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Made in us
Fluttering Firewyrm of Tzeentch





the_scotsman wrote:
tneva82 wrote:
 andrewm9 wrote:
Interesting army list. Mostly not marines, which I am slowly warming up to. Also of note is psychic powers on the lesser sorcerers. That is cool.


Well with beta smite rule that makes sense since you are paying for access to smite that keeps getting weaker and weaker the more units you take.


If Aspiring Sorcs are still mini-smites, there will be little reason to ever cast it with them if they can take the new tson power list. Id rather use them for buffs or other offensive powers that would be crappy if you took them on one of your key psykers like ahriman.


Aspiring Sorcerers are getting new powers. One they previewed today was giving a friendly squad -1 to hit. Sounds pretty great so far!

Having a DSing stratagem and dropping a huge blob of Tzaangors sounds fun too.


 
   
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Deus Incognitus

Daedalus81 wrote:
Magnus lost rerolls to 1s. Yikes.

Lost re-roll 1s to hit or reroll 1s on invos, or both?

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 Ysclyth wrote:
Daedalus81 wrote:
Magnus lost rerolls to 1s. Yikes.

Lost re-roll 1s to hit or reroll 1s on invos, or both?


Invulnerables.
   
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Any news on the vortex beast?

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1850
War Convocation: 1850

 
   
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 Xeones7 wrote:
Any news on the vortex beast?


Didn't get to see it do much. Don't recall if it shot, but I think not. I'll go back and rewatch later.
   
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Dakka Veteran





rumors from hightimesontheeasternfringe's website:

Reroll 1s on the invulnerable saves is out. I didn’t catch what new aura we got.
Legion Trait sounded like +6″ spell range (first cast per model).
Dark Matter Crystal (a relic) allows you to remove a unit close to the bearer from the board and redeploy the unit via deep strike.
Dark Hereticus is still in and there are plenty of more spells.
Aspiring Sorcerers can take other spells (unsure if you can take it on top of Smite or if you drop Smite).
Glamour of Tzeentch spell gives one of your unit -1 to hit protection.
Doombolt spell does some damage and reduces target units move.
Temporal Manipulation is another spell but I have no idea of what it does.
Tzaangor Shaman is an elite choice and not HQ. The Shaman can reroll a Psychic test (probably the Elixir from AoS).
Tzaangor Enlightened can take bows and shoot magical arrows that auto-wound on to hit rolls of 6+. Assault 1d3 shots.
Lord of Forbidden Lore Warlord Trait give an additional spell.
There is a stratagem that allows a unit to set up in the webway or something like that. Deep strike. Works on Tzaangors at least.
Veterans of the Long War is still in!
Mutalith Vortex Beast buffs nearby units. Like reroll charge rolls if you’re in the 6″ aura.
   
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Is the warlord trait for Magnus cast 1 more power or know 1 more power? I'd rather cast one more power.

   
Made in us
Regular Dakkanaut




The Tzaangors were the MVPs of the Sons army that game. They held on to the last model and kept the Custodes from securing that back objective.

It's BIG that we're keeping Dark Hereticus, and this game demonstrated why. Custodes are very tough nuts to crack with their good inv saves; honestly, I don't think the Sons player was using it nearly enough. Against an army like the Custodes, every psyker should have it so you can situationally strip off their invs and then put the hurt on them. That fight between the Custodes and the SOTs would have gone much differently if the SOT psyker had Hexed them.

Magnus losing his reroll of 1s on his inv save hurts, but hopefully the Glamour of Tzeentch will help with that (I honestly think Eddie kind of threw Magnus away that game).

The Dark Matter Crystal was clutch. I'm impressed with the mobility of the Sons in this new codex.


Automatically Appended Next Post:
 Xeones7 wrote:
Any news on the vortex beast?


As mentioned above, it looks like the Mutalith is an inversion of what it does in AoS; instead of debuffing and/or wounding the enemy, it apparently buffs you according to a table. It was hard to tell what its close combat abilities looked like. Apparently, it can also blow up like a tank when it dies, although this one didn't.

This message was edited 1 time. Last update was at 2018/01/18 21:17:35


 
   
Made in us
Twisting Tzeentch Horror





All of this sounds really good. The deep strike stratagem and relic is so great. My only concern is if they are going to jack the points for the aspiring sorcerers because they can cast a normal spell now. I mean if they make them 50 points, that will really hurt and may not be worth it as we can only attempt the same spell once.
   
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I think the asp sorceror will be priced at the normal price of a rubric as in the chaos codex. But yea that relic is ace
   
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demontalons wrote:
I think the asp sorceror will be priced at the normal price of a rubric as in the chaos codex. But yea that relic is ace


It pretty much won Eddie the game.
   
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Chillicothe, OH

Brian888 wrote:
demontalons wrote:
I think the asp sorceror will be priced at the normal price of a rubric as in the chaos codex. But yea that relic is ace


It pretty much won Eddie the game.


I like how it gives mobility. I dont like how it's a replica of Necrons. However, it's going to be a mandatory must have for every Thousand Sons.

