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Made in ie
Deranged Necron Destroyer





Necrons:


++ Battalion Detachment +3CP (Necrons) [98 PL, 1998pts] ++

+ Heavy Support +

Canoptek Spyders [4 PL, 101pts]
. Canoptek Spyder: Gloom Prism
. . Two Particle Beamers: 2x Particle Beamer

Heavy Destroyers [12 PL, 225pts]
. 3x Heavy Destroyer: 3x Heavy Gauss Cannon

Monolith [19 PL, 381pts]

+ Troops +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Necron Warriors [6 PL, 120pts]: 10x Necron Warrior

Necron Warriors [6 PL, 120pts]: 10x Necron Warrior

+ Flyer +

Doom Scythe [10 PL, 220pts]

+ Fast Attack +

Destroyers [18 PL, 378pts]
. 6x Destroyer: 6x Gauss Cannon

+ HQ +

Cryptek [6 PL, 104pts]: Staff of Light

Lord [5 PL, 79pts]: Voidblade

+ Elites +

Lychguard [8 PL, 185pts]: Hyperphase Sword and Dispersion Shield, 5x Lychguard

++ Total: [98 PL, 1998pts] ++

Put everything into tombworld deployment and just shoot up the Monolith, Scythe and Spyder.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Omnipotent Necron Overlord






Worst list I can think off.

Librarian
lieutenant

3x 10 man tactical squads W/MM Grav gun - thunderhammer grav pistol on sargent

Redemptor Dread with Plasma and heavy flamer +2x fragstorm launchers

Ironclad dread

6x Dev Centurians 2x las and centurian missle system (155 points per model with 3 wounds)

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Slashing Veteran Sword Bretheren






Dark Eldar just wouldnt include vehicles.

Wyches and Incubi footslogging accomponied by small units of hellions and reavers and a few Cronos. Cronos cant really do a whole lot in close combat and their shooting is all strength 3.

Also Lellith would have to be one of the HQs for sure. she is very points heavy and pretty terrible nowadays.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in de
Waaagh! Warbiker




Somewhere near Hamburg


++ Battalion Detachment +3CP (T'au Empire) [116 PL, 2001pts] ++

+ HQ [8 PL, 137pts] +

Cadre Fireblade [2 PL, 42pts]: Markerlight [3pts]

Commander [6 PL, 95pts]: Early warning override [8pts], Stimulant injector [5pts], Target lock [6pts]

+ Troops [9 PL, 140pts] +

Breacher Team [3 PL, 40pts]: 5x Fire Warrior [40pts]

Kroot Carnivores [3 PL, 60pts]: 10x Kroot [60pts]

Strike Team [3 PL, 40pts]: 5x Fire Warrior w/ Pulse Carbine [40pts]

+ Elites [93 PL, 1628pts] +

XV104 Riptide Battlesuit [17 PL, 363pts]: 2x Fusion blaster [42pts], Ion accelerator [107pts], Stimulant injector [5pts]

XV8 Crisis Battlesuits [38 PL, 656pts]: 10x MV4 Shield Drone [80pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]

XV8 Crisis Bodyguards [38 PL, 609pts]: 3x MV4 Shield Drone [24pts]
. Crisis Bodyguard [61pts]: Early warning override [8pts], Target lock [6pts], Velocity tracker [2pts]
. Crisis Bodyguard [61pts]: Early warning override [8pts], Target lock [6pts], Velocity tracker [2pts]
. Crisis Bodyguard [61pts]: Early warning override [8pts], Target lock [6pts], Velocity tracker [2pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]

+ Fast Attack [6 PL, 96pts] +

Tactical Drones [6 PL, 96pts]: 12x MV4 Shield Drone [96pts]

++ Total: [116 PL, 2001pts] ++

Thats about 1400 points without any weaponry

I think I win

This message was edited 1 time. Last update was at 2018/02/12 21:36:01


Astra Milit..*blam* Astra Milliwhat, heretic? 
   
