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![[Post New]](/s/i/i.gif) 2018/01/28 16:29:35
Subject: New Unit Concepts for your army of choice
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Daemons have 4 LoW.
I would quite like to have Khornate Sorcerers - Sorcerers who have fallen to Khorne so rather than use their psychic powers to pull some psychic nonesense, they use their powers to channel the warp into pure hatred. Khorne could get it's own equivalent to a psychic table which does stuff like: 8" +1A aura, 8" re-roll to hit aura, etc. Wouldn't really be a fluff breach since 1. There have been Sorcerers who have dedicated themselves to Khorne before and 2. If you keep the powers based in buffs of an aura affect then it does not anger Khorne due to his hatred of sorcerers fighting from afar.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2018/01/28 16:52:58
Subject: New Unit Concepts for your army of choice
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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mrhappyface wrote:
Daemons have 4 LoW.
I would quite like to have Khornate Sorcerers - Sorcerers who have fallen to Khorne so rather than use their psychic powers to pull some psychic nonesense, they use their powers to channel the warp into pure hatred. Khorne could get it's own equivalent to a psychic table which does stuff like: 8" +1A aura, 8" re-roll to hit aura, etc. Wouldn't really be a fluff breach since 1. There have been Sorcerers who have dedicated themselves to Khorne before and 2. If you keep the powers based in buffs of an aura affect then it does not anger Khorne due to his hatred of sorcerers fighting from afar.
So you want AoS'S Bloodbound into 40k?
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/01/28 16:55:54
Subject: New Unit Concepts for your army of choice
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Galas wrote: mrhappyface wrote:
Daemons have 4 LoW.
I would quite like to have Khornate Sorcerers - Sorcerers who have fallen to Khorne so rather than use their psychic powers to pull some psychic nonesense, they use their powers to channel the warp into pure hatred. Khorne could get it's own equivalent to a psychic table which does stuff like: 8" +1A aura, 8" re-roll to hit aura, etc. Wouldn't really be a fluff breach since 1. There have been Sorcerers who have dedicated themselves to Khorne before and 2. If you keep the powers based in buffs of an aura affect then it does not anger Khorne due to his hatred of sorcerers fighting from afar.
So you want AoS'S Bloodbound into 40k?
If that's what Bloodbound is? I don't follow AoS.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2018/01/28 17:22:57
Subject: Re:New Unit Concepts for your army of choice
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Yeah, they are based around auras, and buffs from their Blood Priest. Basically Khorne Psykers but instead or robes and staffs they are like this:
And like this:
If they kill stuff, they receive bonuses to their prayers.
Looming over his Bloodbound brethren, his face locked into a permanent rictus of raging hatred, the Slaughterpriest is literally swollen with the force of Chaos. Demagogues capable of boiling enemies alive with a roared prayer, their booming chants fill everything around them with mindless rage, causing them to disregard any concept of self-preservation and fling themselves into battle with mindless fury. Slaughterpriests are notorious for gaining their hideous power by drinking the blood of the fallen foe; this grisly tribute to Khorne causes their limbs to stretch and bones to harden, turning them into brutes rightly feared across the realms.
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This message was edited 1 time. Last update was at 2018/01/28 17:23:34
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/01/28 17:26:47
Subject: Re:New Unit Concepts for your army of choice
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Gore-Soaked Lunatic Witchhunter
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BrianDavion wrote: AnomanderRake wrote:
Please no. Put the Land Raiders spraypainted gold away and give us the skimmers.
custodes land raiders date back to at LEAST the inital heresy visions book.
Yes, but given the choice between "yet more overpriced and unuseable boxes, only spraypainted gold this time" and "awesome skimmer tanks with disintegrator guns that aren't wildly overpriced crap in an already expensive army" I'd take the skimmers any day. Automatically Appended Next Post: Dandelion wrote:-Kroot HQ: not sure what the name would be.
