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![[Post New]](/s/i/i.gif) 2017/11/29 22:50:29
Subject: Tyranid gargoyles viable?
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Mutilatin' Mad Dok
Norway, Tønsberg
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Do you guys think gargoyles viable in a competitive setting?
The fact that they can fly over chaff units and tie down the good stuff must be a good point when comparing them to gants, also the fact that they fill a FA slot.
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![[Post New]](/s/i/i.gif) 2017/11/29 22:51:46
Subject: Tyranid gargoyles viable?
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Tough Tyrant Guard
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They compete directly with horms. They have fly, shooting and blinding venom. Horms have 6" pile in/consolidate, 1pt cheaper, and are troops.
I'd say they can fill the same role quite well, and the differences come down to personal preference.
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![[Post New]](/s/i/i.gif) 2017/11/30 00:30:48
Subject: Tyranid gargoyles viable?
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Fixture of Dakka
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If you need Cheap DSing chaff unit that isnt Spores then yes they are fine, tho they are 1pt overcosted it doesnt mean you dont have a use for them.
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![[Post New]](/s/i/i.gif) 2017/11/30 07:00:34
Subject: Tyranid gargoyles viable?
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Longtime Dakkanaut
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Amishprn86 wrote:If you need Cheap DSing chaff unit that isnt Spores then yes they are fine, tho they are 1pt overcosted it doesnt mean you dont have a use for them.
Not sure, if they were at 5 points they would overshadow hormagaunts. 6" pile in is nice, but when you put it on a scale with 12" move, shooting, DS and blinding venom...
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![[Post New]](/s/i/i.gif) 2017/11/30 07:06:29
Subject: Tyranid gargoyles viable?
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Dakka Veteran
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Spoletta wrote: Amishprn86 wrote:If you need Cheap DSing chaff unit that isnt Spores then yes they are fine, tho they are 1pt overcosted it doesnt mean you dont have a use for them.
Not sure, if they were at 5 points they would overshadow hormagaunts. 6" pile in is nice, but when you put it on a scale with 12" move, shooting, DS and blinding venom...
6" pile in, 6" consolidate, fills a Troop requirement, ObSec and fight in 4 ranks. I wouldn't say they were overshadowed at even points, pretty even foot imo.
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![[Post New]](/s/i/i.gif) 2017/11/30 07:12:04
Subject: Tyranid gargoyles viable?
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Tough Tyrant Guard
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I think, in a vacuum, they're even.
Horms just win out in context of the army because they take a troops slot, and most people who are looking to fill FA slots are doing it for brigades, so want it on the cheap.
30 horms and a mucolid is 170 pts. For 170 pts you can get 3 rippers and 22 gargoyles. 8 model difference is a big deal.
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![[Post New]](/s/i/i.gif) 2017/11/30 07:44:26
Subject: Tyranid gargoyles viable?
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Norn Queen
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Take them in the hive fleet that lets you fall back and charge. Thats the only time they win out.
Because of fly tjey can ds, charge, fall back, shoot, charge again.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/11/30 08:00:41
Subject: Tyranid gargoyles viable?
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Regular Dakkanaut
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Agreed, in other fleets i would prefer hormies, but in Kraken gargoyles are really good.
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![[Post New]](/s/i/i.gif) 2017/11/30 08:25:49
Subject: Tyranid gargoyles viable?
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Never Forget Isstvan!
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Gargs aren't bad if used alongside shooty FHT as a shield for him.
Double deathspitter FHT with 18-20 gargs around him is rough to handle on a flank. Cant charge him and a lot of damage coming in.
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This message was edited 1 time. Last update was at 2017/11/30 08:26:11
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![[Post New]](/s/i/i.gif) 2017/11/30 22:43:43
Subject: Tyranid gargoyles viable?
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Mutilatin' Mad Dok
Norway, Tønsberg
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There are all good pints, thanks for the feedback. I might just have to paint a unit of gargoyles then!
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![[Post New]](/s/i/i.gif) 2017/11/30 22:52:16
Subject: Tyranid gargoyles viable?
