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Made in us
Longtime Dakkanaut





Connecticut

zamerion wrote:
 rvd1ofakind wrote:
@Zamerion Nice to see you missed advance and charge...........


I didnt miss it. Thanks.

One rule that is good for plaguebearers, and 3 for obliterators.

I want a book for daemons. Not a book to do better chaos space marines.


The final sentence is an entirely fair and valid one, I'm sure every Daemon player can agree with.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Commoragh-bound Peer




Syracuse, NY

 Cephalobeard wrote:
 Klor wrote:
Can someone explain the wording of "Can add a new Feculent Gnarlmaw to your army (containing 1 Feculent Gnarlmaw)"? What does that even mean? As long as the tree was paid for, you can plant it on the table? Or you have to have had one tree already and this lets you plant another (obviously with reserved points). It's odd wording to say the least.


You summon 1 tree, basically. Think of it that way.


So it sounds like having more than one tree would not be worth it from a consumer perspective? Unless you just want to fill a table with them for ruleless scenery?
   
Made in us
Longtime Dakkanaut





Connecticut

 Klor wrote:
 Cephalobeard wrote:
 Klor wrote:
Can someone explain the wording of "Can add a new Feculent Gnarlmaw to your army (containing 1 Feculent Gnarlmaw)"? What does that even mean? As long as the tree was paid for, you can plant it on the table? Or you have to have had one tree already and this lets you plant another (obviously with reserved points). It's odd wording to say the least.


You summon 1 tree, basically. Think of it that way.


So it sounds like having more than one tree would not be worth it from a consumer perspective? Unless you just want to fill a table with them for ruleless scenery?


Well, let's say you have 2 or 3. You can set them up directly at the border of one another, and create a conga-line of increase cover saves, and advance/charge.

Daemon Princes, Plaguebearers, etc, all sorts of possible things you could do.

I'm not certain it will be a standard, but it will be an interesting option available to people.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Longtime Dakkanaut




Northridge, CA

For 50 points it seems pretty auto include at the end of the day. One on the edge of your deployment zone granting increased cover saves on your already tough to remove Nurgle deamons seems like a no brainer.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Plus giving plague drones advance and charge is huge.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in lt
Mysterious Techpriest






Well that's good. As I've preordered it :p

Anywho, I just want Chaos, Imperium keywords banned from competitive play(and "ally factions" like assassins getting some sort of "ally" keyword)

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Crafty Clanrat




Dallas

I could definitely see those trees providing fun synergy depending on keyword requirements! Either deep strike (if it works based on keywords) or alpha legion infiltrate a unit of possessed in. Deep strike the snail rider and pop out a tree. Bam! 1+ armor on 2 wound possessed that can advance and charge

Clearly a CSM or Death Gaurd combo, but still would be fun!

This message was edited 1 time. Last update was at 2018/01/04 15:22:00


 
   
Made in us
Longtime Dakkanaut




Northridge, CA

Read the rules clearly. The unit has to start the turn within range of the tree, so summoning one in beside a unit will not allow that unit to advance and charge until next turn.
   
Made in it
Longtime Dakkanaut





If it is a fortification and it has a datasheet it means that it is likely attackable. We have to see how sturdy it is.

This message was edited 1 time. Last update was at 2018/01/04 15:31:15


 
   
Made in ie
Battleship Captain





Spoletta wrote:
If it is a fortification and it has a datasheet it means that it is likely attackable. We have to see how sturdy it is.


T6 W4. Calling it now.


 
   
Made in lt
Mysterious Techpriest






Spoletta wrote:
If it is a fortification and it has a datasheet it means that it is likely attackable. We have to see how sturdy it is.


*fires the xxhikaru123 flare*

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I don't see how the tree's cover bonus helps demons. +2 to a unit with no save gives them a 5+ armor save. But demons already have a 5+ invul save. Or do demons get a 6+ armor save now, which would become a 4+ armor save?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in es
Longtime Dakkanaut





 CthuluIsSpy wrote:
I don't see how the tree's cover bonus helps demons. +2 to a unit with no save gives them a 5+ armor save. But demons already have a 5+ invul save. Or do demons get a 6+ armor save now, which would become a 4+ armor save?


Have 6+ armor save.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

zamerion wrote:
 CthuluIsSpy wrote:
I don't see how the tree's cover bonus helps demons. +2 to a unit with no save gives them a 5+ armor save. But demons already have a 5+ invul save. Or do demons get a 6+ armor save now, which would become a 4+ armor save?


Have 6+ armor save.


Huh, do they now? Now it makes sense.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in il
Warplord Titan Princeps of Tzeentch






Still the main benefit is for csm.