Made in us
Shas'la with Pulse Carbine





Morkphoiz wrote:

++ Battalion Detachment +3CP (T'au Empire) [116 PL, 2001pts] ++

+ HQ [8 PL, 137pts] +

Cadre Fireblade [2 PL, 42pts]: Markerlight [3pts]

Commander [6 PL, 95pts]: Early warning override [8pts], Stimulant injector [5pts], Target lock [6pts]

+ Troops [9 PL, 140pts] +

Breacher Team [3 PL, 40pts]: 5x Fire Warrior [40pts]

Kroot Carnivores [3 PL, 60pts]: 10x Kroot [60pts]

Strike Team [3 PL, 40pts]: 5x Fire Warrior w/ Pulse Carbine [40pts]

+ Elites [93 PL, 1628pts] +

XV104 Riptide Battlesuit [17 PL, 363pts]: 2x Fusion blaster [42pts], Ion accelerator [107pts], Stimulant injector [5pts]

XV8 Crisis Battlesuits [38 PL, 656pts]: 10x MV4 Shield Drone [80pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]

XV8 Crisis Bodyguards [38 PL, 609pts]: 3x MV4 Shield Drone [24pts]
. Crisis Bodyguard [61pts]: Early warning override [8pts], Target lock [6pts], Velocity tracker [2pts]
. Crisis Bodyguard [61pts]: Early warning override [8pts], Target lock [6pts], Velocity tracker [2pts]
. Crisis Bodyguard [61pts]: Early warning override [8pts], Target lock [6pts], Velocity tracker [2pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]

+ Fast Attack [6 PL, 96pts] +

Tactical Drones [6 PL, 96pts]: 12x MV4 Shield Drone [96pts]

++ Total: [116 PL, 2001pts] ++

Thats about 1400 points without any weaponry

I think I win


Love your empty crisis suits. they can move and punch w/o penalty at ap-1. oh yeah. and if you deepstrike within 12", they throw you the finger
   
Made in us
Shas'ui with Bonding Knife






Tau:
Either
2x fireblade
3x 9 crisis body guards w/ 1 FB, DCs
(poor damage, easy to kill, no range, no drones, paying for a useless ability. Total 2001)
or
1x Fireblade
3x 3 Broadsides w/ rail rifles, SMS, and DCs
1x 1 Broadside w/ rail rifle, SMS, DC
1x 2 Heavy Drones w/ 2 BCs

Slightly better fire power, but more expensive than a dreadnought for WAY worse firepower, and hilariously bad durability in comparison (T5 6W 2+). (each broadside is more expensive than a dread, and only gets BS4+ )

Drones are just to fill points. (1998 total)
I'm sure with a few tweaks this could be worse, but it'd involve more math hammering than I want to. (also I don't have the codex on me, but if you can replace a weapon with a wargear option instead like a DC, that'd be a way to make the list worse)

Not a battalion however.

This message was edited 1 time. Last update was at 2018/02/12 21:40:27


DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Monster-Slaying Daemonhunter





2k in a single Battalion is pretty hard.

Sisters of Battle
Spoiler:

Canoness, Eviscerator, Combi-Flamer
St. Celestine+Gemini

Battle Sisters 15x, Flamer, Multimelta, Combi-Flamer, Inferno Pistol, Power Axe
Battle Sisters 15x, Flamer, Multimelta, Combi-Flamer, Inferno Pistol, Power Axe
Battle Sisters 15x, Flamer, Multimelta, Combi-Flamer, Inferno Pistol, Power Axe

Seraphim 8x, 1x Hand Flamer
Dominions 10x, 4x Flamer 1x Combi-Flamer, Inferno Pistol, Power Axe

Repentia 9x
Celestians 10x, Flamer, Multimelta, Combi Flamer, Inferno Pistol, Power Axe
Hospitaller
Repentia Mistress

Exorcist
Retributors 10x, Rets, 4x Multimelta, 1x Combi-Flamer, Inferno Pistol, Power Axe

Immolator, Heavy Bolter

This is actually a little more challenging of an order than it initially sounds, because we don't have that many unique units, so at some point in time to meet the highlander rule we have to field actually good units, and St.C and the Seraphim alone can make a fairly significant impact on a battlefield with armies not optimized for worst performance. It also does have a lot of multimeltas and lots of padding for them, but I couldn't really think of worse things to assign.


Space Wolves
Spoiler:

Iron Priest, Thunder Hammer, Bolt Pistol
Wolf Priest in Terminator Armor, Combi Flamer

Grey Hunters x9, WGPL, 2x P.Fist, 2x Flamer, Combi-Flamer
Blood Claws x9, WGPLiTA, P.Fist, C.Fist, Combi Flamer
Intercessors x10, Stalker Bolt Rifles

Wolf Guard Terminators x10, x10 C.Fist, x10 Combi-Flamer
Wolf Guard x10, x10 P.Fist, x10 Combi-Flamer

Whirlwind, Vengeance Launcher
Vindicator

The goal here is to have as many chainfists and combi-flamers as possible, to make each model's price-to-ineffectiveness ratio make Grey Knight players trying to win feel better about themselves. The 8" range on the combi-flamers ensures that they lose a lot of the power from their deepstrike and outflank, and the chainfists are just absurdly expensive for what they add to the model's ability. However, on turn 2 whatever's left is going to hit like a freight train, and I'd be somewhat concerned that another engineered-for-badness list won't be able to kill them.


