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2018/06/02 00:19:37
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Are they not releasing the Armiger Warglaives separately then?
That's weird.
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2018/06/02 00:22:22
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Been Around the Block
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2018/06/02 00:26:33
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Painlord Titan Princeps of Slaanesh
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Mini market is showing the pre order prices. You have to search "imperial knight". Renegades MSRP $195, Castellan $170, Armigers $75.
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2018/06/02 00:28:54
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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dan2026 wrote:Are they not releasing the Armiger Warglaives separately then?
That's weird.
Not at the moment it seems.
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2018/06/02 00:34:59
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Been Around the Block
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2018/06/02 00:57:00
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Okay so both the Facebook page and the stream earlier had guys saying you -can- take an all freeblade detachment but “they might not work well together”.
Anyhow what they were avoiding saying there is that you can only take traits for one freeblade per detachment. That said, the freeblade doesn’t count against your household trait.
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2018/06/02 00:58:35
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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Well, the more I think about it, the less I want the Valiant. It is a cool concept, but it will be way too easy to ignore. That Harpoon probably won't ever actually do anything. The Castellan, while not great, seems more suited for actually getting some work done.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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2018/06/02 01:05:02
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Regular Dakkanaut
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casvalremdeikun wrote:Well, the more I think about it, the less I want the Valiant. It is a cool concept, but it will be way too easy to ignore. That Harpoon probably won't ever actually do anything. The Castellan, while not great, seems more suited for actually getting some work done.
No stop it rule of cool
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2018/06/02 01:23:03
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Decrepit Dakkanaut
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Dammit I just wanna run that Harpoon with a Fist and paint it like Scorpion. It's like GW doesn't want me to buy a Knight again.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2018/06/02 01:27:01
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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casvalremdeikun wrote:Well, the more I think about it, the less I want the Valiant. It is a cool concept, but it will be way too easy to ignore. That Harpoon probably won't ever actually do anything. The Castellan, while not great, seems more suited for actually getting some work done.
I don't know, the Harpoon re-rolls to hit (because why wouldn't you be shooting at a vehicle/monster), wounds a 2+ (use a command point for that pesky 1) and does 10+d3 wounds; that would actually be pretty good for deleting small-medium sized tanks and transports, could be very effective against those DE lists that spam Raiders, SM parking lot lists or Imperial Guard tank lines. The only downside is the poor range but then you have Knight houses, relics and warlords traits that can compensate.
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This message was edited 1 time. Last update was at 2018/06/02 01:27:22
Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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2018/06/02 01:28:22
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Had to skip over to the second review video, but I -finally- found the secondary option for the reaper chain cleaver on Armigers: S user, AP -2, 1 damage, two attacks per attack on profile.
Not bad: If it was a feet attack it’d be amazing for carrying over to the other one, but take what you can get.
I’d say that Warglaives went from distinctly underpowered to distinctly overpowered. Not game-breakingly so, but cheaper than their actual worth.
Helverins are okay. A higher rate of fire rather than 3 damage would have been better given the importance of anti-horde and Warglaives already covering vehicle work. Compared to a similarly equipped dreadnought, they’re less accurate and more vulnerable to combat, but do higher damage per shot and are hypermobile. (Relatively unimportant on low terrain boards, great in a dense cityscape).
I’d actually be slightly tempted to stick a melta on a Helverin just to make more complete use of their high movement rate. Depends on how many spare points are left over, I guess.
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2018/06/02 01:38:42
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Deaths grip stratagem is insane!!!
https://war-of-sigmar.herokuapp.com/bloggings/2992
1d3 mortal wounds and you keep rolling off until you kill the target!!!
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2018/06/02 01:39:53
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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Danit wrote: casvalremdeikun wrote:Well, the more I think about it, the less I want the Valiant. It is a cool concept, but it will be way too easy to ignore. That Harpoon probably won't ever actually do anything. The Castellan, while not great, seems more suited for actually getting some work done.
No stop it rule of cool
You're right. What was I thinking?!
mrhappyface wrote: casvalremdeikun wrote:Well, the more I think about it, the less I want the Valiant. It is a cool concept, but it will be way too easy to ignore. That Harpoon probably won't ever actually do anything. The Castellan, while not great, seems more suited for actually getting some work done.
