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Are the armies in 8th fairly well balanced?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Are the armies in 8th fairly well balanced? (compared to previous editions)
Yes, overall. Minor issues exist, but but not major ones. 54% [ 160 ]
No, game-breaking inequities still exist! 46% [ 136 ]
Total Votes : 296
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Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

I would question if he plays at all

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Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

 Luke_Prowler wrote:
I would question if he plays at all

From what I can gather he refuses to play until red marines are good, but little does he know that GW hates the red marines and they will never be good.

This message was edited 1 time. Last update was at 2017/11/24 23:12:38


 
   
Made in us
Locked in the Tower of Amareo




I've played 30+ games in 8th.
   
Made in gb
Worthiest of Warlock Engineers






preston

I would not say there is true balance, no.
Yes, factions can build strong lists and externally the codex and, to and extent, index lists are balanced against each other (despite the repetitive whining of certain players) but internally? no.
Each faction has one or two 'power builds' that it can take and do well with, but anything outside of that quickly falls apart. For instance an IG gunline of artillery possible with some conscripts to shield them and with Storm Troopers for precision deepstrikes and maybe Celestine is quite powerful and will not have too much of a problem. On the other hand take, say, my fluff based Breacher Company of Veterans in Chimeras supported by Russ's. Its crap and will lose to even mediocre lists because it is not an artillery parking lot or Storm Trooper deepstrike spam.
Marines, a fluffy Tac list is actually not too bad if played for the objectives, but compare that to the might of the Girlyman deathstar's and it wilts to nothing.
The other factions are the same, you have a few really good units that play well and can be combined into a powerful and competitive force but apart from that you really are kind of stuck. If you go beyond the meta lists you get chomped pretty damn quickly.

'Soup' lists are anothe rmatter, but its the same stupidity as mass allies spam from 7th but turned up to 11.

Free from GW's tyranny and the hobby is looking better for it
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Clousseau





East Bay, Ca, US

I have 3 armies i play actively in 40k 8th. I try to get in 2 ITC tournaments a month or so, but lately i've fallen off and dropped to 1.

Here's the reality. Imperial Guard and Chaos are super, super strong. They define the meta right now. Eldar is very solid especially after their codex.

But if you don't play 1 of those 3 armies, you're going to probably lose when you come into contact with them. Some armies are flatly BAD.

The inequities are very gross, if you actually play competitive 40k.

I would say i've played at least 10 games a month on average, since 8th dropped.

This message was edited 1 time. Last update was at 2017/11/25 04:51:27


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in kr
Fresh-Faced New User




Stratagems are too strong. And there are so many invuls. Tanks spam are unstoppable. In addition, the Harleyqueens are....way too much durable I think.
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

While there are definitely units that are too good or to weak over all it seems to be a hell of a lot better balanced than the last several editions(7th especially) have been.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in gb
Worthiest of Warlock Engineers






preston

Chaos Marines and Imperial Guard are not actually overpowered. What you are seeing here are players whom have had their armies collecting dust on the shelves or in the boxes for several years returning because they finally have a reason to set up on the board other than to pack up most of their army in the opponents first turn. This has resulted in a sudden boom of CSM/IG players and naturally the reaction from the once-dominators has been to panic at not being able to blow their opponents away, leading to the current situation.
Let things die down for a few months and the panic fade and things should settle down.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Clousseau





East Bay, Ca, US

 master of ordinance wrote:
Chaos Marines and Imperial Guard are not actually overpowered.


There is quite a bit of data that actually proves they are.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in it
Waaagh! Ork Warboss




Italy

 master of ordinance wrote:
Chaos Marines and Imperial Guard are not actually overpowered. What you are seeing here are players whom have had their armies collecting dust on the shelves or in the boxes for several years returning because they finally have a reason to set up on the board other than to pack up most of their army in the opponents first turn. This has resulted in a sudden boom of CSM/IG players and naturally the reaction from the once-dominators has been to panic at not being able to blow their opponents away, leading to the current situation.
Let things die down for a few months and the panic fade and things should settle down.


Chaos and Astra Militarum were mid tiers in 7th edition, certainly not that bad to make a lot of players quit from the game and let their miniature collecting dust.

Astra militarum in casual/semi competitive metas was actually quite good against the majority of the factions, in 7th.

 
   
Made in gb
Guarding Guardian




Leicester, UK

I would say it sits roughly in the middle of the two to be fair, their is some broken stuff out their, but if your the guy with the counter then your going to beat said broken stuff.

I think if you went off what has been done in codexes only, they are fairly even, but it is harder with say Grey Knights to do numerous broken things.
   
Made in fi
Stalwart Veteran Guard Sergeant




[Expunged from Imperial records] =][=

Everything is fine. Or will be once everyone has their Codexes and their "What do you mean that guy can do that?"-rules.

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Dark Angels Neophyte Undergoing Surgeries




Omaha, NE

With so many factions that are not mirrors - ie asymmetric competition true balance is very subjective. There is no one for one between different forces - however I think all factions are viable (which will be especially true once all factions have a codex).

But being a player with 11 different Armies that plays in a group of very casual beer and pretzels group i don't think i'd see a balance issue even if there was one. Friends don't screw eachother over when playing games.

Kernbanks
definitely not a monogamer, you got it I'll play it. 
   
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Stern Iron Priest with Thrall Bodyguard



UK

kernbanks wrote:
With so many factions that are not mirrors - ie asymmetric competition true balance is very subjective. There is no one for one between different forces - however I think all factions are viable (which will be especially true once all factions have a codex).

But being a player with 11 different Armies that plays in a group of very casual beer and pretzels group i don't think i'd see a balance issue even if there was one. Friends don't screw eachother over when playing games.


My friends don't power game, there's no primarch or low spam yet I'm still getting stomped in a casual setting, index armies can not handle codex armies the power difference is too big, stratagems make all the difference when only one side has them.

Its even more disappointing because although not perfect the playing field at the start of 8th was much better and even losses were close, by comparison I didn't bother taking my 2nd turn the last game I played I'd lost after one round of shooting.

My friends aren't at fault here its purely gw screwing the pooch.
   
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Longtime Dakkanaut






Personally, I tend to attribute shooty alpha strikes to badly set up boards. In our games the first 1-2 turns aren't usually that decisive, because we use massive amounts of terrain and limit gunline effectiveness by creating the field in such a manner that one has to fight for their positions. Things die a lot, sure, but if you've completely lost by then it usually means you done goofed with positioning. And yes, I'm usually facing Catachan armies.

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Locked in the Tower of Amareo




Terrain doesn't affect IG gunlines. It helps them, actually.
   
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Decrepit Dakkanaut






Springfield, VA

Martel732 wrote:
Terrain doesn't affect IG gunlines artillery. It helps them, actually.


FTFY.

Other types of IG care deeply about terrain, though I understand that IG without artillery is probably less likely in a more competitive meta, as the artillery tends to outperform other options.
   
Made in us
Locked in the Tower of Amareo




I forgot that there were other IG gunlines. My bad. I hate that codex so much for that reason. At the least the Nids are old-school overpowered.

This message was edited 2 times. Last update was at 2017/12/04 19:38:22


 
   
 
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