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Made in us
Horrific Howling Banshee






Charleston, South Carolina

I have an itch to paint Khorne Demons. I never see Khorne Demons discussed or played. Do they suck? Can they win and be moderately competitive?

Innocence is no Excuse
15,000
8,000
9,000
Nids:5,000 
   
Made in gb
Horrific Hive Tyrant





The problem with pure Khorne is you effectively have no shooting or psychic phase. They're great in melee, but quite squishy to ranged fire.

As with all Index armies, they're at a disadvantage to Codex armies. Tzeentch daemons get talked about because of smite spam, but with the new Smite rules that's unlikely to continue to be a thing.

If you're thinking about collecting them, I'd wait for the Codex basically. It should be early next year and will hopefully have some nice toys for everyone.
   
Made in il
Warplord Titan Princeps of Tzeentch






Tzeentch daemons are not a thing either with smite spam.


Horrors are a thing because they serve as a "meat"shield
The changling is good because of his aura and the way it compliments magnus.(and making horrors even more annoying.)

But the rest of the tzeentch daemons? not getting much attention.


Daemons as a whole are not really impressive right now.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Basically pure melee is still trash and needs shooting and psychic to support it - both of which Khorne Daemons lack.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Been Around the Block





khorne’s not even the best in cc, ork boy hordes got them beat on price and leadership buffs.
   
Made in gb
Savage Khorne Berserker Biker





UK

On the upside, a horde of red daemons looks fantastic*.

*I am not biased in any way.

pronouns: she/her
We're going to need more skulls - My blogspot
Quanar wrote:you were able to fit regular guardsmen in drop pods before the FAQ and they'd just come out as a sort of soup..
 
   
Made in gb
Norn Queen






In addition to what has been mentioned, summoning daemons is a complete waste of time in 8th. Your Chaos Lord died? Welp, there go all your reinforcement points down the dunny. Dice Gods decided not to give you enough result to summon what you own? DOWN THE DRAIN WITH YOU!

This message was edited 1 time. Last update was at 2017/12/20 12:18:11


 
   
Made in ca
Monstrously Massive Big Mutant






Khorne Daemons are my secret secondary line of offense I bring to most lists. Paired with World Eaters and some Heavy Support shooting, a mass of Bloodletters can be an outright terrifying prospect advancing up the board.

But yes, Khorne gets overshadowed by Nurgle and Tzeetch, because Khorne doesn't see very much competitive play.
   
Made in de
Infiltrating Prowler






 mrhappyface wrote:
Basically pure melee is still trash and needs shooting and psychic to support it - both of which Khorne Daemons lack.


Hahahha. I love how I called it on the 8th edition rumour leaks and everyone was convinced that I was just being hyperbolic.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

oftenwrong wrote:
khorne’s not even the best in cc, ork boy hordes got them beat on price and leadership buffs.

Khorne Berzerkers would beg to differ.


Automatically Appended Next Post:
 Zewrath wrote:
 mrhappyface wrote:
Basically pure melee is still trash and needs shooting and psychic to support it - both of which Khorne Daemons lack.


Hahahha. I love how I called it on the 8th edition rumour leaks and everyone was convinced that I was just being hyperbolic.

We all had hope back then, now the nightmare has become reality.

This message was edited 1 time. Last update was at 2017/12/20 12:52:04


Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





I would like them to bring back Daemonkin. Inevitably that will be covered by the new Khorne codex when it drops.

GW went out on a limb with a codex just to flog the new Bloodletter model and, inadvertantly, while CSM were in a bad place got something flaming well right!

Sorry, meant Bloodthirster - damnnit.

This message was edited 1 time. Last update was at 2017/12/20 12:53:52


Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in ca
Monstrously Massive Big Mutant






I also don't see the issues people are having with getting into CC. You don't make Bezerkers your entire army, that's just stupid. Slap down a distraction unit, and plow up the field with rhinos. I've won more games than i've lost by a pretty good percentage using this tactic, against multiple armies. (The likes of Guard, Ultras, Admech, Wolves and Dark Angels.)
   
Made in us
Shas'la with Pulse Carbine





Florida

 ArmyC wrote:
I have an itch to paint Khorne Demons. I never see Khorne Demons discussed or played. Do they suck? Can they win and be moderately competitive?