-Krootox rider with multiple weapon options
-Kasrkin rules and models (not as scions)
The HQs in the Kroot Mercenaries list were called Shamans, Master Shapers, and Shaper Councils.
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This message was edited 1 time. Last update was at 2018/01/28 17:28:09
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![[Post New]](/s/i/i.gif) 2018/01/28 17:28:57
Subject: New Unit Concepts for your army of choice
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Trazyn's Museum Curator
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For necrons - something like a walking cadian pylon.
Like, its a big anti-psyker beacon that moves around on 4 insect like legs that creates an aura around it that allows units within it to Deny the Witch.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/01/28 17:32:57
Subject: New Unit Concepts for your army of choice
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Gore-Soaked Lunatic Witchhunter
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CthuluIsSpy wrote:For necrons - something like a walking cadian pylon.
Like, its a big anti-psyker beacon that moves around on 4 insect like legs that creates an aura around it that allows units within it to Deny the Witch.
Alternately: Make it a controlled/generated blank aura, with rules that give penalties to nearby psychic tests the way the Sisters of Silence and the Culexis do. And bring back the lore implication that the Necrons were somehow involved in engineering the Pariah gene into humanity, that was cool.
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![[Post New]](/s/i/i.gif) 2018/01/28 17:40:22
Subject: New Unit Concepts for your army of choice
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Death-Dealing Devastator
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Alpha legion assasins, a unit a lot like heresy era seekers, and a vigilator (a seeker captain type guy) to match
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This message was edited 1 time. Last update was at 2018/01/31 22:16:46
1650 points approx. of deathwatch
2500 points aprox. of alpha legion and thousand sons
50 power admech
60 power salamanders
70 power thousand sons
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![[Post New]](/s/i/i.gif) 2018/01/28 18:51:54
Subject: Re:New Unit Concepts for your army of choice
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Grisly Ghost Ark Driver
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Necrons:
A Tomb blade character, that can buff bikers on tour. Perhaps that new canoptek kite riding cryptek can fill the role.
A canoptek character, to buff canopteks
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![[Post New]](/s/i/i.gif) 2018/01/28 19:34:13
Subject: New Unit Concepts for your army of choice
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Elbows wrote:The only Eldar thing I believe needs rectifying is a proper Avatar of Khaine. The current one is stuck with the old model, which I love. However because of its size, the rules for the Avatar have just become progressively worse over editions as the Greater Daemons have become giant plastic kits.
In 2nd ed., etc. when they were all the same scale they were all equally tough and scary. As the Avatar has been out-scaled, GW have seen fit to continually minimize the rules, making it less and less impressive. In reality the Avatar should be one of the most fearsome units in the game.
Even if the points cost went up, the Avatar should be far grander than it is now, and I just think that's a result of GW's failure to produce a plastic kit for it after 24 years.
Even when I field one, my opponents ask "Okay, so how good is the Avatar?" and my answer is "He's not...he's expensive and he dies easily".
We already have one, and he's very large and very gorgeous. The only problem is that he's Forgeworld, so despite being used for all the promotional artwork these days, GW likes to pretend he doesn't exist when it comes time to sit down and actually write the rules.
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![[Post New]](/s/i/i.gif) 2018/01/28 19:56:24
Subject: New Unit Concepts for your army of choice
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Savage Khorne Berserker Biker
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Chaos Space Marines:
1.) Elites: Khorne Berzerkers on juggernaut mounts: rules of Berzerkers + 1S and +1W + daemon keyword + bladed horn attacks from the juggernauts. Option for Icon of Wrath or a unique icon allowing them to advance and charge. Every model armed with bolt pistols/chainswords stock. Any model can upgrade chainswords to weapons from the melee weapons list, upgrade bolt pistols to plasma pistols, or exchange bolt pistol and chainsword for a 2-handed chainaxe with +3S -2AP.