Can I have a 1+ save daemon engine please?

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Regular Dakkanaut





I wonder if there's any value to Alpha Legion Nurgle Obliterators deep striking within 7" of a Nurgle Tree. -1 to hit and 2+ save with 2+ cover out in the open, plus with a nurgle daemon character nearby they add 1 to the damage roll on to wound rolls of 6. With a GUO one with a bell nearby, the obliterators can regain lost models on a 4+ each turn.

Granted, it's a lot of points for somewhat limited offense, but it would be nice if there's finally a way to make Nurgle Obliterators decent. I've been annoyed the past half year that everyone talks up Tzeentch and Slaanesh Obliterators, but my 6 were painstakingly converted to Nurgle without any reason to field them.

   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 BoomWolf wrote:
Still the main benefit is for csm.

Can I have a 1+ save daemon engine please?

Mauler Fiends / Defilers may be effective with this?

Live Ork, Be Ork. or D'Ork!


 
   
Made in es
Longtime Dakkanaut





 whembly wrote:
 BoomWolf wrote:
Still the main benefit is for csm.

Can I have a 1+ save daemon engine please?

Mauler Fiends / Defilers may be effective with this?


No vehicles or monsters sorry jeje.

   
Made in us
Regular Dakkanaut





How about adding +1 invul save to a squad of 3 Myphetic Blighthaulers? And then casting either version of miasma of pestilence on them? Suddenly it's a lot harder to budge those little vehicles granting all the infantry +1 to cover.


   
Made in es
Longtime Dakkanaut





 Virules wrote:
How about adding +1 invul save to a squad of 3 Myphetic Blighthaulers? And then casting either version of miasma of pestilence on them? Suddenly it's a lot harder to budge those little vehicles granting all the infantry +1 to cover.



And near to a GUO with bell
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 BoomWolf wrote:
Still the main benefit is for csm.

Can I have a 1+ save daemon engine please?


Except it explicitly states that monsters and vehicles can't benefit from it.
It also says that it affects only nurgle demons. Are CSM vehicles nurgle demons? GW thought it through. You aren't getting cheese that easily.

This message was edited 1 time. Last update was at 2018/01/04 17:01:31


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Regular Dakkanaut





 CthuluIsSpy wrote:
 BoomWolf wrote:
Still the main benefit is for csm.

Can I have a 1+ save daemon engine please?


Except the tree explicitly states that monsters and vehicles can't benefit from it.
It also says that it affects only nurgle demons. Are CSM vehicles nurgle demons?


You're confused. The +1 invul save is a stratagem. The +2 to cover save is on the tree, and that's what doesn't apply to vehicles or monsters.

   
Made in gb
Longtime Dakkanaut





 Virules wrote:
 CthuluIsSpy wrote:
 BoomWolf wrote:
Still the main benefit is for csm.

Can I have a 1+ save daemon engine please?


Except the tree explicitly states that monsters and vehicles can't benefit from it.
It also says that it affects only nurgle demons. Are CSM vehicles nurgle demons?


You're confused. The +1 invul save is a stratagem. The +2 to cover save is on the tree, and that's what doesn't apply to vehicles or monsters.

Would still be useful for a variety of CSM units. Such as Possessed, Obiliterators and Warp Talons.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Virules wrote:
 CthuluIsSpy wrote:
 BoomWolf wrote:
Still the main benefit is for csm.

Can I have a 1+ save daemon engine please?


Except the tree explicitly states that monsters and vehicles can't benefit from it.
It also says that it affects only nurgle demons. Are CSM vehicles nurgle demons?


You're confused. The +1 invul save is a stratagem. The +2 to cover save is on the tree, and that's what doesn't apply to vehicles or monsters.


I know that. Having 1+ save is not the same as +1 to save
If the tree could affect vehicles, then you would have 1+ save demon engines.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Commoragh-bound Peer




Syracuse, NY

 CthuluIsSpy wrote:
 Virules wrote:
 CthuluIsSpy wrote:
 BoomWolf wrote:
Still the main benefit is for csm.

Can I have a 1+ save daemon engine please?


Except the tree explicitly states that monsters and vehicles can't benefit from it.
It also says that it affects only nurgle demons. Are CSM vehicles nurgle demons?


You're confused. The +1 invul save is a stratagem. The +2 to cover save is on the tree, and that's what doesn't apply to vehicles or monsters.


I know that. Having 1+ save is not the same as +1 to save
If the tree could affect vehicles, then you would have 1+ save demon engines.