Imperial Guard
Spoiler:

Lord Commissar, Power Fist
Tank Commander Vanquisher, Heavy Flamer x3

Infantry, Flamer, Power Axe
Scions x5, Flamer
Conscripts x30

Platoon Commander

Leman Russ Vanquishers x3, Heavy Flamer x9, Track Guards x3, Dozer Blade x3
Leman Russ Sygies Vanquishers x3, Heavy Flamer x9
Deathstrike, Heavy Flamer, Track Guards, Dozer Blade, Augur Array

Vanquishers are garbage, so fit them with expensive and short ranged weapons for maximum badness. Fortunately, there are 2 different kinds of vanquishers, neither good, and they come in groups of 3, so that gets around the highlander problem nicely.



Automatically Appended Next Post:
Morkphoiz wrote:

Spoiler:
++ Battalion Detachment +3CP (T'au Empire) [116 PL, 2001pts] ++

+ HQ [8 PL, 137pts] +

Cadre Fireblade [2 PL, 42pts]: Markerlight [3pts]

Commander [6 PL, 95pts]: Early warning override [8pts], Stimulant injector [5pts], Target lock [6pts]

+ Troops [9 PL, 140pts] +

Breacher Team [3 PL, 40pts]: 5x Fire Warrior [40pts]

Kroot Carnivores [3 PL, 60pts]: 10x Kroot [60pts]

Strike Team [3 PL, 40pts]: 5x Fire Warrior w/ Pulse Carbine [40pts]

+ Elites [93 PL, 1628pts] +

XV104 Riptide Battlesuit [17 PL, 363pts]: 2x Fusion blaster [42pts], Ion accelerator [107pts], Stimulant injector [5pts]

XV8 Crisis Battlesuits [38 PL, 656pts]: 10x MV4 Shield Drone [80pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]

XV8 Crisis Bodyguards [38 PL, 609pts]: 3x MV4 Shield Drone [24pts]
. Crisis Bodyguard [61pts]: Early warning override [8pts], Target lock [6pts], Velocity tracker [2pts]
. Crisis Bodyguard [61pts]: Early warning override [8pts], Target lock [6pts], Velocity tracker [2pts]
. Crisis Bodyguard [61pts]: Early warning override [8pts], Target lock [6pts], Velocity tracker [2pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]

+ Fast Attack [6 PL, 96pts] +

Tactical Drones [6 PL, 96pts]: 12x MV4 Shield Drone [96pts]

++ Total: [116 PL, 2001pts] ++


Thats about 1400 points without any weaponry

I think I win


You do win. I don't think anyone else can even bring that many unarmed units.

This message was edited 2 times. Last update was at 2018/02/12 21:41:37


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Bonkers Buggy Driver with Rockets






Morkphoiz wrote:

++ Battalion Detachment +3CP (T'au Empire) [116 PL, 2001pts] ++

+ HQ [8 PL, 137pts] +

Cadre Fireblade [2 PL, 42pts]: Markerlight [3pts]

Commander [6 PL, 95pts]: Early warning override [8pts], Stimulant injector [5pts], Target lock [6pts]

+ Troops [9 PL, 140pts] +

Breacher Team [3 PL, 40pts]: 5x Fire Warrior [40pts]

Kroot Carnivores [3 PL, 60pts]: 10x Kroot [60pts]

Strike Team [3 PL, 40pts]: 5x Fire Warrior w/ Pulse Carbine [40pts]

+ Elites [93 PL, 1628pts] +

XV104 Riptide Battlesuit [17 PL, 363pts]: 2x Fusion blaster [42pts], Ion accelerator [107pts], Stimulant injector [5pts]

XV8 Crisis Battlesuits [38 PL, 656pts]: 10x MV4 Shield Drone [80pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Shas'ui [64pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]

XV8 Crisis Bodyguards [38 PL, 609pts]: 3x MV4 Shield Drone [24pts]
. Crisis Bodyguard [61pts]: Early warning override [8pts], Target lock [6pts], Velocity tracker [2pts]
. Crisis Bodyguard [61pts]: Early warning override [8pts], Target lock [6pts], Velocity tracker [2pts]
. Crisis Bodyguard [61pts]: Early warning override [8pts], Target lock [6pts], Velocity tracker [2pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]
. Crisis Bodyguard [67pts]: Advanced targeting system [8pts], Early warning override [8pts], Target lock [6pts]

