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![[Post New]](/s/i/i.gif) 2018/06/01 19:29:05
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Only caught part of the WTV stream game, but, the autocannons sounded nice @ 3dmg.
Holding off any further thoughts until i listen to the Tabletop Tactics review and game later - supposedly being released at midnight.
The whole "3 big Knights or no Character" hurts a bit. You'd expect the smaller Knightly Houses to still be lead by a "leader" even if they have to rely more on Armigers and a limited amount of bigger platforms. Mainly hurts though, due to you now being super restricted when it comes to relics.
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![[Post New]](/s/i/i.gif) 2018/06/01 19:32:53
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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Maybe the freeblades will always be characters? If the Canis Rex is one, the others you can build might be too. Unless that's already been confirmed untrue. Information is kinda pouring in from so many places it's hard to keep track.
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Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
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![[Post New]](/s/i/i.gif) 2018/06/01 19:40:56
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Mauleed
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mmzero252 wrote:Maybe the freeblades will always be characters? If the Canis Rex is one, the others you can build might be too. Unless that's already been confirmed untrue. Information is kinda pouring in from so many places it's hard to keep track.
True, and not all of it is complete or accurate! Really have to be patient and wait for the book.
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![[Post New]](/s/i/i.gif) 2018/06/01 19:44:00
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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If Freeblades are automatically characters then that's certainly a way to have a warlord with knights and not need 3 big ones. It would be a good balance to the armigers not giving CPs.
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Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
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![[Post New]](/s/i/i.gif) 2018/06/01 19:46:42
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fixture of Dakka
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I thought that got corrected that Armigers give CP, but don't let you take characters?
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![[Post New]](/s/i/i.gif) 2018/06/01 19:49:36
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Mauleed
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LunarSol wrote:I thought that got corrected that Armigers give CP, but don't let you take characters?
Some one apparently later chimed in that it was verified that Armigers do not give CP when mixed with a regular Knight. At this point, I'm going to wait until I see it with my eyes....
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![[Post New]](/s/i/i.gif) 2018/06/01 19:52:01
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fixture of Dakka
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Yeah, I'm currently mostly just interested in finding out how the point changes affect my existing Knight, as I'm unlikely to buy into any of the new ones right away.
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![[Post New]](/s/i/i.gif) 2018/06/01 19:53:06
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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That seems really, really, really dumb.
Why would this even be a rule?
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/06/01 20:06:30
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Regular Dakkanaut
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jearrington wrote: LunarSol wrote:I thought that got corrected that Armigers give CP, but don't let you take characters?
Some one apparently later chimed in that it was verified that Armigers do not give CP when mixed with a regular Knight. At this point, I'm going to wait until I see it with my eyes....
It seems super odd given gw has been saying armigers are the perfect way to fill out a superheavy detach
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![[Post New]](/s/i/i.gif) 2018/06/01 20:07:15
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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Because apparently GW doesn't want to sell Baby Knights? But probably also so people are screwed out of taking a SH Detachment alongside another sizeable army.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/06/01 20:07:19
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fixture of Dakka
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Maybe they want to bump Super Heavy Detachments to 7 CP?
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![[Post New]](/s/i/i.gif) 2018/06/01 20:09:38
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Mauleed
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Inquiring minds want to know!
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![[Post New]](/s/i/i.gif) 2018/06/01 20:16:08
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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I agree. If Armigers 100% don't give CP, then, i'm not really sure what the point of them is outside of a pure Knight list.
Having them with Admech for example, will now become pretty pointless as you will just choose 3 Onagers. Sure, they can be taken as an Auxilary, but, there still isn't much of a reason to take 3 of them.
In a pure Knight army, with 3 normal Knights costing ~450 (based on the new Character being said to be 450), you can still only fit in potentially 4 Armigers, or turn it up for 4 Knights and 1 Armiger. At that point, you're still going to be stuck with a 6CP army no matter what you decide.
As for bumping up the CP bonus of the Super Heavy detachment, i'd be ok with this IF, and ONLY IF, the added bonus came as a result of maxing out the detachment.
Having 1500 points of 3 Baneblades backed up by 2 battalions of infantry for 20CP isn't something anyone really wants to face.
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![[Post New]](/s/i/i.gif) 2018/06/01 20:19:30
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Is THREE BANEBLADES for 1100pts possible?
Because each min guard battalion is 180pts, absolute minimum.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/06/01 20:22:57
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Honestly I’d find Armigers still fairly useful outside a knight army given a superheavy detachment can be one superheavy. Warglaives and Helverins fill roles that, for example, admech doesn’t perfectly replicate.
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![[Post New]](/s/i/i.gif) 2018/06/01 20:24:59
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Mauleed
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That, or they should make some Knight-only detachments with their own CP/detachment etc. That might have made more sense. Or add a stipulation that if the SHD is in a Knights-only force, it has 5 CP (or something). There are ways to restrict abuse by making it more specific to the force.