You can't go above a 2+ save. A 1 is always a failure...
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Klor wrote:
 CthuluIsSpy wrote:
 Virules wrote:
 CthuluIsSpy wrote:
 BoomWolf wrote:
Still the main benefit is for csm.

Can I have a 1+ save daemon engine please?


Except the tree explicitly states that monsters and vehicles can't benefit from it.
It also says that it affects only nurgle demons. Are CSM vehicles nurgle demons?


You're confused. The +1 invul save is a stratagem. The +2 to cover save is on the tree, and that's what doesn't apply to vehicles or monsters.


I know that. Having 1+ save is not the same as +1 to save
If the tree could affect vehicles, then you would have 1+ save demon engines.


You can't go above a 2+ save. A 1 is always a failure...


Except when factoring in modifiers, no? I know that a roll of 1 always fails. I played Warhammer Fantasy. The "new" armor mod system they have is basically from WHFB, complete with stacking armor saves.

This message was edited 1 time. Last update was at 2018/01/04 17:52:51


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 Cephalobeard wrote:
zamerion wrote:
 rvd1ofakind wrote:
@Zamerion Nice to see you missed advance and charge...........


I didnt miss it. Thanks.

One rule that is good for plaguebearers, and 3 for obliterators.

I want a book for daemons. Not a book to do better chaos space marines.


The final sentence is an entirely fair and valid one, I'm sure every Daemon player can agree with.


Not every daemon player, no. To me, the idea of being a "daemon player" is a modern concept, I was a "Chaos player" then the codexes got split. If Chaos is going soup like Imperium, then that's fine by me, all I need is a good range of accessible beast men and I'll come over all 2nd edition.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Commoragh-bound Peer




Syracuse, NY

 CthuluIsSpy wrote:
 Klor wrote:
 CthuluIsSpy wrote:
 Virules wrote:
 CthuluIsSpy wrote:
 BoomWolf wrote:
Still the main benefit is for csm.

Can I have a 1+ save daemon engine please?


Except the tree explicitly states that monsters and vehicles can't benefit from it.
It also says that it affects only nurgle demons. Are CSM vehicles nurgle demons?


You're confused. The +1 invul save is a stratagem. The +2 to cover save is on the tree, and that's what doesn't apply to vehicles or monsters.


I know that. Having 1+ save is not the same as +1 to save
If the tree could affect vehicles, then you would have 1+ save demon engines.


You can't go above a 2+ save. A 1 is always a failure...


Except when factoring in modifiers, no? I know that a roll of 1 always fails. I played Warhammer Fantasy. The "new" armor mod system they have is basically from WHFB, complete with stacking armor saves.


Even with modifiers, a 1 is a failure. Otherwise, a +1 to hit on a 2+ model would never fail. Same goes with armor saves.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Klor wrote:
 CthuluIsSpy wrote:
 Klor wrote:
 CthuluIsSpy wrote:
 Virules wrote:
 CthuluIsSpy wrote:
 BoomWolf wrote:
Still the main benefit is for csm.

Can I have a 1+ save daemon engine please?


Except the tree explicitly states that monsters and vehicles can't benefit from it.
It also says that it affects only nurgle demons. Are CSM vehicles nurgle demons?


You're confused. The +1 invul save is a stratagem. The +2 to cover save is on the tree, and that's what doesn't apply to vehicles or monsters.


I know that. Having 1+ save is not the same as +1 to save
If the tree could affect vehicles, then you would have 1+ save demon engines.


You can't go above a 2+ save. A 1 is always a failure...


Except when factoring in modifiers, no? I know that a roll of 1 always fails. I played Warhammer Fantasy. The "new" armor mod system they have is basically from WHFB, complete with stacking armor saves.


Even with modifiers, a 1 is a failure. Otherwise, a +1 to hit on a 2+ model would never fail. Same goes with armor saves.


Sorry, I wasn't clear. A 1+ save still fails on a 1, its just that it takes a -2 mod to effectively change its save. That's what I meant by factoring in modifiers.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Longtime Dakkanaut




So slaanesh will be the final "preview" tomorrow. Anyone else feel they are leaving the worst for last?

I really hope slaanesh gets some sweet sweet stuff, but from all the leaks and stuff we have seen it doesn't look like it will happen. :(

And I agree, chaos is chaos, the fact that we are stuck in two books now instead of one won't change that fact to me. I have always used chaos marines and deamons together, and nothing in 8th has changed my feelings on it. Still, I would love a great deamon codex, and I would not even be upset if many of these new stratagems don't work on chaos marine stuff. Last thing I want is for deep striking Morty, that's op and not needed.
   
 
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