+ Fast Attack [6 PL, 96pts] +

Tactical Drones [6 PL, 96pts]: 12x MV4 Shield Drone [96pts]

++ Total: [116 PL, 2001pts] ++

Thats about 1400 points without any weaponry

I think I win

that’s almost artistic in it’s ineffectiveness. You win hands down.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 JNAProductions wrote:
 AnomanderRake wrote:
 JNAProductions wrote:
HQs
134-Shield Captain with Sentinel Blade and Storm Shield
134-Shield Captain with Sentinel Blade and Storm Shield

Troops
177-3 Custodian Guard, Storm Shields and Sentinel Blades
177-3 Custodian Guard, Storm Shields and Sentinel Blades
177-3 Custodian Guard, Storm Shields and Sentinel Blades

Heavy Support
400-Venerable Land Raider
400-Venerable Land Raider
400-Venerable Land Raider

1,999 Points

Give a Captain the Eagle's Eye, to waste your Relic.


Personally I'm not sure the Land Raiders are actually worse than taking a bunch more shield/sword Guards, given that they let you move faster and engage targets outside 12".


True, but they're also 400 points for not very many shots. Take nothing but Guard, and you have a decent (if small) horde.

One thing I might do is add some Vexila Allarus with Vexila Defensors. Allarus because nothing else is deepstriking, so that's wasted, and they cost more points. Defensors because all Custodes (excepting the Raiders) have a 5+ invuln base, so it's useless.


Even worse (better?): Normal Vexilla with Vexilla Defensors and Storm Shields. Expensive, useless flag, and unarmed.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Fixture of Dakka






tneva82 wrote:
Wonder how many have even read conditions Battallion only, no spamming multiple times same choice unless required to fill in mandatory FOC slots.


Screw that, i want to see the WORST 2k list of all time, not this "battalion" crap!

   
Made in us
Powerful Phoenix Lord





Buffalo, NY

OK I think I might have the aforementioned Tau list beat.

Tau (118 PL, 1998 Pts)
HQ (179 pts)
-Commander (113 pts)
--Advanced Targeting System, Drone Controller, 2x MV4 Shield Drone, Shield Generator
-Ethereal (66 pts)
--Honour Blade, 2x MV4 Shield Drone
TROOPS (148 pts)
-Breacher Team (48 pts)
--5x Fire Warrior, MV4 Shield Drone
-Kroot Carnivores (60 pts)
--10x Kroot
-Strike Team (40 pts)
--5x Fire Warrior w/Pulse Rifle
ELITES (1527 pts)
-Firesight Marksman (24 pts)
--Markerlight
-XV8 Crisis Battlesuits (738 pts)
--9x Crisis Shas'Ui (Advanced Targeting System, Early Warning Override, Shield Generator), 18x MV4 Shield Drone
-XV8 Crisis Bodyguards (765 pts)
--9x Crisis Bodyguards (Advanced Targeting System, Early Warning Override, Shield Generator), 18x MV4 Shield Drone
FAST ATTACK (144 pts)
-Kroot Hounds (48 pts)
--12x Kroot Hounds
-Tactical Drones
--12x MV4 Shield Drones

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Inquisitor Lord Katherine wrote:
...You do win. I don't think anyone else can even bring that many unarmed units.


Trying to stretch the "as much unarmed/wildly underarmed stuff as you can find" theme for a moment.

HQ: Lord-Commissar (powerfist, power sword) (65pts), Primaris-Psyker (28pts)
Troops: 3x 10 Guardsmen, flamers (141pts)
Elites: 10 Ogryn (300pts), Atlas recovery tank (98pts), Special weapon squad (flamers) (78pts)
Fast Attack: 3 Powerlifter Sentinels (135pts), 3 heavy flamer Armoured Sentinels (171pts), 3 heavy flamer Scout Sentinels (156pts)
Heavy Support: Leman Russ Demolisher, 3 heavy flamers (213pts)
Transports: Trojan (98pts), Centaur (54pts)
Flyers: Aquila (118pts), 3 unarmed Arvuses (345pts)

For your 1,999pts you get a huge number of unarmed vehicles or vehicles with a single heavy bolter, a huge number of flamers on targets with no way to close with the enemy, no Orders, and an Ogryn unit.

Addendum: Without the no-duplicates restriction I can get a lot of unarmed Arvuses and single-heavy-bolter Trojans into a list.


Automatically Appended Next Post:
 Amishprn86 wrote:
tneva82 wrote:
Wonder how many have even read conditions Battallion only, no spamming multiple times same choice unless required to fill in mandatory FOC slots.


