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Made in us
Longtime Dakkanaut





Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

My problem with the dominus is the plasma/volcano is kind of meh, while the flamer is good but by god the harpoon is awful.

Though a freeblade dominus with a pair of missiles on his back re rolling ones to hit vs the warlord seems pretty baller, and something that might scare opponents into acting differently.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Longtime Dakkanaut




gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads


Problem at this point is you don’t have the guard command point warlord trait and don’t have the command point relic. Still a decent list just don’t have command point farming.
   
Made in gb
Longtime Dakkanaut




Harpoon is pretty great when you factor in the meltas make it effectively five shot. It should have no problem performing it’s intended task.
   
Made in us
Longtime Dakkanaut




 Crazyterran wrote:
My problem with the dominus is the plasma/volcano is kind of meh, while the flamer is good but by god the harpoon is awful.

Though a freeblade dominus with a pair of missiles on his back re rolling ones to hit vs the warlord seems pretty baller, and something that might scare opponents into acting differently.

Problem with the big knights is a combination of point cost and neither has ideal weapons combinations to make up for the cost and it becomes better to just take 2 knights. This could change depending on relics that replace weapons.
   
Made in gb
Longtime Dakkanaut




gungo wrote:
gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads


Problem at this point is you don’t have the guard command point warlord trait and don’t have the command point relic. Still a decent list just don’t have command point farming.


Only one knight short of a third superheavy detachment. Being genuinely allied to guard in an invested sense is one thing, taking a thirty lasgun battery just to try to minmax seems a little on the crass side whilst also not being very creative even from an optimisation perspective.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads
That looks pretty well-balanced. I am looking at the following:

Super Heavy 1: Warden with Fist and Stormspear, 2x Warglaives
Super Heavy 2: Errant with Chainsword and Icarus Autocannon
SH Aux: Canis Rex

Depending on points, I might replace the Errant with a Valiant.

I will likely have another Warden, so I might run two Wardens with Stormspears. I like them as a generalist Knight.

This message was edited 1 time. Last update was at 2018/06/01 13:24:27


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Longtime Dakkanaut





gungo wrote:
gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads


Problem at this point is you don’t have the guard command point warlord trait and don’t have the command point relic. Still a decent list just don’t have command point farming.
true still 5+3+3+3 is nice. It’s just not brokenly so


Automatically Appended Next Post:
changemod wrote:
gungo wrote:
gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads


Problem at this point is you don’t have the guard command point warlord trait and don’t have the command point relic. Still a decent list just don’t have command point farming.


Only one knight short of a third superheavy detachment. Being genuinely allied to guard in an invested sense is one thing, taking a thirty lasgun battery just to try to minmax seems a little on the crass side whilst also not being very creative even from an optimisation perspective.
oh the guard isn’t there to farm anything they’re a wall of flesh. Screens

This message was edited 2 times. Last update was at 2018/06/01 13:26:35


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Longtime Dakkanaut




gendoikari87 wrote:
gungo wrote:
gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads


Problem at this point is you don’t have the guard command point warlord trait and don’t have the command point relic. Still a decent list just don’t have command point farming.
true still 5+3+3+3 is nice. It’s just not brokenly so


Automatically Appended Next Post:
changemod wrote:
gungo wrote:
gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads


Problem at this point is you don’t have the guard command point warlord trait and don’t have the command point relic. Still a decent list just don’t have command point farming.


Only one knight short of a third superheavy detachment. Being genuinely allied to guard in an invested sense is one thing, taking a thirty lasgun battery just to try to minmax seems a little on the crass side whilst also not being very creative even from an optimisation perspective.
oh the guard isnt there to farm anything they’re a wall of flesh. Screens
ya 14 command points is decent and you still have enough to use the +1 invul strat. Knights are going to chew through CPs. Multiple relics, +1 invul strat, explosion strat, reroll failed saves, etc

This message was edited 1 time. Last update was at 2018/06/01 13:30:40


 
   
Made in us
Longtime Dakkanaut





Rumor on the long war podcast was you only get command points if everything is the same class, which brings it down to 5+3, I figure I’ll need 3+ invuln strat. So if that’s true I might need those guard for college in addition to being a screen

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

I can't possibly imagine there's such a rule. Not sure why some guys on a skype call would come up with that.
   
Made in us
Longtime Dakkanaut





Connecticut

If it does exist, that's a really obscure and really specific rule meant just to mess with Knights, and I couldnt begin to understand why it would exist.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in ca
Deathwing Terminator with Assault Cannon






The first preview article talked about using Armigers to round out Knight detachments. Not sure what purpose that would serve if taking them denied you any CP.
   
Made in us
Longtime Dakkanaut





Earth 616

gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads


Two Preditor Autocannons? Shooting at the same target nets:

2D3 +2D3 (average 8) shots at strength 7 and 3 damage. AP is weak, but damn that's a lot of dakka if true.

So, which house allowed Heavy weapons to be fired as Assault?
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Watching the stream, so far nothing really new or earth shattering.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Longtime Dakkanaut





Connecticut

I look forward to updates!

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Longtime Dakkanaut




 BrookM wrote:
Watching the stream, so far nothing really new or earth shattering.


Well, only been the lore segment so far.
   
Made in us
Longtime Dakkanaut





Cmon gw want more armiger info

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Gallant +1 A, +1 WS



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Regular Dakkanaut




Baltimore

Knight Gallant has an extra attack and an extra WS making it hit on 2s
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Point reductions confirmed.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Regular Dakkanaut




Baltimore

rip late
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Avenger down from 95 to 75

Reaper is now S+6




Automatically Appended Next Post:
Thermal Cannon is now officially heavy D6 as with the AdMech codex.


Automatically Appended Next Post:
Datasheet cards: same as AoS


Automatically Appended Next Post:
Datasheet cards also includes tokens for wounds and keeping track of certain characteristics when you take damage.

Certain warlord traits are included as well to keep track of.


Automatically Appended Next Post:
You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.

 XT-1984 wrote:
You still get your CPs with Armigers, the rule is that you cannot make one knight a Character unless you have 3 big Knights in a detachment.

This message was edited 8 times. Last update was at 2018/06/01 16:38:23




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Longtime Dakkanaut




Armigers can’t be characters, because what is fun?
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Terryn warlord trait: re-roll failed charges


Automatically Appended Next Post:
Terryn strategem: Glory and Honour (3CP) - it can fight a second time during the fight phase

This message was edited 1 time. Last update was at 2018/06/01 16:28:46




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Fixture of Dakka





 BrookM wrote:

Automatically Appended Next Post:
You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.


That's silly. Why so silly?
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Nobles do not follow peasants.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Dakka Veteran





You need to have at least three big Knights to get your CP's in a Super-heavy detachment.


One I could see, but three. That is beyond ridiculous. Plenty of factions can do cheap battalions for more CP. 7-800 Pts for 3 wouldn't have broken anything. This just screws people who want to play pure knights.
   
Made in gb
Longtime Dakkanaut




 BrookM wrote:
Nobles do not follow peasants.


And if you only took peasants?
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

changemod wrote:
 BrookM wrote:
Nobles do not follow peasants.


And if you only took peasants?
Sounds like the Helm Mechanicum has malfunctioned then and the unruly mobs need to be put down.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
 
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