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Dakka Veteran




So you need 3 knights to unlock the strategems ... but they can't be little knights if you want CP ... great

EDIT: nvm I think ... good ... makes sense that they limit CHARACTER spamming

This message was edited 1 time. Last update was at 2018/06/01 16:38:01


 
   
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Jovial Plaguebearer of Nurgle




London, UK

 BrookM wrote:


You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.


You still get your CPs with Armigers, the rule is that you cannot make one knight a Character unless you have 3 big Knights in a detachment.
   
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Longtime Dakkanaut





Earth 616

 BrookM wrote:
Avenger down from 95 to 75

Automatically Appended Next Post:
You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.


How are you supposed to have "at least 3?" It can only be three or less.

This seems very punitive. Unless there is some other mechanism to earn CP, pure Knights is going to be pretty rough in that regard.

   
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

This is probably done to prevent people spamming multiple lances of just Armigers to farm CP's.


Automatically Appended Next Post:
 XT-1984 wrote:
 BrookM wrote:


You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.


You still get your CPs with Armigers, the rule is that you cannot make one knight a Character unless you have 3 big Knights in a detachment.
Ah, my bad, I'll edit the quote and save myself some hate.

This message was edited 1 time. Last update was at 2018/06/01 16:37:25




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Quick-fingered Warlord Moderatus





 drazz wrote:
 BrookM wrote:
Avenger down from 95 to 75

Automatically Appended Next Post:
You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.


How are you supposed to have "at least 3?" It can only be three or less.

This seems very punitive. Unless there is some other mechanism to earn CP, pure Knights is going to be pretty rough in that regard.



I believe you're mistaking the auxilary with the actual super heavy detachment that is 3-5

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Longtime Dakkanaut




Yeah I didn’t hear anything about command points, just the disappointment that you can’t make an armiger a character if you felt like doing a scouting lance.
   
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Fixture of Dakka





 BrookM wrote:
This is probably done to prevent people spamming multiple lances of just Armigers to farm CP's.


Automatically Appended Next Post:
 XT-1984 wrote:
 BrookM wrote:


You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.


You still get your CPs with Armigers, the rule is that you cannot make one knight a Character unless you have 3 big Knights in a detachment.
Ah, my bad, I'll edit the quote and save myself some hate.


That makes a LOT more sense.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Well, a Gallant doesn't seem like it is total trash anymore. The Thunderstrike Gauntlet will be hitting on 3s now. So you can punch the gak out of just about anything and chuck the remains at other stuff. Still, I will keep my pair of Wardens with Thunderstrike Gauntlets instead. At this rate I will have three Knights with Gauntlets if I get Canis Rex.

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Dakka Veteran




TERRYN gallant with the relic gauntlet swinging twice in a turn is pretty hot. Even stomping twice would be pretty beast. 30 str8, -2, d3 swings on a 2+ is getting viable.
   
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 Stus67 wrote:
Knight Gallant has an extra attack and an extra WS making it hit on 2s
[censored] why does gw have to give me reason to take a gallant?


Automatically Appended Next Post:
Okay the rule about needing three big knights to unlock character traits is stupid

This message was edited 2 times. Last update was at 2018/06/01 16:53:27


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Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

gendoikari87 wrote:
 Stus67 wrote:
Knight Gallant has an extra attack and an extra WS making it hit on 2s
[censored] why does gw have to give me reason to take a gallant?
The thing stopping me from making one is the fact I don't have enough Thunderstrike Gauntlets to go around. I suppose if I make a Crusader instead of a second Warden, I could do it. But I dunno. I like my versatile Knights.

As for the character traits thing, hopefully the price reductions will be sufficient to fit more than 3 Knights in 2000 or game.

This message was edited 1 time. Last update was at 2018/06/01 16:54:48


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This may sound weird but do you think that there's a chance that the big knights might be able to enter into melee with models in areas above ground level? As is now they can't because they have bases and are limited by measuring to them rather than their actual height.
   
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Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.



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Longtime Dakkanaut




Yeah it does punish command points, they just clarified.

Shame, I was considering that as a way to boost CP in a dreadnought army without substantially breaking theme.
   
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Sioux Falls, SD

 BrookM wrote:
Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.

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Leo_the_Rat wrote:
This may sound weird but do you think that there's a chance that the big knights might be able to enter into melee with models in areas above ground level? As is now they can't because they have bases and are limited by measuring to them rather than their actual height.


