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Made in sg
Been Around the Block




I have updated some of the slaanesh units changes that i can see, in the post above.
   
Made in es
Longtime Dakkanaut





xxhikaru123 wrote:
I have updated some of the slaanesh units changes that i can see, in the post above.


thanks for the slaanesh information!


Can you tell us something about the new nurgle heralds?
   
Made in us
Longtime Dakkanaut





Connecticut

the_scotsman wrote:
Yeah, from a Tzeentch perspective, it seems like:

Flamers: Big, huge buff. 12" range and the ability to deep strike 3 flamers for 1CP or 9 for 2cp makes these guys wickedly strong. Put these down near some infantry and it doesn't even matter if they charge you, you're causing them some serious hurt. Add in the fact that if it's worth a die shift you can now pop a herald nearby to cause those flamers to be S5 AP-1 and the fact that there is no way to assault them at all without taking full overwatch, then if they live to their turn full shooting AGAIN thanks to Pistol rule...hot damn.
.

Exalted Flamer: You're going to see him just as much as you do now, not because he got hugely better, but because he's still Tzeentch's sole source of decent anti-tank. A little more expensive, a little more effective, that's kind of a wash. He's 3 mini lascannons with Character protections, which means he also now comes with a Locus. I think 99% of the time if you buy that lovely chariot kit, you're going to want to be building the flamer on foot, herald on the chariot.


I heavily agree on these two. Flamers of all forms got much, much better.

Where I disagree, however, is on Burning Chariots. I think they're quite punchy, and are decently bulky for their price as well. It will need more testing, but I believe they're quite powerful. 30pts more for 6 S7 AP-2 2d Melee attacks and +4" movement isn't too shabby.

This message was edited 1 time. Last update was at 2018/01/03 14:13:46


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Commoragh-bound Peer




Syracuse, NY

xxhikaru123 wrote:
Masque weapon is -2 2 dmg instead of -1 1

Herald of Slaanesh is 2 dmg instead of 1

Seekers' Unholy Speed went from Advance & Charge to reroll charge.

Hellflayer gained 1 Attack.
Seeker Chariot gained 1A

All their points same except exalted seeker up by 8 pt.

Slaanesh appears to have lost all the other heralds on exalted chariots etc


That is disappointing to hear about the heralds :( If anything, it made the slaanesh army an awesome sight to see it being led by a herald on an exalted chariot. It's not like daemons have a ton of options as it is. Removing the extra few they have seems counter productive unless the long term goal really is to move them back into the CSM codex (or eventually expand the models, but one would think they would leave the current models in place until that happens)
   
Made in es
Longtime Dakkanaut





 Klor wrote:


That is disappointing to hear about the heralds :( If anything, it made the slaanesh army an awesome sight to see it being led by a herald on an exalted chariot. It's not like daemons have a ton of options as it is. Removing the extra few they have seems counter productive unless the long term goal really is to move them back into the CSM codex (or eventually expand the models, but one would think they would leave the current models in place until that happens)



You can use index heralds rules.
   
Made in us
Fresh-Faced New User




Nice thanks for the all the info. Masque can provide some good buffs and do damage now. Skull Cannon at a hundred is decent and soul Grinder at d6 shots is nice too. No point drop on the grinder tho?
   
Made in sg
Been Around the Block




New nurgle herald. Spoilpox

5" 2+ 2+ S5 T5 4W 3A

6" pistol D3 3 AP0 1
Maw S user -1 1 reroll wounds of 1
PlagueSword S User AP0 1 , reroll all wounds roll

Ability 1 : Add 2" mov to plaguebearer infantry

Ability 2: Add 1 to hit roll of PBs within 6". On a hit roll of 7+ for a PB within 6" of a model with this ability, you can make one additional attack. Does not generate more.
   
Made in us
Commoragh-bound Peer




Syracuse, NY

zamerion wrote:
 Klor wrote:


That is disappointing to hear about the heralds :( If anything, it made the slaanesh army an awesome sight to see it being led by a herald on an exalted chariot. It's not like daemons have a ton of options as it is. Removing the extra few they have seems counter productive unless the long term goal really is to move them back into the CSM codex (or eventually expand the models, but one would think they would leave the current models in place until that happens)



You can use index heralds rules.


Yes, but that will make the stats wonky at best. If the codex heralds are now doing 2 damage per attack, the herald on the exalted chariot will still only be doing one. I am assuming the herald on the seeker is also gone, which means it's going to be very difficult to keep a character up to speed with any of the slaanesh fast units for their Loci. (without paying the now over costed Index heralds pricing since they are technically losing a damage on each of their swings) It really makes me wonder who the play testers were for the slaanesh daemons. It sounds like they received a few changes that are missing some of the key features that may be coming down the pipeline later. However, it really feels like not much changed from the Index for them, which already felt like it was missing a lot in comparison to some of the other armies.