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![[Post New]](/s/i/i.gif) 2018/06/01 20:34:13
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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Cephalobeard wrote:Is THREE BANEBLADES for 1100pts possible? Because each min guard battalion is 180pts, absolute minimum. TERRYN - 1200 points of 3x gallants with rockets CADIA - 200 point battalion and CP farm, put bodies on backfield objectives or in non- los ruins. BLANGELS - 500 points 2x blangels heros with 3x scouts to hide and camp objectives That leaves 100 points to spare on upgrades and whatnot. If knights can hit stuff in ruins as rumored, and knights got some kind of sweep attack as rumored, hell yeah that looks like fun. The smash captains can take care of fliers and stuff in buildings. The knights run around eating things and double swinging when you have the CP for it.
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This message was edited 1 time. Last update was at 2018/06/01 20:34:36
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![[Post New]](/s/i/i.gif) 2018/06/01 20:48:46
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Wulfey wrote: Cephalobeard wrote:Is THREE BANEBLADES for 1100pts possible?
Because each min guard battalion is 180pts, absolute minimum.
TERRYN - 1200 points of 3x gallants with rockets
CADIA - 200 point battalion and CP farm, put bodies on backfield objectives or in non- los ruins.
BLANGELS - 500 points 2x blangels heros with 3x scouts to hide and camp objectives
That leaves 100 points to spare on upgrades and whatnot. If knights can hit stuff in ruins as rumored, and knights got some kind of sweep attack as rumored, hell yeah that looks like fun. The smash captains can take care of fliers and stuff in buildings. The knights run around eating things and double swinging when you have the CP for it.
Wulfey, forgive me, because I'm confused.
Those are, definitely, point values. However, they're neither 3 Baneblades nor 1500pts worth of detachments. Why was I quoted? Lol
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/06/01 20:50:45
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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Sry, nvm, I figured you were quietly referencing my post on the other page. Yeah, nothing about baneblades. Cheapest shadowsword is like 420-430 points. Most run 540 with 4x lascannon hvBolter sponsons.
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![[Post New]](/s/i/i.gif) 2018/06/01 20:51:24
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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All good homie, I've had a long day myself, just wanted to make sure I wasn't missing something.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/06/01 21:13:02
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Ho-hum: https://www.games-workshop.com/en-GB/Imperial-Knights-Renegade-2018-eng
May be removed again soon.
Dominating the battlefield with their size and firepower, Imperial Knights are towering bipedal weapons platforms that hold no quarter in eliminating their targets – but like anything else, they are vulnerable to the dark clutches of Chaos. The Freeblade Knight once known as the Living Litany is an unfortunate example; nobody knows what truly happened to this once-valiant hero, only that it has renamed itself Litany of Destruction, and has been leaving a brutal trail of devastation in its wake – including the near-annihilation of the legendary Knight Paladin Ever-Stalwart on Tellerax Prime. The Imperial Knight Red Might heads for the Nachmund system with a single goal in mind – hunt down his fallen brother and silence the lunatic dirge of the Litany of Destruction, or die trying!
Put yourself at the controls of a rampaging Renegade Knight – or the valiant Imperial avenger – in this boxed game containing everything you need to pit 2 towering Imperial Knights against each other in single combat. Included in the box:
- 2 Imperial Knight kits, with 1 Knight Warden upgrade frame: with these you can build the Red Might and the Litany of Destruction, with weapon options including gatling cannon, heavy flamer, heavy stubber, reaper chainsword, battle cannon, thunderstrike gauntlet thermal cannon, and ion shield, along with plenty of options for customising the faceplates and armour;
- A Sector Mechanicus Galvanic Magnavent: a scenery piece for the Knights to battle over, made up of 4 frames of plastic components – one featuring the central silo and chimneys, one filled with walkways, one filled with floors and details and one featuring the legs to hold the structure aloft;
- a 24-page softback book containing the tragic tale of the Living Litany and its fall to Chaos, the Imperium’s attempts to stem the tide of carnage it embarked upon and their dispatching of the Red Might from House Taranis;
- Rules for playing Imperial Knights: Renegade, featuring 6 missions;
- Colour schemes for 4 Questor Imperialis houses, 3 Questor Mechanicus houses, and 4 Freeblades;
- Rules for using Knights in games of Warhammer 40,000, including datasheets for a Knight Paladin, Knight Errant, Knight Gallant, Knight Warden, Knight Crusader, and Knight Renegade;
- 2 reference sheets, 1 each for the Red Might and the Litany of Destruction, featuring weapon summaries, damage tables and a reference grid for tracking damage taken;
- 2 6-sided dice and a transfer sheet for each Knight.
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This message was edited 1 time. Last update was at 2018/06/01 21:14:09
Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/06/01 21:16:51
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Well, the Knight Renegade is in there. That's something at least.
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![[Post New]](/s/i/i.gif) 2018/06/01 21:21:52
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Been Around the Block
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Would this be legal: buying a guard battery for the CP but then leaving them in the box? The reason why I ask this is, for the semi-competitive games that I play I'm not really interested in fielding these dudes as they ruin my idea of a Knight Lance. I want just the knights, and the CP - and 170 odd points is a nice way to gain just that.
