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Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

I have a lot of old heavy weapon teams. Since they did not come with a big base like the new heavy weapons teams does that mean they don't need one? If so how close do they need to be to each other? Are shots from the gun or are they from the crew? I would imagine if you weren't playing on a big base then heavy weapon shots would have to be from the gun, but lasgun shots would be from the individual infantry model to play like artillery weaponry do in the forgeworld appendixes.

Tyler


 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

Heavy weapons teams are a single model with two wounds so far as the rules are concerned. If you wish to be strictly in line with that, put them on a 60mm base.

If not, then I'd suggest just informing your opponent and measuring to/from each of the two models for their own individual weapon firing.
   
Made in fi
Locked in the Tower of Amareo





No official answer to this. You need to sort it out(as usual with 40k rules).

Models can be used with bases they came so your heavy weapons are legal despite being old as hell and not even single base like used to be. But how to play it? That's another thing. You could play also that it's only the main guy that matters for anything and other is just extra for looks(as ruleswise you have 9 models and 9 bases anyway). Or that the 2 are 1 big model so everything is measured from either point. But that could be seen as trying to get advantage from having 2 bases 2" separate...

Most cleanest solutions are probably only one actually counts for anything(LOS etc) or both count but they need to be in b2b with each other.

2024 painted/bought: 109/109 
   
Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

I was thinking models need to stay base to base since they count as one model and any point on the models counted as a target or a point from which to fire from. I see some people complaining about this since it could allow for a more narrow deployment, but as you said it's what they came with and there's no rules saying otherwise on bases they need.

Tyler


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

My friend bought a pile of cheap MDF bases n eBay and rebased all his dudes. It's an inexpensive option if you're concerned.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Longtime Dakkanaut




Currently making some. I bought a compass cutter tool, and plasticard.

DFTT 
   
Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

I was looking on GW website and they still show steel legion missile launchers on a single infantry base. It's mostly my concern for tournament use. If it is I'll have some cheap large bases to put them on. I never glue my guys on to the bases anyways so I can remove one as a wound counter

Tyler


 
   
Made in gb
Fixture of Dakka






tneva82 wrote:
No official answer to this. You need to sort it out(as usual with 40k rules).

Models can be used with bases they came so your heavy weapons are legal despite being old as hell and not even single base like used to be. But how to play it?


Play it the way they were intended in 2nd edition - the two models (or three, if it's a mortar or lascannon team) need to be in coherency with each other - like a squad within a squad, if you will. When the team takes its first wound, remove the loader. That should work well enough.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 tjnorwoo wrote:
I was looking on GW website and they still show steel legion missile launchers on a single infantry base. It's mostly my concern for tournament use. If it is I'll have some cheap large bases to put them on. I never glue my guys on to the bases anyways so I can remove one as a wound counter


Removing one changes the LOS, so some tourney opponents may get miffed if you do!

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in fi
Locked in the Tower of Amareo





 AndrewGPaul wrote:
tneva82 wrote:
No official answer to this. You need to sort it out(as usual with 40k rules).

Models can be used with bases they came so your heavy weapons are legal despite being old as hell and not even single base like used to be. But how to play it?


Play it the way they were intended in 2nd edition - the two models (or three, if it's a mortar or lascannon team) need to be in coherency with each other - like a squad within a squad, if you will. When the team takes its first wound, remove the loader. That should work well enough.


Big house rule that actually alters the rule interaction. If you treat 2 models as 2 W1 model it DOES have difference with game effect compared to 1 model with 2 wounds. For example 1 hit that caused d3 damage won't kill both models. If one model is removed you technically wouldn't be forced to remove other like if W2 model gets wounded. Also main model + separate model LOS wise plays havoc.

Cleanest solutiion by far would be rebase. If that's not feasible without damaging models I would personally play rulewise as 1 model with unusual base(2 round bases togehter) and you have to keep them b2b and I would also keep them in same position all the time.

This message was edited 1 time. Last update was at 2018/03/02 10:54:19


2024 painted/bought: 109/109 
   
Made in gb
Sadistic Inquisitorial Excruciator




Attach magnets to base old of models.
Get new base.
Attach magnets to new base.

Attach magnets to magnets.

Ta da!

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in gb
Fixture of Dakka






Really, the bases don't make as much difference as you make out. I'd remove the loader as a "wound marker", but if it makes that much of a difference (I admit, I'd forgotten about the effect of multiple-damage weapons), then simply treat them as a single stat line represented by two individual miniatures. Keep them about half an inch apart and it's close enough to the size of the usual 65mm base as to be OK. No need to keep them in the same position either; after all, I can rotate a HWT model in place which will affect the position of the two miniatures on it too.

Ultimately, there isn't really a RAW scenario for this, as the rules make no mention of bases, and just assume you've got them on whatever they use nowadays. Even the "use the bases it was sold with" isn't a rule as such, and falls down if I use my metal Dreadnoughts, as they didn't come with a base.
   
Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

 JohnnyHell wrote:
 tjnorwoo wrote:
I was looking on GW website and they still show steel legion missile launchers on a single infantry base. It's mostly my concern for tournament use. If it is I'll have some cheap large bases to put them on. I never glue my guys on to the bases anyways so I can remove one as a wound counter


Removing one changes the LOS, so some tourney opponents may get miffed if you do!


Good point!


Automatically Appended Next Post:
Im contacting ITC Tournament official for their ruling.


Automatically Appended Next Post:
They said to be safe put it on a 60mm base, but it depends on the event TOs thoughts.


Automatically Appended Next Post:
worst case scenario I'd use blue tac to hold models in place on top of a 60mm base.

This message was edited 3 times. Last update was at 2018/03/02 23:27:56


Tyler


 
   
 
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