Screw that, i want to see the WORST 2k list of all time, not this "battalion" crap!


Here goes.

Air Wing Detachment. 3x 3 unarmed Arvuses.

4x Auxiliary Detachment: 2 unarmed Arvuses.

17 airplanes. 0 command points. 0 weapons. Can't score. Can't attack.

This message was edited 2 times. Last update was at 2018/02/13 01:36:26


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Been Around the Block




Huh. I thought I'd have a solid go at this (not because my faction's bad—it's not, not by any stretch—but because I thought I knew its weaknesses well enough to lol them out pretty quickly).

After about 1400 points of truly worthless, 5" foot-slogging melee garbage, I realized I'd be forced to choose some actually effective choices. Even in this all-1W-dudes meta, I'd have no choice but to actually cause some damage after a certain point.

Huh, food for thought.
   
Made in ca
Frenzied Berserker Terminator





Canada

Worst possible list for me is...

... whatever I brought today! Har har!



Gets along better with animals... Go figure. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 darkcloak wrote:
Worst possible list for me is...

... whatever I brought today! Har har!


LOL I hear that. bring a tank heavy list and you find your opponent has lots of tank crackers. infantry heavy and "... wow those are a lotta flamers" etc. sometimes your luck is just that gak LOL

Opinions are not facts please don't confuse the two 
   
Made in jp
Longtime Dakkanaut





1997pts of sisters:

HQ: Canoness: evicerator, combi-flamer Warlord
Jacobus

Elites: 1 dialogus
1 hospitaler
1 battle mistress
10 celestians multi-melta/flamer
1 imagifer

Troops: 15 battle sisters
Multi-melta/flamer
Veteran superior: bolter/powersword/bolt pistol
______________________________
x5
Fast attack: 10 seraphim
2x2 flamer pistols
Superior: chainsword

8 dominions/ 4 flamers
Heavy Support: exorcist
stormbolter/hunter killer missile
1 penitent engine
8 Retributers
2 heavy flamers/2 multi-meltas
Squads with dysfunctional weapons, slow moving, no way to capitalize on AoF, and needless models from the elites section.

My take on a crappy sisters list.

edit: I missed the as much diversity as possible requirement. I'll update in just a bit.

This message was edited 4 times. Last update was at 2018/02/13 05:50:24


 
   
Made in ru
!!Goffik Rocker!!






 Cream Tea wrote:
tneva82 wrote:
Wonder how many have even read conditions Battallion only, no spamming multiple times same choice unless required to fill in mandatory FOC slots.

I did. Mine is a battalion, and all slots are different. I could've done a lot worse otherwise, especially with the negative CP detachment available.


Yeah, but that's the point. To see unit diversity from a different perspective. Also, i have a feeling that such games would be super enjoyable. Where else could you possibly see 15 burnas led by a megamek crashing against warlock conclave. Btw, don't you choose psy powers at the start of the game? It might screw up the list a bit and make it more potent than intended.


Automatically Appended Next Post:
Daedalus81 wrote:
Ah crap. I need to reread the rules.



2,000 on the dot. I win!

[121] Exalted, Force Staff, ICB

[407] 20 Rubrics, 19 Inferno Bolters, Force Staff, ICB
[407] 20 Rubrics, 19 Inferno Bolters, Force Staff, ICB
[407] 20 Rubrics, 19 Inferno Bolters, Force Staff, ICB

[92] Rhino, Combi-Flamer, Havoc Launcher
[92] Rhino, Combi-Flamer, Havoc Launcher
[81] Rhino, Combi-Flamer

[33] Spawn

[180] Heldrake, Hades Autocannon
[180] Heldrake, Hades Autocannon



Automatically Appended Next Post:
Ok round two. 2K on the nose again.

[121] Exalted, Force Staff, ICB
[104] Sorcerer, Force Staff, ICB

[407] 20 Rubrics, 19 Inferno Bolters, Force Staff, ICB
[40] 10 Cultists
[70] 10 Tzaangor

[90] Shaman, Force Staff
[139] Helbrute, Fist, MM

[33] Spawn
[90] 6x Enlightened, CS, Pistols

[367] Land Raider, THB, 2x TLC, Combi-Flamer
[131] Predator, Predator AC, Combi-Flamer
[136] Vindicator, Combi-Flamer

[92] Rhino, Combi-Flamer, Havoc Launcher

[180] Heldrake, Hades Autocannon


That's a fun list. But it might be a bit too good with a deepstriking strategem for rubrics and granted that a lot of armies won't have d2 weapons for this format, they have a potential to crush stuff.