I don't know, the Harpoon re-rolls to hit (because why wouldn't you be shooting at a vehicle/monster), wounds a 2+ (use a command point for that pesky 1) and does 10+d3 wounds; that would actually be pretty good for deleting small-medium sized tanks and transports, could be very effective against those DE lists that spam Raiders, SM parking lot lists or Imperial Guard tank lines. The only downside is the poor range but then you have Knight houses, relics and warlords traits that can compensate.
Yeah, I just don't like the short effective range. But the ability to delete a vehicle is cool. It just sucks about the Invulnerable Saves. And Necron vehicles are immune outright.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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2018/06/02 01:59:01
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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So Canis Rex/Sir Hekatur isn't coming out this week either.
I assume him and the Warglaives must be next week.
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2018/06/02 02:01:56
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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And he’s the only one with the escape hatch. At least we get the laser torch arm and it looks like some knights will have the multi laser.
I’m still confused over the Knight lance and how that all will work with it’s character interaction and CP generation. I’m sure it will be clear before long.
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2018/06/02 02:10:12
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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What’s the rate of fire on Helverins guns? 2 or 2d3?
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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2018/06/02 02:12:49
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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2D3 str 7 -1 D3
Two of them.
Heavy, but nonnegative for moving.
Pretty sure it’s the same as the Predators. Plus a stunner.
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2018/06/02 02:14:12
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Do we have confirmation on the 1/3cp to add additional WL strat?
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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2018/06/02 02:26:01
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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drazz wrote:2D3 str 7 -1 D3
Two of them.
Heavy, but nonnegative for moving.
Pretty sure it’s the same as the Predators. Plus a stunner.
thats not bad rof. That’s average of 8 shots
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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2018/06/02 02:51:18
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Also, do we have any idea when Armiger Warglaives will become available for purchase? I see they're not listed this week.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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2018/06/02 02:56:29
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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dan2026 wrote:Are they not releasing the Armiger Warglaives separately then?
That's weird.
Probably next week, alongside hektor
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2018/06/02 03:05:37
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Grim Dark Angels Interrogator-Chaplain
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Now this sounds like fun, and a decent reason to take the gauntlet instead of just guns.
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2018/06/02 03:14:00
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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ZergSmasher wrote:
Now this sounds like fun, and a decent reason to take the gauntlet instead of just guns.
Smashy Then Tossy Fist was already reason enough. Now it is just downright amazing. I am going to be using the relic Thunderstrike on my Warden for sure(+2 DMG and no penalty to hit? SIGN ME UP!).
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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2018/06/02 03:39:21
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Colour me very surprised that they cut a new sprue of existing parts to make the terrain piece. That makes it technically not a kitbash.
Anyway, new Knights are awesome. Surprised the Amigas aren't a combo-kit, but I guess they had to have something to release next week alongside the special character.
xttz wrote:What's hilarious is that FW knights don't have either of those keywords. So over half of all existing Knight units can't generate CP for a Knight army.
It's like GW don't want our money.
More like it's that their rules were written before these ones, and will be FAQ'd at a later date.
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2018/06/02 03:55:36
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fixture of Dakka
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Kind of surprised the only weapon that seems to have gotten a price cut was the Avenger. RFBC seems like it could have used it more.
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2018/06/02 04:06:35
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Regional pricing continues to be crazy. Here in Japan the renegades box, which contains two Knights and a big piece of scenery is cheaper than a single knight Castellan.
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2018/06/02 04:09:45
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Morphing Obliterator
The Void
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So is Knight Lance a new detachment, or does it replace Superheavy? Can you still do Knight+Armigers for a superheavy and get command points, but not get character?
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Always 1 on the crazed roll. |
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2018/06/02 04:19:08
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Regular Dakkanaut
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Drudge Dreadnought wrote:So is Knight Lance a new detachment, or does it replace Superheavy? Can you still do Knight+Armigers for a superheavy and get command points, but not get character?
The real questions
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2018/06/02 04:28:55
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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If it replaces the superheavy detachment you screw over a lot of other armies.
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2018/06/02 04:30:58
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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I would imagine it will be along the lines of "If you take a superheavy detachment of knights, none of them are made into a character and none can be your warlord."
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Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
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