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Made in us
Thermo-Optical Tuareg





California

Thanks for posting that, Red Harvest.

Gotta say, that pose is seriously disappointing. He's one of my more anticipated models and this is the pose they wound up going with? If he wrre standing, it would at least look like he's about to slice a dude's head off. But this? What the hell is he doing?

   
Made in gb
Camouflaged Ariadna Scout





Leeds, UK

 Red Harvest wrote:
Here:
Spoiler:

It would appear that he is pounding something. Perhaps replace that sword with a femur bone.


Thats what i thought as well. Waiting for the uproar when he has a tactical monolith on his base!



Link to my Gallery. 
   
Made in us
Fixture of Dakka





The constant "Coming Soon! A Punch in the Face!" ads are kind of bizarre at this point. Should I be flinching? I can't tell what kind of hype I'm supposed to be feeling at this point.
   
Made in ca
Hauptmann





 Monkeysloth wrote:
Expect more realistic weapon designs to come in and replace old ones.


I mean, as much as we make fun of PanO's combis, was another weapon look rework really needed? The weapons are fine and it will be jarring to have possibly more variation in my collection going forward.

New shikami with multiple heads and arms. Expect more modles to start comming with extra parts.


This is good, this should be the standard for things. Drip feeding out single unit profiles or boxes with only one of each loadout isn't working for this game anymore. Less SKU's with more ability to vary their looks and loadouts should be what CB are looking to do these days.

5 new armies this year. Army packs and battle packs (ice storm style) this year as well. Druze doesn't count as part of the 5.


This is good, I honestly like that they seem to be moving toward individual army releases at this stage. When starting up the all-in-one approach works great, but as the game's scope balloons out it becomes harder to do total revisions and all-inclusives rules every single time. It was my hope that N3 would see them adopt a more agile release schedule, but they sort of fumbled the ball out of the gate. But now they seem to be getting back on track again.

New book in first half of 2018 with big surprises. Expect teaser before adepticon.


About time, hopefully this one gets a better editing pass than the original.

Thinner book the past ones.


If it weren't for the fact that the books always take 2+ years to release I may not have batted an eyelash at this. But CB's book output is pretty atrocious, that this one will be thinner isn't in itself a bad thing (because we do [b]not[/i] need even more rules bloat), but that it took the same amount of time to release as the larger books is pretty crappy.

Sounds like they're going with smaller and more frequent books.


They've said this before, and they've been wrong. Paradiso (the original) was supposed to be smaller (and it was) and less rules heavy (and it was) in order to improve its turnaround (it didn't). If they could stick to a production schedule and keep scope creep from making them overshoot their release windows, then I'd believe 'em. But for now, I'll believe a new book from CB in less than two years when I see it.

Oh well, at least I'm finally getting the Invincible Army some time this year. That'll be nice.
   
Made in au
Innocent SDF-1 Bridge Bunny





Brisbane, Australia

So are we expecting Campaign: Dawn to be rules light, just scenarios and spec-ops rules and no new units?

Or are we expecting just the rules and no fluff?

Kinda think Bostria's comment could be taken to mean either.

So many games, so little time.

So many models, even less time.

Screw it, Netflix and chill. 
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

We really don't _need_ more rules. I'd be very happy with scenarios, sectorials etc.
   
Made in au
Fresh-Faced New User





Australia

 Micky wrote:
So are we expecting Campaign: Dawn to be rules light, just scenarios and spec-ops rules and no new units?

Or are we expecting just the rules and no fluff?

Kinda think Bostria's comment could be taken to mean either.


I'm going to read it as a campaign with any rules added that are not in N3 or HSN3, plus based on the Cancon seminar (that's on facebook https://www.facebook.com/benandmarty/videos/1869420413349985/) all the dire foes, probably any units not in N3/HSN3
Fluff wise he did say that it would include the dire foes fluff, and will advance the time line of the story

Infinity WARCOR
------------------------
Woot I have a blog!!! http://dulydudesshenanigans.blogspot.com.au/ 
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

New sectorials, along with the background for them should be in the next book too. There will probably be a few new units for these sectorials.