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Regular Dakkanaut
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N.I.B. wrote:Spoletta wrote: Amishprn86 wrote:If you need Cheap DSing chaff unit that isnt Spores then yes they are fine, tho they are 1pt overcosted it doesnt mean you dont have a use for them.
Not sure, if they were at 5 points they would overshadow hormagaunts. 6" pile in is nice, but when you put it on a scale with 12" move, shooting, DS and blinding venom...
6" pile in, 6" consolidate, fills a Troop requirement, ObSec and fight in 4 ranks. I wouldn't say they were overshadowed at even points, pretty even foot imo.
Fight in 4 ranks?
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![[Post New]](/s/i/i.gif) 2017/12/01 00:44:18
Subject: Tyranid gargoyles viable?
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Norn Queen
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xmbk wrote: N.I.B. wrote:Spoletta wrote: Amishprn86 wrote:If you need Cheap DSing chaff unit that isnt Spores then yes they are fine, tho they are 1pt overcosted it doesnt mean you dont have a use for them.
Not sure, if they were at 5 points they would overshadow hormagaunts. 6" pile in is nice, but when you put it on a scale with 12" move, shooting, DS and blinding venom...
6" pile in, 6" consolidate, fills a Troop requirement, ObSec and fight in 4 ranks. I wouldn't say they were overshadowed at even points, pretty even foot imo.
Fight in 4 ranks?
You have to off set each set of bases.
H-H-H-H
-H-H-H-
H-H-H-H
-H-H-H-
The first and second row if in base to base contact will both be within 1" of an enemy model because the bases are round and you can squeeze that second rank in there. Which would make the third and 4th within 1" of a model that is within 1".
4 ranks.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/12/01 06:05:58
Subject: Tyranid gargoyles viable?
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Rampaging Carnifex
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Paper math aside, gargoyles are a pain to move on the table and to transport. And you need a lot. Hormagaunts are so much easier to manage and fill the same role.
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![[Post New]](/s/i/i.gif) 2017/12/01 07:13:03
Subject: Tyranid gargoyles viable?
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Dakka Veteran
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Lance845 wrote:xmbk wrote: N.I.B. wrote:Spoletta wrote: Amishprn86 wrote:If you need Cheap DSing chaff unit that isnt Spores then yes they are fine, tho they are 1pt overcosted it doesnt mean you dont have a use for them.
Not sure, if they were at 5 points they would overshadow hormagaunts. 6" pile in is nice, but when you put it on a scale with 12" move, shooting, DS and blinding venom...
6" pile in, 6" consolidate, fills a Troop requirement, ObSec and fight in 4 ranks. I wouldn't say they were overshadowed at even points, pretty even foot imo.
Fight in 4 ranks?
You have to off set each set of bases.
Nope 25mm < 1". Not that they do much to a tough target, but every bit helps.
Gargoyle logistics on the table is a huge pain, they take up too much real estate for my liking. But as noted it comes down to personal preference.
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![[Post New]](/s/i/i.gif) 2017/12/01 11:00:45
Subject: Tyranid gargoyles viable?
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Regular Dakkanaut
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Do Gargoyles now have bigger bases than horms? Mine are the same size.
At any rate, not sure that fighting in four ranks adds much, given that your files couldn't be touching.
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![[Post New]](/s/i/i.gif) 2017/12/01 11:05:54
Subject: Tyranid gargoyles viable?
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Dakka Veteran
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princeyg wrote:Agreed, in other fleets i would prefer hormies, but in Kraken gargoyles are really good.
They can't use Opportunistic Advance though
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![[Post New]](/s/i/i.gif) 2017/12/01 16:58:41
Subject: Tyranid gargoyles viable?
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Norn Queen
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xmbk wrote:Do Gargoyles now have bigger bases than horms? Mine are the same size.
At any rate, not sure that fighting in four ranks adds much, given that your files couldn't be touching.
Latest gargs have flight stand bases, which are bigger, but also they have their wings, which won't allow you to put 2 gargs in base to base contact.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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