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Armies in 8th:
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Thousand Sons: 15-3

 
   
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Denison, Iowa

 nintura wrote:
Brian888 wrote:
demontalons wrote:
I think the asp sorceror will be priced at the normal price of a rubric as in the chaos codex. But yea that relic is ace


It pretty much won Eddie the game.


I like how it gives mobility. I dont like how it's a replica of Necrons. However, it's going to be a mandatory must have for every Thousand Sons.


It's basically a clone of the Necron Veil of Darkness relic.
   
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Did they say what the restrictions on the teleport are? Only infantry or something like that?

   
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Denison, Iowa

I'm betting it's infantry only. Likely a direct clone of Veil of Darkness.

It would be neat to use this in conjunction with the Chapter Tactic that lets you Deepstrike in. You can either have two large units plop down somewhere and cause havoc. Or, one unit teleport in, wreck face, then teleport out before they get bogged down.
   
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 cuda1179 wrote:
I'm betting it's infantry only. Likely a direct clone of Veil of Darkness.

It would be neat to use this in conjunction with the Chapter Tactic that lets you Deepstrike in. You can either have two large units plop down somewhere and cause havoc. Or, one unit teleport in, wreck face, then teleport out before they get bogged down.


A Daemon Prince teleported along with the infantry, and a DP is not itself infantry.
   
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Brian888 wrote:
 cuda1179 wrote:
I'm betting it's infantry only. Likely a direct clone of Veil of Darkness.

It would be neat to use this in conjunction with the Chapter Tactic that lets you Deepstrike in. You can either have two large units plop down somewhere and cause havoc. Or, one unit teleport in, wreck face, then teleport out before they get bogged down.


A Daemon Prince teleported along with the infantry, and a DP is not itself infantry.


no but the necron one is "the caster and 1 infantry unit" so assuming it's the same then yeah a deamon prince and a squad of rubrics teleporting would be workable

Opinions are not facts please don't confuse the two 
   
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Chillicothe, OH

BrianDavion wrote:
Brian888 wrote:
 cuda1179 wrote:
I'm betting it's infantry only. Likely a direct clone of Veil of Darkness.

It would be neat to use this in conjunction with the Chapter Tactic that lets you Deepstrike in. You can either have two large units plop down somewhere and cause havoc. Or, one unit teleport in, wreck face, then teleport out before they get bogged down.


A Daemon Prince teleported along with the infantry, and a DP is not itself infantry.


no but the necron one is "the caster and 1 infantry unit" so assuming it's the same then yeah a deamon prince and a squad of rubrics teleporting would be workable


how many points is the necron artifact? sucks its a relic though...

This message was edited 1 time. Last update was at 2018/01/19 01:10:17


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Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
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 nintura wrote:
BrianDavion wrote:
Brian888 wrote:
 cuda1179 wrote:
I'm betting it's infantry only. Likely a direct clone of Veil of Darkness.

It would be neat to use this in conjunction with the Chapter Tactic that lets you Deepstrike in. You can either have two large units plop down somewhere and cause havoc. Or, one unit teleport in, wreck face, then teleport out before they get bogged down.


A Daemon Prince teleported along with the infantry, and a DP is not itself infantry.


no but the necron one is "the caster and 1 infantry unit" so assuming it's the same then yeah a deamon prince and a squad of rubrics teleporting would be workable


how many points is the necron artifact? sucks its a relic though...



....the necron one is a relic too. They got it in CA if I'm not wrong.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
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Combined with the DS stratagem you could have a lot of units up in the enemies face very quickly. I’m also excited that demon princes can use demon of tzeentch powers.
   
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Is there any indication of what the point level that was used for the list?
   
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Nova Scotia

2k (posted somewhere else here).
   
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Southern New Hampshire

Really liking what I'm seeing so far, but I would really like to see a psychic Hellbrute option for the Sons.

She/Her

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It would be nice for a psychic helbrute but I’d also be ok for smaller demon engines. Something like ursarax from 30k
   
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Steelcity

Magical bows? What the hell. This is 40k not WFB in space.

This message was edited 1 time. Last update was at 2018/01/19 02:00:57


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Earth

 Kirasu wrote:
Magical bows? What the hell. This is 40k not WFB in space.



That's exactly what 40k was lol, have we got any other details about the gors on discs yet?
   
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Steelcity

 Formosa wrote:
 Kirasu wrote:
Magical bows? What the hell. This is 40k not WFB in space.



That's exactly what 40k was lol, have we got any other details about the gors on discs yet?


Yeah if you only remember original 40k. Game has moved in the last 25 years.

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Nobody bats an eye when space weapons are so inefficient that literally every army is bashing each other with .medieval swords but one magic daemon bow and suddenly omg so unrealistic where did the sci-fi go?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
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I mean if it'll kill, don't question it.
   
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the_scotsman wrote:
Nobody bats an eye when space weapons are so inefficient that literally every army is bashing each other with .medieval swords but one magic daemon bow and suddenly omg so unrealistic where did the sci-fi go?


They went out of their way to make a chainsword and pistol sprue for the Tzaangors, they could have done the same with the bows and converted them to rifles or something. It's just a lazy money grab.
   
 
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