I'll stop ranting now
   
Made in us
Longtime Dakkanaut





Connecticut

It would appear, as many of us guessed, Nurgle got the most love.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in sg
Been Around the Block




 Cephalobeard wrote:
It would appear, as many of us guessed, Nurgle got the most love.


Mono Tzeentch and Nurgle are definitely good.

I can imagine pockets of khorne and slaanesh for turn 1 disruptions.

The new named herald adds 2inch of movement, Epidemus tally (at 3) adds 1 inch. So our little PBs can actually walk 8".

This message was edited 1 time. Last update was at 2018/01/03 14:30:30


 
   
Made in es
Longtime Dakkanaut





Really interesting.

And the other herald? or the new great unclean ones?

Thanks again!
   
Made in us
Omnipotent Lord of Change





Albany, NY

WHOA
xxhikaru123 wrote:
Skull Cannon Heavy D6 48" S8 -2 D3

47 pt drop
For those who haven't looked at index SC rules in a bit, that cannon used to be Heavy D3 36" S8 -1 D3 @ 147 points

Also fun fact, I've been working on a Khorne army with 6+ Skull Cannons and assloads of Bloodletters for some time now, because I like the theme. Well chuffed to hear it'll do something in game now

- Salvage

This message was edited 1 time. Last update was at 2018/01/03 14:33:19


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Longtime Dakkanaut




 Boss Salvage wrote:
WHOA
xxhikaru123 wrote:
Skull Cannon Heavy D6 48" S8 -2 D3

47 pt drop
For those who haven't looked at index SC rules in a bit, that cannon used to be Heavy D3 36" S8 -1 D3 @ 147 points

Also fun fact, I've been working on a Khorne army with 6+ Skull Cannons and assloads of Bloodletters for some time now, because I like the theme. Well chuffed to hear it'll do something in game now

- Salvage


It's an improvement, but I find it hard to be enthusiastic about a single ranged weapon unit with a D6 shot profile: That makes it painfully unreliable and swingy in what it can actually do from turn to turn.
   
Made in us
Longtime Dakkanaut




Northridge, CA

changemod wrote:
 Boss Salvage wrote:
WHOA
xxhikaru123 wrote:
Skull Cannon Heavy D6 48" S8 -2 D3

47 pt drop
For those who haven't looked at index SC rules in a bit, that cannon used to be Heavy D3 36" S8 -1 D3 @ 147 points

Also fun fact, I've been working on a Khorne army with 6+ Skull Cannons and assloads of Bloodletters for some time now, because I like the theme. Well chuffed to hear it'll do something in game now

- Salvage


It's an improvement, but I find it hard to be enthusiastic about a single ranged weapon unit with a D6 shot profile: That makes it painfully unreliable and swingy in what it can actually do from turn to turn.
Sure it's not always going to roll high, but that's why you take multiples of them.
   
Made in us
Commoragh-bound Peer




Syracuse, NY

changemod wrote:
 Boss Salvage wrote:
WHOA
xxhikaru123 wrote:
Skull Cannon Heavy D6 48" S8 -2 D3

47 pt drop
For those who haven't looked at index SC rules in a bit, that cannon used to be Heavy D3 36" S8 -1 D3 @ 147 points

Also fun fact, I've been working on a Khorne army with 6+ Skull Cannons and assloads of Bloodletters for some time now, because I like the theme. Well chuffed to hear it'll do something in game now

- Salvage


It's an improvement, but I find it hard to be enthusiastic about a single ranged weapon unit with a D6 shot profile: That makes it painfully unreliable and swingy in what it can actually do from turn to turn.


It's the most reliable shooting that Khorne has It's also making me rethink my current thought. I wanted to buy another Getting Started box for Khorne to build a blood throne, but now I am wondering if a third skull cannon would be better.

This message was edited 1 time. Last update was at 2018/01/03 14:40:32


 
   
Made in us
Longtime Dakkanaut




Northridge, CA

Oh hey I've got a weird question regarding Keywords: what are the Keywords listed for the Deamons? Does it mention anything about them being <Mark of Chaos>?
   
Made in sg
Been Around the Block




 andysonic1 wrote:
Oh hey I've got a weird question regarding Keywords: what are the Keywords listed for the Deamons? Does it mention anything about them being <Mark of Chaos>?


No.


Automatically Appended Next Post:
Great Unclean One

7" WS2+ BS3+

This message was edited 2 times. Last update was at 2018/01/03 14:42:51


 
   
Made in lt
Mysterious Techpriest






Now these are the leaks I was waiting for! Thanks dude.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in il
Warplord Titan Princeps of Tzeentch






xxhikaru123 wrote:
 Cephalobeard wrote:
It would appear, as many of us guessed, Nurgle got the most love.


