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Made in gr
Thermo-Optical Spekter





Greece

Well if you show support and raise enouph people wanting it, maybe it will be considered in the future, as far as quality goes a test father knight done in 15mm looked amazing.
   
Made in us
Longtime Dakkanaut





Metal does work for 15mm but plastic is looking great for it. The production samples I saw in person at gencon for Joan of Arc were amazing. But they can do metal 15mm if they can do new figures in metal for a boardgame.

Metal is such a bad choice for Defiance if CB wants to expand past their core players but it appears they don't want to do that. Boadgamers aren't going to buy a game with metal and then move into buying the wargame. Completely different markets.

I'm guessing they just want to really just have more ways to play Inifinity and keep to their current customer base.

I did find it funny that Carlos was saying at Gencon they may tell us timeframes but we do have a big black 'N' in around November so we kind of know when the KSer will start anyway.
   
Made in us
Fixture of Dakka





I guess it depends. If the game relies entirely on named characters with new models then its definitely kind of a waste. If you can build your own team out of the Infinity line then the material choice might work out okay. Either way, makes me curious what happened with Aresteia to make them shy away from plastic for a board game.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 LunarSol wrote:
I guess it depends. If the game relies entirely on named characters with new models then its definitely kind of a waste. If you can build your own team out of the Infinity line then the material choice might work out okay. Either way, makes me curious what happened with Aresteia to make them shy away from plastic for a board game.

Probably because plastic can't be done in-house.
   
Made in us
Longtime Dakkanaut





If Aresteia didn't sell well enough the plastic can be hard to justify.

So production speed I guess? Seams odd as they're still supporting Aresteia with plastics.
   
Made in us
Fixture of Dakka





 Monkeysloth wrote:
If Aresteia didn't sell well enough the plastic can be hard to justify.

So production speed I guess? Seams odd as they're still supporting Aresteia with plastics.


It's new enough that they probably still would have had to have ordered the models coming out now before the game released due to the lag time on contracting plastics.
   
Made in si
Charging Dragon Prince





Either way, makes me curious what happened with Aresteia to make them shy away from plastic for a board game.


Outsourcing isn't needed and metal makes it easier to integrate into their main game.

This message was edited 1 time. Last update was at 2019/03/29 20:07:36


 
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

It is a new way to play Infinity, so that, to me, implies that CB wants the game to be compatible with the minis, the metal minis, that they have.

I am curious about it. Details will trickle out before the KS begins.

 
   
Made in us
Myrmidon Officer





NC

EDIT: Nvm. Should have refreshed

This message was edited 2 times. Last update was at 2019/03/29 21:50:57


 
   
Made in us
Longtime Dakkanaut





 LunarSol wrote:
 Monkeysloth wrote:
If Aresteia didn't sell well enough the plastic can be hard to justify.

So production speed I guess? Seams odd as they're still supporting Aresteia with plastics.


It's new enough that they probably still would have had to have ordered the models coming out now before the game released due to the lag time on contracting plastics.


Good point. Be interesting to see if by end of year if they're still producing plastics for it.


Automatically Appended Next Post:
 Red Harvest wrote:
It is a new way to play Infinity, so that, to me, implies that CB wants the game to be compatible with the minis, the metal minis, that they have.

I am curious about it. Details will trickle out before the KS begins.


I am too but now knowing that it's 6 months away from being KSer'd and we probably won't get any more info till Gencon I would have prefered them waiting until gencon for the revel. it's what I don't like about video games: "here's something cool we're working on, you can play it in 2 years".

This message was edited 1 time. Last update was at 2019/03/29 21:53:54


 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Dungeon crawler.

Meh.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in us
Longtime Dakkanaut





Beaumont, CA USA

Hopefully it's some kind of ship boarding action simulator and not ACTUALLY a dungeon crawler, but the original Paradiso campaign had a number of missions set inside underground ancient alien ruins, so it's possible that it's exactly that. CB has my mild interest in it, but honestly I think I'll just break out my MERCS: Recon boardgame and just use a few Infinity figs in place of the MERCS team.Or play Imperial Assault w/ Infinity figs. Or Level 7: Omega Protocol with Infinity figs. Or Star Saga with Infinity figs.

What I'm saying is that there's plenty of established options out there already, CB is going to need a little more than a title and some silhouettes to get me excited about a project so far away

~Kalamadea (aka ember)
My image gallery 
   
Made in us
Longtime Dakkanaut





True but dungeon crawler is kind of a genre now so I can see why they're using that.

An example is Human Interface. It's a Cyberpunk dungeon crawler but it's more of a corporate raid/sabotage mission simulator ala Shadowrun.

CB could go lots of ways. Since they said the crew of this ship would have many adventures maybe they jumped Archeon wormhole and are running around in CA territory hoping planets and gaining intel.

Maybe, it's as you said, and dealing with boarding and attacking CA ships.

I'm most excited about what the simplified rules are as a multiplayer Infinity game that's not any more complicated then the Operation packs would go really well with my group as many like the setting but the game is just requires to much time for it to be played on the side like a board game would.
   
Made in us
Dakka Veteran




Portland

Im super excited for a dungeon crawler Most of my original Infin
ity group no longer has rime to play regularly, b
ut we still get together sometimes for board games. I think we'll all be in to this.
   
Made in us
Regular Dakkanaut





For a greater audience I see the metal miniatures as being a harder sell (cost) for board gamers. It seems better suited for war gamers. However, I see several successful dungeon crawl games that do not have miniatures as part of the core game, so maybe they will release two versions of the game: Standard, using paper standees or tokens versus Premium, game with miniatures.
   
