mathhammer Tables for Charge Ranges, 2d6, 2d6 from DS, 2d6 with Rerolls
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Unhealthy Competition With Other Legions
Lost Carcosa
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Good stuff. Thank you for the work put in and sharing.
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Standing in the light, I see only darkness. |
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![[Post New]](/s/i/i.gif) 2017/12/10 15:50:07
Subject: Mathhammer Tables for Charge Ranges, 2d6, 2d6 from DS, 2d6 with Rerolls
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Haemonculi Flesh Apprentice
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Dynas wrote:It's over a 100 percent because of the reroll.
If you roll a 5 and 1 and reroll the 1, the probability of at least getting in a net 2,3,4,5,6 is guaranteed when a 1 is rolled. The reroll is factoring that in
Well, not if you roll another 1 right?
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![[Post New]](/s/i/i.gif) 2017/12/11 04:19:20
Subject: Mathhammer Tables for Charge Ranges, 2d6, 2d6 from DS, 2d6 with Rerolls
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Norn Queen
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Red Corsair wrote: Dynas wrote:It's over a 100 percent because of the reroll. If you roll a 5 and 1 and reroll the 1, the probability of at least getting in a net 2,3,4,5,6 is guaranteed when a 1 is rolled. The reroll is factoring that in Well, not if you roll another 1 right?
Yeah, that was a mistake I fixed in my tables. Think about it, if you roll a 2 and a 2, reroll a 2 and get a 1. That's not a 100% chance of 4+
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This message was edited 1 time. Last update was at 2017/12/11 04:19:28
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![[Post New]](/s/i/i.gif) 2017/12/11 13:05:39
Subject: Re:Mathhammer Tables for Charge Ranges, 2d6, 2d6 from DS, 2d6 with Rerolls
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Shadowy Grot Kommittee Memba
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Another important number to remember is 57%. That is the total compound probability of making a 9" charge with the option to either reroll both dice (which you do if neither of the dice you rolled are 4, 5, or 6) and the option to reroll one die (if one of your dice is a 4, 5, 6).
The image is a little strange and contains my own figuring, but basically the way the number is calculated using the following formula
Compound odds of two random events = 1 - (inverse odds of first event * inverse odds of second event)
There are 10 results on 2 dice that get you a 9+, so your base odds are 10/36=~28%.
The remaining 26 states can then be weighted.
4/26 contain at least one six result. If you reroll the die that is not a 6, you have a 66% chance of getting your 9+. .66*(4/26) = .102
6/26 contain at least one five. If you reroll the die that isn't a five, you have a 50% chance of getting your 9+. .5*(6/26) = .115
7/26 contain at least one four. If you reroll the die that isn't a four, you have a 33% chance of getting your 9+. .33*(7/26) = .090
The remaining 9/26 you reroll both dice for the same 28% chance of your first roll. .28*(9/26) = .097
Add all those weighted probabilities together and that second roll, with the option of a reroll, is .404 or a hair over 40%. To get the total probability, we do our inverse formula from before.
1-((1-.28)*(1-.404)) = .571.
And, if you're curious what the odds are with just a single-die reroll, remove the double dice reroll section of the compound odds (the .28*(9/26)) because you don't get those if you can't reroll both dice. That number is almost exactly 50%. And, if you just want to take the double dice reroll and you don't want to try rerolling a single die, your odds are .482.
You'll notice how close these numbers actually are. If you want to bring in an alpha strike, and you're worried about how many units are going to get in, keep in mind that the units you'll be dropping in without the support of the one-die reroll are only 9% less likely to get in than the ones you do. And if you're sending in multiples of the same unit, it is very much in your interest to wait and fish for a failure result that includes a 5 or a 6 to use your single-die reroll on.
Of course, all of this pales in comparison to the current reigning champs of getting charges out of deep strikes, Genestealer Cult units using the new Meticulous Ambush strat with a Primus. That gives them SIX chances to get their favorable results of five and six. The odds of getting a six combined are .66 and their odds of either a five or a six are .89. And that's why Meticulous Ambush is probably the single best use of cp coming out of Chapter Approved, if not among the best in the game!
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2017/12/11 15:19:20
Subject: Mathhammer Tables for Charge Ranges, 2d6, 2d6 from DS, 2d6 with Rerolls
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Lone Wolf Sentinel Pilot
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So sorry, this thread got buried, had to dig it up.
This is what I used on the reroll 1's
Automatically Appended Next Post:
@baconCat - do you still want the file.
% on one Dice 1d6 ------> 0.1667 0.1667 0.1667 0.1667 0.1667 0.1667
Highest of 2d6V 1 2 3 4 5 6
0.027777778 1 0.004630556 0.013891667 0.023152778 0.032413889 0.041675 0.050936111
0.083333333 2 0.013891667 0.013891667 0.023152778 0.032413889 0.041675 0.050936111
0.138888889 3 0.023152778 0.023152778 0.023152778 0.032413889 0.041675 0.050936111
0.194444444 4 0.032413889 0.032413889 0.032413889 0.032413889 0.041675 0.050936111
0.25 5 0.041675 0.041675 0.041675 0.041675 0.041675 0.050936111
0.305555556 6 0.050936111 0.050936111 0.050936111 0.050936111 0.050936 0.050936111
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This message was edited 2 times. Last update was at 2017/12/11 15:27:13
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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