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![[Post New]](/s/i/i.gif) 2018/06/01 21:22:25
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Bit early on the UK site though, the NZ site only has that one up as well as of typing, still waiting on the rest to pop up. Automatically Appended Next Post: Gryphonne wrote:Would this be legal: buying a guard battery for the CP but then leaving them in the box? The reason why I ask this is, for the semi-competitive games that I play I'm not really interested in fielding these dudes as they ruin my idea of a Knight Lance. I want just the knights, and the CP - and 170 odd points is a nice way to gain just that.
I'd take it to YMDC or 40k discussion.
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This message was edited 1 time. Last update was at 2018/06/01 21:23:03
Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/06/01 21:23:52
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Damsel of the Lady
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Gryphonne wrote:Would this be legal: buying a guard battery for the CP but then leaving them in the box? The reason why I ask this is, for the semi-competitive games that I play I'm not really interested in fielding these dudes as they ruin my idea of a Knight Lance. I want just the knights, and the CP - and 170 odd points is a nice way to gain just that.
It's not legal for a tournament but as long as your list is ~180 points below the max for your game your friends might be cool with it. Ask them!
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![[Post New]](/s/i/i.gif) 2018/06/01 21:25:12
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Jovial Plaguebearer of Nurgle
London, UK
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Gryphonne wrote:Would this be legal: buying a guard battery for the CP but then leaving them in the box? The reason why I ask this is, for the semi-competitive games that I play I'm not really interested in fielding these dudes as they ruin my idea of a Knight Lance. I want just the knights, and the CP - and 170 odd points is a nice way to gain just that.
Haha good idea, I would do that too.
Although you'll be glad you have some infantry when your opponent puts all of their objective markers on the second floor of ruins where the Knights can't reach, or to just fill up your back field to prevent deepstrikers.
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![[Post New]](/s/i/i.gif) 2018/06/01 21:25:17
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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BrookM wrote:
- 2 6-sided dice and a transfer sheet for each Knight.
Well, this would take slow rolling to a new extreme!
Automatically Appended Next Post:
Cephalobeard wrote:Is THREE BANEBLADES for 1100pts possible?
Because each min guard battalion is 180pts, absolute minimum.
Nowhere near 1100 for 3 - 2 yes, but not 3.
Extremely surprised at the £120 price tag. That is a £50 discount on 2 standalone Knights, without including the terrain piece! As the terrain is priced in at £45, it's a massive £95 discount. Seriously considering getting a set myself now for the future, as i'm still not 100% sold on the rules rumours.
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This message was edited 2 times. Last update was at 2018/06/01 21:31:28
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![[Post New]](/s/i/i.gif) 2018/06/01 21:30:37
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Audustum wrote:Gryphonne wrote:Would this be legal: buying a guard battery for the CP but then leaving them in the box? The reason why I ask this is, for the semi-competitive games that I play I'm not really interested in fielding these dudes as they ruin my idea of a Knight Lance. I want just the knights, and the CP - and 170 odd points is a nice way to gain just that.
It's not legal for a tournament but as long as your list is ~180 points below the max for your game your friends might be cool with it. Ask them!
why not? Bring the detachment and declare it in reserve..... then never bring them out..... watch the confusion on your opponents face ... ? ... profit
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2018/06/01 21:32:29
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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gendoikari87 wrote:Audustum wrote:Gryphonne wrote:Would this be legal: buying a guard battery for the CP but then leaving them in the box? The reason why I ask this is, for the semi-competitive games that I play I'm not really interested in fielding these dudes as they ruin my idea of a Knight Lance. I want just the knights, and the CP - and 170 odd points is a nice way to gain just that.
It's not legal for a tournament but as long as your list is ~180 points below the max for your game your friends might be cool with it. Ask them!
why not? Bring the detachment and declare it in reserve..... then never bring them out..... watch the confusion on your opponents face ... ? ... profit
To do this, you'd have to use Elysians or Scions - otherwise you wouldn't be able to "deploy" the guard battalions.
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![[Post New]](/s/i/i.gif) 2018/06/01 21:34:04
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Kdash wrote:gendoikari87 wrote:Audustum wrote:Gryphonne wrote:Would this be legal: buying a guard battery for the CP but then leaving them in the box? The reason why I ask this is, for the semi-competitive games that I play I'm not really interested in fielding these dudes as they ruin my idea of a Knight Lance. I want just the knights, and the CP - and 170 odd points is a nice way to gain just that.
It's not legal for a tournament but as long as your list is ~180 points below the max for your game your friends might be cool with it. Ask them!
why not? Bring the detachment and declare it in reserve..... then never bring them out..... watch the confusion on your opponents face ... ? ... profit
To do this, you'd have to use Elysians or Scions - otherwise you wouldn't be able to "deploy" the guard battalions.
you can still bring them on through normal reserves
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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