 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Carlos did stress that these new sectorials will have models. Whether or not that means new models, I don't know.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in us
Dakka Veteran




Portland

Oh no! That Kurgat looks awful. I've been waiting for new Kurgats for years, but this just looks ridiculous. What is it possibly doing? Can anyone come up with a plausible explanation? Is it parrying someone else's attack? With its weird head angle I'm having trouble imagining even being able to swap the arms for something else to create a believable pose.

Also, I wish they'd stop giving giant close combat weapons to Mortas with no close combat skill. Theres no reason a Kurgat should be holding a weapon like that.
   
Made in us
Martial Arts Fiday






Nashville, TN

 plastictrees wrote:
We really don't _need_ more rules. I'd be very happy with scenarios, sectorials etc.


This guy, this fing guy right here, CB. Listen to him.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

"How does the Discover rule work?"
"Oh, that's easy. First your measure the distance, then take into account any cover, and it's a roll against the WIP, unless your have MSV, then you read the rules for those - they have different levels and one is a lie - . If it's your active turn then you have to hop on one leg and recite Pi in reverse from the 13th prime, unless the month has an R in it, then you have to you have to check with the nearest Town Crier to see if the maiden has wed yet, and if so were the prophecies true. Of course if you're in the reactive turn then it gets complicated."

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in hr
Regular Dakkanaut





 jake wrote:
Oh no! That Kurgat looks awful. I've been waiting for new Kurgats for years, but this just looks ridiculous. What is it possibly doing? Can anyone come up with a plausible explanation? Is it parrying someone else's attack? With its weird head angle I'm having trouble imagining even being able to swap the arms for something else to create a believable pose.

Also, I wish they'd stop giving giant close combat weapons to Mortas with no close combat skill. Theres no reason a Kurgat should be holding a weapon like that.


But it's okay to give em to TAG's

BUt really, things are kinda starting to look like 40k with all those cc weapons around. We just have to wait till we get chainsaws.



btw. who thinks that we can expect what kinda happened to 40k in 7th? So much special rules, it's almost unberable to try and keep up with it, constatnt releases, constant new special rules, weapons etc. Infinity already has way too much situations where you simply are not sure how to proceed, who this rule interacts with that etc. Especially if you don't play it regularly.


Automatically Appended Next Post:
 .Mikes. wrote:
"How does the Discover rule work?"
"Oh, that's easy. First your measure the distance, then take into account any cover, and it's a roll against the WIP, unless your have MSV, then you read the rules for those - they have different levels and one is a lie - . If it's your active turn then you have to hop on one leg and recite Pi in reverse from the 13th prime, unless the month has an R in it, then you have to you have to check with the nearest Town Crier to see if the maiden has wed yet, and if so were the prophecies true. Of course if you're in the reactive turn then it gets complicated."


But remember that you can only do it once, and if it fails it fails. But maybe you want to delay if reactive, or do you? But if it's a mine, even though you can see silouethe and discover it, once you discover it you can't really shoot it if's is't behind small wall since it's size 0 when discovered etc etc.

This message was edited 1 time. Last update was at 2018/01/30 08:57:37


 
   
Made in gr
Thermo-Optical Spekter





Greece

40k 7th had how many hundred models on the table? and how many special rules?

Infinity is a tactical skirmish wargame game not a mass battle strategic wargame that does not want to leave its skirmish roots it has abandoned 20 years now.

And discover is simple, WIP roll plus minus modifiers, a model can attempt to do it only once per player turn, why you try to make it anything more complicated than it is?
   
Made in hr
Regular Dakkanaut





 PsychoticStorm wrote:
40k 7th had how many hundred models on the table? and how many special rules?

Infinity is a tactical skirmish wargame game not a mass battle strategic wargame that does not want to leave its skirmish roots it has abandoned 20 years now.

