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Made in us
Guardsman with Flashlight





valparaiso, in


++ Battalion Detachment +3CP (Aeldari - Craftworlds) [110 PL, 1991pts] ++
Looking to trim down/tune up this list my far fetched plan is to deepstrike the fire dragons.other than that it's pretty straight forward. Biel tan


Craftworld Attribute: Biel-Tan: Swordwind


[b]Eldrad Ulthran

[b]Farseer Skyrunner Shuriken Pistol, Twin Shuriken Catapult, Witchblade


[b]Guardian Defenders 10x Guardian Defender

[b]Guardian Defenders 10x Guardian Defender

[b]Rangers 5x Ranger


[b]Fire Dragons
. 8x Fire Dragon: 8x Fusion Gun

[b]Wraithguard D-scythe, 5x Wraithguard

[b]Swooping Hawks
. 10x Swooping Hawk: 10x Lasblaster

[b]Windriders
. 5x Windrider - 5x Scatter laser

[b]Falcon Bright Lance, Twin Shuriken Catapult

[b]Fire Prism Twin Shuriken Catapult


[b]Crimson Hunter Exarch Two Bright Lances


[b]Wave Serpent Shuriken Cannon, Twin Bright Lance

[b]Wave Serpent Shuriken Cannon, Twin Bright Lance
   
Made in hu
Devastating Dark Reaper




Please check the Craftworld of Eldrad.

You have something of everything, with no scope what you really wish to do...

Windriders with scatter laser? Why not shuriken cannons?

Most people will bubble wrap their vehicles, to cover them from the dragons.
   
Made in us
Fixture of Dakka





Los Angeles

Tyrpak wrote:
Please check the Craftworld of Eldrad.

You have something of everything, with no scope what you really wish to do...

Windriders with scatter laser? Why not shuriken cannons?

Agreed.

Although, Windriders not being Siam-Hann means -1 to shooting with Scats. So, pmavoider, I adise:

a. break up the detachments into Biel and Siam.
b. 8e is about bubble wrap protection (prophylactic? ) against termie bombs and such, so more rangers are a good idea.
c. Yer Serpents & vehicles:
1c. Spirit Stones for 6+ Ignores wounds
2c. BLs out for 3 Shuriken Cannons (Biel-tan). Unless your local meta is going to have Morty, Maggie or Imp. Knights, needing D6 damage producing guns.
3c. Proxy your Falcon for another Fire Prism and let them hold hands when shooting.

WG - D-scythes are no longer quite the bees' knees, IMHO. With Morty and his high wound buddies, I think the humble and older WraithCannons are a better deal. They'll need Guide and Jinx support. Oh, yeah, that means find room for a warlock ... who can ride in a WSerpent with the WG, either casting Protect on them or Jinx when facing something with an Invuln (watching Morty die with a 5+ or DG termies only having a 5+) is a good time.


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in au
Regular Dakkanaut




Against morty dscythe and d-cannon stack up pretty similar on average.
10 hits with dscythe for 7 wounds 4 saved for 3 wounds through to fnp
Compared to 3 hits for 2 wounds getting through 1 wounds for d6 damage to fnp.
Dscythes are more consistent where cannons have the ability to drop big chunks of wounds.
And sure, guide will help out the cannons but not the scythes. But you would usually have a better target for it then that I would say.
   
Made in us
Fixture of Dakka





Los Angeles

Wyldcarde wrote:
Against morty dscythe and d-cannon stack up pretty similar on average.
10 hits with dscythe for 7 wounds 4 saved for 3 wounds through to fnp
Compared to 3 hits for 2 wounds getting through 1 wounds for d6 damage to fnp.
Dscythes are more consistent where cannons have the ability to drop big chunks of wounds.
And sure, guide will help out the cannons but not the scythes. But you would usually have a better target for it then that I would say.

I calculate the wraithcannon numbers a little differently.

5 shots, 3 to 4 hits. 3 to 4 wounds with S10. Enemy saves 2 wounds with a 4++, which still means 2 wounds get through ... yielding an average of 7 wounds (2xD6) to be reduced by FNP, bringing us to 4 unsaved wounds.

Unsupported WG will not do well, only killing 2 DG termies or a negligible bloody nose for Morty or Maggy. However, with Guide, Doom and Jinx, which is the synergy that makes eldar shine, that will get better.

WraithCannon with support:
Guided 5 rolls, all hit. Doom means 5 wounds. Jinx means 4 get through ... yielding an average of 14 points (4d6). 5+ FNP means 9 or 10 wounds get through.
If we double the sample, like over 2 rounds of shooting or 10 WG in a unit (Webway Strike!), the number ratio comes down with a bigger sampling.

10 shots, Guided, will get 8 to 9 hits. Dooming will yield 7~8 wounds. Enemy's Jinxed 5++ allows 5 to 6 wounds through. An average of 18 to 21 points of damage to be FNP'd down to 14 wounds. Throw in some Dark Reaper fire and a traitor primarch dies.

Before the primarchs hit the seen I was fielding d-scythes and they were great, but with more vehicles and MCs, M&M, I feel the D6 damage w-Cannon is the better load out for the WG.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
 
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