They are above average in Age of Sigmar using the Blades of Khorne rulebook. In 40K...not so much as they have no turn 1 delivery and no durability to survive the alpha (and beta) strike.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 NoiseMarine with Tinnitus wrote:
I would like them to bring back Daemonkin. Inevitably that will be covered by the new Khorne codex when it drops.

GW went out on a limb with a codex just to flog the new Bloodletter model and, inadvertantly, while CSM were in a bad place got something flaming well right!

Sorry, meant Bloodthirster - damnnit.

Khorne Daemonkin wasn't "just to flog the new Bloodthirster model".

It was done to give the World Eaters the closest thing to a Legion book that they could.
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





 Kanluwen wrote:
 NoiseMarine with Tinnitus wrote:
I would like them to bring back Daemonkin. Inevitably that will be covered by the new Khorne codex when it drops.

GW went out on a limb with a codex just to flog the new Bloodletter model and, inadvertantly, while CSM were in a bad place got something flaming well right!

Sorry, meant Bloodthirster - damnnit.

Khorne Daemonkin wasn't "just to flog the new Bloodthirster model".

It was done to give the World Eaters the closest thing to a Legion book that they could.


Reaaaallllyyyyyy?

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 vaklor4 wrote:
I also don't see the issues people are having with getting into CC. You don't make Bezerkers your entire army, that's just stupid. Slap down a distraction unit, and plow up the field with rhinos. I've won more games than i've lost by a pretty good percentage using this tactic, against multiple armies. (The likes of Guard, Ultras, Admech, Wolves and Dark Angels.)

No one is saying CC doesn't work, we're saying that it doesn't work on it's own. Unlike shooting armies, CC armies need to have units to support them (in this case, units from other armies because the CC army on it's own just can't stand up).

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 NoiseMarine with Tinnitus wrote:
 Kanluwen wrote:
 NoiseMarine with Tinnitus wrote:
I would like them to bring back Daemonkin. Inevitably that will be covered by the new Khorne codex when it drops.

GW went out on a limb with a codex just to flog the new Bloodletter model and, inadvertantly, while CSM were in a bad place got something flaming well right!

Sorry, meant Bloodthirster - damnnit.

Khorne Daemonkin wasn't "just to flog the new Bloodthirster model".

It was done to give the World Eaters the closest thing to a Legion book that they could.


Reaaaallllyyyyyy?

From my understanding, yes.

The World Eaters are basically the only "Shattered" Legion. It seems like the Khorne Daemonkin book was an early attempt at doing a Legion book without pigeonholing it into being a Legion book if that makes sense.
   
Made in us
Powerful Phoenix Lord





I think daemons best use at the moment is still as daemonic ritual stuff for CSM characters. It's dead handy bringing in plague bearers as needed to soak wounds.
   
Made in us
Longtime Dakkanaut





Connecticut

All Daemons, save for a few select units, aren't great right now.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Longtime Dakkanaut




I disagree, bloodletters are very squishy but very nasty with a keeper of skulls nearby. I used a squad of 20 with the keeper and charge a squad of 20 genestealers with a broodlord in a recent game and actually killed all but 2 genestealers and the broodlord in a single round of combat (keeper vs broodlord man did I get lucky). I use Renegade legion as main backup for my deamons, with predators and 3 rhinos with beserkers in then as the base of the force and it does really well for a cc army.

Granted I have only really gone against another cc oriented army so it may be a biased situation. Still I want 40 more Bloodletters! Lol.
   
Made in us
Morphing Obliterator





 Elbows wrote:
I think daemons best use at the moment is still as daemonic ritual stuff for CSM characters. It's dead handy bringing in plague bearers as needed to soak wounds.


Or for dropping a squad of Brimstones on an objective within 12" while the rest of your army pushes forward.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Best I've done is taken fast moving chaos lords, hope they survived shooting turn 1 (they don't) and then pray I make the assault roll since blood letters need to make an 8 inch charge with a instrument.

Blood letters are glass cannons that have a terrible attack profile and leadership. They have no way of increasing their charge reliability outside of the instrument. Armies frequently shoot them off the table.

