Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 0001/06/01 16:33:32
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Dakka Veteran
|
So you need 3 knights to unlock the strategems ... but they can't be little knights if you want CP ... great EDIT: nvm I think ... good ... makes sense that they limit CHARACTER spamming
|
This message was edited 1 time. Last update was at 2018/06/01 16:38:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 16:36:13
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Jovial Plaguebearer of Nurgle
London, UK
|
BrookM wrote:
You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.
You still get your CPs with Armigers, the rule is that you cannot make one knight a Character unless you have 3 big Knights in a detachment.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 16:36:21
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
BrookM wrote:Avenger down from 95 to 75
Automatically Appended Next Post:
You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.
How are you supposed to have "at least 3?" It can only be three or less.
This seems very punitive. Unless there is some other mechanism to earn CP, pure Knights is going to be pretty rough in that regard.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 16:36:31
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
|
This is probably done to prevent people spamming multiple lances of just Armigers to farm CP's. Automatically Appended Next Post: XT-1984 wrote: BrookM wrote:
You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.
You still get your CPs with Armigers, the rule is that you cannot make one knight a Character unless you have 3 big Knights in a detachment.
Ah, my bad, I'll edit the quote and save myself some hate.
|
This message was edited 1 time. Last update was at 2018/06/01 16:37:25
Fatum Iustum Stultorum
Fiat justitia ruat caelum
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 16:38:40
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Quick-fingered Warlord Moderatus
|
drazz wrote: BrookM wrote:Avenger down from 95 to 75
Automatically Appended Next Post:
You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.
How are you supposed to have "at least 3?" It can only be three or less.
This seems very punitive. Unless there is some other mechanism to earn CP, pure Knights is going to be pretty rough in that regard.
I believe you're mistaking the auxilary with the actual super heavy detachment that is 3-5
|
3000
4000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 16:39:31
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
Yeah I didn’t hear anything about command points, just the disappointment that you can’t make an armiger a character if you felt like doing a scouting lance.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 16:40:01
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Fixture of Dakka
|
BrookM wrote:This is probably done to prevent people spamming multiple lances of just Armigers to farm CP's.
Automatically Appended Next Post:
XT-1984 wrote: BrookM wrote:
You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.
You still get your CPs with Armigers, the rule is that you cannot make one knight a Character unless you have 3 big Knights in a detachment.
Ah, my bad, I'll edit the quote and save myself some hate.
That makes a LOT more sense.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 16:45:02
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Chaplain with Hate to Spare
|
Well, a Gallant doesn't seem like it is total trash anymore. The Thunderstrike Gauntlet will be hitting on 3s now. So you can punch the gak out of just about anything and chuck the remains at other stuff. Still, I will keep my pair of Wardens with Thunderstrike Gauntlets instead. At this rate I will have three Knights with Gauntlets if I get Canis Rex.
|
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 16:47:29
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Dakka Veteran
|
TERRYN gallant with the relic gauntlet swinging twice in a turn is pretty hot. Even stomping twice would be pretty beast. 30 str8, -2, d3 swings on a 2+ is getting viable.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 16:48:00
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
Stus67 wrote:Knight Gallant has an extra attack and an extra WS making it hit on 2s
[censored] why does gw have to give me reason to take a gallant?
Automatically Appended Next Post:
Okay the rule about needing three big knights to unlock character traits is stupid
|
This message was edited 2 times. Last update was at 2018/06/01 16:53:27
011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 16:53:07
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Chaplain with Hate to Spare
|
gendoikari87 wrote: Stus67 wrote:Knight Gallant has an extra attack and an extra WS making it hit on 2s
[censored] why does gw have to give me reason to take a gallant?
The thing stopping me from making one is the fact I don't have enough Thunderstrike Gauntlets to go around. I suppose if I make a Crusader instead of a second Warden, I could do it. But I dunno. I like my versatile Knights.
As for the character traits thing, hopefully the price reductions will be sufficient to fit more than 3 Knights in 2000 or game.
|
This message was edited 1 time. Last update was at 2018/06/01 16:54:48
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:02:20
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Painlord Titan Princeps of Slaanesh
|
This may sound weird but do you think that there's a chance that the big knights might be able to enter into melee with models in areas above ground level? As is now they can't because they have bases and are limited by measuring to them rather than their actual height.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:04:48
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
|
Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
|
Fatum Iustum Stultorum
Fiat justitia ruat caelum
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:05:35
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
Yeah it does punish command points, they just clarified.
Shame, I was considering that as a way to boost CP in a dreadnought army without substantially breaking theme.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:06:36
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Chaplain with Hate to Spare
|
BrookM wrote:Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.
|
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:06:37
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Dakka Veteran
|
Leo_the_Rat wrote:This may sound weird but do you think that there's a chance that the big knights might be able to enter into melee with models in areas above ground level? As is now they can't because they have bases and are limited by measuring to them rather than their actual height.