And discover is simple, WIP roll plus minus modifiers, a model can attempt to do it only once per player turn, why you try to make it anything more complicated than it is?


It's not like you have 10 model unit where everyone has his own set of rules¸and stats. In infinity you can have 15 models easily, each with it's own stats, rules etc.

In 40k you probably won't have 15 different units on table. I find 40k less complicated than infinity. And with far less situations where one has to google how this rule interacts with that one.
   
Made in ca
Grumpy Longbeard





Canada

It's kinda impressive how people can find things to moan about.

plastictrees wrote:We really don't _need_ more rules. I'd be very happy with scenarios, sectorials etc.

Yes, this.

Nightstalkers Dwarfs
GASLANDS!
Holy Roman Empire  
   
Made in gb
Fixture of Dakka






 smurfORnot wrote:
 jake wrote:
Oh no! That Kurgat looks awful. I've been waiting for new Kurgats for years, but this just looks ridiculous. What is it possibly doing? Can anyone come up with a plausible explanation? Is it parrying someone else's attack? With its weird head angle I'm having trouble imagining even being able to swap the arms for something else to create a believable pose.

Also, I wish they'd stop giving giant close combat weapons to Mortas with no close combat skill. Theres no reason a Kurgat should be holding a weapon like that.


But it's okay to give em to TAG's

BUt really, things are kinda starting to look like 40k with all those cc weapons around. We just have to wait till we get chainsaws.


To be fair, it's starting to look like anime - it's not just ex-punks in Nottingham who think that giant robots look better with flaming swords.
I'm not keen on the rules expansion/bloat (delete as applicable); I never really bothered with hackers, FOs and the like in 2nd edition because I couldn't keep track of the various options, and then 3rd ed added more (and HS3 added more again!). At first, I preferred Infinity to Warmachine or Malifaux because the special rules were collected in the main rules, not scattered across the units, but now it feels like there's so many different rules - some of which are only on two or three units - that I'm lost anyway. I've only played one game of Infinity since BoW's first campaign finished, and I've gone back to 40k because I can get my head round it. Fair play to those that are playing the game - I'd lke to get back into it. I'd like to see more discussion of varied ways to play, rather than just ITS all the time - more scenarios like the ones in the Campaign: Paradiso book, for instance.
   
Made in us
Dakka Veteran




Portland

My approach to Infinity has always been to know the core rules (which are pretty straight forward), know the rules for the models I'm using and then know how to look everything else up easily. That served me well for years as a player, a Warcor and a tournament organizer.

But I know some people prefer games where they can just memorize every rule. For most people Infinity is never going to be that.
   
Made in hr
Regular Dakkanaut





You would be surprised how easily you can get cheated on tournament if you don't know rules well
Especially if other guy just tells you, yea, you know this does this and that, you can't do that etc. only to find out later when you read rule, he got it completely wrong, on purpose or not, you can't know.
   
Made in us
[DCM]
-






-

 jake wrote:
Oh no! That Kurgat looks awful. I've been waiting for new Kurgats for years, but this just looks ridiculous. What is it possibly doing? Can anyone come up with a plausible explanation? Is it parrying someone else's attack? With its weird head angle I'm having trouble imagining even being able to swap the arms for something else to create a believable pose.

Also, I wish they'd stop giving giant close combat weapons to Mortas with no close combat skill. Theres no reason a Kurgat should be holding a weapon like that.


Agreed!

That's a very WTF Pose there, certainly...

   
Made in si
Camouflaged Zero






What a shame, such a great model but with a terrible pose.
   
Made in us
Dakka Veteran




Portland

 smurfORnot wrote:
You would be surprised how easily you can get cheated on tournament if you don't know rules well
Especially if other guy just tells you, yea, you know this does this and that, you can't do that etc. only to find out later when you read rule, he got it completely wrong, on purpose or not, you can't know.