Mono Tzeentch and Nurgle are definitely good.

I can imagine pockets of khorne and slaanesh for turn 1 disruptions.

The new named herald adds 2inch of movement, Epidemus tally (at 3) adds 1 inch. So our little PBs can actually walk 8".



I'm not so sure.
With the cannon change, mono khorne seems viable as well.
Especially given how easy it is to get a reliable bloodthirster charge off deepstrike if you are willing to invest the CP.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Longtime Dakkanaut





Connecticut

xxhikaru123 wrote:
 Cephalobeard wrote:
It would appear, as many of us guessed, Nurgle got the most love.


Mono Tzeentch and Nurgle are definitely good.



Oh, totally. I'm spending all morning making lists using the info you've provided; i'm quite excited.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Cultist of Nurgle with Open Sores




Birmingham, UK

Sounding pretty great. Huge thanks to Hikaru for all the info - anything on the GUO? Unit entry changed much other than the new wargear options?
   
Made in lt
Mysterious Techpriest






Mono Khorne still seems bad. Skull cannons I guess can camp objectives, some khorne can deepstrike... and what's in the middle? You still have about 50% pts left. You can go up the field with slow elite glass cannons... You can't just sit and shoot because you'll get outshot....

Basically, what happened to dogs and bloodcrushers? Are they still really bad?

Khorne seems like a supporting detachment.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in au
Hissing Hybrid Metamorph






Yeah thanks Hikaru, you're a legend. I'm curious about the new Nurgle tree and what it does, and the GUO, like others.

I'm really liking all the Nurgle stuff so far, I'm quite keen to use Slimux and that herald who buffs PB's, though what does the other Herald do?

Sorry for so many questions haha
   
Made in sg
Been Around the Block




 Dedwoods42 wrote:
Sounding pretty great. Huge thanks to Hikaru for all the info - anything on the GUO? Unit entry changed much other than the new wargear options?


GUO changed entirely .
   
Made in il
Warplord Titan Princeps of Tzeentch






A horde of bloodletters?
If you got fire support in the back, and nasty deepstikes at the enemy back, it gives plenty of room for a wave of letters to just wave forward and get chopping stuff.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Commoragh-bound Peer




Syracuse, NY

 rvd1ofakind wrote:
Mono Khorne still seems bad. Skull cannons I guess can camp objectives, some khorne can deepstrike... and what's in the middle? You still have about 50% pts left. You can go up the field with slow elite glass cannons... You can't just sit and shoot because you'll get outshot....

Basically, what happened to dogs and bloodcrushers? Are they still really bad?

Khorne seems like a supporting detachment.


As much as I hate to say it.. Summon the rest. Deep strike a couple of bloodthirsters, charge in, shoot the crap out of them with skull cannons, then turn 2 summon more of your army. BTs are characters, so they can perform the ritual and still charge.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 rvd1ofakind wrote:
Mono Khorne still seems bad. Skull cannons I guess can camp objectives, some khorne can deepstrike... and what's in the middle? You still have about 50% pts left. You can go up the field with slow elite glass cannons... You can't just sit and shoot because you'll get outshot....

Basically, what happened to dogs and bloodcrushers? Are they still really bad?

Khorne seems like a supporting detachment.

Dogs and crushers might be able to pull some weight as a secondary wave after your initial deep strike attack. Throw a Bloodthirster and some Bloodletters into your opponents face turn 1 to keep them distracted, then bring in the cavalry turn 2/3. Who knows, you might be able to cripple enough units so that your opponent can't split their fire between your two assaults.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Fresh-Faced New User




xxhikaru123 wrote:
Slaanesh appears to have lost all the other heralds on exalted chariots etc


Any chance these became, I don't know, upgrades or add-ons in the main Herald profile?

Heralds on Steeds being relatively pillow fisted is sadness.
   
Made in au
Hissing Hybrid Metamorph






xxhikaru123 wrote:
 Dedwoods42 wrote:
Sounding pretty great. Huge thanks to Hikaru for all the info - anything on the GUO? Unit entry changed much other than the new wargear options?


GUO changed entirely .


Are his stats similar to the Bloodthirster/LoC? And is his points cost similar?
   
Made in us
Regular Dakkanaut





xxhikaru123 wrote:
New nurgle herald. Spoilpox

5" 2+ 2+ S5 T5 4W 3A

6" pistol D3 3 AP0 1
Maw S user -1 1 reroll wounds of 1
PlagueSword S User AP0 1 , reroll all wounds roll

Ability 1 : Add 2" mov to plaguebearer infantry

Ability 2: Add 1 to hit roll of PBs within 6". On a hit roll of 7+ for a PB within 6" of a model with this ability, you can make one additional attack. Does not generate more.


Wow this is awesome!!!!

Is the other herald ad good?

   
 
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