My local TO has ruled that models occupy a volume equal to a cylinder starting at their base and going up to the top of the model. Thus, distances are measured to and from the closest points on the cylinder, as opposed to base to base. So a knight whose cylinder is within 1" of a model on a ledge is within 1" for combat purposes. I suspect that a cylinder-like FAQ ruling may be coming soon.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:08:15
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Fixture of Dakka
|
The character thing makes sense. Without it, purchasing additional Knights would just be a diminishing returns situation where each one after the first is just worse than only buying a single one.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:09:05
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
casvalremdeikun wrote: BrookM wrote:Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.
Honestly mostly just blocking in your leftover points.
Or alternately, adding one to a mechanicus army as a thematic heavy vehicle hunter.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:10:36
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Dakka Veteran
|
Way to force us to ally in guard GW.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:12:37
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
You also can’t make your knight a warlord unless it’s a character. So 3 knights in a superheavy detachment and 6 armigers in another 2 SH detachments. If that doesn’t work then you effectively killed knight armies.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:13:58
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Regular Dakkanaut
Baltimore
|
casvalremdeikun wrote: BrookM wrote:Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.
For shooting stuff your knights are better off not shooting at, and to fill up remaining points. Armigers were never meant to be center pieces.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:14:03
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Chaplain with Hate to Spare
|
changemod wrote: casvalremdeikun wrote: BrookM wrote:Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.
Honestly mostly just blocking in your leftover points.
Or alternately, adding one to a mechanicus army as a thematic heavy vehicle hunter.
That is basically the only thing I was using them for in the first place. Now that I am looking at Canis Rex, I am looking at possibly running two Freeblades instead of one big Knight and two Armigers, Canis Rex being one of them.
|
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:15:15
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Dakka Veteran
|
You also can’t make your knight a warlord unless it’s a character. So 3 knights in a superheavy detachment and 6 armigers in another 2 SH detachments. If that doesn’t work then you effectively killed knight armies.
That nets you 6 total CP. 3 for the first SH detachment and 3 for battleforged. For 180 pts you can get some Guard bubble wrap that give you 5cp.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:15:30
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Chaplain with Hate to Spare
|
gungo wrote:You also can’t make your knight a warlord unless it’s a character. So 3 knights in a superheavy detachment and 6 armigers in another 2 SH detachments. If that doesn’t work then you effectively killed knight armies.
I wonder if that includes Canis Rex, since he is already a character. He was going to be my Warlord in my Ad Mech/Knights army.
|
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:16:49
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
Stus67 wrote: casvalremdeikun wrote: BrookM wrote:Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.
For shooting stuff your knights are better off not shooting at, and to fill up remaining points. Armigers were never meant to be center pieces.
Not meant to be centrepieces =/= doesn’t contribute as functional “troops”.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:18:07
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Lone Wolf Sentinel Pilot
|
TBH, I was gonna do that anyway. They would be a regiment from the feudal world that my knights could come from. Anvil Industries has nice sallet helms and medieval helms with gas mask integration.
|
If the truth can destroy it, then it deserves to be destroyed. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:19:13
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Regular Dakkanaut
Baltimore
|
changemod wrote: Stus67 wrote: casvalremdeikun wrote: BrookM wrote:Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.
For shooting stuff your knights are better off not shooting at, and to fill up remaining points. Armigers were never meant to be center pieces.
Not meant to be centrepieces =/= doesn’t contribute as functional “troops”.
A tank on legs isn't really supposed to be a functional troop either. It's the equivalent of a hellhound or another light tank. if you want troops you run Guard.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:21:07
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Chaplain with Hate to Spare
|
changemod wrote: Stus67 wrote: casvalremdeikun wrote: BrookM wrote:Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.
For shooting stuff your knights are better off not shooting at, and to fill up remaining points. Armigers were never meant to be center pieces.
Not meant to be centrepieces =/= doesn’t contribute as functional “troops”.
Bingo. I was hoping for ways to be able to run LOTS of Knights in a functional army. Because that is what I want to have. KNIGHTS. Not a ton of frickin' Guard.
|
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:21:39
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Regular Dakkanaut
Baltimore
|
Assuming people actually wanted to run full Knight armies with nothing but Armigers, or maybe a Knight or two and filling out the rest with Armigers, you're still Battleforged and get 3CP, and now you have half a dozen or more 12 wound mini-knights running across the board. The power is already there and you can always run Cannis Rex as your warlord.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/01 17:22:37
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Dakka Veteran
|
TBH, I was gonna do that anyway. They would be a regiment from the feudal world that my knights could come from. Anvil Industries has nice sallet helms and medieval helms with gas mask integration.
Oh I have a crap load of Brettonians, not to mention my actual guard. But I was looking forward to just playing giant robots. Now I find that would be extremely self punishing. 6cp in a strategem dependant army like this just won't cut it.
|
|
 |
 |
|