2.) HQ: Khornate Spellbreaker: Chaos Lord with 3+ BS and no re-roll 1’s aura. Instead, has a collar of Khorne, re-rolls 1’s to wound in the fight phase (only the character, not an aura), and has a witcheater weapon: upgraded version of any power weapon with its current points cost/modifiers and if any successful wounds are inflicted on a psyker, it suffers an additional d3 mortal wounds. Can upgrade to be equipped with jump pack, terminator armor, bike, or juggernaut mount.
Also: Dark Apostles, Warpsmiths, and Exalted champions can all purchase juggernaut mounts as upgrades.
I’m a simple man who loves juggernauts.
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![[Post New]](/s/i/i.gif) 2018/01/28 21:10:31
Subject: New Unit Concepts for your army of choice
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Regular Dakkanaut
Norway.
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I feel like DeathGuard got a lot of flavorful units. So I don't really feel like I want anything new, I am pleased with what we got. But a small boost to certain units would help to make the armies more diverse. . Not to make them that much better or OP; just to make them a proper alternative to other units in the codex (other than for fun, I have the model, or the model is cool..)
The units:
Plaguebearers. Cultists, Poxwalkers, and Nurglings are simply better choices. I never use them. they simply don't have what I need,
Hellbrute, Defiler, Landraider, and Predator. Give them disgustingly resilient. That's all. Then other vehicles than PBC will be used.
Chaos spawn. Also need disgustingly resilient or something.
Posessed. Throw 1d3 pr model for the number of attacks, not one for the entire unit.
Plague drones. No reason to choose them when you got access to foetid bloat drones. I don't really know what they need, they just need something more.
And one point that annoys me, but is really not that important. I just want to throw it out there.
Mortarions gun, the lantern. Remove the rule for having to aim at the closest model in the unit you shot at. The guns special rule is somewhat useless combined with that. And as a result of that, almost everyone throws grenades with him instead.
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This message was edited 2 times. Last update was at 2018/01/28 21:19:48
-Wibe. |
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![[Post New]](/s/i/i.gif) 2018/01/28 21:13:51
Subject: Re:New Unit Concepts for your army of choice
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Absolutely 100% behind this.
Also, additional rules for Sentinels that give them Auspex Scanners and Vox-Casters for effects.
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![[Post New]](/s/i/i.gif) 2018/01/29 01:42:46
Subject: Re:New Unit Concepts for your army of choice
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Bounding Assault Marine
United Kingdom
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For Death Guard....
* I was really disappointed that we lost the Heldrake. We're missing a flyer unit really and you could make a "Plaguedrake" that has a plagueflamer type weapon.
* I know that the DG are all about walking forwards bolters blazing but we are missing proper heavy weapons. A limited Havoc type unit would be nice to help deal with armour and monsters.
* A change to Mortations pistol, the Lantern, that I would like to see is that it hits every model under the line not just one model per unit.
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40k: Space Marines (Rift Wardens) - 8050pts.
T9A: Vampire Covenants 2060pts. |
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![[Post New]](/s/i/i.gif) 2018/01/29 15:32:26
Subject: New Unit Concepts for your army of choice
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Oozing Plague Marine Terminator
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I'd like to see a Xenos-Chaos character, preferably Eldar. We know humans aren't the only race to fall to Chaos and I quite like the Chaos-Aliens in the form of Tzaangors, give me more of that.
Maybe even the whole Slaanesh-eldar faction that's hinted in the main rulebook.
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![[Post New]](/s/i/i.gif) 2018/01/29 15:39:35
Subject: Re:New Unit Concepts for your army of choice
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Guard Heavy Weapon Crewman
Paris
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For Grey Knights, I would love to have a way to really deal with armored vehicles. It could be a new special weapon, on the psychich theme (like a Psy-lascannon), or dedicated Psy-power, or even something simpler (predators for GK?)
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![[Post New]](/s/i/i.gif) 2018/01/29 15:40:37
Subject: Re:New Unit Concepts for your army of choice
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Beast of Nurgle
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Death Guard could use a bomber that drops blight bombs. Something to give them a flyer/fast attack option.