Automatically Appended Next Post:
Mewens wrote:
Huh. I thought I'd have a solid go at this (not because my faction's bad—it's not, not by any stretch—but because I thought I knew its weaknesses well enough to lol them out pretty quickly).

After about 1400 points of truly worthless, 5" foot-slogging melee garbage, I realized I'd be forced to choose some actually effective choices. Even in this all-1W-dudes meta, I'd have no choice but to actually cause some damage after a certain point.

Huh, food for thought.


This guy got it right.


Automatically Appended Next Post:
I was dreading the moment tau would come along. Gunless dudes won 7th either.

This message was edited 3 times. Last update was at 2018/02/13 06:12:46


 
   
Made in de
Oozing Plague Marine Terminator






++ Battalion Detachment +3CP (Chaos - Death Guard) [108 PL, 2002pts] ++

Chaos Rhino [4 PL, 102pts]: Combi-bolter, Combi-melta, Havoc launcher

+ Heavy Support +

Chaos Land Raider [19 PL, 386pts]: Combi-melta, Havoc launcher, Twin heavy bolter, 2x Twin lascannon

+ HQ +

Chaos Lord on Palanquin of Nurgle [6 PL, 130pts]: Bolt pistol, Combi-melta, Power fist

Lord of Contagion [7 PL, 130pts]: Plaguereaper

+ Elites +

Blightlord Terminators [27 PL, 374pts]
. Blightlord Champion: Balesword, Combi-melta
. Blightlord Terminator: Balesword, Plague Spewer
. Blightlord Terminator: Balesword, Combi-melta
. Blightlord Terminator: Balesword, Combi-melta
. Blightlord Terminator: Balesword, Combi-melta
. Blightlord Terminator: Balesword, Combi-plasma

Helbrute [7 PL, 174pts]: Helbrute hammer, Twin lascannon

Plague Surgeon [4 PL, 65pts]: Balesword

+ Fast Attack +

Chaos Spawn [2 PL, 33pts]: Chaos Spawn

+ Troops +

Chaos Cultists [6 PL, 53pts]
. 9x Chaos Cultist w/ Autogun
. Chaos Cultist w/ special weapon: Flamer
. Cultist Champion: Autogun

Plague Marines [23 PL, 495pts]
. Plague Champion: Plague knife, Plasma gun, Power fist
. 5x Plague Marine w/ boltgun
. Plague Marine w/ melee weapons: Great plague cleaver
. Plague Marine w/ melee weapons: Great plague cleaver
. Plague Marine w/ melee weapons: Mace of Contagion and bubotic axe
. Plague Marine w/ melee weapons: Mace of Contagion and bubotic axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ Special Weapon: Plague Spewer
. Plague Marine w/ Special Weapon: Meltagun

Poxwalkers 10x Poxwalker

[b]++ Total: [108 PL, 2002pts] ++


Well, this DG list is actually pretty fluffy And the PM blob supported by the palanquin lord and Surgeon could actually do something if it reached melee. Same with the terminators. I still tried to take the worst load outs possible.
   
Made in be
Jealous that Horus is Warmaster






Brussels, Belgium

Hmm... a bad 2000 points of Deathwatch...

Let's see...
All Heavy thunderhammer, all the time...

HQ:
3 watch captains with pairs of bolt pistols and nothing else

Troops:
9 Deathwatch vets with Heavy Thunder hammers
9 Deathwatch vets with Heavy Thunder hammers
9 Deathwatch vets with Heavy Thunder hammers
9 Deathwatch vets with Heavy Thunder hammers

And that goes up to 1986 points...

Now I have to go paint some heavy thunder hammers...


Automatically Appended Next Post:
 ChaosDad wrote:
Hmm... a bad 2000 points of Deathwatch...

Let's see...
All Heavy thunderhammer, all the time...

HQ:
3 watch captains with pairs of bolt pistols and nothing else

Troops:
9 Deathwatch vets with Heavy Thunder hammers
9 Deathwatch vets with Heavy Thunder hammers
9 Deathwatch vets with Heavy Thunder hammers
9 Deathwatch vets with Heavy Thunder hammers

And that goes up to 1986 points...

Now I have to go paint some heavy thunder hammers...


Ah, of course I hadn't read the rules properly in the first post about duplicates.