I wouldn't be that surprised. I've run a lot of tournaments. Like I said, its good to know HOW to look rules up quickly. The wiki and Army makes it very easy, and I always recommend looking of you're not 100% sure or if there's a disagreement. Because people who THINK they know how the rules work are actually pretty common. Always better to look.
   
Made in gb
Decrepit Dakkanaut




UK

I'm wondering if it was originally sculpted to be part of a diorama with him parrying somebody elses attack,

maybe look for the somebody else to be released later?

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 OrlandotheTechnicoloured wrote:
I'm wondering if it was originally sculpted to be part of a diorama with him parrying somebody elses attack,

maybe look for the somebody else to be released later?

We've seen the March renders at this point.
There's nobody.

It's like how both Blackjacks had to, for whatever reason, have a weapon in their offhand and be in a kind of boring 'bleh' pose. CB isn't great at doing dynamic things as actually being dynamic. They just throw accessories at a thing and hope it looks good.
   
Made in us
Dakka Veteran




Portland

 Kanluwen wrote:
 OrlandotheTechnicoloured wrote:
I'm wondering if it was originally sculpted to be part of a diorama with him parrying somebody elses attack,

maybe look for the somebody else to be released later?

We've seen the March renders at this point.
There's nobody.

It's like how both Blackjacks had to, for whatever reason, have a weapon in their offhand and be in a kind of boring 'bleh' pose. CB isn't great at doing dynamic things as actually being dynamic. They just throw accessories at a thing and hope it looks good.


Actually, CB has a long history of doing fantastic dynamic poses. This Kurgat just isn't one of them.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 jake wrote:
 Kanluwen wrote:
 OrlandotheTechnicoloured wrote:
I'm wondering if it was originally sculpted to be part of a diorama with him parrying somebody elses attack,

maybe look for the somebody else to be released later?

We've seen the March renders at this point.
There's nobody.

It's like how both Blackjacks had to, for whatever reason, have a weapon in their offhand and be in a kind of boring 'bleh' pose. CB isn't great at doing dynamic things as actually being dynamic. They just throw accessories at a thing and hope it looks good.


Actually, CB has a long history of doing fantastic dynamic poses. This Kurgat just isn't one of them.

And they also have a long history of doing awful dynamic poses.

Spektr Sniper, Wulver Mark 12(which I personally liked but that's because it was a dynamic piece that actually used debris on the base to look good), Crocman Hacker(surf's up brah!), etc etc.
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

I posted this bit o' shooping elsewhere, but here seems fine too:


The rules: too many and the game requires constant play so that the player can remain cognizant of everything. A lifestyle game. It discourages casual play. This is not a good thing.

Repeating the releases for March:
- Dire Foes 7: Grunt Spec Op v Nexus Spec Op
- Shikami with Contender
- Asawira with Spitfire
- Blackjack with AP HMG
- Kurgat with Boarding Shotgun
- Nisses repack. (The HMG and Hacker)

The Asawira needs to be the right size to interest me. Otherwise I can wait for the Asawira Doctor.

I'm guessing that there will be something for Adepticon, the Battlepack and it will be an April release.

 
   
Made in si
Camouflaged Zero






IMO there are far more great dinamic minis than bad ones. One of my favourites is Fiday, just pure gold.


   
Made in us
Fixture of Dakka





A lot of the issues with learning the rules are a result of the rulebook layout and just complicated organization (this is honestly the only reason hacking is at all difficult as far as I can tell). When I stopped trying to learn from the book and used the army builder things got a lot easier and MayaNet improves that to an almost trivial level by comparison. It's not a "simple" game, but models honestly aren't all that complicated; its just difficult to see the full picture of what they do with the traditional layouts.
   
Made in us
Thermo-Optical Tuareg





California

The Kurgat looks almost like he slid under a TAG and is hacking at its legs. I kind of wish they had just given him arms setting up a landmine. Then he could've just been a general proxy model.

   
 
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