In KDK, they were useful as your opponent had to choose to give you a blood tithe or not shooting them. (They were squishy) Moral issues were non-existent. (Fearless) And they had deep strike. (Delivery method into opponent back lines) Combined with fast moving khorne dogs (got a movement nerf and point increase), Skull cannons that negated the lack of grenades (also got a point increase and nerf), and a couple mortal characters to bloody things up (Who cannot buff daemons anymore).... Leaves us with Khorne daemon units that collect dust.

This was my literal favorite army to play for the last four years and it's just sitting at the moment. (Same with death guard, different story.) I'm worried mono-daemon lists are going away, I'm playing other armies since I overall like 8th. But khorne is not even fun in non-comp play.

 
   
Made in us
Longtime Dakkanaut





Connecticut

Azuza001 wrote:
I disagree, bloodletters are very squishy but very nasty with a keeper of skulls nearby.


You're welcome to disagree, and I say this in the nicest way possible, disagreeing doesn't make it correct.

Khorne Daemons, specifically, are probably one of the weakest things in the game. If they somehow make it into Melee, they're fine. However, it's not likely they make it there.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Regular Dakkanaut




Bloodletters are fantastic unit from a price point to power output perspective. They just have no reliable delivery system, which I could all but guarantee will be fixed in Codex Daemons. Once that happens, they will see quite a bit of play. They essentially have power swords and an invul at what, 7ish points a model? And with a trait similar to the red thirst. They really only suffer from a delivery system but are otherwise fantastic.
   
Made in us
Longtime Dakkanaut




 Cephalobeard wrote:
Azuza001 wrote:
I disagree, bloodletters are very squishy but very nasty with a keeper of skulls nearby.


You're welcome to disagree, and I say this in the nicest way possible, disagreeing doesn't make it correct.

Khorne Daemons, specifically, are probably one of the weakest things in the game. If they somehow make it into Melee, they're fine. However, it's not likely they make it there.


Oh it's fine, I understand how easily they die that's why I want more. So when 40 die I still have 20 lol. They are phenomenal units with 0 delivery options past trying to summon which is dangerous at times. Best solution I have found has been 3 rhinos with beserkers in then and a sorcerer with jump pack (or lord it's your choice). 1st Turn run the rhinos full speed ahead and pop smoke. Drop the sorcerer in deep strike. 2nd turn jump out (assuming rhinos still around) and charge, with sorcerer summoning in deamons. Hopefully they can charge but it's really the only way to get them anywhere fast vs just advancing. Normally my opponent is forced to either focus on the 20ish surviving beserkers from the rhinos or the 20 Bloodletters, and normally the bloodletters are ignored.

Or just run them on foot and hope the beserker rhinos take the heat
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Hoodwink wrote:
Bloodletters are fantastic unit from a price point to power output perspective. They just have no reliable delivery system, which I could all but guarantee will be fixed in Codex Daemons. Once that happens, they will see quite a bit of play. They essentially have power swords and an invul at what, 7ish points a model? And with a trait similar to the red thirst. They really only suffer from a delivery system but are otherwise fantastic.


Yeah this was discussed in other thread. Blodletters by pure stats are one of the best units in the game for all what they have just for 7points. But the context of their army matters, and as you said they have no delivery methods. If they had something like native deepstrike, or vehicles in their army, etc... they should be more expensive.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Regular Dakkanaut




I think it all depends on the delivery system. If they had something like the "spend 1 CP to deepstrike one unit" stratagem, then you are already paying for that delivery system cost.
   
Made in us
Longtime Dakkanaut





Connecticut

It'll all come down to the Codex. Personally, I'm waiting to plan anything in the future until then.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Hoodwink wrote:
I think it all depends on the delivery system. If they had something like the "spend 1 CP to deepstrike one unit" stratagem, then you are already paying for that delivery system cost.

What a strange world that would be: having Daemons that could deep strike.

(To be clear, the sarcasm is aimed at GW, not you)

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Dakka Veteran





Deamonkin book was one of the most flavorful and balanced codecies GW has made in the past decade.
Really hope when it rereleases well see new models like death Guard and tzeentch got. Similar to the AoS stuff, because berzerker models look like ass.

This message was edited 1 time. Last update was at 2017/12/20 23:32:55


 
   
 
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