Here is a bit of a changed list

HQ:
2 watch captains with pairs of bolt pistols and nothing else

Troops:
10 Deathwatch vets with Heavy Thunder hammers
10 Deathwatch vets with Heavy Thunder hammers
10 Deathwatch vets with Heavy Thunder hammers

Elites:
1 Venerable dread with plasma cannon
5 Terminators with storm bolters and powerfists

This message was edited 1 time. Last update was at 2018/02/13 08:39:04


Work in progress p&m blog :
United Colors of Chaos , Relating my ongoing battle with grey plastic...
2022 hobby running tally: bought: 71, built: 45, painted: 17, games played: 3
10000pts 4000pts 5000pts 1500pts  
   
Made in ru
!!Goffik Rocker!!






How bad are centurions? Seems like you can have around 1k pts in a single unit of devastator centurions alone. But they do have a bunch of lazcannons. BTW did you know that most marine sarges can take two thunder hammers?

This message was edited 1 time. Last update was at 2018/02/13 09:57:39


 
   
Made in be
Jealous that Horus is Warmaster






Brussels, Belgium

 koooaei wrote:
BTW did you know that most marine sarges can take two thunder hammers?


From the moment I realised that double Power fist was a possibility, double hammer didn't even cross my mind...
*digs through his codex*

Dammit, no double hammer terminator...
But all my vets and vanguard vets can do it, though...

Bwahahaha!

*wanders off to find left and right hammers...*

Work in progress p&m blog :
United Colors of Chaos , Relating my ongoing battle with grey plastic...
2022 hobby running tally: bought: 71, built: 45, painted: 17, games played: 3
10000pts 4000pts 5000pts 1500pts  
   
Made in us
Painlord Titan Princeps of Slaanesh




For Grey knights:

2 units of 10 Terminators with 10 hammers, 8 storm bolters and, 2 incinerators = 1292 point
1 unit of 10 Strike squad with 8 hammers, 8 storm bolters and, 2 ininerators = 346

leaving 362 points for HQs.
   
Made in us
Charging Dragon Prince





Sticksville, Texas

I got one for Blood Angels. I dare you to get within Flamer range!!!! Buuuttt, any army outside of 8" essentially shuts down all the shooting in this trash tier list.


++ Battalion Detachment +3CP (Imperium - Blood Angels) [113 PL, 2002pts] ++

+ HQ +

Captain [5 PL, 100pts]: Combi-flamer, Storm shield

Lieutenants [4 PL, 61pts]
. Lieutenant: Chainsword, Hand flamer

Techmarine [4 PL, 63pts]: Hand flamer, Power axe, Servo-arm

+ Troops +

Scout Squad [8 PL, 140pts]
. Scout: Camo cloak, Combat knife
. Scout: Camo cloak, Combat knife
. Scout: Camo cloak, Combat knife
. Scout: Camo cloak, Combat knife
. Scout: Camo cloak, Combat knife
. Scout: Camo cloak, Combat knife
. Scout: Camo cloak, Combat knife
. Scout: Camo cloak, Combat knife
. Scout: Camo cloak, Combat knife
. Scout Sergeant: Bolt pistol, Boltgun, Camo cloak

Tactical Squad [9 PL, 157pts]
. 7x Space Marine
. Space Marine (Heavy weapon): Heavy flamer
. Space Marine (Special weapon): Flamer
. Space Marine Sergeant: Bolt pistol, Hand flamer

Tactical Squad [9 PL, 157pts]
. 7x Space Marine
. Space Marine (Heavy weapon): Heavy flamer
. Space Marine (Special weapon): Flamer
. Space Marine Sergeant: Bolt pistol, Hand flamer

+ Elites +

Death Company [16 PL, 300pts]
. Death Company Marine: Hand flamer, Power fist
. Death Company Marine: Hand flamer, Power fist
. Death Company Marine: Hand flamer, Power fist
. Death Company Marine: Hand flamer, Power fist
. Death Company Marine: Hand flamer, Power fist
. Death Company Marine: Hand flamer, Power fist
. Death Company Marine: Hand flamer, Power fist
. Death Company Marine: Hand flamer, Power fist
. Death Company Marine: Hand flamer, Power fist
. Death Company Marine: Hand flamer, Power fist

Dreadnought [7 PL, 161pts]: Twin heavy flamer
. Dreadnought combat weapon with ranged weapon: Dreadnought combat weapon, Heavy flamer

Servitors [3 PL, 56pts]
. Servitor: Servo-arm
. Servitor: Servo-arm
. Servitor: Servo-arm
. Servitor: Servo-arm

Vanguard Veteran Squad [14 PL, 220pts]
. Space Marine Veteran: Hand flamer, Storm shield
. Space Marine Veteran: Hand flamer, Storm shield
. Space Marine Veteran: Hand flamer, Storm shield
. Space Marine Veteran: Hand flamer, Storm shield
. Space Marine Veteran: Hand flamer, Storm shield
. Space Marine Veteran: Hand flamer, Storm shield
. Space Marine Veteran: Hand flamer, Storm shield
. Space Marine Veteran: Hand flamer, Storm shield
. Space Marine Veteran: Hand flamer, Storm shield
. Veteran Sergeant: Hand flamer, Storm shield