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Armies
Death Guard - 2017
Dark Eldar - 2015
Space Wolves - 2009
Orks - 2006 (sold)
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![[Post New]](/s/i/i.gif) 2018/01/29 15:44:46
Subject: New Unit Concepts for your army of choice
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Insect-Infested Nurgle Chaos Lord
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Wolf_in_Human_Shape wrote:Chaos Space Marines:
1.) Elites: Khorne Berzerkers on juggernaut mounts: rules of Berzerkers + 1S and +1W + daemon keyword + bladed horn attacks from the juggernauts. Option for Icon of Wrath or a unique icon allowing them to advance and charge. Every model armed with bolt pistols/chainswords stock. Any model can upgrade chainswords to weapons from the melee weapons list, upgrade bolt pistols to plasma pistols, or exchange bolt pistol and chainsword for a 2-handed chainaxe with +3S -2AP.
2.) HQ: Khornate Spellbreaker: Chaos Lord with 3+ BS and no re-roll 1’s aura. Instead, has a collar of Khorne, re-rolls 1’s to wound in the fight phase (only the character, not an aura), and has a witcheater weapon: upgraded version of any power weapon with its current points cost/modifiers and if any successful wounds are inflicted on a psyker, it suffers an additional d3 mortal wounds. Can upgrade to be equipped with jump pack, terminator armor, bike, or juggernaut mount.
Also: Dark Apostles, Warpsmiths, and Exalted champions can all purchase juggernaut mounts as upgrades.
I’m a simple man who loves juggernauts.
It baffles me why we have Thunderwolves and Bloodcrushers but despite already having a model with a CSM riding a jugger before both, we never got Khornzerkers on Juggies.
I would also like to see the return of Noise Terminators (Slaaneshi Terminators armed with Sonic Blasters and Blastmasters) and Noise Predators. If I remember, these were formerly possible with the 3.5 edition codex (by replacing their weapons with sonic weapons) but have since been discarded due to 4th edition's "Streamlining".
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2018/01/29 15:49:16
Subject: New Unit Concepts for your army of choice
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Stubborn Prosecutor
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My Dream:
Imperial citizens boxes. Each box would have a sprue for making 10 imperial citizens and then come with one 'upgrade sprue' based on what faction the box was sold for.
For example:
Tau sprue for Tau Human auxilleres
Ministorum sprue for imperial martyr mob
Ork sprue for Ork hired Human Mercs
GSC sprue for non-miner GSC hybrids
You could even do a sprue for each of the chaos gods and use them as cultists
The fluff has all these examples on normal imperial citizens getting involved on one side or the other, but they've never been modeled in the game outside of cultists and GSC. I'd love to have all those fluffly options
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/01/29 16:20:26
Subject: New Unit Concepts for your army of choice
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Been Around the Block
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Bike units for IG, Kakasins for IG, give vets options again, admech transports, Mira from space marine as character for IG, jump pack and dev primaris.
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![[Post New]](/s/i/i.gif) 2018/01/29 16:25:38
Subject: Re:New Unit Concepts for your army of choice
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Chaos Space Marine dedicated to Slaanesh
New Orleans, LA -USA
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For Emperor's Children...
Slaanesh Hell-Knight (from old EPIC)
Dueling unit (similar to Palatine Blades from 30k)
and of course DoomRider
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-Jon
Emperor's Children, Sisters of Battle, Sylvaneth, Hedonites of Slaanesh |
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![[Post New]](/s/i/i.gif) 2018/01/29 17:28:33
Subject: New Unit Concepts for your army of choice
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Bounding Assault Marine
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I'd like to see a scout character of some kind for Raven Guard. Also, maybe some kind of veteran unit that can natively infiltrate without using a strategem, or alternatively a unit that could move immediately after deepstriking.