My local TO has ruled that models occupy a volume equal to a cylinder starting at their base and going up to the top of the model. Thus, distances are measured to and from the closest points on the cylinder, as opposed to base to base. So a knight whose cylinder is within 1" of a model on a ledge is within 1" for combat purposes. I suspect that a cylinder-like FAQ ruling may be coming soon.
   
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The character thing makes sense. Without it, purchasing additional Knights would just be a diminishing returns situation where each one after the first is just worse than only buying a single one.
   
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 casvalremdeikun wrote:
 BrookM wrote:
Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.


Honestly mostly just blocking in your leftover points.

Or alternately, adding one to a mechanicus army as a thematic heavy vehicle hunter.
   
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Way to force us to ally in guard GW.
   
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You also can’t make your knight a warlord unless it’s a character. So 3 knights in a superheavy detachment and 6 armigers in another 2 SH detachments. If that doesn’t work then you effectively killed knight armies.
   
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Baltimore

 casvalremdeikun wrote:
 BrookM wrote:
Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.


For shooting stuff your knights are better off not shooting at, and to fill up remaining points. Armigers were never meant to be center pieces.
   
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Chaplain with Hate to Spare





Sioux Falls, SD

changemod wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.


Honestly mostly just blocking in your leftover points.

Or alternately, adding one to a mechanicus army as a thematic heavy vehicle hunter.
That is basically the only thing I was using them for in the first place. Now that I am looking at Canis Rex, I am looking at possibly running two Freeblades instead of one big Knight and two Armigers, Canis Rex being one of them.

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You also can’t make your knight a warlord unless it’s a character. So 3 knights in a superheavy detachment and 6 armigers in another 2 SH detachments. If that doesn’t work then you effectively killed knight armies.


That nets you 6 total CP. 3 for the first SH detachment and 3 for battleforged. For 180 pts you can get some Guard bubble wrap that give you 5cp.
   
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Sioux Falls, SD

gungo wrote:
You also can’t make your knight a warlord unless it’s a character. So 3 knights in a superheavy detachment and 6 armigers in another 2 SH detachments. If that doesn’t work then you effectively killed knight armies.
I wonder if that includes Canis Rex, since he is already a character. He was going to be my Warlord in my Ad Mech/Knights army.

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 Stus67 wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.


For shooting stuff your knights are better off not shooting at, and to fill up remaining points. Armigers were never meant to be center pieces.


Not meant to be centrepieces =/= doesn’t contribute as functional “troops”.
   
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Iowa

Justyn wrote:
Way to force us to ally in guard GW.


TBH, I was gonna do that anyway. They would be a regiment from the feudal world that my knights could come from. Anvil Industries has nice sallet helms and medieval helms with gas mask integration.

If the truth can destroy it, then it deserves to be destroyed. 
   
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Baltimore

changemod wrote:
 Stus67 wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.


For shooting stuff your knights are better off not shooting at, and to fill up remaining points. Armigers were never meant to be center pieces.


Not meant to be centrepieces =/= doesn’t contribute as functional “troops”.


A tank on legs isn't really supposed to be a functional troop either. It's the equivalent of a hellhound or another light tank. if you want troops you run Guard.
   
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Sioux Falls, SD

changemod wrote:
 Stus67 wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.


For shooting stuff your knights are better off not shooting at, and to fill up remaining points. Armigers were never meant to be center pieces.


Not meant to be centrepieces =/= doesn’t contribute as functional “troops”.
Bingo. I was hoping for ways to be able to run LOTS of Knights in a functional army. Because that is what I want to have. KNIGHTS. Not a ton of frickin' Guard.

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Baltimore

Assuming people actually wanted to run full Knight armies with nothing but Armigers, or maybe a Knight or two and filling out the rest with Armigers, you're still Battleforged and get 3CP, and now you have half a dozen or more 12 wound mini-knights running across the board. The power is already there and you can always run Cannis Rex as your warlord.
   
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TBH, I was gonna do that anyway. They would be a regiment from the feudal world that my knights could come from. Anvil Industries has nice sallet helms and medieval helms with gas mask integration.


Oh I have a crap load of Brettonians, not to mention my actual guard. But I was looking forward to just playing giant robots. Now I find that would be extremely self punishing. 6cp in a strategem dependant army like this just won't cut it.
   
 
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