+ Fast Attack +

Assault Squad [9 PL, 149pts]
. Space Marine Sergeant: Chainsword, Hand flamer
. 7x Space Marine w/ bolt pistol and chainsword
. Space Marine w/ special weapon: Flamer
. Space Marine w/ special weapon: Flamer

Land Speeders [6 PL, 104pts]
. Land Speeder: Heavy flamer, Heavy flamer

+ Heavy Support +

Baal Predator [8 PL, 130pts]: Flamestorm cannon

Devastator Squad [11 PL, 204pts]: Armorium Cherub
. Space Marine: Heavy flamer
. Space Marine: Heavy flamer
. Space Marine: Heavy flamer
. Space Marine: Heavy flamer
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine Sergeant: Hand flamer

++ Total: [113 PL, 2002pts] ++

I was laughing my butt off making this. Nobody will expect Storm Shield and Hand Flamer Vanguard Vets walking across the board! Nobody! Hidden gem of the Blood Angels.
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

I think this is impressively bad:

Ultramarines.

HQ
Sgt Chronus in a rhino - 112 points
Captain in Terminator armour with two thunder hammers to increase cost whilst decreasing synergy 144 points. He either stays back to buff and does nothing himself, or goes with the centurion assault squad his buffs don't help the flamers.

Troops
Intercessors squad, scout squad and 10 mean tac squad, all unupgraded - 275 points. The scouts could potentially help with board control, which is why they've been left unbuffed. The tac squad is up to ten men but not upgrades to make sure they achieve nothing.

Elites -
Servitors - only 60 points, but really really bad.
Centurion Assault squad - keep the flamers to make them rubbish. 6 of these fellas to prevent them drop-podding adds up to a whopping 444 and you just know they aren't making those points back.

Heavy Support -
Centurion Devastator Squad. Keep the heavy bolters and take six of these fellas. Now, they might be able to do some damage and soak up a lot of damage, but oh boy, 660 points is a lot! Possibly your best unit, but still only Str 5.
Hunter and Stalker and hope your opponent brought no flyers - 199 points.

Flyers -
None - you don't want air superiority, after all.

Dedicated transport
1 drop pod. Because they are overcosted and you have nothing worth putting in it anyway.

That leaves 23 points to buy some pointless upgrades for the wrong units. I think that is imprssively awful.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in ru
!!Goffik Rocker!!






We'll get to play a matchup this weekend with the worst possible orks vs worst possible sm. Will write the results.


Automatically Appended Next Post:
 NH Gunsmith wrote:

I was laughing my butt off making this. Nobody will expect Storm Shield and Hand Flamer Vanguard Vets walking across the board! Nobody! Hidden gem of the Blood Angels.


Blood Angel Riot Team!

This message was edited 1 time. Last update was at 2018/02/13 18:11:16


 
   
Made in us
Bonkers Buggy Driver with Rockets






 koooaei wrote:
We'll get to play a matchup this weekend with the worst possible orks vs worst possible sm. Will write the results.


Automatically Appended Next Post:
 NH Gunsmith wrote:

I was laughing my butt off making this. Nobody will expect Storm Shield and Hand Flamer Vanguard Vets walking across the board! Nobody! Hidden gem of the Blood Angels.


Blood Angel Riot Team!

Fighting riots with flamethrowers? Now that’s grimdark!

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Painlord Titan Princeps of Slaanesh




That's what SoB repressors were designed to do.
   
Made in pt
Fireknife Shas'el




Lisbon, Portugal

I think any Marines player would agree that a list using nothing but Tacticals would be the worst thing someone could do

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Vector Strike wrote:
I think any Marines player would agree that a list using nothing but Tacticals would be the worst thing someone could do


Servitors are worse. Tacticals aren't GOOD, sure, but they're a damn sight better than Servitors.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in pt
Fireknife Shas'el




Lisbon, Portugal

 JNAProductions wrote:
 Vector Strike wrote:
I think any Marines player would agree that a list using nothing but Tacticals would be the worst thing someone could do


Servitors are worse. Tacticals aren't GOOD, sure, but they're a damn sight better than Servitors.


Oh gosh, forgot about those.
Yeah, lots of Vanguard slots with Servitors (they're ELITES, lawl) and Chaplains as their HQ ftw

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
 
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