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2500 pts Raven Guard, painted |
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![[Post New]](/s/i/i.gif) 2018/01/29 18:06:46
Subject: New Unit Concepts for your army of choice
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Devestating Grey Knight Dreadknight
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I'd like some sort of equivalent of Command sort of HQ character. One who doesn't actually want to fight, but rather sit in the backline and be able to buff units from ACTUAL long distances, they could have a weapon that allows them to deny movement to the enemy kind of like the Thunderfire Cannon.
Something that could force the opponent to have to move in on MY side of the board rather than just waiting for me.
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SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2018/01/29 18:20:38
Subject: Re:New Unit Concepts for your army of choice
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Longtime Dakkanaut
Ute nation
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Necrons have the usual wants, I'd like tomb stalker and tomb sentinel to be in plastic.
As for new ideas, I'd like a dreadnought equivalent that isn't a C'Tan, something thematic and awesome like a techno sphynx.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2018/01/29 18:25:11
Subject: New Unit Concepts for your army of choice
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Longtime Dakkanaut
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Quickjager wrote:I'd like some sort of equivalent of Command sort of HQ character. One who doesn't actually want to fight, but rather sit in the backline and be able to buff units from ACTUAL long distances, they could have a weapon that allows them to deny movement to the enemy kind of like the Thunderfire Cannon.
Something that could force the opponent to have to move in on MY side of the board rather than just waiting for me.
Like IG commanders?
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![[Post New]](/s/i/i.gif) 2018/01/29 18:38:00
Subject: New Unit Concepts for your army of choice
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Longtime Dakkanaut
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For Orks?
Useful Grots: Porting over Night Goblins to 40k would be a hoot, as would Spider-Riders and Wolf Riders.
Heck, a more diversified Orkology: Plastic Snotlings and squigs anyone?
More "tech" uses of Orky Science: Active directed forcefields, tractor beams that push-pull, Grabbin Klaws that can drag or throw stuff.
Proppa Cybork rules: Surgery on Orks is fairly idiot-proof and they can accept implants that should have no right to exist. Hoverboyz, Goronobz with 4 arms, etc.
Proper Orky VDR...
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![[Post New]](/s/i/i.gif) 2018/01/30 16:09:45
Subject: Re:New Unit Concepts for your army of choice
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Heroic Senior Officer
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Scion specialist units, snipers, demolitions, stuff like that, which would allow the Scions to play as an army of their own more easily.
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![[Post New]](/s/i/i.gif) 2018/01/30 16:11:43
Subject: New Unit Concepts for your army of choice
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Decrepit Dakkanaut
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Super Heavy Command Tanks that take up a Lord of War slot and an HQ slot (forcing a supreme command detachment) unless you take 3 or more Superheavies in the Super Heavy Detachment (which would auto-upgrade one like the old Knight Baron did if you brought 3 Knights).
It'd not even need +1 BS, just the ability to do some neat stuff for other superheavies like orders or something. +1 BS could also be the only thing it does, idk. Something to reflect the fact that the tanks are actually organized into a company and not just a loose connection of randomly jumbled vehicles.
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![[Post New]](/s/i/i.gif) 2018/01/30 16:48:22
Subject: Re:New Unit Concepts for your army of choice
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Auspicious Aspiring Champion of Chaos
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Grimgold wrote:Necrons have the usual wants, I'd like tomb stalker and tomb sentinel to be in plastic.
As for new ideas, I'd like a dreadnought equivalent that isn't a C'Tan, something thematic and awesome like a techno sphynx.

Now I miss Tomb Kings even more.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2018/01/30 20:04:46
Subject: New Unit Concepts for your army of choice
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Regular Dakkanaut
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for Harlequins I would add several units. A death jester that can equip other heavy weapons like they used to be able to in rogue trader. Pistoleer unit that can equip two pistoles that can advance and fire both pistols. Mime unit that can infiltrate and have bonus while in cover. Wraith lord like unit that hold the sole of solitaire.
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