Made in gb
Decrepit Dakkanaut




UK

They've got the adepticon seminar up as part of the beast of war coverage

 
   
Made in us
Longtime Dakkanaut





So a little more for the game from the BoW video. The audio was crap so hard to pick some stuff out.

No exact date. Campaign start before end of year

game looking to be 1-4 players

They're looking at doing an AI mode (makes me think there will also be a standard GM vs mode)

They want to have prototypes at Gencon for demos

Will come with tiles being a boardgame. not a book that you provide everything to play with.

Characters will be stated so you cannot make your own. Sounds like the Defiance will be upgradable or can earn exp itself.

No guarantee that every faction will be in Defiance.

Sounds like some Tiger creatures will be in the boardgame, could be a general release. Hard to hear.

-------------

Not Defiance related but Carlos talked about discontinuing armies and use Corrigrator as an example saying "if they were discontinued" you'd mostly see old N2 sculpts go away then they could release new sculpts years later and people would buy them. Take that to mean what you will.

Will we get to a point where there will be no new armies? Carlos was about to answer but someone else asked will there be 4 new armies next year so Carlos answered "I don't think so" and then to more or less say they want to spread releases between games and they expect Defiance to be a big source of getting existing players to buy things.

Talking about Shivastii army design. He still can't show any sculpts (not allowed). Releases will before gencon but will be the human form ones.

Operation Coldfront was originally going to be Ariadna vs Shivastii but they didn't have a design they liked.

There aren't plans for another trilogy of books like the current 3 as the release speed was "not normal". Armies and profiles will more likely be 100% digital going forward as well as new rules but they haven't fully decided. Didn't say if there would be more books but seams to imply that fluff would be still be book form only.

This message was edited 2 times. Last update was at 2019/03/30 23:04:25


 
   
Made in be
Kelne





That way,then left

He mentionned the Taigha creatures being in the Defiance box, they are a new Shasvati unit. No tigers though
   
Made in us
Longtime Dakkanaut







Once they’ve worked out what Infinity co-op rules look like, there’s probably going to be a lot of opportunity for fan-written scenarios.

Even if what you want to do is just use it for a Human Sphere scenario...
   
Made in de
Longtime Dakkanaut





Not particularly interested in the game, but if the miniatures are nice, I'll get it anyway.
   
Made in us
Longtime Dakkanaut





Beaumont, CA USA

FAQ hit today, mostly small clarifications but there's a HUGE errata to LoF which is basically summed up as: Dear janky players, NO! BAD JANKY PLAYERS!

Previously you could technically angle yourself in such a way as to hit the rear of an enemy that was facing you but had it's own return LoF blocked by terrain, for instance it was a large model facing a wall and you could very very very REDICULOUSLY-VERY carefully slice the pie to ONLY see the rear half of it by peaking around a corner JUST-EVER-SO-BARELY so they couldn't see you back. Also, you could do the janky super-jump up to the EXACT POINT that you could only-just-barely see the rear-half of their silhouette over a wall while their own front was still technically blocked the wall so they couldn't fire back. Now, if you're in their front arc they can draw return-LoF from any point of their silhouette. Makes it very slightly more difficult to get a legit unopposed rear-shot, but it solves a LOT of abuse from donkey-caves and jerk-wads


https://assets.infinitythegame.net/downloads/faqs/en/v1.6/faqs.pdf

~Kalamadea (aka ember)
My image gallery 
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

Nice straw man argument, and with random all caps words too. Maybe take it to the official forum where that sort of crap thrives.

A ruling that flip-flops on a previous FAQ. Reduces the impact of terrain on the game. Basically reciprocal LoF over-rules terrain blocking that LoF. I guess the terrain "teleports" out of the way for a few moments or something.

 
   
Made in gr
Thermo-Optical Spekter





Greece

If you want to shoot somebody at the back just be behind that models front 180 arc.
   
Made in ca
Grumpy Longbeard





Canada

Red Harvest wrote:Nice straw man argument, and with random all caps words too. Maybe take it to the official forum where that sort of crap thrives.

A ruling that flip-flops on a previous FAQ. Reduces the impact of terrain on the game. Basically reciprocal LoF over-rules terrain blocking that LoF. I guess the terrain "teleports" out of the way for a few moments or something.

Argument? Look liked describing a bs rule to me. Could be written better, I suppose, but this really isn't the place to judge people for that,

The previous ruling was stupid and created negative play experience. You say "flip-flop" and I say "correcting a mistake".
The new ruling doesn't reduce the impact of terrain as much as it reduces being an donkey-cave with it.
   
Made in us
Longtime Dakkanaut







 Red Harvest wrote:

A ruling that flip-flops on a previous FAQ. Reduces the impact of terrain on the game. Basically reciprocal LoF over-rules terrain blocking that LoF.


An Errata to the Line of Fire rules.

For the rest of your post, it feels like you're trying to complain about the 2nd edition reciprocal line of fire rules. Which is really weird, since those line of fire rules were one of the bullet points often used to sell Infinity to new players. "If someone tries to snipe your model in the toe, you get to shoot back."

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The issue here is CB shouldn’t frame the errata by calling out people who were just using the rules as written. They should admit they messed up the rules and they are changing them.

That just pisses people off.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Fixture of Dakka





The crossover shot was easily the biggest exploit in the rules. Let’s not dwell on its removal. I think even people using it were mostly doing so to force it to be fixed.
   
Made in us
Regular Dakkanaut





This rule is intuitive. I don't get why people would be upset about this.

This message was edited 1 time. Last update was at 2019/04/12 22:31:20


 
   
Made in gb
Camouflaged Ariadna Scout





RUMBLE 2019 seminar from a phone.
https://www.facebook.com/riotgrrlpainting/videos/424464764983121/
   
Made in gr
Thermo-Optical Spekter





Greece

The video

   
 
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